[Widelands-cvs] SF.net SVN: widelands:[4723] trunk/src
Status: Beta
Brought to you by:
sirver
From: <nas...@us...> - 2009-11-28 09:47:10
|
Revision: 4723 http://widelands.svn.sourceforge.net/widelands/?rev=4723&view=rev Author: nasenbaer_peter Date: 2009-11-28 09:46:54 +0000 (Sat, 28 Nov 2009) Log Message: ----------- Finally set the maximum number of players to 8 - the reason for the limit of 7 was obviously because there was a read offset error in my code - sigra fixed that some days ago. Anyway ggz liberies still freeze if there are more than 8 seats in a game. Modified Paths: -------------- trunk/src/network/network_ggz.cc trunk/src/ui_fsmenu/netsetup_ggz.cc Modified: trunk/src/network/network_ggz.cc =================================================================== --- trunk/src/network/network_ggz.cc 2009-11-28 00:50:44 UTC (rev 4722) +++ trunk/src/network/network_ggz.cc 2009-11-28 09:46:54 UTC (rev 4723) @@ -775,10 +775,10 @@ sizeof(info.hostname)); GGZTableState const state = ggzcore_table_get_state(table); if (state == GGZ_TABLE_WAITING) { - // To avoid freezes for users with build14 when trying to connect to - // a table with seats > 7 - could surely happen once the seats problem + // To avoid freezes for users with build15 when trying to connect to + // a table with seats > 8 - could surely happen once the seats problem // is fixed. - if (ggzcore_table_get_num_seats(table) > 7) + if (ggzcore_table_get_num_seats(table) > 8) info.state = LAN_GAME_CLOSED; else if (ggzcore_table_get_seat_count(table, GGZ_SEAT_OPEN) > 0) info.state = LAN_GAME_OPEN; @@ -912,7 +912,7 @@ // FIXME available. I already posted this problem to the ggz // FIXME mailinglist. -- nasenbaer //return gametype ? ggzcore_gametype_get_max_players(gametype) : 1; - return gametype ? 7 : 1; + return gametype ? 8 : 1; } Modified: trunk/src/ui_fsmenu/netsetup_ggz.cc =================================================================== --- trunk/src/ui_fsmenu/netsetup_ggz.cc 2009-11-28 00:50:44 UTC (rev 4722) +++ trunk/src/ui_fsmenu/netsetup_ggz.cc 2009-11-28 09:46:54 UTC (rev 4723) @@ -70,7 +70,7 @@ maxplayers (this, m_xres * 17 / 25, m_yres * 42 / 100, m_butw, m_buth * 7 / 10, - 7, 1, 7), // start/min./max. value dummy initializations + 8, 1, 8), // start/min./max. value dummy initializations // Buttons joingame This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |