I'm on a Win 7 - 64 and I'm having problems with the Underdome DLC in the long battle (20 rounds). I started it with no problems and it stills ok until round 15 on Hell Burbia and round 12 on The Gully where my Borderlands.exe crashed… I was the Host. I finished the Angelic Ruins with no crash… and no Weapon Mod.
I tried it again and from another Host… a friend of mine (with same the weapons)… and same thing…
I've modded weapons proficiency and added some weapons…
The crash message says something about kernel.dll…
How can I solve it?
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If you modified the weapons and the game is crashing then delete the modified weapons or make the modifications less extreme. WillowTree# will let you modify the weapons in a very raw way. It does not ensure that the weapons you make are correct. You can make some that will cause the game to crash.
My guess is that the crash is related to some issue with the special effects that the stages in the Underdome provide. The special effect is applying some modifier to your character or weapon that results in an invalid value being calculated. The item may work in normal gameplay where that modifier is never applied to it, but once it is the game crashes.
Lets say hypothetically there was a modifier that lowers the effective levels of your weapons by 5 so that you do decreased damage as a way to make the stage more difficult. If you are using a normal weapons that have levels somewhere between 0 and 69 then this is not a problem, but what if you are using some weird modified weapon and have the level set to -2147483648 which is the lowest valid 32-bit integer? It calculates the new level as -2147483653 and it may cause a integer overflow exception and crash the game.
If you load your savegame in WT# without modifying your weapons then save it back and this causes the DLC to crash in the middle then it might be an issue with WT# but so far it looks like an issue with the particular modifications you made to an item being incorrect or invalid and it just happens that their invalid nature doesn't effect gameplay until Underdome applies a particular custom stage effect.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I'm on a Win 7 - 64 and I'm having problems with the Underdome DLC in the long battle (20 rounds). I started it with no problems and it stills ok until round 15 on Hell Burbia and round 12 on The Gully where my Borderlands.exe crashed… I was the Host. I finished the Angelic Ruins with no crash… and no Weapon Mod.
I tried it again and from another Host… a friend of mine (with same the weapons)… and same thing…
I've modded weapons proficiency and added some weapons…
The crash message says something about kernel.dll…
How can I solve it?
If you modified the weapons and the game is crashing then delete the modified weapons or make the modifications less extreme. WillowTree# will let you modify the weapons in a very raw way. It does not ensure that the weapons you make are correct. You can make some that will cause the game to crash.
My guess is that the crash is related to some issue with the special effects that the stages in the Underdome provide. The special effect is applying some modifier to your character or weapon that results in an invalid value being calculated. The item may work in normal gameplay where that modifier is never applied to it, but once it is the game crashes.
Lets say hypothetically there was a modifier that lowers the effective levels of your weapons by 5 so that you do decreased damage as a way to make the stage more difficult. If you are using a normal weapons that have levels somewhere between 0 and 69 then this is not a problem, but what if you are using some weird modified weapon and have the level set to -2147483648 which is the lowest valid 32-bit integer? It calculates the new level as -2147483653 and it may cause a integer overflow exception and crash the game.
If you load your savegame in WT# without modifying your weapons then save it back and this causes the DLC to crash in the middle then it might be an issue with WT# but so far it looks like an issue with the particular modifications you made to an item being incorrect or invalid and it just happens that their invalid nature doesn't effect gameplay until Underdome applies a particular custom stage effect.