Re: [Widelands-public] Bug in new Map_Object saving code
Status: Beta
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From: Nicolai <pre...@gm...> - 2007-08-31 19:21:30
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Am Freitag 31 August 2007 12:27:10 schrieb Nicolai H=E4hnle: > Am Freitag 31 August 2007 10:01:22 schrieb Erik: > > ixp...@us... skrev: > > > Revision: 2563 > > > > > > http://widelands.svn.sourceforge.net/widelands/?rev=3D2563&view=3Drev > > > Author: ixprefect > > > Date: 2007-08-31 06:15:58 -0700 (Fri, 31 Aug 2007) > > > > > > Log Message: > > > ----------- > > > Implement a new Map_Object saving scheme. > > > > Now it fails when loading an old savegame and starting the replay write= r: > > Writing Map Objects ... widelands: > > src/widelands_map_object_packet.cc:115: void > > Widelands_Map_Object_Packet::Write(FileSystem&, Editor_Game_Base*, > > Widelands_Map_Map_Object_Saver*): Zusicherung > > =BBobj->has_new_save_support()=AB nicht erf=FCllt. > > How old are we talking here? I did test the change with some old savegames > and didn't see the problem you're pointing out. Can you provide a sample > savegame? Never mind. I realized that the problem was in the order of AttackControlle= r=20 and Battle saving. I converted those two classes to use the new load/save=20 system in r2574, which should fix that bug. cu, Nicolai |