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WillowTree# 2.4.0.306 release notes

matt911
2019-05-10
2019-05-24
  • matt911

    matt911 - 2019-05-10

    WillowTree# version 2.4.0.306 is now available.

    Recent changes that have been made include
    - Some substantial improvements to the way WillowTree# names items and calculates their rarity. This includes new item data from Borderlands GOTY Enhanced, missing item data that was not available due to inadequate data extraction tools in the past, and new code to handle the new data that will allow items to be named and their colors computed more accurately. If you see items that are named or colorized wrong, please report them and I will try to get them fixed.
    - Improvements in the numeric box to edit the level of items that allow very large levels. There's not many of these -- the Scorpio itemgrade part being the primary one -- but all of them should be handled in a way that will allow you to edit the full level of the item. The numeric box now edits the level the same way as the slider instead of editing the level index which is confusing to many people. The hexadcimal numeric box was removed because it didn't work properly and it was easier to remove for now than to fix it. If you actually have a reason to use it, let me know and I'll see about fixing it.

    If you have any comments, bug reports, or suggestions please leave them here or use one of the appropriate trackers. Your feedback enables me to find problems and understand needs that I am unaware of as I can't possibly test everything myself all the time and I don't necessarily use WillowTree# in the same way as you do.

    UPDATE:
    After a few rounds of bug fixes to repair missing item data that was not imported properly into the new item data and fix some rarity calculations related to grenades that turned out to be wrong and unnecessary rev 2.4.0.308 is now available to hopefully do what rev 305 to 307 were meant to do more successfully. Hopefully both items and weapons will display the correct name and rarity now. Please report any items you see that appear to be incorrect.

    NOTE:
    If you copied items into the locker in rev 305-307 the rarities or names may appear incorrect in your locker because it caches those values so you won't have to wait a long time on loading if the locker has a lot of items. To fix this use the purge duplicates function in the locker. I believe that will cause every item to recalculate its data..

    Binary download:
    https://sourceforge.net/projects/willowtree/files/2.3/WillowTree%23-2.4.0.308.zip/download
    Source code download:
    https://sourceforge.net/projects/willowtree/files/2.3/WillowTree%23-2.4.0.308-Source.zip/download

     

    Last edit: matt911 2019-05-13
  • matt911

    matt911 - 2019-05-13

    Rev 2.4.0.308 is now available. 307 and 308 fixed some missing data that was omimitted in rev 306 that was preventing some items from calculating their name or rarity properly. If you notice any other items that look off, please report them and I will do my best to fix them.

    Binary download:
    https://sourceforge.net/projects/willowtree/files/2.3/WillowTree%23-2.4.0.308.zip/download

     
  • Nick E

    Nick E - 2019-05-22

    I'm having a problem importing some new pearl weapons (Aries, Serpens, and Omega Shield) from WillowTree on my PC (Borderlands GOTY Enhanced). I have all the clipboard information from the modding forum calculator and all the guns are legit. For some reason when i start the game, they aren't located in the bank at moxxis or my backpack. Can you help me in this regard? Thanks man.

    dlc3_gd_customweapons.Pearlescent_Weapons.CustomWeap_SupportMG_SandSSerpens
    gd_manufacturers.Manufacturers.SandSMunitions
    gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
    gd_weap_combat_rifle.Body.body5
    gd_weap_combat_rifle.Grip.grip3
    gd_weap_support_machinegun.mag.mag5
    gd_weap_combat_rifle.Barrel.barrel4
    gd_weap_support_machinegun.Sight.sight2
    gd_weap_combat_rifle.Stock.stock5
    None
    dlc3_gd_weap_UniqueParts.SupportMachineGun.acc4_SandS_Serpens
    dlc3_gd_weap_UniqueParts.SupportMachineGun.SandSSerpens_Material
    gd_weap_support_machinegun.Prefix.Prefix_Kick1_Glorious
    dlc3_gd_weap_UniqueParts.Title.TitleP_SandS_Serpens
    1
    5
    0
    56

    dlc3_gd_customweapons.Pearlescent_Weapons.CustomWeap_SupportMG_SandSSerpens
    gd_manufacturers.Manufacturers.SandSMunitions
    gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
    gd_weap_combat_rifle.Body.body5
    gd_weap_combat_rifle.Grip.grip3
    gd_weap_support_machinegun.mag.mag5
    gd_weap_combat_rifle.Barrel.barrel5
    gd_weap_support_machinegun.Sight.sight2
    gd_weap_combat_rifle.Stock.stock5
    None
    dlc3_gd_weap_UniqueParts.SupportMachineGun.acc4_SandS_Serpens
    dlc3_gd_weap_UniqueParts.SupportMachineGun.SandSSerpens_Material
    gd_weap_support_machinegun.Prefix.Prefix_Kick1_Glorious
    dlc3_gd_weap_UniqueParts.Title.TitleP_SandS_Serpens
    1
    5
    0
    63

    dlc3_gd_customweapons.Pearlescent_Weapons.CustomWeap_Revolver_AtlasAries
    gd_manufacturers.Manufacturers.Atlas
    gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol
    gd_weap_revolver_pistol.Body.body5
    gd_weap_revolver_pistol.Grip.grip5
    gd_weap_revolver_pistol.mag.mag5
    gd_weap_revolver_pistol.Barrel.barrel5
    gd_weap_revolver_pistol.Sight.sight3
    gd_weap_revolver_pistol.Stock.stock3
    None
    dlc3_gd_weap_UniqueParts.RevolverPistol.acc5_Heal_AtlasAries
    dlc3_gd_weap_UniqueParts.RevolverPistol.Material_Aries_3
    gd_weap_shared_materialparts.Prefix.Prefix_Atlas2_Pearl
    dlc3_gd_weap_UniqueParts.Title.TitleP_Atlas_Aries
    1
    5
    0
    63

    dlc3_gd_customweapons.Pearlescent_Weapons.CustomWeap_Revolver_AtlasAries
    gd_manufacturers.Manufacturers.Atlas
    gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol
    gd_weap_revolver_pistol.Body.body5
    gd_weap_revolver_pistol.Grip.grip5
    gd_weap_revolver_pistol.mag.mag5
    gd_weap_revolver_pistol.Barrel.barrel5
    gd_weap_revolver_pistol.Sight.sight3
    gd_weap_revolver_pistol.Stock.stock3
    None
    dlc3_gd_weap_UniqueParts.RevolverPistol.acc5_Heal_AtlasAries
    dlc3_gd_weap_UniqueParts.RevolverPistol.Material_Aries_3
    gd_weap_shared_materialparts.Prefix.Prefix_Atlas2_Pearl
    dlc3_gd_weap_UniqueParts.Title.TitleP_Atlas_Aries
    1
    5
    0
    56

    dlc3_gd_customitems.Items.CustomItem_Shield_Atlas_Omega
    gd_shields.A_Item.Item_Shield
    dlc3_gd_item_UniqueParts.Shield.body4_Atlas_Omega
    gd_shields.LeftSide.leftside4
    gd_shields.RightSide.rightside4
    gd_shields.ManufacturerMaterials.Material_Atlas_3
    gd_manufacturers.Manufacturers.Atlas
    gd_shields.Prefix.Prefix_Speed4_Alacritous
    dlc3_gd_item_UniqueParts.Title.Title_U_Atlas_Omega
    1
    5
    0
    56

    dlc3_gd_customitems.Items.CustomItem_Shield_Atlas_Omega
    gd_shields.A_Item.Item_Shield
    dlc3_gd_item_UniqueParts.Shield.body4_Atlas_Omega
    gd_shields.LeftSide.leftside4
    gd_shields.RightSide.rightside4
    gd_shields.ManufacturerMaterials.Material_Atlas_3
    gd_manufacturers.Manufacturers.Atlas
    gd_shields.Prefix.Prefix_Speed4_Alacritous
    dlc3_gd_item_UniqueParts.Title.Title_U_Atlas_Omega
    1
    5
    0
    63

     
  • Michael Williams

    There are reports on the GBX forums that the game itself is deleting some weapons and not response yet from GBX. I had several pearls on my imported character that just disappear when I load it even though I can see them before that in WT.

     

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