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#50 1.05 - Bots do not flee

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nobody
None
5
2007-02-05
2007-02-04
No

On Windows listenserver and Dedicated Server, the bots do not appear to ever go into the flee routines with WB 1.05.

Setting up a turret factory and around four turrets, a fade will come and attack the structures, taking damage slowly, and will eventually die without ever attempting to flee and heal.

Discussion

  • Collin Campbell

    Collin Campbell - 2007-02-05
    • status: open --> closed
     
  • Collin Campbell

    Collin Campbell - 2007-02-05

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    I was wrong, the bots eventually will flee, but they have to be taking damage slowly enough that they can get away when their health is in the red, no matter what the setting in the whichbot.txt file. At least, that's what it seems like. Also, "wb status" can list the bot's status as FleeEnemies, but the bot won't actually flee until it's really low on health.

    I need to test this some more to verify, but that's my initial correction.

     
  • Collin Campbell

    Collin Campbell - 2007-02-05
    • status: closed --> pending
     
  • Collin Campbell

    Collin Campbell - 2007-02-05

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    The flee response is working intermittently.

    Today I set up a windows listenserver with six electrified turret factories protecting the CC, and nothing else on the map. I then force the bots to go onos, and wait for them to attack the TFs. While they are attacking the TFs, I check their status, and halfway through the attack their statuses change to "FleeEnemies(100)", but they never go anywhere. They continue attacking the electrified TFs, and eventually die.

    Also, in my whichbot.txt, I have "cowardice='0.2 0.8 0.7 0.9 0.9'" in case that makes a difference.

    I have seen them flee in other scenarios, but that is the best one I've found where they just won't, ever.

     
  • Collin Campbell

    Collin Campbell - 2007-02-05
    • status: pending --> open
     

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