[Widelands-public] Compiling on mac
Status: Beta
Brought to you by:
sirver
From: Thomas S. <tho...@gm...> - 2008-02-25 15:16:09
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Now i ried to build widelands for mac using scons.I changed into the directory of widelands and typed scons. It configures and compiles, bt the linker misses a huge bunch of symbols,and it does not look like missing libs.It looks like symbols from the widelands code : -------------->> Undefined symbols: "i18n::release_textdomain()", referenced from: i18n::Textdomain::~Textdomain()in game.o i18n::Textdomain::~Textdomain()in game_tips.o i18n::Textdomain::~Textdomain()in tribe.o i18n::Textdomain::~Textdmain()in widelands_map_elemental_data_packet.o WLAplication::shutdown_settings() in wlapplication.o i18n::Textdomain::~Textdomain()in world.o Fullscreen_Menu_CampaignMapSelect::map_selected(unsignd int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::campaign_slected(unsigned int)in libuifsmenus.a(fullscreen_menu_capaign_select.o) Fullscreen_Menu_CampaignMapSelect::fill_list() in libuifsmenus.a(fullscreen_menucampaign_select.o) Fullscreen_Menu_CampaignSelect:fill_list() in libuifsmenus.a(fullscreen_menu_campaign_select.o) FileViewWindow::FileViewWindow(I::Panel*, UI::UniqueWindow::Registry*, std::basic_strin<char, std::char_traits<char>, std::allocator<char> >)in libuifsmenus.a(fullscreen_menu_fileview.o) i1n::Textdomain::~Textdomain()in libuifsmenus.a(fullscreen_menu_fileview.o) "i18n::grab_textdomain(std::basic_stringchar, std::char_traits<char>, std::allocator<char> > const&)", referenced from: i18n::Textdomain::Textdomain(sd::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in game.o i18n::Textdomain::Textdoain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in game_tips.o i18n::Textdomin::Textdomain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in tribe.o i18n::extdomain::Textdomain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in widelands_mapelemental_data_packet.o WLApplication::init_settings() in wlapplication.o i18n::Textdomain::Textdoain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in world.o Fullscreen_Menu_CmpaignMapSelect::map_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Men_CampaignSelect::campaign_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscree_Menu_CampaignMapSelect::fill_list() in libuifsmenus.a(fullscreen_menu_campaign_select.o) ullscreen_Menu_CampaignSelect::fill_list() in libuifsmenus.a(fullscreen_menu_campaign_select.o) FileViwWindow::FileViewWindow(UI::Panel*, UI::UniqueWindow::Registry*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in libuismenus.a(fullscreen_menu_fileview.o) i18n::Textdomain::Textdomain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in libuifsmenus.a(fullscreen_menu_fileview.o) "i18n::translate(std::basic_strng<char, std::char_traits<char>, std::allocator<char> > const&)", referenced from: FieldActionWindow::add_buttons_build(int) in fieldaction.o Widelands::Trigger_Factory::create(unsigned long)in libtrigger.a(trigger_factory.o) Widelands::Event_Factory::create(unsigned long)in libevents.a(event_factory.o) Editor_Event_Menu_New_Trigger::selected(unsigned int)in libeditoruimenus.a(editor_event_menu_new_trigger.o) Editor_Event_Menu_New_Trigger::Editor_Event_Menu_New_Trigger(Editor_Interact ive&)in libeditoruimenus.a(editor_event_menu_new_trigger.o) Editor_Event_Menu_New_Event::selected(unsigned int)in libeditoruimenus.a(editor_event_menu_new_event.o) Editor_Event_Menu_New_Event::Editor_Event_Menu_New_Event(Editor_Interactive& )in libeditoruimenus.a(editor_event_menu_new_event.o) "i18n::get_locale()", referenced from: Sound_Handler::load_fx(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)in libsound.a(sound_handler.o) Sound_Handler::load_fx(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)in libsound.a(sound_handler.o) "i18n::set_locale(char const*)", referenced from: WLApplication::init_settings() in wlapplication.o Options_Ctrl::save_options() in libuifsmenus.a(fullscreen_menu_options.o) "i18n::translate(char const*)", referenced from: Building_Statitics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Menu(Interacive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)inbuilding_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Building_tatistics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Menu(Ineractive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registr&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Builing_Statistics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Meu(Interactive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Reistry&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistis_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in building_statistics_menu.o Building_Statistics_Menu::Building_Statistics_Menu(Interactive_Player&, UI::UniqueWindo::Registry&)in building_statistics_menu.o TrainingSite_Options_Window::update() in building_ui.o TrainingSite_Options_Window::update() in building_ui.o BulldozeConfirm::BlldozeConfirm(Interactive_Base* Widelands::Building*, Widelands::PlayerImmovable*)in building_ui.o BulldozeConfirm::BulldozeConfirm(Interactive_Bas*, Widelands::Building*, Widelands::PlayerImmovable*)in building_ui.o BulldozeConfirm::BulldozeConfirm(Ineractive_Base*, Widelands::Building*, Widelands::PlayerImmovable*)in building_ui.o TrainingSite_Options_Window::TrainingSite_Options_Window(Interactive_Player* , Widelads::TrainingSite*)in building_ui.o TrainingSite_Options_Window::TrainingSite_Options_Window(Interactive_Player* , Widelands::TrainingSite*)in building_ui.o TrainngSite_Options_Window::TrainingSite_Options_Window(Interactive_Player* , Widelands::TrainingSite*)in building_ui.o TrainingSite_Options_Window::TrainingSite_Options_Winow(Interactive_Player* , Widelands::TrainingSite*)in building_ui.o TrainingSite_Options_Window::TrainingSite_Options_Window(Interactive_Player* , Widelands::TrainingSit*)in building_ui.o TrainingSite_Options_Window::TrainingSite_Options_Window(Interactive_Player* , Widelands::TrainingSite*)in building_ui.o TrainingSite_Options_indow::TrainingSite_Options_Window(Interactive_Player* , Widelands::TrainingSite*)in building_ui.o TrainingSite_Window::create_military_box(UI::Panel*) in buildin_ui.o TrainingSite_Window::create_military_box(UI::Panel*) in building_ui.o TrainingSite_Window::create_military_box(UI::Panel*) in building_ui.o TrainingSite_Window::create_military_box(UI::Panel*) in building_ui.o TrainingSite_Window::create_military_box(UI::Panel*) in building_ui.o TraininSite_Window::create_military_box(UI::Panel*) in building_ui.o TrainingSite_Window::create_military_box(UI::Panel*) in building_ui.o TrainingSite_Windw::create_military_box(UI::Panel*) in building_ui.o Building_Window::setup_capsbuttons() in building_ui.o Building_Window::setup_capsbuttons() i building_ui.o Building_Window::setup_capsbuttons() in building_ui.o Building_Window::setup_capsbuttons() in building_ui.o Building_Window::setupcapsbuttons() in building_ui.o Building_Window::setup_capsbuttons() in building_ui.o MilitarySite_Window::MilitarySite_Window(Interactive_Player*, Wideands::MilitarySite*, UI::Window**)in building_ui.o MilitarySite_Window::MilitarySite_Window(Interactive_Player*, Widelands::MilitarySite*, UI::Window**)in building_ui.o MilitarySite_Window::MilitarySite_Window(Interactive_Player*, Widelands::MilitarySite*, UI::Window**)in building_ui.o MilitarySite_Window::MilitarySite_Window(Interctive_Player*, Widelands::MilitarySite*, UI::Window**)in building_ui.o MilitarySite_Window::MilitarySite_Window(Interactive_Player*, Widelands::MilitarySite*, UI::Window*)in building_ui.o MilitarySite_Window::MilitarySite_Window(Interactive_Player*, Widelands::MilitarySite*, UI::Window**)in building_ui.o MilitarySite_Window::MilitrySite_Window(Interactive_Player*, Widelands::MilitarySite*, UI::Window**)in building_ui.o Building_Window::toggle_workarea() in building_ui.o Building_Windo::toggle_workarea() in building_ui.o ProductionSite_Window_ListWorkerWindow::ProductionSite_Window_ListWorkerWind ow(Interactive_Player*, Widelands::ProductionSit*)in building_ui.o ProductionSite_Window_ListWorkerWindow::ProductionSite_Window_ListWorkerWind ow(Interactive_Player*, Widelands::ProductionSite*)in building_ui.o ProductionSite_Window_ListWorkerWindow::ProductionSite_Window_ListWorkerWind ow(Interactive_Player*, Widelands::ProductionSite*)in building_ui.o ProductionSite_WindowListWorkerWindow::ProductionSite_Window_ListWorkerWind ow(Interactive_Player*, Widelands::ProductionSite*)in building_ui.o ProductionSite_Window::create_ware_queue_panelUI::Box*, Widelands::ProductionSite*, Widelands::WaresQueue*) in building_ui.o ProductionSite_Window::create_ware_queue_panel(UI::Box*, Widelands::ProductionSite*, Widlands::WaresQueue*) in building_ui.o ProductionSite_Window::create_ware_queue_panel(UI::Box*, Widelands::ProductionSite*, Widelands::WaresQueue*) in building_ui.o ProductionSite_Window::create_production_box(UI::Panel*, Widelands::ProductionSite*) in building_ui. Widelands::ConstructionSite::get_statistics_string() in constructionsite.o Widelands::Editor_ame_Base::load_graphics(UI::ProgressWindow&) in editor_game_base.o Widelands::Editor_Game_Base::load_graphics(UI::ProgressWindow&) in editor_game_baseo EncyclopediaWindow::EncyclopediaWindow(Interactive_Player&, UI::UniqueWindow::Registry&)in encyclopedia_window.o EncyclopediaWindow::EncyclopediaWindow(Iteractive_Player&, UI::UniqueWindow::Registry&)in encyclopedia_window.o EncyclopediaWindow::EncyclopediaWindow(Interactive_Player&, UI::UniqueWindow::Registry&)i encyclopedia_window.o EncyclopediaWindow::EncyclopediaWindow(Interactive_Player&, UI::UniqueWindow::Registry&)in encyclopedia_window.o FieldActionWindow::ieldActionWindow(Interactive_Base*, Widelands::Player*, UI::UniqueWindow::Registry*)in fieldaction.o FieldActionWindow::add_buttonsroad(bool) in fieldaction.o FieldActionWindow::add_buttons_road(bool) in fieldaction.o FieldActionWindow::addbuttons_road(bool) in fieldaction.o FieldActionWindow::add_buttons_attack() in fieldaction.o FieldActionWndow::add_buttons_attack() in fieldaction.o FieldActionWindow::add_buttons_attack() in fieldaction.o ieldActionWindow::add_buttons_attack() in fieldaction.o FieldActionWindow::add_buttons_attack() in fieldacton.o FieldActionWindow::add_buttons_attack() in fieldaction.o FieldActionWindow::add_buttons_build(int) n fieldaction.o FieldActionWindow::add_buttons_auto() in fieldaction.o FieldActionWindow::add_buttons_auto( in fieldaction.o FieldActionWindow::add_buttons_auto() in fieldaction.o FieldActionWndow::add_buttons_auto() in fieldaction.o FieldActionWindow::add_buttons_auto() in fieldaction.o FieldActionndow::add_buttons_auto() in fieldaction.o FieldActionWindow::add_buttons_auto() in fieldaction.o FieldActionWindow::add_buttons_auto() in fieldaction.o FildActionWindow::add_buttons_auto() in fieldaction.o FieldActionWindow::add_buttons_auto() in fieldaction.o FieldActionWindow::add_buttons_auto() in fieldactin.o __static_initialization_and_destruction_0(int, int)in fieldaction.o __static_initialization_and_destruction_0(int, int)in fieldaction.o __static_initialization_and_dstruction_0(int, int)in fieldaction.o Widelands::Game::run(UI::ProgressWindow&, bool) in game.o Widelands::Game::run_replay() in game.o Widelands::Game::run_multi_plyer(NetGame*) in game.o Widelands::Game::run_multi_player(NetGame*) in game.o Widelands::Game::run_load_game(bool, std::basic_string<char, std::char_traits<char>, std:allocator<char> >)in game.o Widelands::Game::run_single_player() in game.o Widelands::Game::run_splayr_map_direct(char const*, bool)in game.o Widelands::Game::run_splayer_map_direct(char const*, bool)in game.o Widelands::Game::run_splayer_map_direct(char const*, bool)in game.o Widelands::Game::run_splayer_map_direct(char const*, boolin game.o Widelands::Game::run_splayer_map_direct(char const*, bool)in game.o GameChatMenu::GameChatMenu(Interactive_Player&, UI::UniqueWindow:Registry&, NetGame*)in game_chat_menu.o GameChatMenu::GameChatMenu(Interactive_Player&, UI::UniqueWindow::Registry&, NetGame*)in game_chat_menu.o GameChatMenu::GameChatMenu(Interactive_Player&, UI::UniqueWindow::Registry&, NetGame*)in game_chat_menu.o FieldDebugWindow::FieldDebugWindow(Intractive_Base&, Widelands::Coords)in game_debug_ui.o FieldDebugWindow::think() in game_debug_ui.o GameMainMenu::GmeMainMenu(Interactive_Player&, UI::UniqueWindow::Registry&, Interactive_Player::Game_Main_Menu_Windos&)in game_main_menu.o GameMainMenu::GameMainMenu(Interactive_Player&, UI::UniqueWindow::Registry&, Interactive_Player::Game_Main_Menu_Windows&)in game_main_menu.o GameMainMnu::GameMainMenu(Interactive_Plyer&, UI::UniqueWindow::Registry&, Interactive_Player::Game_Main_Menu_Windows&)in game_main_menu.o GameMainMenu::GameMainMenu(Interactive_Player&, UI::UniqueWindow::Registry&, Interactive_Playe::Game_Main_Menu_Windows&)in gae_main_menu.o GameMainMenu::GameMainMenu(Interactive_Player&, UI::UniqueWindow::Registry&, Interactive_Player::Game_Main_Menu_Windows&)in game_main_menu.o Game_Main_Menu_Load_Game::load_gme(std::basic_string<char, std:char_traits<char>, std::allocator<char> > const&)in game_main_menu_load_game.o Game_Main_Menu_Load_Game::load_game(std::basic_tring<char, std::char_traits<char>, std::allocator<char> > const&)in game_main_menu_load_game.o Game_Main_Menu_Load_Game::Game_Man_Menu_Load_Game(Interactive_Player*, UI::UniqueWindow::Registry*)in game_main_menu_load_game.o Game_Main_Menu_Load_Game::Game_Main_Menu_Load_Game(Interactive_Player*, UI::UniqueWindow::Registry*)in game_ain_menu_load_game.o Game_Main_Menu_Load_Game::Game_Main_Menu_Load_Game(Interactive_Player*, UI::UniqueWindow::Registry*)in game_main_menu_load_game.o Game_Main_Menu_Load_Game::Game_Main_Menu_Load_Game(Interactive_Player*, U::UniqueWindow::Registry*)n game_main_menu_load_game.o Game_Main_Menu_Load_Game::Game_Main_Menu_Load_Game(Interactive_Player*, UI::UniqueWindow::Registry*)in game_main_menu_load_game.o Game_Main_Menu_Save_Game::save_game(std:basic_string<char, std::car_traits<char>, std::allocator<char> >)in game_main_menu_save_game.o Game_Main_Menu_Save_Game::save_game(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in game_main_menu_save_game. Game_Main_Menu_SaveGame::save_game(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in game_main_menu_save_game.o Game_Main_Menu_Save_Game::save_game(std::basic_string<char, std::char_traits<char>, std:allocator<char> >)in game_ain_menu_save_game.o Game_Main_Menu_Save_Game::save_game(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in game_main_menu_save_game.o Game_Main_Menu_Save_Game::Game_Main_MenuSave_Game(Interactive_Playr*, UI::UniqueWindow::Registry*)in game_main_menu_save_game.o Game_Main_Menu_Save_Game::Game_Main_Menu_Save_Game(Interactive_Player*, UI::UniqueWindow::Registry*)in game_main_menu_save_game.o Game_ain_Menu_Save_Game::Game_Min_Menu_Save_Game(Interactive_Player*, UI::UniqueWindow::Registry*)in game_main_menu_save_game.o Game_Main_Menu_Save_Game::Game_Main_Menu_Save_Game(Interactive_Player*, UI::UniqueWindow::Registry*)in gamemain_menu_save_game.o Game_Main_Menu_Save_Game::Game_Main_Menu_Save_Game(Interactive_Player*, UI::UniqueWindow::Registry*)in game_main_menu_save_game.o GameObjectivesMenu::GameObjectivesMenu(Interactive_Player&, UI::UniqueWinow::Registry&)in game_objetives_menu.o GameOptionsMenu::GameOptionsMenu(Interactive_Player&, UI::UniqueWindow::Registry&, Interactive_Player::Game_Main_Menu_Windows&)in game_options_menu.o GameOptionsMenu::GameOptionsMenu(Intractive_Player&, UI::UniquWindow::Registry&, Interactive_Player::Game_Main_Menu_Windows&)in game_options_menu.o GameOptionsMenu::GameOptionsMenu(Interactive_Player&, UI::UniqueWindow::Registry&, Interactive_Player::Game_Main_Menu_Wndows&)in game_options_men.o GameOptionsMenu::GameOptionsMenu(Interactive_Player&, UI::UniqueWindow::Registry&, Interactive_Player::Game_Main_Menu_Windows&)in game_options_menu.o GameOptionsMenu::GameOptionsMenu(Interactive_Payer&, UI::UniqueWindow::Rgistry&, Interactive_Player::Game_Main_Menu_Windows&)in game_options_menu.o GameOptionsMenu::GameOptionsMenu(Interactive_Player&, UI::UniqueWindow::Registry&, Interactive_Player::Game_Main_Menu_Windows&)ingame_options_menu.o ameOptionsMenu::GameOptionsMenu(Interactive_Player&, UI::UniqueWindow::Registry&, Interactive_Player::Game_Main_Menu_Windows&)in game_options_menu.o GameOptionsMenu::GameOptionsMenu(Interactive_Player&, UI:UniqueWindow::Registry&, nteractive_Player::Game_Main_Menu_Windows&)in game_options_menu.o GameOptionsSoundMenu::GameOptionsSoundMenu(Interactive_Player&, UI::UniqueWindow::Registry&)in game_options_sound_menu. GameOptionsSoundMenu::GameOptionsSoundMenu(Interactive_Player&, UI::UniqueWindow::Registry&)in game_options_sound_menu.o GameOptionsSoundMenu::GameOptionsSoundMenu(Ineractive_Player&, UI::UniqueWindow::Registry&)in game_options_sound_menu.o GameOptionsSoundMenu::GameOptionsSoundMenu(Interactive_Player&, UI::UniqueWindow::Registry&)in gam_options_sound_menu.o GameOptionsSoundMenu::GameOptionsSoundMenu(Interactive_Player&, UI::UniqueWindow::Registry&)in game_options_sound_menu.o Game_Server_Protocol_Paket_ChatMessage::handle_reply(Game_Server_Connection *, Network_Buffer*) in game_server_proto_packet_chatmessage.o Game_Server_Protocol_Packet_Connect::handle_reply(ame_Server_Connection*, Network_Buffer*) in game_server_proto_packet_connect.o Game_Server_Protocol_Packet_Connect::handle_reply(Game_Server_Connection*, Network_Bufer*) in game_server_proto_packet_connect.o Game_Server_Protocol_Packet_Connect::handle_reply(Game_Server_Connection*, Network_Buffer*) in game_server_proto_paket_connect.o Game_Server_Protocol_Packet_GetRoomInfo::handle_reply(Game_Server_Connection *, Network_Buffr*) in game_server_proto_packet_getroominfo.o Game_Server_Protocol_Packet_GetUserInfo::handle_replyGame_Server_Connection *, Network_Buffer*) in game_server_proto_packet_getuserinfo.o General_Statitics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_statistics_men.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_statisticsenu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_satistics_menu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::egistry&)in general_statistics_menu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_statistics_menu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_statistics_menu.o General_Statistics_Menu::General_tatistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_statistics_menu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI:UniqueWindow::Registry&)in general_statistics_menu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_sttistics_menu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::egistry&)in general_statistics_menu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Playr&, UI::UniqueWindow::Registry&)in general_statistics_menu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_statistics_menu.o General_Statistics_Menu::Generl_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_statistics_menu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_tatistics_menu.o General_tatistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in general_statistics_menu.o General_Statistics_Menu::General_Statistics_Menu(Interactive_Player&, UI::UniqueWindow:Registry&)in general_statisticsmenu.o Graphic::load_animations(UI::ProgressWindow&) in graphic.o Interactive_Player::Interactive_Player(Widelands::Game&, unsigned char)in interactive_player.o Interactive_Player::Interctive_Player(Widelands::Game&, nsigned char)in interactive_player.o Interactive_Player::Interactive_Player(Widelands::Game&, unsigned char)in interactive_playero Interactive_Player::Interactive_Player(Widelands::Game&, unsigned char)in interactive_player.o Interactive_Player::Interactive_Player(Widelands::Game&, unsigned char)in interactive_playr.o Interactive_Player::Iteractive_Player(Widelands::Game&, unsigned char)in interactive_player.o Interactive_Player::Interactive_Player(Widelands::Game&, unsigned char)in interactive_player.o Interactive_Player:think() in interactive_plaer.o Interactive_Player::think() in interactive_player.o Interactive_Player::think() in interactiveplayer.o Interactive_Spectator::think() in interactive_spectator.o Interactive_Spectator::think() ininteractive_spectator.o Interactive_Spectator::Interactive_Spectator(Widelands::Game*)in interactive_spectator.o Interactive_Spectator::Interactive_Spectator(Widelands::Game*)in interactive_spectator.o Widelands::Item_Ware_Descr::parse(char const*, Profile*)in item_ware_descr.o Widelands::Ma::create_empty_map(unsigned int unsigned int, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in map.o Widlands::Map::create_empty_map(unsigned int, unsigned int, std::basic_string<char, std::char_traits<har>, std::allocator<char> > const&)in map.o Widelands::Map::create_empty_map(unsigned int, unsigned int, sd::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in map.o Widelands::Map::createempty_map(unsigned int, unsigned int, std::basic_string<char, std::char_traits<char>, std::allocator<char> > cons&)in map.o Widelands::MilitarySite_Descr::parse(char const*, Profile*, EncodeData const*)in militarysite.o MiniMap::MiniMap(Interactive_Base&, UI::UniqueWindow::Registry*)in minimap.o MiniMap::MiniMap(Interactive_Base&, UI::UniqueWindow::Registry*)in minimap.o MiniMap::MiniMap(Interactive_Base&, UI::UniqueWindow::Registry*)in minimap.o MiniMap::MiniMap(Interactive_Base&, UI::UniqueWindow::Registry*)in minimap.o MiniMap::MiniMap(Interactive_Base&, UI::UniqueWindow::Registry*)in minimap.o MiniMap::MiniMap(Interactive_Base&, UI::UniqueWindow::Registry*)in minimap.o NetStatusWindow::NetStatusWindow(UI::Panel*)in network.o NetStatusWindow::NetStatusWindow(UI::Panel*)in network.o NetStatusWindow::NetStatusWindow(UI::Pael*)in network.o NetStatusWindow::set_ready(int) in network.o NetStatusWindow::add_player(int) in network.o NetStatusWindow::add_player(int) n network.o NetHost::handle_network() in network.o PlayerDescriptionGroup::set_player_typeint) in playerdescrgroup.o PlayerDescriptionGroup::set_player_type(int) in playerdescrgroup.o PlayerDescriptionGroup::PlayerDescriptionGroup(UI::Panel*, int, int, Widelands::Game*, unsigned char, bool)in playerdescrgrou.o PlayerDescriptionGroup::set_enabled(bool) in playerdescrgroup.o PlayerDescriptionGroup::set_enabled(bool) in playerdescrgroup.o _static_initialization_and_destruction_0(int, int)in playerdescrgroup.o __static_initialization_and_destruction_0(int, int)in playerdescrgroup.o __static_initialization_and_destruction_0(int, int)in playerdescrgroup.o __static_initialization_and_destruction_0(int, int)in playerdescrgroup.o __static_initialization_and_destruction_0(int, int)in playerdescrgroup.o __static_initialization_and_destruction_0(int,int)in playerdescrgroup.o __static_initialization_and_destruction_0(int, int)in playerdescrgrou.o __static_initialization_and_destruction_0(int, int)in playerdescrgroup.o Widelands::ProductionSite::calc_statistics() in productionsite.o Widelands::ProductionSite::calc_statistics() in productionsite.o Widelands::ProductionSite::get_statistics_string() in productionsite.o Widelands::ProductionSite::get_statistics_string() in productionsite.o Widelands::ProductionSite::get_statistics_string() in productionsite.o Profile::read(char const*, char const*, FileSystem&)in profile.o S2_Map_Loader::load_s2mf_header() in s2map.o Stock_Menu::clicked_switch_page() in stock_menu.o Stock_Menu::clicked_switch_page() in stock_menu.o Stock_Menu::Stock_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in stock_menu.o Widelands::TrainingSite::get_statistics_string() in trainingsite.o Widelands::TrainingSite::get_statistics_string() in trainingsite.o Ware_Statistics_Menu::Ware_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in ware_statistics_menu.o Ware_Statistics_Menu::Ware_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in ware_statistics_menu.o Ware_Statistics_Menu::Ware_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in ware_statistics_menu.o Ware_Statistics_Menu::Ware_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in ware_statistics_menu.o Ware_Statistics_Menu::Ware_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in ware_statistics_menu.o Ware_Statistics_Menu::Ware_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in ware_statistics_menu.o Ware_Statistics_Menu::Ware_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in ware_statistics_menu.o Ware_Statistics_Menu::Ware_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in ware_statistics_menu.o Ware_Statistics_Menu::Ware_Statistics_Menu(Interactive_Player&, UI::UniqueWindow::Registry&)in ware_statistics_menu.o Widelands::Warehouse_Descr::parse(char const*, Profile*, EncodeData const*)in warehouse.o WaresDisplay::WaresDisplay(UI::Panel*, int, int, Widelands::Tribe_Descr const&)in waresdisplay.o WatchWindow::WatchWindow(Interactive_Player&, int, int, int, int, Widelands::Coords, bool)in watchwindow.o WatchWindow::WatchWindow(Interactive_Player&, int, int, int, int, Widelands::Coords, bool)in watchwindow.o WatchWindow::WatchWindow(Interactive_Player&, int, int, int, int, Widelands::Coords, bool)in watchwindow.o WatchWindow::WatchWindow(Interactive_Player&, int, int, int, int, Widelands::Coords, bool)in watchwindow.o Widelands::Objective::Objective()in widelands_map_objective_data_packet.o WLApplication::show_usage() in wlapplication.o WLApplication::show_usage() in wlapplication.o WLApplication::show_usage() in wlapplication.o WLApplication::show_usage() in wlapplication.o WLApplication::show_usage() in wlapplication.o WLApplication::show_usage() in wlapplication.o WLApplication::show_usage() in wlapplication.o WLApplication::show_usage() in wlapplication.o Widelands::Worker_Descr::parse(char const*, Profile*, std::map<Widelands::Worker_Descr*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<Widelands::Worker_Descr*>, std::allocator<std::pair<Widelands::Worker_Descr* const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >&, EncodeData const*)in worker_descr.o Fullscreen_Menu_LoadReplay::Fullscreen_Menu_LoadReplay(Widelands::Game*)in libuifsmenus.a(fullscreen_menu_loadreplay.o) Fullscreen_Menu_LoadReplay::Fullscreen_Menu_LoadReplay(Widelands::Game*)in libuifsmenus.a(fullscreen_menu_loadreplay.o) Fullscreen_Menu_LoadReplay::Fullscreen_Menu_LoadReplay(Widelands::Game*)in libuifsmenus.a(fullscreen_menu_loadreplay.o) Fullscreen_Menu_InetLobby::disconnect() in libuifsmenus.a(fullscreen_menu_inet_lobby.o) Fullscreen_Menu_InetLobby::disconnect() in libuifsmenus.a(fullscreen_menu_inet_lobby.o) Fullscreen_Menu_InetLobby::critical_error(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in libuifsmenus.a(fullscreen_menu_inet_lobby.o) Fullscreen_Menu_InetLobby::user_info(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in libuifsmenus.a(fullscreen_menu_inet_lobby.o) Fullscreen_Menu_InetLobby::Fullscreen_Menu_InetLobby(Game_Server_Connection* )in libuifsmenus.a(fullscreen_menu_inet_lobby.o) Fullscreen_Menu_InetLobby::Fullscreen_Menu_InetLobby(Game_Server_Connection* )in libuifsmenus.a(fullscreen_menu_inet_lobby.o) Fullscreen_Menu_InetLobby::user_entered(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, bool)in libuifsmenus.a(fullscreen_menu_inet_lobby.o) Fullscreen_Menu_InetLobby::user_entered(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, bool)in libuifsmenus.a(fullscreen_menu_inet_lobby.o) Fullscreen_Menu_CampaignMapSelect::Fullscreen_Menu_CampaignMapSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignMapSelect::Fullscreen_Menu_CampaignMapSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignMapSelect::Fullscreen_Menu_CampaignMapSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignMapSelect::Fullscreen_Menu_CampaignMapSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignMapSelect::Fullscreen_Menu_CampaignMapSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignMapSelect::Fullscreen_Menu_CampaignMapSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignMapSelect::map_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignMapSelect::map_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignMapSelect::map_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignMapSelect::map_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::campaign_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::campaign_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::campaign_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::campaign_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::campaign_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::campaign_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::campaign_selected(unsigned int)in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignMapSelect::fill_list() in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::fill_list() in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::Fullscreen_Menu_CampaignSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::Fullscreen_Menu_CampaignSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::Fullscreen_Menu_CampaignSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::Fullscreen_Menu_CampaignSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::Fullscreen_Menu_CampaignSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_CampaignSelect::Fullscreen_Menu_CampaignSelect()in libuifsmenus.a(fullscreen_menu_campaign_select.o) Fullscreen_Menu_Main::Fullscreen_Menu_Main()in libuifsmenus.a(fullscreen_menu_main.o) Fullscreen_Menu_Main::Fullscreen_Menu_Main()in libuifsmenus.a(fullscreen_menu_main.o) Fullscreen_Menu_Main::Fullscreen_Menu_Main()in libuifsmenus.a(fullscreen_menu_main.o) Fullscreen_Menu_Main::Fullscreen_Menu_Main()in libuifsmenus.a(fullscreen_menu_main.o) Fullscreen_Menu_Main::Fullscreen_Menu_Main()in libuifsmenus.a(fullscreen_menu_main.o) Fullscreen_Menu_Main::Fullscreen_Menu_Main()in libuifsmenus.a(fullscreen_menu_main.o) Fullscreen_Menu_Main::Fullscreen_Menu_Main()in libuifsmenus.a(fullscreen_menu_main.o) Fullscreen_Menu_Main::Fullscreen_Menu_Main()in libuifsmenus.a(fullscreen_menu_main.o) Fullscreen_Menu_Main::Fullscreen_Menu_Main()in libuifsmenus.a(fullscreen_menu_main.o) Fullscreen_Menu_Main::Fullscreen_Menu_Main()in libuifsmenus.a(fullscreen_menu_main.o) Fullscreen_Menu_TextView::Fullscreen_Menu_TextView(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in libuifsmenus.a(fullscreen_menu_fileview.o) UI::ProgressWindow::ProgressWindow(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in libuibasic.a(ui_progresswindow.o) UI::Modal_Message_Box::Modal_Message_Box(UI::Panel*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, UI::Modal_Message_Box::MB_Type)in libuibasic.a(ui_modal_messagebox.o) UI::Modal_Message_Box::Modal_Message_Box(UI::Panel*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, UI::Modal_Message_Box::MB_Type)in libuibasic.a(ui_modal_messagebox.o) UI::Modal_Message_Box::Modal_Message_Box(UI::Panel*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, UI::Modal_Message_Box::MB_Type)in libuibasic.a(ui_modal_messagebox.o) Fullscreen_Menu_InetServerOptions::Fullscreen_Menu_InetServerOptions()in libuifsmenus.a(fullscreen_menu_inet_server_options.o) Fullscreen_Menu_InetServerOptions::Fullscreen_Menu_InetServerOptions()in libuifsmenus.a(fullscreen_menu_inet_server_options.o) Fullscreen_Menu_InetServerOptions::Fullscreen_Menu_InetServerOptions()in libuifsmenus.a(fullscreen_menu_inet_server_options.o) Fullscreen_Menu_InetServerOptions::Fullscreen_Menu_InetServerOptions()in libuifsmenus.a(fullscreen_menu_inet_server_options.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) __static_initialization_and_destruction_0(int, int)in libtrigger.a(trigger_factory.o) Fullscreen_Menu_NetSetup::update_game_info(UI::Table<void*>::Entry_Record&, LAN_Game_Info const&)in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::update_game_info(UI::Table<void*>::Entry_Record&, LAN_Game_Info const&)in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::update_game_info(UI::Table<void*>::Entry_Record&, LAN_Game_Info const&)in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::Fullscreen_Menu_NetSetup()in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::Fullscreen_Menu_NetSetup()in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::Fullscreen_Menu_NetSetup()in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::Fullscreen_Menu_NetSetup()in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::Fullscreen_Menu_NetSetup()in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::Fullscreen_Menu_NetSetup()in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::Fullscreen_Menu_NetSetup()in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::Fullscreen_Menu_NetSetup()in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::Fullscreen_Menu_NetSetup()in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::toggle_hostname() in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::toggle_networktype() in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_NetSetup::toggle_networktype() in libuifsmenus.a(fullscreen_menu_netsetup.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_Options::Fullscreen_Menu_Options(Options_Ctrl::Options_Struc t)in libuifsmenus.a(fullscreen_menu_options.o) Fullscreen_Menu_LaunchGame::refresh() in libuifsmenus.a(fullscreen_menu_launchgame.o) Fullscreen_Menu_LaunchGame::refresh() in libuifsmenus.a(fullscreen_menu_launchgame.o) Fullscreen_Menu_LaunchGame::Fullscreen_Menu_LaunchGame(Widelands::Game*, NetGame*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_launchgame.o) Fullscreen_Menu_LaunchGame::Fullscreen_Menu_LaunchGame(Widelands::Game*, NetGame*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_launchgame.o) Fullscreen_Menu_LaunchGame::Fullscreen_Menu_LaunchGame(Widelands::Game*, NetGame*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_launchgame.o) Fullscreen_Menu_LaunchGame::Fullscreen_Menu_LaunchGame(Widelands::Game*, NetGame*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_launchgame.o) Fullscreen_Menu_LoadGame::Fullscreen_Menu_LoadGame(Widelands::Game&)in libuifsmenus.a(fullscreen_menu_loadgame.o) Fullscreen_Menu_LoadGame::Fullscreen_Menu_LoadGame(Widelands::Game&)in libuifsmenus.a(fullscreen_menu_loadgame.o) Fullscreen_Menu_LoadGame::Fullscreen_Menu_LoadGame(Widelands::Game&)in libuifsmenus.a(fullscreen_menu_loadgame.o) Fullscreen_Menu_LoadGame::Fullscreen_Menu_LoadGame(Widelands::Game&)in libuifsmenus.a(fullscreen_menu_loadgame.o) Fullscreen_Menu_LoadGame::Fullscreen_Menu_LoadGame(Widelands::Game&)in libuifsmenus.a(fullscreen_menu_loadgame.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) __static_initialization_and_destruction_0(int, int)in libevents.a(event_factory.o) Fullscreen_Menu_SinglePlayer::Fullscreen_Menu_SinglePlayer()in libuifsmenus.a(fullscreen_menu_singleplayer.o) Fullscreen_Menu_SinglePlayer::Fullscreen_Menu_SinglePlayer()in libuifsmenus.a(fullscreen_menu_singleplayer.o) Fullscreen_Menu_SinglePlayer::Fullscreen_Menu_SinglePlayer()in libuifsmenus.a(fullscreen_menu_singleplayer.o) Fullscreen_Menu_SinglePlayer::Fullscreen_Menu_SinglePlayer()in libuifsmenus.a(fullscreen_menu_singleplayer.o) Fullscreen_Menu_SinglePlayer::Fullscreen_Menu_SinglePlayer()in libuifsmenus.a(fullscreen_menu_singleplayer.o) Editor_Interactive::exit() in libeditor.a(editorinteractive.o) Editor_Interactive::exit() in libeditor.a(editorinteractive.o) Editor_Interactive::load(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in libeditor.a(editorinteractive.o) Editor_Interactive::Editor_Interactive(Widelands::Editor_Game_Base&)in libeditor.a(editorinteractive.o) Editor_Interactive::Editor_Interactive(Widelands::Editor_Game_Base&)in libeditor.a(editorinteractive.o) Editor_Interactive::Editor_Interactive(Widelands::Editor_Game_Base&)in libeditor.a(editorinteractive.o) Editor_Interactive::Editor_Interactive(Widelands::Editor_Game_Base&)in libeditor.a(editorinteractive.o) Editor_Interactive::Editor_Interactive(Widelands::Editor_Game_Base&)in libeditor.a(editorinteractive.o) Editor_Interactive::Editor_Interactive(Widelands::Editor_Game_Base&)in libeditor.a(editorinteractive.o) Editor_Interactive::Editor_Interactive(Widelands::Editor_Game_Base&)in libeditor.a(editorinteractive.o) Editor_Interactive::Editor_Interactive(Widelands::Editor_Game_Base&)in libeditor.a(editorinteractive.o) Editor_Interactive::Editor_Interactive(Widelands::Editor_Game_Base&)in libeditor.a(editorinteractive.o) Fullscreen_Menu_MapSelect::Fullscreen_Menu_MapSelect(Widelands::Editor_Game_ Base*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_mapselect.o) Fullscreen_Menu_MapSelect::Fullscreen_Menu_MapSelect(Widelands::Editor_Game_ Base*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_mapselect.o) Fullscreen_Menu_MapSelect::Fullscreen_Menu_MapSelect(Widelands::Editor_Game_ Base*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_mapselect.o) Fullscreen_Menu_MapSelect::Fullscreen_Menu_MapSelect(Widelands::Editor_Game_ Base*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_mapselect.o) Fullscreen_Menu_MapSelect::Fullscreen_Menu_MapSelect(Widelands::Editor_Game_ Base*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_mapselect.o) Fullscreen_Menu_MapSelect::Fullscreen_Menu_MapSelect(Widelands::Editor_Game_ Base*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_mapselect.o) Fullscreen_Menu_MapSelect::Fullscreen_Menu_MapSelect(Widelands::Editor_Game_ Base*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_mapselect.o) Fullscreen_Menu_MapSelect::Fullscreen_Menu_MapSelect(Widelands::Editor_Game_ Base*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_mapselect.o) Fullscreen_Menu_MapSelect::Fullscreen_Menu_MapSelect(Widelands::Editor_Game_ Base*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_mapselect.o) Fullscreen_Menu_MapSelect::Fullscreen_Menu_MapSelect(Widelands::Editor_Game_ Base*, Widelands::Map_Loader**)in libuifsmenus.a(fullscreen_menu_mapselect.o) Edit_Objective_Window::Edit_Objective_Window(Editor_Interactive*, UI::Table<void*>::Entry_Record&)in libeditoruimenus.a(editor_objectives_menu.o) Edit_Objective_Window::Edit_Objective_Window(Editor_Interactive*, UI::Table<void*>::Entry_Record&)in libeditoruimenus.a(editor_objectives_menu.o) Edit_Objective_Window::Edit_Objective_Window(Editor_Interactive*, UI::Table<void*>::Entry_Record&)in libeditoruimenus.a(editor_objectives_menu.o) Edit_Objective_Window::Edit_Objective_Window(Editor_Interactive*, UI::Table<void*>::Entry_Record&)in libeditoruimenus.a(editor_objectives_menu.o) Edit_Objective_Window::Edit_Objective_Window(Editor_Interactive*, UI::Table<void*>::Entry_Record&)in libeditoruimenus.a(editor_objectives_menu.o) Edit_Objective_Window::Edit_Objective_Window(Editor_Interactive*, UI::Table<void*>::Entry_Record&)in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::clicked_del() in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::clicked_del() in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::Editor_Objectives_Menu(Editor_Interactive*, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::Editor_Objectives_Menu(Editor_Interactive*, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::Editor_Objectives_Menu(Editor_Interactive*, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::Editor_Objectives_Menu(Editor_Interactive*, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::Editor_Objectives_Menu(Editor_Interactive*, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::Editor_Objectives_Menu(Editor_Interactive*, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::Editor_Objectives_Menu(Editor_Interactive*, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::Editor_Objectives_Menu(Editor_Interactive*, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_objectives_menu.o) Editor_Objectives_Menu::clicked_new() in libeditoruimenus.a(editor_objectives_menu.o) Widelands::Objective::Objective()in libeditoruimenus.a(editor_objectives_menu.o) Editor_Event_Menu::clicked_new_eventchain() in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::clicked_new_eventchain() in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::clicked_del_trigger() in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::clicked_del_trigger() in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::clicked_del_event() in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::clicked_del_event() in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Event_Menu::Editor_Event_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_event_menu.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Info_Tool::handle_click_impl(Widelands::Map&, Widelands::Node_and_Triangle<Widelands::Coords, Widelands::Coords>, Editor_Interactive&)in libeditortools.a(editor_info_tool.o) Editor_Player_Menu::clicked_remove_last_player() in libeditoruimenus.a(editor_player_menu.o) Editor_Player_Menu::clicked_remove_last_player() in libeditoruimenus.a(editor_player_menu.o) Editor_Player_Menu::clicked_add_player() in libeditoruimenus.a(editor_player_menu.o) Editor_Player_Menu::Editor_Player_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_player_menu.o) Editor_Player_Menu::Editor_Player_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_player_menu.o) Editor_Player_Menu::Editor_Player_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_player_menu.o) Editor_Player_Menu::Editor_Player_Menu(Editor_Interactive&, UI::UniqueWindow::Registry*)in libeditoruimenus.a(editor_player_menu.o) Editor_Player_Menu::... 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