Re: [Widelands-public] Build16 time plan
Status: Beta
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From: Peter S. <sea...@gm...> - 2011-02-07 17:06:42
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Holger Rapp wrote: > > Okay, let's be serious ;) - We should add a definite date for branching > > Build16 and therefor for the feature freeze - everything not implemented > > until than, will be implemented in the next release. > I'd rather slim the targeted bugs down. Build 15 was released in pretty much > that fashion and I think it contains more bugs that were not really necessary. > I'd like to have build 16 more polished in this regard. Of course! My request was more about new features and new wishlist stuff. However some bugs are rare and hard to catch like the "savegame does not contain pictures" bug, which is not reproducible for me, although I faced it two times since build9half as well - it is long known and it would be VERY COOL to have it fixed! However we should not see it a blocker bug, as it simply does not occur that often and even if it occurs, it does not break savegames. > > We do not loose anything, but just bring all the cool new graphics, > > features, sounds, texts, translations, scenarios, the build system (damn > > I surely forget something here and make someone angry ;) ) to our > > players (and no, development builds are no excuse - I read much to > > often, that people fear development builds, just because they are named > > that way.). > > > So? > > Anything speaking against the 1st of April for branching and feature > > freezing Build16? > > > Following the release cycle [1] this would be First-Snow feature freeze. We could do this right now: only targeted bugs and features could be targeted from then on. We can> then set a deadline for the begin of step 2 on 1. April so that we are not lost in time again. > > [1] http://wl.widelands.org/wiki/ReleasingWidelands/ Yeah :)! However in "First snow feature freeze" campaigns are listed as "may not be changed anymore", so adding the second atlantean campaign map would be disallowed, right? However there is a bug report about adding atl02.wmf, so how to handle this? Foppe Benedictus wrote: > > 2011/2/7 Holger Rapp <Hol...@gm... <mailto:Hol...@gm...>> > > > What do others think? Sounds like a plan? > > It sounds like a great plan, but maybe it misses a extensive testing > part: a tournament or a play day? > Widelands build 16 is going to be a great step forward for the project! Fully agreed :)! Cheers Peter |