in quartzKeyboard.c, it goes to find .Xmodmap for the user off the home folder. Changed finding the home folder to always come back as /tmp/Wineskin, which means a .Xmomap held in the X11 folder int he engine bundle should then work with the wrapper right.
This will be in new patch file on my dropbox account, not yet in git... will be in WS8 when I get all that updated, and added to git later... leaving this as open until then, but the code is fixed
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have Xmodmap moved to be part of the engine and not load the ~/.Xmodmap. Modmap loading is currently working fine in WS8 beta builds, so this one is now pending WS8 release.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
in quartzKeyboard.c, it goes to find .Xmodmap for the user off the home folder. Changed finding the home folder to always come back as /tmp/Wineskin, which means a .Xmomap held in the X11 folder int he engine bundle should then work with the wrapper right.
This will be in new patch file on my dropbox account, not yet in git... will be in WS8 when I get all that updated, and added to git later... leaving this as open until then, but the code is fixed
I moved the home folder for xmodmap to use the build folder, so it should only look in /tmp/Wineskin....
The problem is in WS7 and WS8beta its not ever trying to read the .Xmodmap at all... need to troubleshoot further to why its not working at all.
have Xmodmap moved to be part of the engine and not load the ~/.Xmodmap. Modmap loading is currently working fine in WS8 beta builds, so this one is now pending WS8 release.
Done and working in 2.5 beta...
you can make a standard .Xmodmap and put it in the Frameworks folder and it will work.