[Widelands-public] Broken map The Green Plateau
Status: Beta
Brought to you by:
sirver
From: Philipp N. <wid...@az...> - 2006-10-28 22:41:56
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Hi again! If I try to load the map "The Green Plateau" authored by Nasenbaer, I get= : (Sorry for the non-ASCII chars, I had l10n turned on.) phil@erdbeere:~/BUILD/widelands-official-compile$ ./widelands Radius: 2 findspace Radius: 2 findobject Radius: 1 findspace Radius: 1 findspace Radius: 2 findobject Radius: 2 findobject Radius: 7 findspace Radius: 3 findspace Radius: 13 findobject Radius: 8 findobject Radius: 6 findobject Radius: 5 findspace Reading Elemental Data ... done! Reading Player Names And Tribe Data ... done! Reading Heights Data ... done! Reading Terrain Data ... done! Reading Immovable Data ... done! Reading Player Start Position Data ... done! Reading Bob Data ... done! Reading Resources Data ... done! Reading Map Extra Data ... done! Reading Trigger Data ... done! Reading Objective Data ... done! Reading Event Data ... done! Reading Event Chain Data ... done! Reading Allowed Buildings Data ... done! Reading Flag Data ... done! Reading Road Data ... done! Reading Building Data ... done! Reading Map Ware Data ... done! Reading Flagdata Data ... done! Reading Roaddata Data ... done! Reading Buildingdata Data ... done! Reading Waredata Data ... done! Reading Bobdata Data ... done! Reading Immovabledata Data ... done! Reading Owned-Fields Data ... done! Reading Seen-Fields Data ... done! Reading Battle Data ... done! Reading Variable Data ... done! Setting economy for object 0x83ac328, which is a 5 to 0x83efe40 Setting economy for object 0x83ae7a0, which is a 4 to 0x83efe40 0x83efe40: add_request(0x84423f8) for ware Axt, target is 750 0x83efe40: add_request(0x83f0420) for ware Backblech, target is 750 0x83efe40: add_request(0x83f0488) for ware Kriegsaxt, target is 750 0x83efe40: add_request(0x83f0500) for ware Bier, target is 750 0x83efe40: add_request(0x83f0548) for ware Hartholz, target is 750 0x83efe40: add_request(0x83f0590) for ware Breitaxt, target is 750 0x83efe40: add_request(0x83f05e8) for ware Bronzeaxt, target is 750 0x83efe40: add_request(0x83f0640) for ware Stoff, target is 750 0x83efe40: add_request(0x83f0698) for ware Kohle, target is 750 0x83efe40: add_request(0x83f0780) for ware Rohkohle, target is 750 0x83efe40: add_request(0x83f07d8) for ware Feuerzange, target is 750 0x83efe40: add_request(0x83f0830) for ware Fisch, target is 750 0x83efe40: add_request(0x83f0888) for ware Angel, target is 750 0x83efe40: add_request(0x83f08e0) for ware Flachs, target is 750 0x83efe40: add_request(0x83f0938) for ware Gold, target is 750 0x83efe40: add_request(0x83f0990) for ware Golderz, target is 750 0x83efe40: add_request(0x83f09e8) for ware M=C3=B6rtel, target is 750 0x83efe40: add_request(0x83f0738) for ware Hammer, target is 750 0x83efe40: add_request(0x83f06f0) for ware Helm, target is 750 0x83efe40: add_request(0x83f0b70) for ware Jagdspeer, target is 750 0x83efe40: add_request(0x83f0bc8) for ware Eisen, target is 750 0x83efe40: add_request(0x83f0c20) for ware Eisenerz, target is 750 0x83efe40: add_request(0x83f0c78) for ware K=C3=BCchenger=C3=A4t, target = is 750 0x83efe40: add_request(0x83f0cd0) for ware Maske, target is 750 0x83efe40: add_request(0x83f0d28) for ware Mahlzeit, target is 750 0x83efe40: add_request(0x83f0d80) for ware Fleisch, target is 750 0x83efe40: add_request(0x83f0dd8) for ware Spitzhacke, target is 750 0x83efe40: add_request(0x83f0e30) for ware Fladenbrot, target is 750 0x83efe40: add_request(0x83f0e88) for ware Ration, target is 750 0x83efe40: add_request(0x83f0ee0) for ware Felsen, target is 750 0x83efe40: add_request(0x83f0f38) for ware Sense, target is 750 0x83efe40: add_request(0x83f0f90) for ware Kriegsaxt, target is 750 0x83efe40: add_request(0x83f0fe8) for ware Schaufel, target is 750 0x83efe40: add_request(0x83f6aa0) for ware Snack, target is 750 0x83efe40: add_request(0x83ac438) for ware Starkbier, target is 750 0x83efe40: add_request(0x83f0a40) for ware Schilf, target is 750 0x83efe40: add_request(0x83f0a98) for ware Stamm, target is 750 0x83efe40: add_request(0x83f0af0) for ware Kriegshelm, target is 750 0x83efe40: add_request(0x83f1250) for ware Kriegeraxt, target is 750 0x83efe40: add_request(0x83f12a8) for ware Wasser, target is 750 0x83efe40: add_request(0x83f1300) for ware Weizen, target is 750 0x83efe40: add_request(0x83f1358) for worker B=C3=A4cker, target is 750 0x83efe40: add_request(0x83f13b0) for worker Schmied, target is 750 0x83efe40: add_request(0x83f1408) for worker Brauer, target is 750 0x83efe40: add_request(0x83f1460) for worker Baumeister, target is 750 0x83efe40: add_request(0x83f14b8) for worker Brenner, target is 750 0x83efe40: add_request(0x83f1510) for worker Tr=C3=A4ger, target is 750 0x83efe40: add_request(0x83f1568) for worker Bergwerkschef, target is 750 0x83efe40: add_request(0x83f15c0) for worker Bauer, target is 750 0x83efe40: add_request(0x83f1618) for worker Farn Bauer, target is 750 0x83efe40: add_request(0x83f1670) for worker Fischer, target is 750 0x83efe40: add_request(0x83f16c8) for worker Wildh=C3=BCter, target is 75= 0 0x83efe40: add_request(0x83f1720) for worker Geologe, target is 750 0x83efe40: add_request(0x83f1778) for worker Helmschmied, target is 750 0x83efe40: add_request(0x83f17d0) for worker J=C3=A4ger, target is 750 0x83efe40: add_request(0x83f1828) for worker Wirt, target is 750 0x83efe40: add_request(0x83f1880) for worker Holzf=C3=A4ller, target is 7= 50 0x83efe40: add_request(0x83f18d8) for worker Meisterschmied, target is 75= 0 0x83efe40: add_request(0x83f1930) for worker Brauer Meister, target is 75= 0 0x83efe40: add_request(0x83f1988) for worker Bergwerksmeister, target is = 750 0x83efe40: add_request(0x83f19e0) for worker Bergmann, target is 750 0x83efe40: add_request(0x83f1a38) for worker F=C3=B6rster, target is 750 0x83efe40: add_request(0x83f1a90) for worker H=C3=BCttenarbeiter, target = is 750 0x83efe40: add_request(0x83f1ae8) for worker Soldat, target is 750 0x83efe40: add_request(0x83f1b40) for worker Steinmetz, target is 750 0x83efe40: add_request(0x83f1040) for worker Trainer, target is 750 0x83efe40: add_request(0x83f1098) for worker Weber, target is 750 MO(752): schedule reget auto task MO(753): schedule reget auto task MO(754): schedule reget auto task MO(755): schedule reget auto task MO(756): schedule reget auto task MO(757): schedule reget auto task MO(758): schedule reget auto task MO(759): schedule reget auto task MO(760): schedule reget auto task MO(761): schedule reget auto task MO(762): schedule reget auto task MO(763): schedule reget auto task MO(764): schedule reget auto task MO(765): schedule reget auto task MO(766): schedule reget auto task MO(767): schedule reget auto task MO(768): schedule reget auto task MO(769): schedule reget auto task MO(770): schedule reget auto task MO(771): schedule reget auto task MO(772): schedule reget auto task MO(773): schedule reget auto task MO(774): schedule reget auto task MO(775): schedule reget auto task MO(776): schedule reget auto task MO(777): schedule reget auto task MO(778): schedule reget auto task MO(779): schedule reget auto task MO(780): schedule reget auto task MO(781): schedule reget auto task MO(782): schedule reget auto task MO(783): schedule reget auto task MO(784): schedule reget auto task MO(785): schedule reget auto task MO(786): schedule reget auto task MO(787): schedule reget auto task MO(788): schedule reget auto task MO(789): schedule reget auto task MO(790): schedule reget auto task MO(791): schedule reget auto task MO(792): schedule reget auto task MO(793): schedule reget auto task MO(794): schedule reget auto task MO(795): schedule reget auto task MO(796): schedule reget auto task ComputerPlayer(2): initializing ComputerPlayer(2): I can build 'axefactory', id is 0 ComputerPlayer(2): I can build 'bakery', id is 1 ComputerPlayer(2): I can build 'barrier', id is 2 ComputerPlayer(2): I can build 'battlearena', id is 3 ComputerPlayer(2): I can build 'big_inn', id is 4 ComputerPlayer(2): I can build 'brewery', id is 5 ComputerPlayer(2): I can build 'burner', id is 6 ComputerPlayer(2): I can build 'citadel', id is 7 ComputerPlayer(2): I can build 'coalmine', id is 8 ComputerPlayer(2): I can build 'constructionsite', id is 9 ComputerPlayer(2): I can build 'deep_coalmine', id is 10 ComputerPlayer(2): I can build 'deep_goldmine', id is 11 ComputerPlayer(2): I can build 'deep_oremine', id is 12 ComputerPlayer(2): I can build 'deeper_coalmine', id is 13 ComputerPlayer(2): I can build 'deeper_goldmine', id is 14 ComputerPlayer(2): I can build 'deeper_oremine', id is 15 ComputerPlayer(2): I can build 'donjon', id is 16 ComputerPlayer(2): I can build 'farm', id is 17 ComputerPlayer(2): I can build 'fernery', id is 18 ComputerPlayer(2): I can build 'fisher', id is 19 ComputerPlayer(2): I can build 'fortress', id is 20 ComputerPlayer(2): I can build 'gamekeeper', id is 21 ComputerPlayer(2): I can build 'goldmine', id is 22 ComputerPlayer(2): I can build 'granitmine', id is 23 ComputerPlayer(2): I can build 'hardener', id is 24 ComputerPlayer(2): I can build 'headquarters', id is 25 ComputerPlayer(2): I can build 'helmsmith', id is 26 ComputerPlayer(2): I can build 'hunter', id is 27 ComputerPlayer(2): I can build 'inn', id is 28 ComputerPlayer(2): I can build 'lumberjack', id is 29 ComputerPlayer(2): I can build 'metallworks', id is 30 ComputerPlayer(2): I can build 'micro-brewery', id is 31 ComputerPlayer(2): I can build 'oremine', id is 32 ComputerPlayer(2): I can build 'quarry', id is 33 ComputerPlayer(2): I can build 'ranger', id is 34 ComputerPlayer(2): I can build 'sentry', id is 35 ComputerPlayer(2): I can build 'smelting_works', id is 36 ComputerPlayer(2): I can build 'stonegrinder', id is 37 ComputerPlayer(2): I can build 'stronghold', id is 38 ComputerPlayer(2): I can build 'tavern', id is 39 ComputerPlayer(2): I can build 'trainingscamp', id is 40 ComputerPlayer(2): I can build 'warehouse', id is 41 ComputerPlayer(2): I can build 'warmill', id is 42 ComputerPlayer(2): I can build 'weaving-mill', id is 43 ComputerPlayer(2): I can build 'well', id is 44 widelands: src/immovable.cc:76: void BaseImmovable::set_position(Editor_G= ame_Base*, Coords): Zusicherung =BBother->get_size() =3D=3D NONE=AB nicht= erf=FCllt. Aborted phil@erdbeere:~/BUILD/widelands-official-compile$ That's sad, I remember it as a nice map. CU, Philipp |