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Revision: 4435 http://widelands.svn.sourceforge.net/widelands/?rev=4435&view=rev Author: dwarik Date: 2009-07-19 16:55:39 +0000 (Sun, 19 Jul 2009) Log Message: ----------- added italian translation Added Paths: ----------- trunk/po/it_IT/ trunk/po/it_IT/campaigns/ trunk/po/it_IT/campaigns/emp01.wmf.mo trunk/po/it_IT/campaigns/emp01.wmf.po trunk/po/it_IT/campaigns/emp02.wmf.mo trunk/po/it_IT/campaigns/emp02.wmf.po trunk/po/it_IT/campaigns/t01.wmf.mo trunk/po/it_IT/campaigns/t01.wmf.po trunk/po/it_IT/campaigns/t02.wmf.mo trunk/po/it_IT/campaigns/t02.wmf.po trunk/po/it_IT/campaigns/t03.wmf.mo trunk/po/it_IT/campaigns/t03.wmf.po trunk/po/it_IT/maps.mo trunk/po/it_IT/maps.po trunk/po/it_IT/texts.mo trunk/po/it_IT/texts.po trunk/po/it_IT/tribes/ trunk/po/it_IT/tribes/atlanteans.mo trunk/po/it_IT/tribes/atlanteans.po trunk/po/it_IT/tribes/barbarians.mo trunk/po/it_IT/tribes/barbarians.po trunk/po/it_IT/tribes/empire.mo trunk/po/it_IT/tribes/empire.po trunk/po/it_IT/widelands.mo trunk/po/it_IT/widelands.po trunk/po/it_IT/worlds/ trunk/po/it_IT/worlds/blackland.mo trunk/po/it_IT/worlds/blackland.po trunk/po/it_IT/worlds/desert.mo trunk/po/it_IT/worlds/desert.po trunk/po/it_IT/worlds/greenland.mo trunk/po/it_IT/worlds/greenland.po trunk/po/it_IT/worlds/winterland.mo trunk/po/it_IT/worlds/winterland.po Added: trunk/po/it_IT/campaigns/emp01.wmf.mo =================================================================== (Binary files differ) Property changes on: trunk/po/it_IT/campaigns/emp01.wmf.mo ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/po/it_IT/campaigns/emp01.wmf.po =================================================================== --- trunk/po/it_IT/campaigns/emp01.wmf.po (rev 0) +++ trunk/po/it_IT/campaigns/emp01.wmf.po 2009-07-19 16:55:39 UTC (rev 4435) @@ -0,0 +1,212 @@ +# Widelands po/it_IT/campaigns/emp01.wmf.po +# Copyright (C) 2005-2009 Widelands Development Team +# FIRST AUTHOR <EMAIL@ADDRESS.TLD>, YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: Widelands svn4230\n" +"Report-Msgid-Bugs-To: wid...@li...\n" +"POT-Creation-Date: 2009-06-07 09:58+0000\n" +"PO-Revision-Date: 2009-07-01 18:23+0100\n" +"Last-Translator: Gabriel Rota <gab...@gm...>\n" +"Language-Team: Gabriel Rota <gab...@gm...>\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Italian\n" +"X-Poedit-Country: ITALY\n" +"X-Poedit-SourceCharset: utf-8\n" + +#: ../../../campaigns/emp01.wmf/elemental:7 +msgid "Empire Tutorial1 - The strands of Malac' Mor" +msgstr "Impero Tutorial1 - Il filoni di Malac 'Mor" + +#: ../../../campaigns/emp01.wmf/elemental:9 +msgid "After losing an important battle against the barbarians, which leads to the forfeition of a bigger part of Empire's territory, Lutius leaves Fremil, to start a new life. But his destiny takes his ship into a heavy storm, which nearly desctructs the ship. Only with lot of luck he can save his people and the damaged ship on a unknown desert strand." +msgstr "Dopo aver perso una battaglia importante contro i barbari, che condusse alla perdita della gran parte del territorio dell'Impero, Lutius lascia Fremil, per iniziare una nuova vita. Ma il destino si prese la sua nave in una violenta tempesta, che quasi distrusse la nave. Solo con molta fortuna potrà salvare il suo popolo e la sua nave danneggiata su una spiaggia sconosciuta e deserta." + +#: ../../../campaigns/emp01.wmf/event:61 +#: ../../../campaigns/emp01.wmf/event:76 +#: ../../../campaigns/emp01.wmf/event:91 +msgid "Diary of Lutius" +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:63 +msgid " \"What has become of our Empire? I really ask this question - why did my king forbid me from fighting against that monsterous barbarian tribe, who first acted as a peaceful friend and then attacked my army in the darkest night?<br> With an army of 150 men, I was assigned to patrol on our northern frontier, which lies near the Galdin Mountains in a great, beautiful and ancient forest. Soon, we met a barbarian tribe, which at first was friendly. A few of my men even traded with them and their kids came to us, to admire our clean and tidy uniforms and weapons.<br> But in our fifth night in that region, they attacked us with no reason. I lost dozens of good men, and found myself imprisoned and brought to their chieftain. He spat at me, mocked me and told me to leave this land forever. He did not want new land and did not want our land, but he told me that THIS forest was their land - and would stay theirs until the ghosts take the last man of his folk!<br> Three weeks later, I came back to Fremil to speak with our king. He was furious at the Barbarians, yet disallowed an attack of these tribes. He believed that our army was too weak to survive in a war against the barbarians.<br> Still, I saw no way that I could erase my shame - without fighting against the Barbarians. So I left Fremil by boat to find myself a new world, and a new life, somewhere in the south. Now I am sailing on the perl-gulf with my family, some of my friends and a few of my best warriors.\" " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:65 +msgid "A dark night" +msgstr "Una scura notte" + +#: ../../../campaigns/emp01.wmf/event:78 +msgid " \"It seems as if sailing on the perl-gulf was one of our biggest mistakes. Nature was against us and drove us into a dark, wild storm. I really don't know how many hours have passed since the waves rose higher than our boat, but still it would be suicide to go outside.<br> Our ship is badly damaged and is taking in more and more water. We can thank the Gods if we survive this black night with our lives.\" " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:80 +msgid "The rough sea" +msgstr "Il mare " + +#: ../../../campaigns/emp01.wmf/event:93 +msgid " \"Finally, the Gods were with us!<br> We landed on an unknown coast and found peaceful rest under the palm trees growing at the strand. But that is about as good as it gets. The truth is:<br> when I woke up this morning, I saw nothing more than sand around us.<br> It really seems as if we landed under the only palm trees existing in this far-away sandy desert. I fear we won't find the help we need to get our ship repaired in good time.\" " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:95 +msgid "Survivor" +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:133 +msgid "Saledus looks around nervously..." +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:135 +msgid " \"Sire, I fear we are not safe in this foreign land. Who knows what terrible creatures live beyond this forest, in that mighty desert? What if these creatures enter the woods and await the time to attack us?<br> Well, perhaps my fear is misguided, but it can't be wrong to keep watch in the forests - so that we can be sure to see any potential enemies before they can see us.<br> We really should build a barracks in the eastern portion of the forest. Than one of us will keep watch in the darkness and keep us safe from these creatures.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:136 +#: ../../../campaigns/emp01.wmf/objective:7 +msgid "* Build a barracks at the red point on the east side of the forests, to the right of your headquarters." +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:138 +msgid "A foreboding" +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:142 +#: ../../../campaigns/emp01.wmf/event:166 +#: ../../../campaigns/emp01.wmf/event:181 +#: ../../../campaigns/emp01.wmf/event:201 +#: ../../../campaigns/emp01.wmf/event:226 +#: ../../../campaigns/emp01.wmf/event:256 +#: ../../../campaigns/emp01.wmf/event:280 +#: ../../../campaigns/emp01.wmf/event:297 +#: ../../../campaigns/emp01.wmf/event:314 +msgid "OK" +msgstr "OK" + +#: ../../../campaigns/emp01.wmf/event:158 +msgid "Saledus speaks with a sigh of relief..." +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:160 +msgid " \"Sire, I saw that the construction of the barracks was complete, so I assigned one of my best soldiers to it to keep watch on the desert.<br> This is a good step forward. Now we can feel a bit safer and can look forward to repair our ship.\" " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:162 +msgid "Safe for now" +msgstr "Salvi per ora" + +#: ../../../campaigns/emp01.wmf/event:172 +msgid "Amalea smiles..." +msgstr "Amalea sorride..." + +#: ../../../campaigns/emp01.wmf/event:174 +msgid " \"Hey Lutius, I just met Saledus outside.<br> He told me about the barracks. Well, I am not one of those girls who think we need more barracks - instead, we might concentrate on other things now.<br> It is absolutely clear that we need wood to repair our ship. So, I walked through the forest yesterday and found a nice place for a lumberjack's house, south of our headquarters.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:175 +#: ../../../campaigns/emp01.wmf/objective:15 +msgid "* Build a lumberjack's house at the red point, south of your headquarters." +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:177 +#: ../../../campaigns/emp01.wmf/event:197 +#: ../../../campaigns/emp01.wmf/event:222 +msgid "Young Amalea" +msgstr "Giovane Amalea" + +#: ../../../campaigns/emp01.wmf/event:192 +msgid "Amalea recommends..." +msgstr "Amalea consiglia..." + +#: ../../../campaigns/emp01.wmf/event:194 +msgid " \"Hey Lutius, I got the message that our first lumberjack started his work today. Perhaps it would be a good idea to wait until he cleans enough space for building up two further lumberjack's houses, so that we can faster harvest the trunks.<br> But unfortunately the trunks are useless for repairing our ship - we need refined wood, like every ship and every bigger building needs, too. So we should build up a sawmill - as soon as we have enough space for this.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:195 +#: ../../../campaigns/emp01.wmf/objective:23 +msgid "* Build two more lumberjack's houses and a sawmill as soon as there is enough space for them." +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:217 +msgid "Amalea comes in..." +msgstr "Amalea in arrivo..." + +#: ../../../campaigns/emp01.wmf/event:219 +msgid " \"Hi Lutius, I've got two important things to talk about... First the good news:<br> I saw that the construction of the sawmill is complete, so we can begin to refine the trunks the lumberjacks are harvesting to wood.<br> But that's just about the only positive thing I know to talk about. The bad news is that our lumberjacks harvest at an unbelievable speed. There are almost no trees left on this island.<br> Lutius, these trees provide shelter from the sandstorms from the desert, shade on the hot days and they are the home of so many gentle animals. We shouldn't leave this island a complete desert.<br> Lutius, I beg you: find someone who takes care about planting new trees.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:220 +#: ../../../campaigns/emp01.wmf/objective:31 +msgid "* Build a forester's house to preserve the wood resources of this island." +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:247 +msgid "Saledus notes..." +msgstr "Note di Saledus..." + +#: ../../../campaigns/emp01.wmf/event:249 +msgid " \"Hey, my good old friend. I just thought about the rocks standing on the south strand of this land. Perhaps we could cut out some useful hard stones and beautiful marble.<br> The repair of our ship will take a few weeks, anyway, and the resources we harvest now might be the base of strong and big buildings in another land.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:250 +#: ../../../campaigns/emp01.wmf/objective:39 +msgid "* Build a quarry in the south to cut some stones and marble out of the rocks.<br> These might be used for future buildings." +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:252 +msgid "Thinking about the future" +msgstr "Pensando al futuro" + +#: ../../../campaigns/emp01.wmf/event:272 +msgid "Saledus looks promising..." +msgstr "Saledus con sguardo promettente..." + +#: ../../../campaigns/emp01.wmf/event:274 +msgid " \"Hey Lutius, today we got a lot closer to our first castle. The quarry to the south began its work today and will soon provide us with stones and beautiful marble.<br> Now we truly can look forward to settling down on another island.\" " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:276 +msgid "A step forward" +msgstr "Un passo avanti" + +#: ../../../campaigns/emp01.wmf/event:292 +msgid " \"Today I got the message that our ship is completely repaired. At the moment my people are loading everything onto our newly repaired ship, hoping it will serve us better than last time.<br> Tonight will be our last night on this island. Tomorrow morning we will leave, searching for a new place for our exile.<br> I still wonder if we will ever see Fremil again.<br><br>--------------------- VICTORY! ----------------------<br><br> You have completed this mission. You may continue playing if you wish, otherwise move on to the next mission.\" " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:294 +msgid "Mission Complete" +msgstr "Missione Completa" + +#: ../../../campaigns/emp01.wmf/event:308 +msgid "Saledus speaks:" +msgstr "Saledus parla:" + +#: ../../../campaigns/emp01.wmf/event:310 +msgid " \"You have made this peninsula a very secure place. It is time to move on!\" " +msgstr "" + +#: ../../../campaigns/emp01.wmf/event:312 +msgid "Safe Peninsula" +msgstr "Penisola Sicura" + +#: ../../../campaigns/emp01.wmf/objective:5 +msgid "Build a barracks" +msgstr "Costruisci una caserma" + +#: ../../../campaigns/emp01.wmf/objective:13 +msgid "Build a lumberjack's house" +msgstr "Costruisci una falegnameria" + +#: ../../../campaigns/emp01.wmf/objective:21 +msgid "Build two lumberjack's houses and a sawmill" +msgstr "" + +#: ../../../campaigns/emp01.wmf/objective:29 +msgid "Build a forester's house" +msgstr "Costruisci una casa della forestale" + +#: ../../../campaigns/emp01.wmf/objective:37 +msgid "Build a quarry" +msgstr "Costruisci una cava" + Property changes on: trunk/po/it_IT/campaigns/emp01.wmf.po ___________________________________________________________________ Added: svn:mime-type + text/plain Added: svn:eol-style + native Added: trunk/po/it_IT/campaigns/emp02.wmf.mo =================================================================== (Binary files differ) Property changes on: trunk/po/it_IT/campaigns/emp02.wmf.mo ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/po/it_IT/campaigns/emp02.wmf.po =================================================================== --- trunk/po/it_IT/campaigns/emp02.wmf.po (rev 0) +++ trunk/po/it_IT/campaigns/emp02.wmf.po 2009-07-19 16:55:39 UTC (rev 4435) @@ -0,0 +1,277 @@ +# Widelands po/it_IT/campaigns/emp02.wmf.po +# Copyright (C) 2005-2009 Widelands Development Team +# FIRST AUTHOR <EMAIL@ADDRESS.TLD>, YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: Widelands svn4230\n" +"Report-Msgid-Bugs-To: wid...@li...\n" +"POT-Creation-Date: 2009-06-07 09:58+0000\n" +"PO-Revision-Date: 2009-07-01 18:23+0100\n" +"Last-Translator: Gabriel Rota <gab...@gm...>\n" +"Language-Team: Gabriel Rota <gab...@gm...>\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Italian\n" +"X-Poedit-Country: ITALY\n" +"X-Poedit-SourceCharset: utf-8\n" + +#: ../../../campaigns/emp02.wmf/elemental:9 +msgid "Empire Tutorial2 - An outpost for exile" +msgstr "Impero Tutorial2 - Un avamposto per l'esilio" + +#: ../../../campaigns/emp02.wmf/elemental:11 +msgid "Finally the ship was repaired, so Lutius and his people again went on the quest to find a good place for a new beginning. Only few days later they land on a green, mediterranean island, looking like paradise." +msgstr "Infine la barca venne riparata, così Lutius e la sua gente partirono nuovamente alla ricerca di un buon posto per un nuovo inizio. Solo pochi giorni più tardi arrivarono su una verde isola mediterranea somigliante al paradiso." + +#: ../../../campaigns/emp02.wmf/event:109 +#: ../../../campaigns/emp02.wmf/event:136 +#: ../../../campaigns/emp02.wmf/event:169 +#: ../../../campaigns/emp02.wmf/event:190 +#: ../../../campaigns/emp02.wmf/event:205 +#: ../../../campaigns/emp02.wmf/event:510 +#: ../../../campaigns/emp02.wmf/event:552 +#: ../../../campaigns/emp02.wmf/event:604 +msgid "Diary of Lutius" +msgstr "Diario di Lutius" + +#: ../../../campaigns/emp02.wmf/event:111 +msgid " \"Finally! This island appears to be made for us, it is a gift from the Gods to my people and myself.<br> Until now, we have only seen a small part of this island, but this part alone is already bringing sunlight in my mind. I feel as if we have found a priceless treasure, a land like paradise.<br> On this island, we will start our new life. We will build up an outpost for our exile, which perhaps will become a new, beautiful home for every one of us.\" " +msgstr " \"Finalmente! Questa isola sembra che sia fatta per noi, è un regalo dagli dei al mio popolo ed a me.<br> Fino ad ora, abbiamo visto solo una piccola parte di quest'isola, ma questa parte da sola è abbastanza alla luce del sole nella mia mente. Mi sento come se avessimo trovato un tesoro inestimabile, una terra come il paradiso.<br> Su questa isola, si avvia la nostra vita nuova. Noi costruiremo un avamposto per il nostro esilio, che forse diventerà una nuova, bellissima casa per ognuno di noi.\" " + +#: ../../../campaigns/emp02.wmf/event:113 +msgid "A new island" +msgstr "Una nuova isola" + +#: ../../../campaigns/emp02.wmf/event:138 +msgid " \"As Saledus and I walked through these wonderful forests in the north, we felt that our future had just begun. This land is so peaceful, good and beautiful, I could stay here until the end of my life.<br> But until that day, may many years pass! For now, we must concentrate on the present, and build a few lumberjack's houses and a sawmill to produce some basic building materials.<br> But we shouldn't forget to preserve this natural bounty. These forests should last forever, so we really should build a forester's house too.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:139 +msgid "* Build three lumberjack's houses, a forester's house and a sawmill." +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:141 +msgid "The green forests" +msgstr "Le vedi foreste" + +#: ../../../campaigns/emp02.wmf/event:171 +msgid " \"Later, I walked down to the rocks in the south and looked for a place where we can build a quarry to get some hard stone for our larger buildings.<br> Again, I felt like I'm in paradise when I noticed that some marble-like stones were among the rocks. It seems that we will soon be able to build strong, luxurious buildings, like those we were accustomed to in Fremil.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:172 +#: ../../../campaigns/emp02.wmf/objective:17 +msgid "* Build a quarry to the south of your headquarters." +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:174 +msgid "The rocks" +msgstr "Le rocce" + +#: ../../../campaigns/emp02.wmf/event:192 +msgid " \"Good news! Today our wood economy was completed. Now we can be sure to have enough wood for our future building projects.\" " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:194 +msgid "Wood for the colony" +msgstr "Legno per la cologna" + +#: ../../../campaigns/emp02.wmf/event:207 +msgid " \"Great, today the building of the quarry was completed. Now we get enough stone to construct larger buildings.\" " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:209 +msgid "Stone for the colony" +msgstr "Pietre per la cologna" + +#: ../../../campaigns/emp02.wmf/event:238 +msgid "Saledus looks unhappy" +msgstr "Saledus con sguardo infelice" + +#: ../../../campaigns/emp02.wmf/event:240 +msgid " \"Greetings Lutius, I don't want to start a panic, but I found something which gives me a sinking feeling in my stomach and spreads waves of fear in my heart. As I walked down to the southern strands I found the remains of another ship. I don't know whether these parts are all that is left of that ship. Inn any case: these parts do not seem to be old.<br> Perhaps the people aboard that ship were caught in the same storm which brought us to Malac' Mor - and were brought to this island.<br> I beg you to be cautious and to build some barracks or sentries around our colony.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:241 +#: ../../../campaigns/emp02.wmf/objective:25 +msgid "* Build some barracks and sentries around the colony." +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:243 +msgid "Dangerous shipparts" +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:280 +msgid "Saledus smiles" +msgstr "Saledus sorride" + +#: ../../../campaigns/emp02.wmf/event:282 +msgid " \"Lutius, I've got good news for you:<br> As I walked to the east, I found a larger mountain.<br> I am not absolutely sure - a geologist should check if I am right - but I believe we could mine marble from some places on the mountain.<br> It would be a good source to bolster our supply of quality marble, beyond the meagre quantities available from the quarry. Perhaps you were right when you said that this island is like paradise.<br> Let us expand to that mountain and start mining marble.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:283 +#: ../../../campaigns/emp02.wmf/objective:33 +msgid "* Expand to the east, to start mining marble from the mountain." +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:285 +msgid "Marble on the mountain" +msgstr "Marmo sulla montagna" + +#: ../../../campaigns/emp02.wmf/event:329 +msgid "Saledus is amazed" +msgstr "Saledus è stupito" + +#: ../../../campaigns/emp02.wmf/event:331 +msgid " \"By the Gods, this is an unbelievable strike of fortune! There are two more mountains and it seems that one has a large quantity of coal and the other of iron ore. We should immediately start to build iron ore and coal mines (or at least charcoal burners), smelting works, toolsmith's shops, armour and weapon smithies.<br> However: for all these bigger buildings, we need better and more elegant building materials. So, let's build<br> a stonemason, who cuts columns from marble.<br> After all, now we can begin living as we did in Fremil.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:332 +msgid "* Build a stonemason and then a complete mining and production infrastructure (coal mine and / or charcoal burner, iron ore mine, toolsmith's shop, weapon smithy, armour smithy and smelting works)." +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:334 +msgid "Further mountains" +msgstr "Altre montagne" + +#: ../../../campaigns/emp02.wmf/event:411 +msgid "Amalea comes in..." +msgstr "Amalea entra in..." + +#: ../../../campaigns/emp02.wmf/event:413 +msgid " \"Hi Lutius, I hope you forgive my criticism, but it seems to me as if you forgot something.<br> It's nice, and of course a good idea, to build up mines, which will give us a more comfortable life,<br> but the people working in the mines are unhappy with the current situation. They have to do hard work and have no time for making their own food.<br> What do you think about helping them out?<br> I can't tell you what exactly we need... but here are my recommendations:\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:414 +msgid "* To produce some sustaining food for our miners, we could build up a tavern. To supply them with some good and strong drinks, we could build up a brewery and a winery.<br> Of course this means we will need more resources for preparing this food - like fish, meat or bread.<br> To provide these foodstuffs, you would have to build a fisher's house, a farm, a mill and a bakery.<br> Maybe you will also need a hunter's house,<br> a piggery, a vineyard and some wells.<br> It's up to you what you want to build.<br> But remember - coal and iron ore mines need beer, marble and gold mines need wine and all mines need at least rations, which are produced out of bread OR meat OR fish." +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:416 +msgid "Food for the miners" +msgstr "Cibo per i minatori" + +#: ../../../campaigns/emp02.wmf/event:512 +msgid " \"By the Gods! This is absolutely terrible. It seems as if we stand close to a test - and it seems as if Saledus was right with his fear concerning the shipwreck he found.<br> Today, as I walked down to the eastern strands,<br> I got a shock. I caught sight of one of those hated, evil, barbarian tribes with whom we have had so many problems before.<br> At first, I was naive and hoped that they were peaceful, but as soon as one of them saw me they charged towards me and started attacking me with their throwing-spears. Thanks be to the Gods that<br> I was able to flee and hide myself, before retreating back to our colony under cover of darkness.<br> Anyway, we must build up stronger military buildings as soon as possible.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:513 +msgid "* Build up stronger military buildings, such as an outpost, a barrier or a tower, on the eastern frontier. To watch deep inside the enemy territory, build a tower." +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:515 +msgid "The Barbarians" +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:554 +msgid " \"That's good. The first large military building is complete and the mining infrastructure is getting better and better. Now we should think of preparing ourselves for battle.\"<br><br>-- NEW OBJECTIVES --<br> " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:555 +msgid "* As soon as you have enough soldiers, attack and completely destroy the barbarian buildings.<br>" +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:556 +msgid "* Finally, build up a fortress on the peninsula<br> (near where the barbarian headquarters stood before), to avoid new settlements of other tribes in that region." +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:558 +msgid "Command for Attack" +msgstr "Comanda l'attacco" + +#: ../../../campaigns/emp02.wmf/event:579 +msgid " \"Today is a proud day. We have fought for our new home and risen victorious.<br> There are still a few barbarians hiding on our island, but I am sure that we will find them soon.<br> Every barbarian who doesn't attack us will be put in a boat with the other peaceful ones, and sent back to their country.\"<br><br>--------------------- VICTORY! ----------------------" +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:581 +msgid "Victory" +msgstr "Vittoria" + +#: ../../../campaigns/emp02.wmf/event:592 +msgid "7 days later..." +msgstr "7 giorni dopo..." + +#: ../../../campaigns/emp02.wmf/event:594 +msgid "As time is running by" +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:598 +msgid "OK" +msgstr "OK" + +#: ../../../campaigns/emp02.wmf/event:606 +msgid " \"Today a pigeon landed on our island.<br> It brought a message which fills me with dark thoughts and brings back my fears.<br> The message was addressed to me, begging me to come back to Fremil.<br> It says that the Empire is at war with the Barbarians. They were attacked from the north by the tribe I was forbidden to attack.<br> For me, it is clear what I must do...<br><br> You have completed this mission. You may continue playing if you wish, otherwise move on to the next mission.\" " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:608 +msgid "A Message" +msgstr "Un Messaggio" + +#: ../../../campaigns/emp02.wmf/event:620 +msgid "Amalea smiles" +msgstr "Amalea sorride" + +#: ../../../campaigns/emp02.wmf/event:622 +msgid " \"Greetings, my friend, I just visited our new tavern<br> 'At the palms'. The beer they serve is really tasty. You really should take a drink there, too.<br> It is good to see that we have now got a warmer and more familiar environment on our island.<br> Thank you, Lutius.\" " +msgstr "" + +#: ../../../campaigns/emp02.wmf/event:624 +msgid "Our new tavern" +msgstr "Vostra nuova taverna" + +#: ../../../campaigns/emp02.wmf/objective:7 +msgid "Build up a wood economy" +msgstr "" + +#: ../../../campaigns/emp02.wmf/objective:9 +msgid "* Build up three lumberjack's houses, a forester's house and a sawmill." +msgstr "" + +#: ../../../campaigns/emp02.wmf/objective:15 +msgid "Build a quarry" +msgstr "Costruisci una cava" + +#: ../../../campaigns/emp02.wmf/objective:23 +msgid "Protect your colony" +msgstr "Proteggi la tua colonia" + +#: ../../../campaigns/emp02.wmf/objective:31 +msgid "Start mining marble" +msgstr "Inizia l'estrazione di marmo" + +#: ../../../campaigns/emp02.wmf/objective:39 +msgid "Build a stonemason and mining infrastructure" +msgstr "" + +#: ../../../campaigns/emp02.wmf/objective:41 +msgid "* Build up a stonemason and then a complete mining and production infrastructure (coal mine and / or charcoal burner,<br> iron ore mine, toolsmith's shop, weapon smithy, armour smithy and smelting works)." +msgstr "" + +#: ../../../campaigns/emp02.wmf/objective:47 +msgid "Provide your miners with food" +msgstr "" + +#: ../../../campaigns/emp02.wmf/objective:49 +msgid "* To produce some sustaining food for our miners, we could build up a tavern. To supply them with some good and strong drinks we could build up a brewery and a winery.<br> Of course this means we will need more resources for preparing this food like fish, meat or bread. To provide these foodstuff you would have to build a fisher's house, a farm, a mill and a bakery. Maybe you will also need a hunter's house, a piggery, a vineyard and some wells. It's up to you, what you want to build.<br> But remember - Coal and Iron Ore Mines need beer, Marble and Gold Mines need wine and all mines need at least rations, which are produced out of bread OR meat OR fish." +msgstr "" + +#: ../../../campaigns/emp02.wmf/objective:55 +msgid "Protect your eastern frontier" +msgstr "" + +#: ../../../campaigns/emp02.wmf/objective:57 +msgid "* Build up bigger military buildings, like an outpost, a barrier or<br> a tower, on the eastern frontier." +msgstr "" + +#: ../../../campaigns/emp02.wmf/objective:63 +msgid "Destroy the barbarian tribe" +msgstr "Distruggi la tribù barbara" + +#: ../../../campaigns/emp02.wmf/objective:65 +msgid "* As soon as you have enough soldiers, attack and completely remove the barbarian buildings.<br>" +msgstr "" + +#: ../../../campaigns/emp02.wmf/objective:66 +msgid "* Finally build up a fortress on the island-tongue (near where the barbarian headquarters stood before), to avoid new settlements of other tribes in that region." +msgstr "" + Property changes on: trunk/po/it_IT/campaigns/emp02.wmf.po ___________________________________________________________________ Added: svn:mime-type + text/plain Added: svn:eol-style + native Added: trunk/po/it_IT/campaigns/t01.wmf.mo =================================================================== (Binary files differ) Property changes on: trunk/po/it_IT/campaigns/t01.wmf.mo ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/po/it_IT/campaigns/t01.wmf.po =================================================================== --- trunk/po/it_IT/campaigns/t01.wmf.po (rev 0) +++ trunk/po/it_IT/campaigns/t01.wmf.po 2009-07-19 16:55:39 UTC (rev 4435) @@ -0,0 +1,261 @@ +# Widelands po/it_IT/campaigns/t01.wmf.po +# Copyright (C) 2005-2009 Widelands Development Team +# FIRST AUTHOR <EMAIL@ADDRESS.TLD>, YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: Widelands svn4230\n" +"Report-Msgid-Bugs-To: wid...@li...\n" +"POT-Creation-Date: 2009-06-07 09:58+0000\n" +"PO-Revision-Date: 2009-07-01 18:23+0100\n" +"Last-Translator: Gabriel Rota <gab...@gm...>\n" +"Language-Team: LANGUAGE <wid...@li...>\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../../campaigns/t01.wmf/elemental:7 +#, fuzzy +msgid "Tutorial1 - Eyes in the Dark" +msgstr "Tutorial1 - Occhi nel buio" + +#: ../../../campaigns/t01.wmf/elemental:9 +msgid "First Mission of the Barbarian Tutorial Campaign. In this tutorial the basic gameplay and control as well as basic production buildings (wood, stone, etc.) will be introduced." +msgstr "" + +#: ../../../campaigns/t01.wmf/event:23 +msgid "Thron sighs..." +msgstr "" + +#: ../../../campaigns/t01.wmf/event:25 +msgid " \"It's been months and we are still hiding where the forests are old and dark.<br> My warriors hunt at day and lie awake at night - listening to the sounds of the cruel slaughter echoing from afar amongst the ancient trees.\" " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:27 +#: ../../../campaigns/t01.wmf/event:40 +#: ../../../campaigns/t01.wmf/event:53 +#: ../../../campaigns/t01.wmf/event:66 +#, fuzzy +msgid "The story begins" +msgstr "È una storia incredibile!" + +#: ../../../campaigns/t01.wmf/event:32 +#: ../../../campaigns/t01.wmf/event:45 +#: ../../../campaigns/t01.wmf/event:58 +#: ../../../campaigns/t01.wmf/event:71 +#: ../../../campaigns/t01.wmf/event:110 +#: ../../../campaigns/t01.wmf/event:126 +#: ../../../campaigns/t01.wmf/event:141 +#: ../../../campaigns/t01.wmf/event:157 +#: ../../../campaigns/t01.wmf/event:172 +#: ../../../campaigns/t01.wmf/event:188 +#: ../../../campaigns/t01.wmf/event:203 +#: ../../../campaigns/t01.wmf/event:233 +#: ../../../campaigns/t01.wmf/event:248 +#: ../../../campaigns/t01.wmf/event:263 +#: ../../../campaigns/t01.wmf/event:278 +#: ../../../campaigns/t01.wmf/event:310 +#, fuzzy +msgid "OK" +msgstr "OK" + +#: ../../../campaigns/t01.wmf/event:38 +msgid " \"We can see the raging flames that swallow Al'thunran from here, miles away.<br> The red lights flash in the darkness and dance to the rhythm of the wardrums that haunt me even in my nightmares.\" " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:51 +msgid " \"My father's bones lay peacefully in the grounds he cleared from the senseless bloodspilling that has once risen among us.<br> Boldreth, my loyal companion and friend is a source of peace and comfort to me in these dark times. He keeps my spirits high and those of my warriors awake, not to let greed or despair destroy our bonds as well.\" " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:64 +msgid " \"As father told me, there will be times to fight and times to lie and wait, trying not to sleep or die before the right time comes. And so I do... wait.\" " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:102 +#, fuzzy +msgid "An old man says..." +msgstr "Il Guado del Morto" + +#: ../../../campaigns/t01.wmf/event:104 +msgid " \"Hail, chieftain. I am Khantrukh and have seen many winters pass. Please allow me to aid you with my counsel through these darkened days.\" " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:106 +msgid "Somebody comes upon to you" +msgstr "" + +#: ../../../campaigns/t01.wmf/event:116 +#, fuzzy +msgid "Khantrukh continues..." +msgstr "Specifica l'asse X della forza continua" + +#: ../../../campaigns/t01.wmf/event:118 +msgid " \"None but the gods know how long we have to remain hidden here. The warriors hope we may march back gloriously any day now, but I strongly doubt that will happen soon. And the days are already getting shorter and colder...<br> We should prepare, in case we have to face the winter in these harsh lands. I believe to the east of our campside are a few places where we could raise a lumberjack's hut.\"<br><br>-- NEW OBJECTIVES --<br> " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:119 +#: ../../../campaigns/t01.wmf/objective:7 +msgid "* Press SPACE to see where you can build.<br> The red spots show you where a small building - like a lumberjack's hut - may be built.<br>" +msgstr "" + +#: ../../../campaigns/t01.wmf/event:120 +#: ../../../campaigns/t01.wmf/objective:8 +msgid "* Build a lumberjack's hut at the red spot directly right of your headquarters by clicking at it and selecting lumberjack's hut.<br>" +msgstr "" + +#: ../../../campaigns/t01.wmf/event:122 +#: ../../../campaigns/t01.wmf/event:137 +#: ../../../campaigns/t01.wmf/event:153 +#: ../../../campaigns/t01.wmf/event:168 +#: ../../../campaigns/t01.wmf/event:184 +#: ../../../campaigns/t01.wmf/event:199 +#, fuzzy +msgid "The advisor" +msgstr "Alto consigliere" + +#: ../../../campaigns/t01.wmf/event:132 +#, fuzzy +msgid "The elder remarks..." +msgstr "Mago anziano" + +#: ../../../campaigns/t01.wmf/event:134 +msgid " \"Obviously, it would be too draining for our people to walk all the way to the lumberjack's hut through the wilderness. We will have to make a path between our hall and the lumberjack's hut. It's not a hard guess that the men would appreciate a way as short and even as possible - the wood surely will be heavy enough.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:135 +#: ../../../campaigns/t01.wmf/objective:9 +msgid "* Build a road between your headquarters and the lumberjack's hut.<br> When you place the lumberjack's hut, a flag is created for it. You should connect it to another flag with a road.<br> If you click on a flag, little symbols will appear around it to show you in which directions you can build the road.<br> The colour of those symbols indicate how steep the road will be. Green is flat, yellow is steep and red is very steep. The steeper the step is, the harder it will be for your people to walk on it.<br> You can click on any of the symbols to build the first step of the road there. New symbols will appear to show you where the next step can go, and so on. However, you can also click further away to build several steps at once. Click on the flag at the headquarters to finish the road." +msgstr "" + +#: ../../../campaigns/t01.wmf/event:148 +msgid "Khantrukh remembers..." +msgstr "" + +#: ../../../campaigns/t01.wmf/event:150 +msgid " \"There is an old saying:<br> 'A burden divided is easier to endure.'<br> A crossroads on the way between our site and the lumberjack's hut would ease the work of our carriers.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:151 +#: ../../../campaigns/t01.wmf/objective:17 +msgid "* Place a flag in the middle of the road.<br> There is a flag symbol in the mid of the way you just built. You place a flag there by clicking on the symbol and then clicking on the flag button in the consequently appearing menu. This splits the work of carrying the wood between two carriers.<br> When much wares are being transported between two points, additional flags in between make them get faster to their destination, thus improving your infrastructure.<br>" +msgstr "" + +#: ../../../campaigns/t01.wmf/event:163 +msgid "The old man looks to the sky..." +msgstr "" + +#: ../../../campaigns/t01.wmf/event:165 +msgid " \"The northern winds tell us that the coming winter will be a long and cruel one. One lumberjack's hut will not be enough to still the needs of our people. More trees await our axes south of our new crossroads - let us raise a second lumberjack's hut there!\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:166 +#: ../../../campaigns/t01.wmf/objective:18 +msgid "* Place a lumberjack's hut directly south of the flag you just placed on the road. Connect the implied flag with the new lumberjack's hut afterwards.<br> Note that instead of building a road step by step, you may also directly click at the destination to build the entire road at once." +msgstr "" + +#: ../../../campaigns/t01.wmf/event:179 +msgid "Khantrukh nods..." +msgstr "" + +#: ../../../campaigns/t01.wmf/event:181 +msgid " \"Of course, if we intended to build a bigger settlement, much more lumberjack's huts would be advisable, but this should do for now.<br> But never forget - these forests are our legacy, entrusted to us by our ancestors. We must always respect and nourish them. What we take, we must give back again.<br> So, in order to replace the trees we chop down, we should build a ranger's hut, preferably close to the lumberjack's hut.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:182 +#: ../../../campaigns/t01.wmf/objective:26 +msgid "* Build a ranger's hut to the east of the first lumberjack's hut." +msgstr "" + +#: ../../../campaigns/t01.wmf/event:194 +#, fuzzy +msgid "The elder speaks..." +msgstr "Mago anziano" + +#: ../../../campaigns/t01.wmf/event:196 +msgid " \"I am well aware, chieftain, that neither you nor your warriors have the desire to stay in this forsaken place for long. But even so, our war to conquer back our home might take a long time and it would seem wise to make preparations.<br> I would advise that we obtain stones for the future - who knows what fortifications we might be forced to build very soon. And - like a gift of destiny - there are indeed great rocks just nearby...\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:197 +#: ../../../campaigns/t01.wmf/objective:34 +msgid "* Build two quarries southwest of your headquarters." +msgstr "" + +#: ../../../campaigns/t01.wmf/event:224 +#: ../../../campaigns/t01.wmf/event:239 +#, fuzzy +msgid "Thron speaks..." +msgstr "Il principe dice la verità." + +#: ../../../campaigns/t01.wmf/event:226 +msgid " \"In another sleepless night, I went up to the hill and gazed to the north. The fires are still burning, stilling their hunger upon my father's legacy.<br> They are a constant reminder why we had to hide here... and why we must return in the end!\" " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:228 +#, fuzzy +msgid "In the night" +msgstr "Un tumulto nella notte" + +#: ../../../campaigns/t01.wmf/event:241 +msgid " \"Once again, I went up to my father's tomb, in a sacred grove at the foot of the great spire of Kal'mavrath. I just stood there and felt neither the hours pass nor the cold rain pouring down from a darkened sky...<br> Somehow it felt like a farewell. For the first time, I wondered what the future might hold for me...\" " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:243 +#, fuzzy +msgid "At the grave" +msgstr " superblocco %s a " + +#: ../../../campaigns/t01.wmf/event:254 +#, fuzzy +msgid "Thron says thoughtfully..." +msgstr "Il cartello dice «Foresteria»." + +#: ../../../campaigns/t01.wmf/event:256 +msgid " \"Some time ago, Boldreth came to me. His advice was to move to a place closer to home - to strike at the first sign of my brother's forces wavering.<br> But I look over the forests and I still see black smoke rising to the sky. I know - it is too early yet, and what he hopes for will not happen any time soon. He might still be right, but I fear the bloodshed that too rash a return would cause both on our and the other side...\" " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:258 +#, fuzzy +msgid "The other day" +msgstr "Periodo del giorno" + +#: ../../../campaigns/t01.wmf/event:269 +#, fuzzy +msgid "Thron looks furious..." +msgstr "Queste rovine sono stranamente familiari." + +#: ../../../campaigns/t01.wmf/event:271 +msgid " \"Today, my warriors picked up an old man, wandering sick and wounded through the dark forest. We listened in horror when he told us of the atrocities taking place in Al'thunran.<br> I hereby renew my oath - I will stop this madness at any cost!\" " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:273 +msgid "The oath" +msgstr "" + +#: ../../../campaigns/t01.wmf/event:304 +msgid " \"Very well done, chieftain. We now have all we need to face the winter and may prepare ourselves for the battles ahead.<br><br>--------------------- VICTORY! ----------------------<br><br> You may continue if you wish. Otherwise, move on to the next mission.\" " +msgstr "" + +#: ../../../campaigns/t01.wmf/event:306 +#, fuzzy +msgid "Mission Complete" +msgstr "Completa il costrutto" + +#: ../../../campaigns/t01.wmf/objective:5 +#, fuzzy +msgid "Build a lumberjack's hut" +msgstr "Comando di costruzione '%s' fallito.\n" + +#: ../../../campaigns/t01.wmf/objective:15 +msgid "Build another lumberjack's hut" +msgstr "" + +#: ../../../campaigns/t01.wmf/objective:24 +#, fuzzy +msgid "Build a ranger's hut" +msgstr "Ranger elfica" + +#: ../../../campaigns/t01.wmf/objective:32 +#, fuzzy +msgid "Build two quarries" +msgstr "Racconto di due fratelli" + Property changes on: trunk/po/it_IT/campaigns/t01.wmf.po ___________________________________________________________________ Added: svn:mime-type + text/plain Added: svn:eol-style + native Added: trunk/po/it_IT/campaigns/t02.wmf.mo =================================================================== (Binary files differ) Property changes on: trunk/po/it_IT/campaigns/t02.wmf.mo ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/po/it_IT/campaigns/t02.wmf.po =================================================================== --- trunk/po/it_IT/campaigns/t02.wmf.po (rev 0) +++ trunk/po/it_IT/campaigns/t02.wmf.po 2009-07-19 16:55:39 UTC (rev 4435) @@ -0,0 +1,402 @@ +# Widelands po/it_IT/campaigns/t02.wmf.po +# Copyright (C) 2005-2009 Widelands Development Team +# FIRST AUTHOR <EMAIL@ADDRESS.TLD>, YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: Widelands svn4230\n" +"Report-Msgid-Bugs-To: wid...@li...\n" +"POT-Creation-Date: 2009-06-07 09:58+0000\n" +"PO-Revision-Date: 2009-07-01 18:23+0100\n" +"Last-Translator: Gabriel Rota <gab...@gm...>\n" +"Language-Team: LANGUAGE <wid...@li...>\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../../campaigns/t02.wmf/elemental:7 +#, fuzzy +msgid "Tutorial2 - A Place to call Home" +msgstr "Tutorial2 - Un posto da chiamare casa" + +#: ../../../campaigns/t02.wmf/elemental:9 +msgid "Second Mission of the Barbarian Tutorial Campaign. In this tutorial the higher production buildings, including mining and the military expansions will be introduced." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:134 +msgid "Thron shakes his head..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:136 +msgid " \"The war goes on. More and more of our brothers and sisters flee the brutal war raging in the capital beneath the trees.<br> The stories they tell about the deeds of our kin are sad to hear. I've spent nights lying awake, restless, more tired I ever believed one could be. Yet whenever I close my eyes, I see the fortress my father built consumed by flames. The throne between the trees, the symbol of unity and peace among our kin became the wedge that drives us apart.\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:138 +#: ../../../campaigns/t02.wmf/event:149 +#: ../../../campaigns/t02.wmf/event:160 +#, fuzzy +msgid "The story continues" +msgstr "È una storia incredibile!" + +#: ../../../campaigns/t02.wmf/event:141 +#: ../../../campaigns/t02.wmf/event:152 +#: ../../../campaigns/t02.wmf/event:163 +#: ../../../campaigns/t02.wmf/event:260 +#: ../../../campaigns/t02.wmf/event:272 +#: ../../../campaigns/t02.wmf/event:285 +#: ../../../campaigns/t02.wmf/event:297 +#: ../../../campaigns/t02.wmf/event:309 +#: ../../../campaigns/t02.wmf/event:323 +#: ../../../campaigns/t02.wmf/event:335 +#: ../../../campaigns/t02.wmf/event:348 +#: ../../../campaigns/t02.wmf/event:361 +#: ../../../campaigns/t02.wmf/event:374 +#: ../../../campaigns/t02.wmf/event:386 +#: ../../../campaigns/t02.wmf/event:399 +#: ../../../campaigns/t02.wmf/event:413 +#: ../../../campaigns/t02.wmf/event:426 +#: ../../../campaigns/t02.wmf/event:439 +#: ../../../campaigns/t02.wmf/event:453 +#: ../../../campaigns/t02.wmf/event:466 +#: ../../../campaigns/t02.wmf/event:479 +#: ../../../campaigns/t02.wmf/event:492 +#: ../../../campaigns/t02.wmf/event:513 +#: ../../../campaigns/t02.wmf/event:526 +#: ../../../campaigns/t02.wmf/event:1204 +#, fuzzy +msgid "OK" +msgstr "OK" + +#: ../../../campaigns/t02.wmf/event:147 +msgid " \"Today my hunters brought men, women and little children who had hidden out in the forests, trying to escape the war, hate and revenge that rage among the tribes fighting each other like in old times, when we were no more but the wild beasts driven and controlled by instincts. None of my brothers will ever gain and hold control over the wooden throne, none of the tribes will be strong enough to subdue the other. There will be no end to this slaughtering, unless... is this it? As father told me?<br> Rise against whoever threatens our very existence, may it even be one of your blood or mind?\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:158 +msgid " \"Boldreth seems more and more torn as the days go by. The spirits of my fellows sink as the cold season approaches, and we are still living in no more than huts and barracks. I never intended to stay out here in the wilderness for so long - but I never thought my brothers would engage in this senseless battle for so long either.<br> Perhaps it's time to make ourselves feel a little more at ease here. Perhaps it's time to give those who still live and think united a new home, replacing what is now lost to us? Until we can return to the place we once called our home...\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:254 +msgid "Brave Boldreth steps aside you..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:256 +msgid " \"So you want to prepare us for a longer stay in these forests, Thron? Well, I see the wisdom in doing so, yet my heart is yearning for a glorious return to Al'thunran. Too long have we waited while our brethren have fought on the battlefield, and our axes and swords have turned rusty over time.\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:258 +#: ../../../campaigns/t02.wmf/event:283 +#: ../../../campaigns/t02.wmf/event:321 +#: ../../../campaigns/t02.wmf/event:333 +#: ../../../campaigns/t02.wmf/event:359 +#: ../../../campaigns/t02.wmf/event:384 +#: ../../../campaigns/t02.wmf/event:424 +#: ../../../campaigns/t02.wmf/event:451 +#: ../../../campaigns/t02.wmf/event:464 +#, fuzzy +msgid "Your loyal companion" +msgstr "Per servirla." + +#: ../../../campaigns/t02.wmf/event:266 +msgid "Khantrukh joins the both of you..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:268 +msgid " \"I beg your forgiveness, chieftain, but I have a grave concern to discuss with you. The rocks close to our camp are shrinking fast under our workers' tools, and it is a matter of little time only before they are all gone.\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:270 +#: ../../../campaigns/t02.wmf/event:295 +#: ../../../campaigns/t02.wmf/event:307 +#: ../../../campaigns/t02.wmf/event:346 +#: ../../../campaigns/t02.wmf/event:372 +#: ../../../campaigns/t02.wmf/event:397 +#: ../../../campaigns/t02.wmf/event:437 +#: ../../../campaigns/t02.wmf/event:477 +#: ../../../campaigns/t02.wmf/event:490 +#, fuzzy +msgid "The advisor" +msgstr "Alto consigliere" + +#: ../../../campaigns/t02.wmf/event:278 +#, fuzzy +msgid "Boldreth jumps up..." +msgstr "Sposta la traccia in alto" + +#: ../../../campaigns/t02.wmf/event:280 +msgid " \"While it is certainly no worthy task for a warrior, at least it is something to be done! Thron, what do you say about me taking a few of our most restless warriors and venturing somewhat closer to the great mountain of Kal'mavrath - maybe we will find some more big stones to please the old man?\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:281 +#: ../../../campaigns/t02.wmf/objective:7 +msgid "* Build military buildings (like sentries and strongholds) to expand your territory.<br> Get to the rocks northeast from you and build a quarry there." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:291 +msgid "Khantrukh grumbles..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:293 +msgid " \"Old man? Disrespectful youth!\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:303 +msgid "Khantrukh nods satisfied..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:305 +msgid " \"At last! These rocks should last for a while.\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:316 +msgid "Boldreth exclaims..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:318 +msgid " \"Just look at that! The great mountain of Kal'mavrath! I wonder what treasures nature might have hidden beneath its majestic flanks!<br> Now that's a chance for the elderly to become useful once in a while! Let us send out some of those who understand the stone's tongue to unravel the mountain's secrets!\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:319 +#: ../../../campaigns/t02.wmf/objective:15 +msgid "* Build a coal mine and an iron ore mine.<br> Place a flag up on the mountain's flank to the east (on mountain terrain though, not mountain meadow). When you click at implied flag you can send Geologists there. Because the flag is on mountains, the Geologists will search for ores; otherwise, they will search for water. Then build a mine for both kinds of resource he will find, choosing the mine to be built appropriately:<br> Black - coal<br> Red - iron ore<br> Yellow - gold<br> Grey - granite<br> Mines may only be built on mountain terrain. Suitable places for mines are displayed as hammer and pick." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:329 +msgid "Boldreth laughs..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:331 +msgid " \"By Chat'Karuth's beard, this is awesome! Just imagine what we can use this coal and iron ore for!<br> It might even be enough to...\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:342 +msgid "Khantrukh interrupts..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:344 +msgid " \"While this is true, we should consider it later, for now other obstacles are at hand. The miners will definately demand greater rations for working high up on the mountain in this bitter cold, and providing these supplies may not be easy.\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:354 +msgid "Boldreth nods..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:356 +msgid " \"I have to hand it to you: you are right here, old man.<br> There seem to be quite many animals in the forests here - we might just hunt down more of them. And, of course, the people would cheer to a new tavern - hey, we might call it 'Thron's Pride' or so if you want!\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:357 +#: ../../../campaigns/t02.wmf/objective:23 +msgid "* Build a hunter, a gamekeeper and a tavern.<br> In order to work, your miners need food.<br> A hunter can hunt down animals, while a gamekeeper prevents them from becoming extinct. The meat is then processed in a tavern into lunches for your miners.<br> This is only the first example of a ware which has to be refined before being used in a secondary building - others will follow." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:367 +msgid "The elder jumps into the air..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:369 +msgid " \"Wisdom commands to seek variety.<br> North of the great mountain is a large plain - why don't we use the space Mother Nature gave us and build a farm? I sure would enjoy a freshly baken pitta bread for a change...\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:370 +#: ../../../campaigns/t02.wmf/objective:31 +msgid "* Build a well, a farm and a bakery.<br> Other ways to produce food - different kinds of food - are fishers and hunters. The wheat of the farms has to be processed with water in a bakery before it becomes edible. You can obtain water by building a well at a spot where your Geologists find a water source." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:380 +#, fuzzy +msgid "Boldreth cheers up..." +msgstr "Sposta la traccia in alto" + +#: ../../../campaigns/t02.wmf/event:382 +msgid " \"Our hunters are out in the forests, Thron.<br> I promise you, before the sun sets today you will have a magnificient meal fit for the chieftain of all clans!\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:393 +msgid "Khantrukh gazes over the plains..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:395 +msgid " \"Isn't it lovely, the view of golden fields, growing peacefully, dancing to the wind? And I believe the baker is just on his way here, with his most delicious bread reserved for our chieftain alone!\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:406 +msgid "Thron recognizes..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:408 +msgid " \"A tavern opened for our people yesterday. While I am hardly in the mood for celebration, I noticed how much this tiny bit of home meant to my people. Their songs filled the air until the deep night, and they were in higher spirit still the day after.<br> Maybe we actually are slowly creating a place here which we can... call home.\" " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:410 +#, fuzzy +msgid "A beautiful morning" +msgstr "mazza ferrata" + +#: ../../../campaigns/t02.wmf/event:419 +msgid "Boldreth remarks..." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:421 +msgid " \"So now that we have both the mines and the food to sustain them, we should bring what our brave miners gain for us into a more useful state. The iron ore has to be melted into iron so that it is ready to be forged into whatever we want. And we need the coal to keep the smelter's ovens burning.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:422 +#: ../../../campaigns/t02.wmf/objective:39 +msgid "* Build a smelting works. The iron ore your miners bring up is not usable yet - it has to be melted into iron first." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:432 +#, fuzzy +msgid "Khantrukh speaks..." +msgstr "Il principe dice la verità." + +#: ../../../campaigns/t02.wmf/event:434 +msgid " \"Our miners are digging up less and less by day! We have to go deeper, closer to the mountain's core, if we want more of its treasures!<br> Of course, it is dark and cold in such depths and only few venture voluntarily into these places. We should reward this bravery with greater rations for them.\"<br><br>-- NEW OBJECTIVE --<br> " +msgstr "" + +#: ../../../campaigns/t02.wmf/event:435 +#: ../../../campaigns/t02.wmf/objective:47 +msgid "* Enhance the coal mine and the tavern to the better versions of their buildings respectively.<br> A normal mine can only dig up about one third of all resources lying beneath it; then it must be enhanced to a deep mine in order to keep it working properly. To enhance a building, choose it and then click the appropriate button in the appearing menu.<br> Workers gain experience by successful work. With enough experience they become more advanced workers, who are necessary to operate the enhanced buildings. Do not enhance a building before you have enough advanced workers to operate the advanced building! Such buildings usually have greater demands than the basic kind of that building - for instance, deep mines need snacks instead of rations. You will have to enhance your tavern to an inn in order to produce snacks out of pitta bread AND a second kind of food (meat or fish). Note that the existence of inns does not make taverns obsolete - normal mines still require rations instead of snacks. You may of course enhance all mines to deep mines instantly - bigger mines work a bit faster, smaller mines need cheaper food. It's up to you which strategy you prefer." +msgstr "" + +#: ../../../campaigns/t02.wmf/event:446 +#, fuzzy +msgid "Boldreth seems concerned..." +msgstr " Il salvataggio sembra essere riuscito. Meno male!\n" + +#: ../../../campaigns/t02.wmf/event:448 +msgid " \"As I just discovered, we are running short on blackwood! We cannot... [truncated message content] |