Re: [Widelands-public] Implementing auto save - Questions about triggers
Status: Beta
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sirver
From: Erik <fr...@ho...> - 2007-03-28 21:50:34
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Aggro skrev: > I'm considering implementing auto save. Should be quite easy, since we > have triggers and all. Well the problem is that triggers are not really > documented that well. So does anyone have any insight information about > how should I implement a trigger that would commit a function every x > minutes, after the game has started? How and where should it be created, > how and where should it be monitored? How and where should it be > destroyed after the game. The triggers are part of the game logic and must therefore not be used outside the game logic. Saving is outside the game logic. |