[Winopenrpg-developer] openrpg1/orpg/templates about.html,NONE,1.1 default_LobbyMessage.html,NONE,1.
Status: Inactive
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digitalxero
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From: Digital X. <dig...@us...> - 2006-01-26 17:33:29
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Update of /cvsroot/winopenrpg/openrpg1/orpg/templates In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30930/orpg/templates Added Files: about.html default_LobbyMessage.html default_Lobby_map.xml default_gui.xml default_ini.xml default_map.xml default_plugindb.xml default_server_ini.xml default_tree.xml feature.xml metaservers.cache Log Message: Initial commit of OpenRPG++ python --- NEW FILE: default_ini.xml --- <openrpg> <autoupdate_config catagory="general" options= "0=off, 1=on" help="Turns on/off auto-configfile updating of the ini.xml file" value="1"/> <player catagory="chat" help="This is your name as it appears in chat." options="Any text" value="No Name"/> <gametree catagory="gametree" help="This is the path on your computer pointing to the xml file\n for your tree (normaly tree.xml in the myfiles directory)." options="URL" value="myfiles/tree.xml"/> <SaveGameTreeOnExit catagory="gametree" help="Set this to 1 if you want your game tree to automaticaly be saved when you log out." options="0=no; 1=yes" value="1"/> <bgcolor catagory="colors" help="This is the background color of the chat window." options="color in hex RRGGBB" value="#ffffff"/> <textcolor catagory="colors" help="This is the default color used when text is printed into the chat window." options="color in hex RRGGBB" value="#000000"/> <mytextcolor catagory="colors" help="This is the color of your text in the chat window." options="color in hex RRGGBB" value="#000080"/> <syscolor catagory="colors" help="This is the color of system messages printed in the chat window." options="color in hex RRGGBB" value="#ff0000"/> <infocolor catagory="colors" help="This is the color of informational messages printed in the chat window." options="color in hex RRGGBB" value="#ff8000"/> <emotecolor catagory="colors" help="This is the color of your emotes in the chat window." options="color in hex RRGGBB" value="#008000"/> <whispercolor catagory="colors" help="This is the color of whisper messages in the chat window." options="color in hex RRGGBB" value="#ff8000"/> <striphtml catagory="chat" help="Set this to 1 to have HTML tags stripped from the chat window." options="0=no; 1=yes" value="0"/> <tabbedwhispers catagory="tabs" help="Set this to 1 to receive whispered messages in separate chat tabs ." options="0=no; 1=yes" value="0"/> <GMWhisperTab catagory="tabs" help="Creates a tab for all GM whispers, tabbedwhispers being on is required for this too work" options="0=no; 1=yes" value="1"/> <GroupWhisperTab catagory="tabs" help="Creates a tab for all Group whispers, tabbedwhispers being on is required for this too work" options="0=no; 1=yes" value="1"/> <defaultfont catagory="chat" help="Set this to a preferred font to use at startup." options="a font name" value="Arial"/> <defaultfontsize catagory="chat" help="Set this to a preferred fontsize to use at startup." options="a font size" value="10"/> <buffersize catagory="chat" help="This is the amount of backscroll allowed. If this number is too large your computer will lag after a while.\nIt is not the same as the history buffer which is infinite unless you set the purge options." options="Any number" value="100"/> <MultipleWindows help="Setting this to 1 will break apart the Map, Chat,\nGametree, and player list into their own windows." options="0=off; 1=on" value="0"/> <UnixSoundPlayer help="This is the path to the executable used by unix clients to play sounds." options="path to executable" value=""/> <SendSound help="Path to sound file played when you send a message." options="Path to file" value=""/> <RecvSound help="Path to sound file played when you receive a message." options="Path to file" value=""/> <WhisperSound help="Path to sound file played when you receive a whisper." options="Path to file" value=""/> <AddSound help="Path to sound file played when a new user joins the room." options="Path to file" value=""/> <DelSound help="Path to sound file played when a user exits the room." options="Path to file" value=""/> <MetaServerBaseURL help="This is the URL that contains the server list." options="URL" value="http://openrpg.servegame.com/openrpg_servers.php"/> <GameLogPrefix help="This text is the files name minus the extention of your log file. You can use\n%d, %m, %y for the log to insert the day, month or year respectively." options="Any text" value="logs/Log %m-%d-%y"/> <TimeStampGameLog options="0=no; 1=yes" value="1" help="Set this to 1 to have time stamps added to the log." /> <ShowIDInChat catagory="chat" options="0=no; 1=yes" value="1" help="Set this to 1 to have the Player Id show up next to the player name in chat." /> <AlwaysShowMapScale catagory="map" options="0=no; 1=yes" value="0" help="Setting this to 1 will keep the map scale displayed in the upper left corner of the map." /> <SuppressChatAutoComplete catagory="chat" options="0=no; 1=yes" value="0" help="Setting this to 1 will turn off auto complete in chat." /> <TypingStatusAlias catagory="chat" options="Any text" value="Typing" help="This is the text displayed in the Player list under status while you are typing." /> <IdleStatusAlias catagory="chat" options="Any text" value="Idle" help="This is the text displayed in the Player list under status while you are not typing." /> <treedclick catagory="gametree" options="use, design, print, chat" value="use" help="This sets the action performed on a node when you double click it in the game tree." /> <dieroller catagory="chat" options="std, wod, d20, hero" value="std" help="This sets the dieroller to use." /> <NameSameEmoteColor catagory="chat" options="yes, no" value="No" help="Setting this will display your name in the same color as your emote." /> <ImageCacheSize catagory="map" options="Any number" value="32" help="This sets the number of images to cache. A higher number will load a map\nfaster if the map contains images pointing to the same URL. It will also take\nup more memory." /> <F1 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F1 macro key"/> <F2 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F2 macro key"/> <F3 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F3 macro key"/> <F4 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F4 macro key"/> <F5 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F5 macro key"/> <F6 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F6 macro key"/> <F7 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F7 macro key"/> <F8 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F8 macro key"/> <F9 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F9 macro key"/> <F10 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F10 macro key"/> <F11 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F11 macro key"/> <F12 catagory="macros" help="What you enter here will be sent to chat when this function key is pressed." options="Any text" value="/me found the F12 macro key"/> <EnableSplittersAutoExpand options="0=no; 1=yes" value="0" help="Setting this will invert the size of the splitter with its neighbors." /> <PackagesBaseURL options="URL" value="http://openrpg.servegame.com/orpg_packages.xml" help="This is a URL pointing where to get updates from." /> <Disableupdate options="0=no; 1=yes" value="0" help="Setting this to 1 will render the /update command unavailable and prevent automatic update checking on startup." /> <LoadGameTreeFeatures catagory="gametree" options="0=no; 1=yes" value="1" help="Setting this to 1 will load the gametree features next time you run OpenRPG." /> <Heartbeat options="0=off, 1=on" value="0" help="This sends a message to the server to keep alive your connection when idle.\nThis is usefull if your ISP automaticaly disconnects you when you are idle or if\nan OpenRPG server's ISP drops the connection when you are idle." /> <ColorizeRoles catagory="chat" options="on,off" value="on" help="Setting this to 1 colorizes roles in the player list. Setting this to 0 disables the colors in the player list." /> <AutoPurgeAfterSave catagory="chat" help="When saving your log, this option will either automaticaly purge the buffer\n(see PurgAtBuffersizeTimesLines), ask you if you want to purge the buffer,\nor not purge at all." options="ask,yes,no" value="ask"/> <PurgeAtBuffersizeTimesLines catagory="chat" help="This option tells the program when to purge old history.\nWhen the buffer exceeds this number times the buffersize\nall history is removed and you are just left with a history \nas large as the number you set your buffersize to." options="Any number" value="2"/> <dcmsg catagory="chat" help="This is the message that gets sent when you disconnect from a server. It can be regular text or an emote action (started with /me)." options="max 80 chars of text" value="Disconnecting from server..."/> <RoomColor_Lobby catagory="roomlist" help="Sets the color used to display the 'Lobby' in the Room List in the Gameserver window" options="color in hex RRGGBB" value="#000080"/> <RoomColor_Empty catagory="roomlist" help="Sets the color used to display empty rooms (persistant only) in the Room List in the Gameserver window" options="color in hex RRGGBB" value="#bebebe"/> <RoomColor_Locked catagory="roomlist" help="Sets the color used to display password protected rooms in the Room List in the Gameserver window" options="color in hex RRGGBB" value="#b70000"/> <RoomColor_Active catagory="roomlist" help="Sets the color used to display non-passworded non-empty rooms in the Room List in the Gameserver window" options="color in hex RRGGBB" value="#000000"/> <Toolbar_On catagory="toolbar" help="Turns the toolbar on or off" options="1=yes, 0=no" value="1"/> <AliasTool_On catagory="toolbar" help="Show the Alias Tool in the toolbar?" options="1=yes, 0=no" value="1"/> <FormattingButtons_On catagory="toolbar" help="Show the Formatting Buttons (Bold, italic, underline, color) in the toolbar?" options="1=yes, 0=no" value="1"/> <DiceButtons_On catagory="toolbar" help="Show the dice buttons in the toolbar?" options="1=yes, 0=no" value="1"/> <ToGMsButton_On catagory="toolbar" help="Show the 'To GM(s)' button in the toolbar?" options="1=yes, 0=no" value="0"/> <dievars catagory="general" help="Replace the ? in die rolls with the value when it is sent to chat" options="1=yes, 0=no" value="1"/> <gwtext catagory="chat" help="This is attached prior to your group whispers(ie /gw Hello group would send '(GW): Hello group')" options="Any Text" value="(GW): "/> <Chat_Time_Indexing catagory="chat" help="Allows messages to be prepended with their arrival time using either of two preset formats or a formated timestring (see time.strftime() in python docs)" options="0=none, 1=short, 2=long, [timestring]" value="0"/> <Show_Images_In_Chat catagory="chat" help="Allows Images to be displaied in the chat window. Default is off because large images can crash you client" options="0=Off(Do not display img), 1=On(Display img)" value="0"/> </openrpg> --- NEW FILE: default_gui.xml --- <!-- Window Container Options <tab> <splitter pos="?" type="v or h" > <dialog width="?" height="?" posx="?" posy="?" stayontop="1 or 0" > OpenRPG Window Tags <map enable="1" /> <chat enable="1" /> <tree enable="1" /> <player enable="1" /> --> <!-- STANDARD LAYOUT --> <orpg_gui width="1" height="1" posx="10" posy="10" > <splitter pos="300" type="v" > <splitter pos="400" type="h" > <tree enable="1" name="Tree" /> <player enable="1" name="Player"/> </splitter> <splitter pos="300" type="h" > <map enable="1" name="Map" /> <chat enable="1" name="Chat" /> </splitter> </splitter> </orpg_gui> <!-- Tree and Player list in Tab. Chat and Map in a splitter <orpg_gui width="1" height="1" posx="1" posy="1" > <splitter pos="300" type="v" > <tab pos="400" type="h" > <tree enable="1" name="Tree" /> <player enable="1" name="Player"/> </tab> <splitter pos="300" type="h" > <map enable="1" name="Map" /> <chat enable="1" name="Chat" /> </splitter> </splitter> </orpg_gui> --> <!-- Tree Map, Chat in splitters. Player list in dialog. <orpg_gui width="1" height="1" posx="1" posy="1" > <splitter pos="300" type="v" > <tree enable="1" name="Tree" /> <splitter pos="300" type="h" > <map enable="1" name="Map" /> <chat enable="1" name="Chat" /> </splitter> </splitter> <dialog width="200" height="200" posx="10" posy="10" stayontop="1" > <player enable="1" name="Player"/> </dialog> </orpg_gui> --> <!-- Map main window. Tree, players, and chat in dialogs. <orpg_gui width="1" height="1" posx="1" posy="1" > <map enable="1" name="Map" /> <dialog width="250" height="400" posx="10" posy="10" stayontop="1" > <tree enable="1" name="Tree" /> </dialog> <dialog width="250" height="200" posx="10" posy="350" stayontop="1" > <player enable="1" name="Player"/> </dialog> <dialog width="600" height="250" posx="200" posy="10" stayontop="1" > <chat enable="1" name="Chat" /> </dialog> </orpg_gui> --> --- NEW FILE: default_server_ini.xml --- <server> <service port='6774' address='hostname/address' /> <map file='myfiles/Lobby_map.xml' /> <message file='myfiles/LobbyMessage.html' /> <validate_protocol value='true' /> <autokick silent='no' delay='480' /> <version min="1.6.3" /> <cheat text='**Fudged Roll**' help='The text will be included in any faked roll by anyone but a GM' /> <room_defaults> <passwords allow='yes'/> <map file=''/> <message file='myfiles/LobbyMessage.html'/> </room_defaults> <room name="Example Persistant #1" password="password" boot="password"> <map file='myfiles/Lobby_map.xml' /> <message file='myfiles/LobbyMessage.html' /> </room> <room name="Example Persistant #2" password="" boot="password"> <map file='myfiles/Lobby_map.xml' /> <message file='myfiles/LobbyMessage.html' /> </room> </server> --- NEW FILE: metaservers.cache --- http://www.openrpg.com/openrpg_servers.php 1 2 --- NEW FILE: default_Lobby_map.xml --- <nodehandler class="min_map" icon="compass" module="core" name="miniature Map"> <map version='1.0' sizex='300' sizey='300' action='new'> <grid size='50' mode='0' line='0' snap='1' color='#000000'/> <bg path='http://www.openrpg.com/images/maps/Lobby_image.png' type='2'/> <miniatures serial='2'/> </map> </nodehandler> --- NEW FILE: default_LobbyMessage.html --- <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> <html> <body> <table cellspacing=3 cellpadding=4 width="100%"> <tr> <td bgcolor="#101010" align="bottom"> <center><a href="http://www.openrpg.com"><img src="images/splash.gif" border="0"></a></center> </td> </tr> <tr> <td bgcolor="#73A183" align="center"> <table cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="center" width="100%"> Many thanks goes to all of those who contributed! <BR> The developers in alphabetical order are: <BR> Thomas Baleno, Andrew Bennett, Lex Berezhny, Ted Berg, Bernhard Bergbauer, Chris Blocher ,Ben Collins-Sussman, Robin Cook, Greg Copeland, Chris Davis, Michael Edwards, Andrew Ettinger, Dj Gilcrease, Todd Faris, Christopher Hickman, Paul Hosking, Scott Mackay, Brian Manning, Jesse McConnell, Brian Osman, Rome Reginelli, Christopher Rouse, Dave Sanders and Mark Tarrabain. </td> </tr> <tr> <td align="center" width="100%"> This product is licensed under the <a href="http://www.gnu.org">GNU</a> <a href="http://www.gnu.org/philosophy/license-list.html">GPL License.</a> </td> </tr> </table> </td> </tr> </table> <!-- Created: Thursday November 9 23:55:12 PDT 2003 --> </body> </html> --- NEW FILE: default_tree.xml --- <gametree version="1.0"> <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Behir (Example Sheet)" version="1.0"> <nodehandler class="form_handler" icon="form" module="forms" name="Details" version="1.0"> <form height="500" width="400"/> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Name" version="1.0"> <text multiline="0" send_button="0">Behir</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="HD" version="1.0"> <text multiline="0" send_button="0">9d10+45 (94 hp)</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Speed" version="1.0"> <text multiline="0" send_button="0">40 ft., climb 15 ft</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC" version="1.0"> <text multiline="0" send_button="0">16 (-2 size, +1 Dex, +7 natural)</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Face Reach" version="1.0"> <text multiline="0" send_button="0">10 ft. by 30 ft./10 ft.</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0"> <text multiline="0" send_button="0">Cleave, Power Attack</text> </nodehandler> <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skills" version="1.0"> <list send_button="1" type="1"> <option selected="0" value="0">Climb [1d20+18]</option> <option selected="0" value="0">Hide [1d20+5]</option> <option selected="1" value="0">Spot [1d20+7]</option> </list> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Abilities" version="1.0"> <grid autosize="1" border="1"> <row version="1.0"> <cell>Str</cell> <cell>28</cell> </row> <row version="1.0"> <cell>Dex</cell> <cell>13</cell> </row> <row version="1.0"> <cell>Con</cell> <cell>21</cell> </row> <row version="1.0"> <cell>Int</cell> <cell>7</cell> </row> <row version="1.0"> <cell>Wis</cell> <cell>14</cell> </row> <row version="1.0"> <cell>Cha</cell> <cell>12</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="form_handler" icon="form" module="forms" name="Combat Rolls" version="1.0"> <form height="300" width="400"/> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Current HP" version="1.0"> <text multiline="0" send_button="0">text</text> </nodehandler> <nodehandler class="textctrl_handler" icon="d20" module="forms" name="Initiative" version="1.0"> <text multiline="0" send_button="1">[1d20+1]</text> </nodehandler> <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attacks" version="1.0"> <list send_button="1" type="3"> <option selected="0" value="0">Bite [1d20+15], Damage [2d4+8]</option> <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option> <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option> </list> </nodehandler> <nodehandler class="listbox_handler" icon="gear" module="forms" name="Saving Throws" version="1.0"> <list send_button="1" type="1"> <option selected="1" value="0">Will Power [1d20+5]</option> <option selected="0" value="0">Relex [1d20+7]</option> <option selected="0" value="0">Fortitude [1d20+11]</option> </list> </nodehandler> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Combat Info" version="1.0"> <text multiline="1" send_button="1">A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon. Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19. Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent. Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behirs gizzard. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out. The behirs gizzard can hold two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents. Constrict (Ex): A behir deals 2d8+8 damage with a successful grapple check against Gargantuan or smaller creatures. It can use its claws against the grappled foe as well. </text> </nodehandler> </nodehandler> </gametree> --- NEW FILE: default_map.xml --- <nodehandler class="min_map" icon="compass" module="core" name="miniature Map"> <map version='1.0' sizex='1000' sizey='1000' action='new'> <miniatures serial='0'/> <bg color='#008040' type='3'/> <grid snap='1' color='#000000' line='2' mode='0' size='60'/> <whiteboard serial='0'/> </map> </nodehandler> --- NEW FILE: default_plugindb.xml --- <plugindb></plugindb> --- NEW FILE: about.html --- <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> <html> <body bgcolor="#FFFFFF"> <table cellspacing=3 cellpadding=4 width="100%"> <tr> <td bgcolor="#101010" align="bottom"> <center><a href="http://www.openrpg.com"><img src="images/splash.gif"></a></center> </td> </tr> <tr> <td bgcolor="#101010" align="center"> <font size="+4" color="#FFFFFF"><b><br>Version VeRsIoNrEpLaCeMeNtStRiNg<br></b></font> </td> </tr> <tr> <td bgcolor="#73A183" align="center"> <b><font size="+1">Special thanks to Chris Davis for this endeavor</a></font></b> <p> <table cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="center" width="100%"> Of course, many thanks goes to all of those who contributed. <BR> The developers in alphabetical order are: <BR> Thomas Baleno, Andrew Bennett, Lex Berezhny, Ted Berg, Bernhard Bergbauer, Chris Blocher, Ben Collins-Sussman, Robin Cook, Greg Copeland, Chris Davis, Michael Edwards, Andrew Ettinger, Todd Faris, Dj Gilcrease, Christopher Hickman, Paul Hosking, Brian Manning, Scott Mackay, Jesse McConnell, Brian Osman, Rome Reginelli, Christopher Rouse, Dave Sanders and Mark Tarrabain. </td> </tr> <tr> <td align="center" width="100%"> <a href="http://www.python.org"><img src="images/python55.gif"></a> <a href="http://www.wxwindows.org"><img src="images/wxWinButton.png"></a> <a href="http://www.wxpython.org"><img src="images/wxPyButton.png"></a> <a href="http://www.sourceforge.net"><img src="images/sflogo.png"></a> </td> </tr> <tr> <td align="center" width="100%"> This product is licensed under the <a href="http://www.gnu.org">GNU</a> <a href="http://www.gnu.org/philosophy/license-list.html">GPL License.</a> </td> </tr> </table> </td> </tr> </table> <!-- Created: Fri Jun 1 17:32:22 CDT 2001 --> </body> </html> --- NEW FILE: feature.xml --- <nodehandler class="tabber_handler" icon="help" module="containers" name="OpenRPG 1.6.3" version="1.0"> <nodehandler class="link_handler" icon="html" module="forms" name="Release Notes" version="1.0"> <link href="http://openrpg.wrathof.com/faq/Current_Version"/> </nodehandler> <nodehandler class="link_handler" icon="html" module="forms" name="OpenRPG User Guide" version="1.0"> <link href="http://openrpg.wrathof.com/faq/OpenRPG_User_Guide"/> </nodehandler> <nodehandler class="file_loader" icon="help" module="core" name="Load Die Roller Notes" version="1.0"> <file name="die_roller_notes.xml"/> </nodehandler> <nodehandler class="group_handler" icon="gear" module="containers" name="Templates" status="useful" version="1.0"> <group_atts border="1" cols="1"/> <nodehandler class="group_handler" icon="flask" module="containers" name="Nodes" status="useful" version="1.0"> <group_atts border="1" cols="1"/> <nodehandler class="file_loader" icon="note" module="core" name="Create New Text Box" version="1.0"> <file name="textctrl.xml"/> </nodehandler> <nodehandler class="file_loader" icon="gear" module="core" name="Create New List Box" version="1.0"> <file name="listbox.xml"/> </nodehandler> <nodehandler class="file_loader" icon="grid" module="core" name="Create New Grid" version="1.0"> <file name="grid.xml"/> </nodehandler> <nodehandler class="file_loader" icon="html" module="core" name="Create New Web Link" version="1.0"> <file name="link.xml"/> </nodehandler> <nodehandler class="file_loader" icon="image" module="core" name="Create New Web Image" version="1.0"> <file name="image.xml"/> </nodehandler> </nodehandler> <nodehandler class="group_handler" module="containers" name="Containers" status="useful" version="1.0"> <group_atts border="1" cols="1"/> <nodehandler class="file_loader" module="core" name="Create New Folder" version="1.0"> <file name="group.xml"/> </nodehandler> <nodehandler class="file_loader" icon="tabber" module="core" name="Create New Tabber" version="1.0"> <file name="tabber.xml"/> </nodehandler> <nodehandler class="file_loader" icon="divider" module="core" name="Create New Splitter" version="1.0"> <file name="split.xml"/> </nodehandler> <nodehandler class="file_loader" icon="form" module="core" name="Create New Form" version="1.0"> <file name="form.xml"/> </nodehandler> </nodehandler> <nodehandler class="group_handler" icon="gear" module="containers" name="Tools" status="useful" version="1.0"> <group_atts border="1" cols="1"/> <nodehandler class="file_loader" icon="gear" module="core" name="Create New Chat Macro" version="1.0"> <file name="macro.xml"/> </nodehandler> <nodehandler class="file_loader" icon="player" module="core" name="Create New Alias Library Tool" version="1.0"> <file name="alias.xml"/> </nodehandler> <nodehandler class="file_loader" icon="gear" module="core" name="Create New Miniature Library Tool" version="1.0"> <file name="minlib.xml"/> </nodehandler> <nodehandler class="file_loader" icon="gear" module="core" name="Create remote node loader" version="1.0"> <file name="urloader.xml"/> </nodehandler> <nodehandler class="file_loader" icon="d20" module="core" name="Create New d20 Character Tool" version="1.0"> <file name="d20character.xml"/> </nodehandler> <nodehandler class="file_loader" icon="d20" module="core" name="Create New St*r W*rs Character Tool" version="1.0"> <file name="StarWars_d20character.xml"/> </nodehandler> <nodehandler class="file_loader" icon="d20" module="core" name="3rd Edition Character Tool" version="1.0"> <file name="dnd3e.xml"/> </nodehandler> </nodehandler> </nodehandler> <nodehandler class="group_handler" icon="browser" module="containers" name="OpenRPG Resources" version="1.0"> <group_atts border="1" cols="1"/> <nodehandler class="link_handler" icon="html" module="forms" name="OpenRPG Home Page" version="1.0"> <link href="http://www.openrpg.com"/> </nodehandler> <nodehandler class="link_handler" icon="html" module="forms" name="OpenRPG Project Page" version="1.0"> <link href="http://sourceforge.net/projects/openrpg"/> </nodehandler> <nodehandler class="link_handler" icon="html" module="forms" name="OpenRPG Forums" version="1.0"> <link href="http://forums.rpghost.com/forumdisplay.php?s=&forumid=118"/> </nodehandler> <nodehandler class="link_handler" icon="html" module="forms" name="Submit A Bug Report" version="1.0"> <link href="http://sourceforge.net/tracker/?group_id=2237&atid=102237"/> </nodehandler> <nodehandler class="link_handler" icon="html" module="forms" name="OpenRPG Plugin HQ" version="1.0"> <link href="http://mduo13.no-ip.org/"/> </nodehandler> <nodehandler class="link_handler" icon="html" module="forms" name="OpenRPG Web Ring" version="1.0"> <link href="http://www.ringsurf.com/netring?ring=OpenRPG;action=home"/> </nodehandler> <nodehandler class="link_handler" icon="html" module="forms" name="jOpenRPG homepage" version="1.0"> <link href="http://jopenrpg.sourceforge.net"/> </nodehandler> <nodehandler class="link_handler" icon="html" module="forms" name="AutoRealm" version="1.0"> <link href="http://www.gryc.ws/autorealm.htm"/> </nodehandler> <nodehandler class="link_handler" icon="html" module="forms" name="PCGen" version="1.0"> <link href="http://sourceforge.net/projects/pcgen"/> </nodehandler> <nodehandler class="link_handler" icon="html" module="forms" name="Izandawo" version="1.0"> <link href="http://www.realmcreator.com/downloads.php"/> </nodehandler> </nodehandler> <nodehandler class="group_handler" module="containers" name="Examples (Adventures)" version="1.0"> <group_atts border="1" cols="1"/> <nodehandler class="file_loader" icon="d20" module="core" name="Bastion Press d20 Adventure" version="1.0"> <file name="Bastion_adventure.xml"/> </nodehandler> <nodehandler class="file_loader" icon="d20" module="core" name="Darwin's World d20 Adventure" version="1.0"> <file name="Darwin_adventure.xml"/> </nodehandler> </nodehandler> </nodehandler> |