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fixed bug where bullet spawn out at the wrong position

limtaeu 2013-11-01

changed /Assembly-CSharp-firstpass-vs.csproj
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changed /Assembly-UnityScript-firstpass-vs.unityproj
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changed /Assets/Detonator/Resources/Detonator.meta
changed /Assets/Detonator/Resources/Detonator/Textures.meta
changed /Assets/Detonator/Sounds.meta
changed /Assets/Prefabs/Player/Player.prefab
changed /Assets/Prefabs/Projectile/bullet2.prefab
changed /Assets/Scenes/scene1.unity
changed /Assets/menuCamera.cs.meta
changed /Assets/scripts/Others/SlowMotion.cs
changed /Assets/scripts/Others/slowSound.cs
changed /Assets/scripts/Projectile/Bullet2.cs
changed /Assets/scripts/Weapon/WeaponBehavior.cs
changed /withintime-csharp.sln
changed /withintime-csharp.v12.suo
changed /withintime.sln
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/Assets/Prefabs/Player/Player.prefab
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/Assets/Scenes/scene1.unity
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/Assets/menuCamera.cs.meta Diff Switch to side-by-side view
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/Assets/scripts/Others/SlowMotion.cs Diff Switch to side-by-side view
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/Assets/scripts/Others/slowSound.cs Diff Switch to side-by-side view
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/Assets/scripts/Projectile/Bullet2.cs Diff Switch to side-by-side view
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/Assets/scripts/Weapon/WeaponBehavior.cs Diff Switch to side-by-side view
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/withintime-csharp.sln Diff Switch to side-by-side view
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/withintime-csharp.v12.suo
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