Menu

Gun's Not Showing Up

Help
2011-07-06
2016-11-06
  • Kyle Robertson

    Kyle Robertson - 2011-07-06

    I am having trouble getting weapons to show up in the game, they show up just fine in willowtree#, it seems to have something to do with modifying the level of the gun, because when I leave this untouched it will show up fine, I can also adjust the quality of the item to raise it's level and it will show up fine, I have the most recent version of willowtree# and I have updated borderlands to the most recent patch and I am still getting the same problem, anything I am doing wrong? and if not, any solution?

     
  • matt911

    matt911 - 2011-07-06

    Just because an item shows up in WillowTree does not mean it is a valid item that will show up in the game.  If you are trying to create a weapon that you can use then you may want to try to use the Gear Calculator at http://blmodding.wikidot.com/gear-calculator and copy and paste the resulting item.

    I know of no reason that you would not be able to take an existing weapon and modify the level of it without changing anything else.and have it work for you if you are using Borderlands version 1.30 or higher.  In versions before version 1.30 your weapon will show as a level 1 weapon.  There are many parts that are only legal on a certain weapon class or manufacturer and if you try to create an invalid combination with them your weapon will not be visible in game.  Using the gear calculator web page may help you avoid that situation.

    The only  issue I know of regarding weapon levels is with the way that WillowTree handles the levels of "scorpio" weapons.  Those have the quality and level exchanged in the data and that makes it impossible to edit them properly in WillowTree.  You'll find that you cannot create a scorpio weapon on Gear Calculator either.  Scorpio weapons have the second component as gd_weap_scorpio Ior something like that.  Its been awhile since I've actively worked on WT so I can't remember exactly what it is.  To change the level of a scorpio weapon you would have to export it to the clipboard, edit the data in notepad, copy it back to the clipboard,  then import it back using Insert->From Clipoard (Import->From Cipboard does not work for this I believe) in the weapon panel.

     
    • LeBonk

      LeBonk - 2015-04-25

      I was having this problem too, until I saw this. I didn't realize that the Typhoon SMG had to have a certain grip (I believe it was either grip2 or grip5). Thanks!

       
  • Kyle Robertson

    Kyle Robertson - 2011-07-06

    thank you for the quick response, and I actually have been using the gear calculator and still getting this problem, I'll continue to play around with it, do the quality and level have to match, ex: could I have a level 1 weapon with a quality of 5?

     
  • Bob

    Bob - 2011-07-09

    I have the same problem, I make a legitimate weapon and it fails to upload.

     
  • matt911

    matt911 - 2011-07-13

    If you try to create a weapon and it does not work, please export the weapon to a text file or to the clipboard and paste the text of the weapon here and I will try to tell you what is the problem with the weapon you are making.

     
    • Mike

      Mike - 2013-07-30

      I am having the same problem as Kyle. Here is the weapon code I'm using:

      gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
      gd_manufacturers.Manufacturers.Hyperion
      gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
      gd_weap_patrol_smg.Body.body5
      gd_weap_patrol_smg.Grip.grip5
      gd_weap_patrol_smg.mag.mag3
      gd_weap_patrol_smg.Barrel.barrel5_Hyperion_Bitch
      gd_weap_patrol_smg.Sight.sight2
      gd_weap_patrol_smg.Stock.stock5
      None
      gd_weap_patrol_smg.acc.acc2_Vector
      gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_1
      gd_weap_patrol_smg.Prefix.Prefix_Quality3_Malevolent
      gd_weap_patrol_smg.Title.TitleM_Hyperion1_Bitch

      Quality is 5, and level is 37.

      Do you see anything wrong with this?

       
  • matt911

    matt911 - 2013-07-30

    I don't see anything that jumps out at me. You are using all smg parts, the grip you are using is the one with the Hyperion tag, and any special parts are also Hyperion. Usually that would be enough.

    This weapon should be called HX 530 Malevolent Bitch.

    Note that items with custom levels require Borderlands version 1.3 or later. If you are using a version that has not been updated to at least 1.3 then setting the level index to anything except 0 or quality to greater than 5 is not supported by the game.

    Make sure you are clicking Save Changes in the WT#'s weapon panel after editing the item then clicking Save or Save As in the file menu to write your savegame to the disk. The Save Changes button is more like Apply Changes. If you don't push it before you switch to another weapon in the list or before you save then it will just discard the changes you made. Its possible you are editing an invalid weapon to make it valid, but forgetting to save changes so its not actually getting changed in the save.

    I don't have Borderlands installed on my computer at the moment and don't have enough free disk space to install it today either or I would try to load this item in game myself and see if it works. Sorry.

     

    Last edit: matt911 2013-07-30
    • Racoon SilverMoon

      Some weapon (named one) come with fixed parts, trying to change them may
      cause the game to destroy the invalid weapon or not render some parts
      (invisible weapons or weapon lacking magazine, grip...).

      After testing it up (5 models). It all working fine. Mike probably didn't save...

      2013/7/30 matt911 matt911@users.sf.net

      Make sure you are clicking Save Changes in the WT#'s weapon panel after
      editing the item then clicking Save or Save As in the file menu to write
      your savegame to the disk. The Save Changes button is more like Apply
      Changes. If you don't push it before you switch to another weapon in the
      list or before you save then it will just discard the changes you made.
      Its possible you are editing an invalid weapon to make it valid, but
      forgetting to save changes so its not actually getting changed in the save.

       

      Last edit: Racoon SilverMoon 2013-07-30
  • Mike

    Mike - 2013-07-31

    It turned out to be a completely different problem, but I figured it out. In order to add the HX 530 Malevolent Bitch to my inventory, I would create a new weapon, then manually input each of the fields. Just as a sanity check, I exported the weapon as a file, then imported it back in. The import failed. So, I opened up the exported text file and noticed that there were extra line breaks between some of the fields. I removed the extra line breaks, and then the weapon import was successful. Now, the weapon shows up in my inventory in game.

    So, it seems that there was something wrong with the way I was defining the weapon initially, so it was creating an corrupt item. I was saving everything properly, but going back into the game would just remove this corrupted item from my inventory. Once I fixed all the formatting, everything seemed to work just fine.

    Hopefully, this helps someone else out, in addition to checking the common mistakes of illegitimate weapons, incorrect saving procedures, and unpatched games.

     
  • matt911

    matt911 - 2013-07-31

    If you find bugs in the importing or exporting in version 2.2.1.102, of which there are several, you may want to try using the experimental revision where almost all of the import/export code has been revised or rewritten. Its located in the experimental folder of the file area:

    http://sourceforge.net/projects/files/willowtree/experimental

     
  • b3k4

    b3k4 - 2016-11-04

    I have started playing BD again, with the help of WT. I created a bunch of item, legit ones as I checked everything with the Gear Calulator. But then only the shield is presented in my inventory, the rest are just no where to be seen...
    Here's my Shield code:
    gd_itemgrades.Gear.ItemGrade_Gear_Shield
    gd_shields.A_Item.Item_Shield
    gd_shields.Body.body4
    gd_shields.LeftSide.leftside4
    gd_shields.RightSide.rightside4
    gd_shields.ManufacturerMaterials.Material_Pangolin_3
    gd_manufacturers.Manufacturers.Pangolin
    gd_shields.Prefix.Prefix_Speed4_Alacritous
    gd_shields.Title.Title_Pangolin3_FortifiedShield
    1
    5
    0
    63

    And here's one of my failures:
    gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle
    gd_manufacturers.Manufacturers.Hyperion
    gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto
    gd_weap_sniper_rifle_semiauto.Body.body5
    gd_weap_sniper_rifle.Grip.grip5
    gd_weap_sniper_rifle_semiauto.mag.mag5
    gd_weap_sniper_rifle.Barrel.barrel5
    gd_weap_sniper_rifle.Sight.sight5
    gd_weap_sniper_rifle.Stock.stock5
    None
    gd_weap_sniper_rifle_semiauto.acc.acc1_Brisk
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3
    gd_weap_shared_materialparts.Prefix.Prefix_Hyperion2_Crimson
    gd_weap_sniper_rifle_semiauto.Title.Title_Accuracy1_Lance
    1
    5
    0
    63

    Could anyone enlighten me?

     
  • matt911

    matt911 - 2016-11-06

    There is nothing wrong with the gun. I pasted it on a character in WT# using the latest experimental revision and I can see it just fine on my character in Borderlands.

    I can think of two potential issues here.

    One possible issue is that if you load a savegame from a version of Borderlands that had expansions and you do not have any expansions installed on your version of Borderlands then the items are stored in a different place in the savegame. WT# just stores them wherever the data in the savegame indicates that it should save them, so if it edits a save that had DLCs it will store them in the place that versions of the game that use DLCs should have them. The problem is that versions of the game that have no DLCs don't look there for items so if you load a DLC save on a non-DLC Borderlands you can't see any of the items with custom item levels. If you make a new chracter without DLCs in the version of Borderlands without DLCs then you export the items from the DLC save and import them into the non-DLC save then you can see the items.

    Another thing I can think of is if you have a version of Borderlands before 1.30 then custom item levels are not supported. Items were only up to level 50 before the zombie DLC. The level of the items are determined by the item quality and modified by certain particular parts so each particular gun is only available in five or six discrete levels in the range of level 0-50.

    If you've installed any of the expansions then you should have a recent enough version of Borderlands to support custom item levels since they were introduced with the first DLC, the zombie one. If not you may have to download the latest update from the Borderlands website if you have a non-Steam PC version of the game or download the latest update from PSN or Xbox Live if you are playing on a console.

    You can try to adjust the weapon yourself to see if custom item levels are the problem for you. Edit the weapon in the weapons tab in WT#. Find the level slider and it should say level 61. Slide it left until it says Default. Click on the Save Changes button at the top of the weapon parts display once you've edited its level before you switch to another weapon, then click on File->Save to write the changes to your savegame file on disk.

    The number for the custom item level is the last of the numbers when you try to paste an item from the clipboard. It is the custom level plus two. It should be zero if you have an older version of Borderlands. Here's the code for one where the custom item level is removed. It is quality 5 with no custom item level, which turns out to be level 48 for this particular weapon type, manufacturer, and quality.

    gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle
    gd_manufacturers.Manufacturers.Hyperion
    gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto
    gd_weap_sniper_rifle_semiauto.Body.body5
    gd_weap_sniper_rifle.Grip.grip5
    gd_weap_sniper_rifle_semiauto.mag.mag5
    gd_weap_sniper_rifle.Barrel.barrel5
    gd_weap_sniper_rifle.Sight.sight5
    gd_weap_sniper_rifle.Stock.stock5
    None
    gd_weap_sniper_rifle_semiauto.acc.acc1_Brisk
    gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3
    gd_weap_shared_materialparts.Prefix.Prefix_Hyperion2_Crimson
    gd_weap_sniper_rifle_semiauto.Title.Title_Accuracy1_Lance
    1
    5
    0
    0

     

Log in to post a comment.

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.