Just a day or two ago all of my borderlands files got wiped from my Xbox 360. That was hours upon hours of gaming just poof, gone.
So now I am turning to Willowtree to help me in my time of need and I've run into a problem, and I haven't found much of anything on this anywhere so
I was hoping one of the developers might be able to help me. I found this file online of a large variety of gun codes here https://docs.google.com/View?id=dfp74j98_15dx4cd6d3
and I tried to follow the instructions as said and no matter what I've tried, willowtree will always say import failed. I figured this is the fastest way for me to get my vast gun collection back
to where it was. If I can get some help on this that would be much appreciated. Thanks again.
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The file you have found is a willowtree locker file. It appears that there is a bug in the functionality that allows you to load old WTL format locker data though. WT# now uses an XML format for this data. All is not lost though. It is possible to work around the bugs that exist and use the weapons in this file.
First things first. Make a backup copy of your WillowTree# locker if you value its contents. The file is in WT#'s "Data" folder and the file is called "Default.xml". What you are going to do is going to end up overwriting your locker and if you want it back you will need to restore that later.
Now you need to make a text file with all that text you saw on Google docs. Click on the text area in the Google docs and click Ctrl-A and it should select everything. Hit Ctrl-C to copy it all to the Windows clipboard. Now open Notepad or another text editor (Start->Run->Notepad.exe). Hit Ctrl-V to paste all the text to the document. Erase all the lines in the document before . Save this document in a folder somewhere as "weapons.wtl" (name not important, but it should have a .WTL extension).
Open WT# 2.2.102. Click on the locker tab. Click Open at the top of the panel on the left side. Select the "weapons.wtl" file. Nothing appears to happen (this is a bug) but it converts the file to XML and there is a file called "weapons.xml" in that folder now too.
There is a button that allows you to import all the weapons from an XML file, but this XML file doesn't have all the data that is expected in a modern WT# locker file so that won't work. It'll find a weapon without a level or quality and abort and say it failed. However, you can now open this xml file as the locker file which has different error detection. Again as before click on Open and now select the "weapons.xml" file.
All your locker data is now overwritten. This is another bug. It was supposed to continue to operate on the "weapons.xml" file and not the "default.xml" file until you restart, but it still ends up saving to "default.xml" and will overwrite the contents of the default locker. This is why you made a backup of the "default.xml" if you wanted to protect your old locker data.
Now at this point you should have a locker populated with all the items in that list . You can use the SaveAs button in the Locker tab to save the locker over the old "weapons.xml" and make a file which now WILL work with the import from XML option. This could allow you to import it into your original locker if you wanted, but if you just want to use the items they are there in your locker without doing anything further.
If later you decide you want to delete all the items from the locker because there are too many you can just delete the "default.xml" file and it will be recreated empty the next time you start WT#.
I'm sorry the import and export functionality WT# 2.2.1.102 is quite buggy. Most recently I rewrote most of it in the experimental revisions which can be downloaded in the Experimental folder of the files area, but there hasn't been any official release of this version yet. Unfortunately the experimental revisions load and save the locker in a different format so you probably can't use an old locker file like this one with them at all. You would have to place the items on a character with WT# 2.2.1.102 then load the character and copy the items from the character to a locker to use them in the experiemental revision.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Matt thank you very much for the quick and detailed response. I've run into a problem with your solution however and was wondering if you can continue to assist me?
At the part where you tell me to load the "weapons.wtl (it is wtl right? Willow tree locker) willow tree doesn't even see the file.
So I tried just re-saving the file as an .xml and when I click open in WT it immediately says "could not load the selected willow tree locker"
when saving weapons.wtl is there a specific encoding I'm supposed to use?
Notepad gives me the options for,
ANSI, unicode, Unicode Big endian, or UTF-8
Thanks for the help.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
The reason WillowTree# is not seeing the file is because you aren't navigating to the same directory you saved the file in Notepad or you don't have the proper file extension for the file. WT# appears to understand both ANSI and Unicode. The default is ANSI and that works just fine. When you click SaveAs in Nodepad there should be a pull down option that says "Save as type:". Choose "All files" not the default of Text Documents. If you choose text documents it automatically adds a .TXT extension so you will have a file named weapons.wtl.txt instead of weapons.wtl.
By default Windows hides the file extensions of files that it recognizes the extension, which is a very annoying feature. That may cause you to think the file is named "weapons.wtl" when it is actually named "weapons.wtl.txt" because it recognizes that the file is a text file and hides the .TXT part. You can check this web page for instructions on how to show all of the file extensions.
Ah I didn't know that, thanks for the clarification on that I'll know better from now on. I'll post again soon to let you know if it was a fail or success.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I literally only made this account to say thank you. I also came across that list and was wondering the same damn thing lol. Id like to come across more lists like this, nice to try a bunch at once and being this easy. Those instructions on how to fix that were dead on. Took me a minute or two, thanks again man,saved alot of time.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Just a day or two ago all of my borderlands files got wiped from my Xbox 360. That was hours upon hours of gaming just poof, gone.
So now I am turning to Willowtree to help me in my time of need and I've run into a problem, and I haven't found much of anything on this anywhere so
I was hoping one of the developers might be able to help me. I found this file online of a large variety of gun codes here https://docs.google.com/View?id=dfp74j98_15dx4cd6d3
and I tried to follow the instructions as said and no matter what I've tried, willowtree will always say import failed. I figured this is the fastest way for me to get my vast gun collection back
to where it was. If I can get some help on this that would be much appreciated. Thanks again.
The file you have found is a willowtree locker file. It appears that there is a bug in the functionality that allows you to load old WTL format locker data though. WT# now uses an XML format for this data. All is not lost though. It is possible to work around the bugs that exist and use the weapons in this file.
First things first. Make a backup copy of your WillowTree# locker if you value its contents. The file is in WT#'s "Data" folder and the file is called "Default.xml". What you are going to do is going to end up overwriting your locker and if you want it back you will need to restore that later.
Now you need to make a text file with all that text you saw on Google docs. Click on the text area in the Google docs and click Ctrl-A and it should select everything. Hit Ctrl-C to copy it all to the Windows clipboard. Now open Notepad or another text editor (Start->Run->Notepad.exe). Hit Ctrl-V to paste all the text to the document. Erase all the lines in the document before . Save this document in a folder somewhere as "weapons.wtl" (name not important, but it should have a .WTL extension).
Open WT# 2.2.102. Click on the locker tab. Click Open at the top of the panel on the left side. Select the "weapons.wtl" file. Nothing appears to happen (this is a bug) but it converts the file to XML and there is a file called "weapons.xml" in that folder now too.
There is a button that allows you to import all the weapons from an XML file, but this XML file doesn't have all the data that is expected in a modern WT# locker file so that won't work. It'll find a weapon without a level or quality and abort and say it failed. However, you can now open this xml file as the locker file which has different error detection. Again as before click on Open and now select the "weapons.xml" file.
All your locker data is now overwritten. This is another bug. It was supposed to continue to operate on the "weapons.xml" file and not the "default.xml" file until you restart, but it still ends up saving to "default.xml" and will overwrite the contents of the default locker. This is why you made a backup of the "default.xml" if you wanted to protect your old locker data.
Now at this point you should have a locker populated with all the items in that list . You can use the SaveAs button in the Locker tab to save the locker over the old "weapons.xml" and make a file which now WILL work with the import from XML option. This could allow you to import it into your original locker if you wanted, but if you just want to use the items they are there in your locker without doing anything further.
If later you decide you want to delete all the items from the locker because there are too many you can just delete the "default.xml" file and it will be recreated empty the next time you start WT#.
I'm sorry the import and export functionality WT# 2.2.1.102 is quite buggy. Most recently I rewrote most of it in the experimental revisions which can be downloaded in the Experimental folder of the files area, but there hasn't been any official release of this version yet. Unfortunately the experimental revisions load and save the locker in a different format so you probably can't use an old locker file like this one with them at all. You would have to place the items on a character with WT# 2.2.1.102 then load the character and copy the items from the character to a locker to use them in the experiemental revision.
Matt thank you very much for the quick and detailed response. I've run into a problem with your solution however and was wondering if you can continue to assist me?
At the part where you tell me to load the "weapons.wtl (it is wtl right? Willow tree locker) willow tree doesn't even see the file.
So I tried just re-saving the file as an .xml and when I click open in WT it immediately says "could not load the selected willow tree locker"
when saving weapons.wtl is there a specific encoding I'm supposed to use?
Notepad gives me the options for,
ANSI, unicode, Unicode Big endian, or UTF-8
Thanks for the help.
The reason WillowTree# is not seeing the file is because you aren't navigating to the same directory you saved the file in Notepad or you don't have the proper file extension for the file. WT# appears to understand both ANSI and Unicode. The default is ANSI and that works just fine. When you click SaveAs in Nodepad there should be a pull down option that says "Save as type:". Choose "All files" not the default of Text Documents. If you choose text documents it automatically adds a .TXT extension so you will have a file named weapons.wtl.txt instead of weapons.wtl.
By default Windows hides the file extensions of files that it recognizes the extension, which is a very annoying feature. That may cause you to think the file is named "weapons.wtl" when it is actually named "weapons.wtl.txt" because it recognizes that the file is a text file and hides the .TXT part. You can check this web page for instructions on how to show all of the file extensions.
http://support.microsoft.com/kb/865219
Ah I didn't know that, thanks for the clarification on that I'll know better from now on. I'll post again soon to let you know if it was a fail or success.
Everything works great now thanks again Matt, you just saved me from another 300+ hours of endless farming in Borderlands I can't thank you enough.
I literally only made this account to say thank you. I also came across that list and was wondering the same damn thing lol. Id like to come across more lists like this, nice to try a bunch at once and being this easy. Those instructions on how to fix that were dead on. Took me a minute or two, thanks again man,saved alot of time.