WiiFont offers a simple way to add colourful and/or animated text to your game or application.

It was originally written for the Nintendo Wii, but could be quickly ported to any (embedded) platform.

The system engine (currently) has six hook points to allow installation of complex flow control (including animations), plus the option to select a different drawer^ at compile-time or run-time.

You can use as many fonts at one time as you have available RAM

By default system relies on the presence GRRLIB, available (under MIT licence) from http://code.google.com/p/grrlib

Please read the readme for details on creating a font. Please see the comments in wii-demo.c and bmf.h for documentation ...A manual will be forthcoming, but the code is extensively documented!

^ A draw'er is a function which renders/draws the character from the font to the destination canvas

Project Activity

See All Activity >

Follow WiiFont

WiiFont Web Site

Other Useful Business Software
Paessler: Easy to Use With Enterprise Power. Free Trial Icon
Paessler: Easy to Use With Enterprise Power. Free Trial

A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.

You shouldn't have to choose between a monitoring tool that's easy to use and one that's powerful enough for a complex environment. PRTG's low-code interface lets any admin build dashboards, set alerts and monitor devices without scripting, while custom sensors and full API access are there when your team needs deeper control. One platform, no compromise. Download a free 30-day trial now.
Get Free Download
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of WiiFont!

Additional Project Details

Registered

2015-05-11