While llvm-gcc is still trouble it seems... still need to update the build script for a new EngineBase that will find the new location of files in /Applications/Xcode.app/ instead of only looking in /Developer
Along with this, Xcode will be needed for SDKs, but lets also build and provide our own gcc compiler since Xcode has lost anything useful.
The clang of XCode 4.3.1 and later is now capable of compiling wine. The wine code needs to be patched to use the clang assembler instead of /usr/bin/as assembler and win16 support needs to be disabled. You are free to use/modify patch I made. More info at: http://portingteam.com/tutorials/article/19-how-to-build-custom-engine-with-wineskin-and-xcode-431/
This was done with Wineskin 2.5.5 and the W2.5.5v1EngineBase.
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Along with this, Xcode will be needed for SDKs, but lets also build and provide our own gcc compiler since Xcode has lost anything useful.
The clang of XCode 4.3.1 and later is now capable of compiling wine. The wine code needs to be patched to use the clang assembler instead of /usr/bin/as assembler and win16 support needs to be disabled. You are free to use/modify patch I made. More info at: http://portingteam.com/tutorials/article/19-how-to-build-custom-engine-with-wineskin-and-xcode-431/
This was done with Wineskin 2.5.5 and the W2.5.5v1EngineBase.