Re: [Widelands-public] How to integrate a game-loading-status-page?
Status: Beta
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From: Peter S. <sea...@gm...> - 2006-09-24 12:58:41
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Josef Spillner schrieb: > The hard one is to use multi-threading. For something like loading a level, as > long as all the loaded object can be reached via one pointer, it shouldn't be > too hard to implement it. If however many global variables in the game source > are affected by the loading process, it would not work out that easy. > Well, it seems, that this will only work with multithreading. But Widelands runs as singletone, so IF I create such "Loading-Screens", I have to include a multithread-library (and of course one, which is portable to posix- and win32-platforms). So do we want this? The question is just: "Is a multithreading-library useful for widelands at whole?" Because I think, we shouldn't integrate such a library, only for such minor-important (but useful) Loading-Screens... So do we want? Peter |