[Widelands-public] [ widelands-Bugs-1948188 ] Upgrading 2 mines at once does mixup workers
Status: Beta
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From: SourceForge.net <no...@so...> - 2008-04-21 19:10:58
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Bugs item #1948188, was opened at 2008-04-21 21:10 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=427221&aid=1948188&group_id=40163 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: game engine (game logic) Group: build-12 Status: Open Resolution: None Priority: 5 Private: No Submitted By: RolandU (rolandu) Assigned to: Nobody/Anonymous (nobody) Summary: Upgrading 2 mines at once does mixup workers Initial Comment: When upgrading more than one mine at once, workers are mixed up (e.g one mine gets 2 chief-miners, the other none). Also happened, that chief-miners "disappeared" from game (after upgrading mines to deep-mines, I had 6 mines 'waiting for worker'. All had one miner but noone had a chief-miner. No chief-miners at headquarter). This worked in Widelands 11, but not in Widelands 12 (Windows-build). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=427221&aid=1948188&group_id=40163 |