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Commit [r135]  Maximize  Restore  History

update fade and AI

koo1993 2013-12-01

changed /Assets/Editor/Models/Actors/AssaultTroop/Materials/AssaultGun.mat
changed /Assets/Editor/Models/Actors/AssaultTroop/Materials/AssaultTroop.mat
changed /Assets/Prefabs/AI/Astar.prefab
changed /Assets/Prefabs/AI/modelAI.prefab
changed /Assets/Prefabs/Projectile/bullet2.prefab
changed /Assets/Prefabs/Projectile/enemyBullet.prefab
changed /Assets/Scenes/waynepathfind.unity
added /Assets/scripts/AI/fadetest.cs
added /Assets/scripts/AI/fadetest.cs.meta
changed /Assets/scripts/AI/independentAi/EnemyIBody.cs
changed /Assets/scripts/AI/independentAi/EnemyIGun.cs
changed /Assets/scripts/AI/independentAi/EnemyIMovement.cs
changed /FYPWITHINTIME2-csharp.sln
changed /FYPWITHINTIME2.sln
changed /FYPWITHINTIME2.userprefs
/Assets/Prefabs/AI/Astar.prefab
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/Assets/Prefabs/AI/modelAI.prefab
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/Assets/Scenes/waynepathfind.unity
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/Assets/scripts/AI/fadetest.cs Diff Switch to side-by-side view
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/Assets/scripts/AI/fadetest.cs.meta Diff Switch to side-by-side view
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/Assets/scripts/AI/independentAi/EnemyIBody.cs Diff Switch to side-by-side view
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/Assets/scripts/AI/independentAi/EnemyIGun.cs Diff Switch to side-by-side view
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/Assets/scripts/AI/independentAi/EnemyIMovement.cs Diff Switch to side-by-side view
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/FYPWITHINTIME2-csharp.sln Diff Switch to side-by-side view
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/FYPWITHINTIME2.sln Diff Switch to side-by-side view
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/FYPWITHINTIME2.userprefs Diff Switch to side-by-side view
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