i mentioned some more memleaks (v1.4.1b):
1.) win_tss & get_tss()
at tss = new win_tss;
2.) void dispatcher::add_signals( const signals_vector&
3.) and some more, but when I try to get 'em Vc++ 2003
kicks me out...it hangs, ergh!
you can see the leaks by calling
int temp = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
temp |= _CRTDBG_LEAK_CHECK_DF;
in WinMain. with _CrtSetBreakAlloc(allocNum); you can
set a breakpoint at allocation number allocNum to trace
back to the memory allocation
(I'm sure you have already known this ;-) )
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