Weapons Factory 2 Wiki
A port of the old Weapons Factory mod to Half-Life 2
Status: Pre-Alpha
Brought to you by:
whammy-1
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Special Note
Eik Corell needs to quit fucking with the WeaponsFactory Wiki. Despite what he may think, he does not know more about HLWF or HL2WF than the mod authors who spent months and years creating them.
Half-Life 2 Weapons Factory
A project to port Q2WF to Half-Life was begun in late 2002 by "Whammy" when the Half-Life SDK became available. A near finished game was produced which was largely faithful to the Q2 version and took advantage of the better graphics and greater level design flexibility that Half-Life offered. The Half-Life Weapons Factory (HLWF) featured 9 classes, a jetpack, a grappling hook, and supported multi-player CTF-style play. It also allowed single-player play where a player could play Half-Life in single-player mode using all the weapons and the grappling hook from the multi-player mode. Unfortunately, HLWF suffered from a lack of support from the community. This was due to the flood of CTF games that were competing for player attention at the time, including Q3 CTF, WFA, and the Unreal Tournament versions. Two other factors eventually led to the HLWF being canceled were the introduction of Team Fortress Classic and the meteoric rise in popularity of Counter Strike which drew players away from CTF games. The final blow was the announcement of Half-Life2 which rendered HL development largely obsolete.
Half-Life 2 Weapons Factory
When Half-Life 2 was released, it was seen as an opportunity to resurrect Weapons Factory under the Source Engine which powered HL2. Whammy called the project HL2WF and work began in 2007. But there were numerous problems from the start. The Source SDK didn't enjoy the same level of support or documentation that the Half-Life version enjoyed. The SDK had numerous bugs, was incomplete, and wouldn't compile on Linux without using a rather dated version of C compiler and libraries that were no longer supported. Competition for players also continued to be an issue when Valve ported Counter Strike to the Source Engine. The introduction of Team Fortress 2 (which later went free-to-play) and the flood of new multi-player first-person shooters from other companies offering new styles of game play led to the decision to abandon HL2WF.
Last edit: M.Lewis 2014-05-17