I\'m desperately trying to find Gear Calculator, but the links on numerous sites no longer work? Does anyone know of a still-working link, please?
In a related matter, my attempts to copy weapon codes into WT aren\'t working, I suspect that the last four numerical values aren\'t copying over, but the appropriate box in WT doesn\'t appear to have scrolling arrows for me to verify this? Can anyone help?
TY, Brad
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
The four numbers specify the level, quality, current ammo, and the equipped slot. The equipped slot is ignored when you import a weapon, but the others you should see right below the weapon edit box in the Weapon tab. If you try to import a weapon from the clipboard that does not have the four numbers it will fail in WT# 2.2.1.102.
To import a weapon from Gear Calculator:
1) Select the parts in Gear Calculator.
2) Push the 'Calculate' button.
3) Click on the 'Code' tab.
4) In the upper right corner of the 'Code' window, click on the Export icon which looks like a paper with the corner folded with a red arrow over it to copy the full weapon code to the clipboard.
5) Run WillowTree#.
6) Load your savegame file.
7) Click on the 'Weapons' tab.
8) Select 'Insert'->'from Clipboard' from the menu at the top of the weapon list.
9) Save your savegame file.
Another way you could do this is replace step 8 with:
8a) Click 'New' on the menu at the top of the weapon list.
8b) Select the newly created weapon at the bottom of the weapon list.
8c) Click 'Import Weapon'->'from Clipboard' at the top of the weapon parts list to import into the current
8d) Click 'Save Changes' to apply the changes that have been made to the currently selected weapon.
Note that any time you make changes to the weapon in the weapon edit box you have to click 'Save Changes' button to apply the changes made in the edit box, then use the 'Save' option in the file menu to actually save the savegame file to back to disk. If you don't click 'Save Changes' after editing then when you switch to another weapon or save to disk the weapon will revert to its original stats. If you don't use 'Save' or 'SaveAs' in the file menu when you are done then you haven't actually written any changes you made to the savegame file.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Note that if you edit a weapon and Borderlands finds the weapon to be invalid, then the weapon will not appear in Borderlands even though you see it in the savegame file when you edit it in WT#. Borderlands will not remove or do anything to the weapon, it just won't display it. If this happens then it is not a problem with either Borderlands or WT#, but rather you have created a weapon with an invalid combination of parts.
All grips and any other custom parts that have a manufacturer name as part of the part name must match the manufacturer in the manufacturer part (the second part in the list) for a weapon to be valid. You can see the manufacturer of the grip by selecting the grip part in the part selector below the part list and looking at the stats of the parts in the information window to the right of the part selector. It should say PartName:<Manufacturer> for example PartName:Maliwan. If you want to mix parts from two different manufacturers you would have to set the manufacturer part to "None". The parts that are valid to choose in slots 4-12 are limited by the weapon type in the third part, so you can't put parts from a shotgun onto a revolver for instance. You also can't put parts labeled as _starter in anything except starter weapons. The last two parts are the title and prefix and you can put any title or prefix part from any weapon type in either of these two slots so you could have a weapon with two prefixes or two titles or a pistol called a shotgun and so on.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hello? Anyone still here?
I\'m desperately trying to find Gear Calculator, but the links on numerous sites no longer work? Does anyone know of a still-working link, please?
In a related matter, my attempts to copy weapon codes into WT aren\'t working, I suspect that the last four numerical values aren\'t copying over, but the appropriate box in WT doesn\'t appear to have scrolling arrows for me to verify this? Can anyone help?
TY, Brad
Here's one that I just tested that seems to work. I think the old one was at blmodding.com, but that website is gone.
http://blmodding.wikidot.com/gear-calculator
The four numbers specify the level, quality, current ammo, and the equipped slot. The equipped slot is ignored when you import a weapon, but the others you should see right below the weapon edit box in the Weapon tab. If you try to import a weapon from the clipboard that does not have the four numbers it will fail in WT# 2.2.1.102.
To import a weapon from Gear Calculator:
1) Select the parts in Gear Calculator.
2) Push the 'Calculate' button.
3) Click on the 'Code' tab.
4) In the upper right corner of the 'Code' window, click on the Export icon which looks like a paper with the corner folded with a red arrow over it to copy the full weapon code to the clipboard.
5) Run WillowTree#.
6) Load your savegame file.
7) Click on the 'Weapons' tab.
8) Select 'Insert'->'from Clipboard' from the menu at the top of the weapon list.
9) Save your savegame file.
Another way you could do this is replace step 8 with:
8a) Click 'New' on the menu at the top of the weapon list.
8b) Select the newly created weapon at the bottom of the weapon list.
8c) Click 'Import Weapon'->'from Clipboard' at the top of the weapon parts list to import into the current
8d) Click 'Save Changes' to apply the changes that have been made to the currently selected weapon.
Note that any time you make changes to the weapon in the weapon edit box you have to click 'Save Changes' button to apply the changes made in the edit box, then use the 'Save' option in the file menu to actually save the savegame file to back to disk. If you don't click 'Save Changes' after editing then when you switch to another weapon or save to disk the weapon will revert to its original stats. If you don't use 'Save' or 'SaveAs' in the file menu when you are done then you haven't actually written any changes you made to the savegame file.
Note that if you edit a weapon and Borderlands finds the weapon to be invalid, then the weapon will not appear in Borderlands even though you see it in the savegame file when you edit it in WT#. Borderlands will not remove or do anything to the weapon, it just won't display it. If this happens then it is not a problem with either Borderlands or WT#, but rather you have created a weapon with an invalid combination of parts.
All grips and any other custom parts that have a manufacturer name as part of the part name must match the manufacturer in the manufacturer part (the second part in the list) for a weapon to be valid. You can see the manufacturer of the grip by selecting the grip part in the part selector below the part list and looking at the stats of the parts in the information window to the right of the part selector. It should say PartName:<Manufacturer> for example PartName:Maliwan. If you want to mix parts from two different manufacturers you would have to set the manufacturer part to "None". The parts that are valid to choose in slots 4-12 are limited by the weapon type in the third part, so you can't put parts from a shotgun onto a revolver for instance. You also can't put parts labeled as _starter in anything except starter weapons. The last two parts are the title and prefix and you can put any title or prefix part from any weapon type in either of these two slots so you could have a weapon with two prefixes or two titles or a pistol called a shotgun and so on.