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From: <spi...@us...> - 2007-09-27 19:31:02
|
Revision: 819 http://wcuniverse.svn.sourceforge.net/wcuniverse/?rev=819&view=rev Author: spiritplumber Date: 2007-09-27 12:30:58 -0700 (Thu, 27 Sep 2007) Log Message: ----------- Added Paths: ----------- shippack/other_cockpits/ shippack/other_cockpits/arrow-cockpit.cpt/ shippack/other_cockpits/arrow-cockpit.cpt/9x12.font shippack/other_cockpits/arrow-cockpit.cpt/armorf.png shippack/other_cockpits/arrow-cockpit.cpt/armorf.spr shippack/other_cockpits/arrow-cockpit.cpt/armorl.png shippack/other_cockpits/arrow-cockpit.cpt/armorl.spr shippack/other_cockpits/arrow-cockpit.cpt/arrow-cockpit.cpt shippack/other_cockpits/arrow-cockpit.cpt/auto.png shippack/other_cockpits/arrow-cockpit.cpt/auto.spr shippack/other_cockpits/arrow-cockpit.cpt/blasterpower.png shippack/other_cockpits/arrow-cockpit.cpt/blasterpower.spr shippack/other_cockpits/arrow-cockpit.cpt/crosshairs.png shippack/other_cockpits/arrow-cockpit.cpt/crosshairs.spr shippack/other_cockpits/arrow-cockpit.cpt/eject.png shippack/other_cockpits/arrow-cockpit.cpt/eject.spr shippack/other_cockpits/arrow-cockpit.cpt/fuelstat.png shippack/other_cockpits/arrow-cockpit.cpt/fuelstat.spr shippack/other_cockpits/arrow-cockpit.cpt/locklight.png shippack/other_cockpits/arrow-cockpit.cpt/locklight.spr shippack/other_cockpits/arrow-cockpit.cpt/lvdu.spr shippack/other_cockpits/arrow-cockpit.cpt/mvdu.spr shippack/other_cockpits/arrow-cockpit.cpt/radar.spr shippack/other_cockpits/arrow-cockpit.cpt/rvdu.spr shippack/other_cockpits/arrow-cockpit.cpt/shieldf.png shippack/other_cockpits/arrow-cockpit.cpt/shieldf.spr shippack/other_cockpits/arrow-cockpit.cpt/shieldl.png shippack/other_cockpits/arrow-cockpit.cpt/shieldl.spr shippack/other_cockpits/arrow-cockpit.cpt/stiletto-cockpit-back.png shippack/other_cockpits/arrow-cockpit.cpt/stiletto-cockpit-back.spr shippack/other_cockpits/arrow-cockpit.cpt/stiletto-cockpit-left.png shippack/other_cockpits/arrow-cockpit.cpt/stiletto-cockpit-left.spr shippack/other_cockpits/arrow-cockpit.cpt/stiletto-cockpit-right.png shippack/other_cockpits/arrow-cockpit.cpt/stiletto-cockpit-right.spr shippack/other_cockpits/arrow-cockpit.cpt/stiletto-cockpit.cpt shippack/other_cockpits/arrow-cockpit.cpt/stiletto-cockpit.png shippack/other_cockpits/arrow-cockpit.cpt/stiletto-cockpit.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/ shippack/other_cockpits/broadsword-cockpit_noturr.cpt/Broadsword-Cockpit.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/Broadsword-Cockpit.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/Broadsword_Side.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/armorf.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/armorf.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/armorl.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/armorl.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/auto.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/auto.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/autos.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/autos.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/blasterpower.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/blasterpower.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/broadjump.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/broadsword-cockpit_noturr.cpt shippack/other_cockpits/broadsword-cockpit_noturr.cpt/broadsword-rear-turret-cockpit.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/broadsword-rear-turret-cockpit.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/broadsword-side-turret-cockpit.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/broadsword-side-turret-cockpit.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/canjump.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/crosshairs.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/crosshairs.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/doublefuel.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/doublefuel.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/eject.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/eject.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/fuelstat.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/fuelstat.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/locklight.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/locklight.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/mvdu.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/radar.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/radar.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/rvdu.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/shieldf.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/shieldf.spr shippack/other_cockpits/broadsword-cockpit_noturr.cpt/shieldl.png shippack/other_cockpits/broadsword-cockpit_noturr.cpt/shieldl.spr shippack/other_cockpits/centurion-cockpit.cpt/ shippack/other_cockpits/centurion-cockpit.cpt/9x12.font shippack/other_cockpits/centurion-cockpit.cpt/armorf.png shippack/other_cockpits/centurion-cockpit.cpt/armorf.spr shippack/other_cockpits/centurion-cockpit.cpt/armorl.png shippack/other_cockpits/centurion-cockpit.cpt/armorl.spr shippack/other_cockpits/centurion-cockpit.cpt/auto.png shippack/other_cockpits/centurion-cockpit.cpt/auto.spr shippack/other_cockpits/centurion-cockpit.cpt/bl.spr shippack/other_cockpits/centurion-cockpit.cpt/blasterpower.png shippack/other_cockpits/centurion-cockpit.cpt/blasterpower.spr shippack/other_cockpits/centurion-cockpit.cpt/bm.spr shippack/other_cockpits/centurion-cockpit.cpt/br.spr shippack/other_cockpits/centurion-cockpit.cpt/centurion-cockpit-back.png shippack/other_cockpits/centurion-cockpit.cpt/centurion-cockpit-back.spr shippack/other_cockpits/centurion-cockpit.cpt/centurion-cockpit-left.png shippack/other_cockpits/centurion-cockpit.cpt/centurion-cockpit-left.spr shippack/other_cockpits/centurion-cockpit.cpt/centurion-cockpit-right.png shippack/other_cockpits/centurion-cockpit.cpt/centurion-cockpit-right.spr shippack/other_cockpits/centurion-cockpit.cpt/centurion-cockpit.cpt shippack/other_cockpits/centurion-cockpit.cpt/centurion-cockpit.png shippack/other_cockpits/centurion-cockpit.cpt/centurion-cockpit.spr shippack/other_cockpits/centurion-cockpit.cpt/crosshairs.png shippack/other_cockpits/centurion-cockpit.cpt/crosshairs.spr shippack/other_cockpits/centurion-cockpit.cpt/eject.png shippack/other_cockpits/centurion-cockpit.cpt/eject.spr shippack/other_cockpits/centurion-cockpit.cpt/fuelstat.png shippack/other_cockpits/centurion-cockpit.cpt/fuelstat.spr shippack/other_cockpits/centurion-cockpit.cpt/generic.spr shippack/other_cockpits/centurion-cockpit.cpt/locklight.png shippack/other_cockpits/centurion-cockpit.cpt/locklight.spr shippack/other_cockpits/centurion-cockpit.cpt/lvdu.spr shippack/other_cockpits/centurion-cockpit.cpt/mvdu.spr shippack/other_cockpits/centurion-cockpit.cpt/radar.spr shippack/other_cockpits/centurion-cockpit.cpt/rvdu.spr shippack/other_cockpits/centurion-cockpit.cpt/script shippack/other_cockpits/centurion-cockpit.cpt/shieldf.png shippack/other_cockpits/centurion-cockpit.cpt/shieldf.spr shippack/other_cockpits/centurion-cockpit.cpt/shieldl.png shippack/other_cockpits/centurion-cockpit.cpt/shieldl.spr shippack/other_cockpits/centurion-cockpit.cpt/tl.spr shippack/other_cockpits/centurion-cockpit.cpt/tm.spr shippack/other_cockpits/centurion-cockpit.cpt/tr.spr shippack/other_cockpits/centurion-cockpit.cpt/vdu.spr shippack/other_cockpits/cutlass-cockpit.cpt/ shippack/other_cockpits/cutlass-cockpit.cpt/9x12.font shippack/other_cockpits/cutlass-cockpit.cpt/armorf.bmp shippack/other_cockpits/cutlass-cockpit.cpt/armorf.png shippack/other_cockpits/cutlass-cockpit.cpt/armorf.spr shippack/other_cockpits/cutlass-cockpit.cpt/armorl.bmp shippack/other_cockpits/cutlass-cockpit.cpt/armorl.png shippack/other_cockpits/cutlass-cockpit.cpt/armorl.spr shippack/other_cockpits/cutlass-cockpit.cpt/auto.png shippack/other_cockpits/cutlass-cockpit.cpt/auto.spr shippack/other_cockpits/cutlass-cockpit.cpt/blasterpower.bmp shippack/other_cockpits/cutlass-cockpit.cpt/blasterpower.png shippack/other_cockpits/cutlass-cockpit.cpt/blasterpower.spr shippack/other_cockpits/cutlass-cockpit.cpt/canjump.spr shippack/other_cockpits/cutlass-cockpit.cpt/crosshairs.png shippack/other_cockpits/cutlass-cockpit.cpt/crosshairs.spr shippack/other_cockpits/cutlass-cockpit.cpt/cutlass-cockpit-back.spr shippack/other_cockpits/cutlass-cockpit.cpt/cutlass-cockpit-left.png shippack/other_cockpits/cutlass-cockpit.cpt/cutlass-cockpit-left.spr shippack/other_cockpits/cutlass-cockpit.cpt/cutlass-cockpit-rear.png shippack/other_cockpits/cutlass-cockpit.cpt/cutlass-cockpit-right.png shippack/other_cockpits/cutlass-cockpit.cpt/cutlass-cockpit-right.spr shippack/other_cockpits/cutlass-cockpit.cpt/cutlass-cockpit.cpt shippack/other_cockpits/cutlass-cockpit.cpt/cutlass-cockpit.png shippack/other_cockpits/cutlass-cockpit.cpt/cutlass-cockpit.spr shippack/other_cockpits/cutlass-cockpit.cpt/ecmlight.spr shippack/other_cockpits/cutlass-cockpit.cpt/eject.spr shippack/other_cockpits/cutlass-cockpit.cpt/fuelstat.bmp shippack/other_cockpits/cutlass-cockpit.cpt/fuelstat.png shippack/other_cockpits/cutlass-cockpit.cpt/fuelstat.spr shippack/other_cockpits/cutlass-cockpit.cpt/generic.spr shippack/other_cockpits/cutlass-cockpit.cpt/jumppower.spr shippack/other_cockpits/cutlass-cockpit.cpt/locklight.png shippack/other_cockpits/cutlass-cockpit.cpt/locklight.spr shippack/other_cockpits/cutlass-cockpit.cpt/lvdu.spr shippack/other_cockpits/cutlass-cockpit.cpt/missilelocklight.spr shippack/other_cockpits/cutlass-cockpit.cpt/mvdu.spr shippack/other_cockpits/cutlass-cockpit.cpt/objvdu.spr shippack/other_cockpits/cutlass-cockpit.cpt/radar.png shippack/other_cockpits/cutlass-cockpit.cpt/radar.spr shippack/other_cockpits/cutlass-cockpit.cpt/radarr.spr shippack/other_cockpits/cutlass-cockpit.cpt/rvdu.spr shippack/other_cockpits/cutlass-cockpit.cpt/shieldf.bmp shippack/other_cockpits/cutlass-cockpit.cpt/shieldf.png shippack/other_cockpits/cutlass-cockpit.cpt/shieldf.spr shippack/other_cockpits/cutlass-cockpit.cpt/shieldl.png shippack/other_cockpits/cutlass-cockpit.cpt/shieldl.spr shippack/other_cockpits/cutlass-cockpit.cpt/vdu.spr shippack/other_cockpits/cutlass-cockpit.cpt/wvdu.spr shippack/other_cockpits/demon-cockpit.cpt/ shippack/other_cockpits/demon-cockpit.cpt/9x12.font shippack/other_cockpits/demon-cockpit.cpt/armorf.png shippack/other_cockpits/demon-cockpit.cpt/armorf.spr shippack/other_cockpits/demon-cockpit.cpt/armorl.png shippack/other_cockpits/demon-cockpit.cpt/armorl.spr shippack/other_cockpits/demon-cockpit.cpt/auto.png shippack/other_cockpits/demon-cockpit.cpt/auto.spr shippack/other_cockpits/demon-cockpit.cpt/banshee-cockpib4workt.png shippack/other_cockpits/demon-cockpit.cpt/banshee-cockpit-back.png shippack/other_cockpits/demon-cockpit.cpt/banshee-cockpit-back.spr shippack/other_cockpits/demon-cockpit.cpt/banshee-cockpit-left.png shippack/other_cockpits/demon-cockpit.cpt/banshee-cockpit-left.spr shippack/other_cockpits/demon-cockpit.cpt/banshee-cockpit-right.png shippack/other_cockpits/demon-cockpit.cpt/banshee-cockpit-right.spr shippack/other_cockpits/demon-cockpit.cpt/banshee-cockpit.png shippack/other_cockpits/demon-cockpit.cpt/banshee-cockpit.spr shippack/other_cockpits/demon-cockpit.cpt/blasterpower.png shippack/other_cockpits/demon-cockpit.cpt/blasterpower.spr shippack/other_cockpits/demon-cockpit.cpt/crosshairs.png shippack/other_cockpits/demon-cockpit.cpt/crosshairs.spr shippack/other_cockpits/demon-cockpit.cpt/demon-cockpit.cpt shippack/other_cockpits/demon-cockpit.cpt/eject.png shippack/other_cockpits/demon-cockpit.cpt/eject.spr shippack/other_cockpits/demon-cockpit.cpt/fuelstat.png shippack/other_cockpits/demon-cockpit.cpt/fuelstat.spr shippack/other_cockpits/demon-cockpit.cpt/locklight.png shippack/other_cockpits/demon-cockpit.cpt/locklight.spr shippack/other_cockpits/demon-cockpit.cpt/lvdu.spr shippack/other_cockpits/demon-cockpit.cpt/mvdu.spr shippack/other_cockpits/demon-cockpit.cpt/radar.spr shippack/other_cockpits/demon-cockpit.cpt/rvdu.spr shippack/other_cockpits/demon-cockpit.cpt/shieldf.png shippack/other_cockpits/demon-cockpit.cpt/shieldf.spr shippack/other_cockpits/demon-cockpit.cpt/shieldl.png shippack/other_cockpits/demon-cockpit.cpt/shieldl.spr shippack/other_cockpits/disabled-cockpit.cpt/ shippack/other_cockpits/disabled-cockpit.cpt/9x12.font shippack/other_cockpits/disabled-cockpit.cpt/Makefile.am shippack/other_cockpits/disabled-cockpit.cpt/armorf.png shippack/other_cockpits/disabled-cockpit.cpt/armorf.spr shippack/other_cockpits/disabled-cockpit.cpt/armorl.png shippack/other_cockpits/disabled-cockpit.cpt/armorl.spr shippack/other_cockpits/disabled-cockpit.cpt/auto.png shippack/other_cockpits/disabled-cockpit.cpt/auto.spr shippack/other_cockpits/disabled-cockpit.cpt/blasterpower.png shippack/other_cockpits/disabled-cockpit.cpt/blasterpower.spr shippack/other_cockpits/disabled-cockpit.cpt/canjump.spr shippack/other_cockpits/disabled-cockpit.cpt/crosshairs.spr shippack/other_cockpits/disabled-cockpit.cpt/disabled-cockpit.cpt shippack/other_cockpits/disabled-cockpit.cpt/disabled-cockpit.spr shippack/other_cockpits/disabled-cockpit.cpt/ecmlight.spr shippack/other_cockpits/disabled-cockpit.cpt/eject.png shippack/other_cockpits/disabled-cockpit.cpt/eject.spr shippack/other_cockpits/disabled-cockpit.cpt/fuelstat.png shippack/other_cockpits/disabled-cockpit.cpt/fuelstat.spr shippack/other_cockpits/disabled-cockpit.cpt/generic.spr shippack/other_cockpits/disabled-cockpit.cpt/jump.png shippack/other_cockpits/disabled-cockpit.cpt/jumppower.spr shippack/other_cockpits/disabled-cockpit.cpt/locklight.png shippack/other_cockpits/disabled-cockpit.cpt/locklight.spr shippack/other_cockpits/disabled-cockpit.cpt/lvdu.spr shippack/other_cockpits/disabled-cockpit.cpt/missilelocklight.spr shippack/other_cockpits/disabled-cockpit.cpt/mvdu.spr shippack/other_cockpits/disabled-cockpit.cpt/objvdu.spr shippack/other_cockpits/disabled-cockpit.cpt/radar.png shippack/other_cockpits/disabled-cockpit.cpt/radar.spr shippack/other_cockpits/disabled-cockpit.cpt/radarr.spr shippack/other_cockpits/disabled-cockpit.cpt/rvdu.spr shippack/other_cockpits/disabled-cockpit.cpt/shieldf.png shippack/other_cockpits/disabled-cockpit.cpt/shieldf.spr shippack/other_cockpits/disabled-cockpit.cpt/shieldl.png shippack/other_cockpits/disabled-cockpit.cpt/shieldl.spr shippack/other_cockpits/disabled-cockpit.cpt/vdu.spr shippack/other_cockpits/disabled-cockpit.cpt/wvdu.spr shippack/other_cockpits/dralthi-cockpit.cpt/ shippack/other_cockpits/dralthi-cockpit.cpt/armorf.png shippack/other_cockpits/dralthi-cockpit.cpt/armorf.spr shippack/other_cockpits/dralthi-cockpit.cpt/armorl.png shippack/other_cockpits/dralthi-cockpit.cpt/armorl.spr shippack/other_cockpits/dralthi-cockpit.cpt/auto.png shippack/other_cockpits/dralthi-cockpit.cpt/auto.spr shippack/other_cockpits/dralthi-cockpit.cpt/blasterpower.png shippack/other_cockpits/dralthi-cockpit.cpt/blasterpower.spr shippack/other_cockpits/dralthi-cockpit.cpt/crosshairs.png shippack/other_cockpits/dralthi-cockpit.cpt/crosshairs.spr shippack/other_cockpits/dralthi-cockpit.cpt/dralthi-cockpit-back.png shippack/other_cockpits/dralthi-cockpit.cpt/dralthi-cockpit-back.spr shippack/other_cockpits/dralthi-cockpit.cpt/dralthi-cockpit-left.png shippack/other_cockpits/dralthi-cockpit.cpt/dralthi-cockpit-left.spr shippack/other_cockpits/dralthi-cockpit.cpt/dralthi-cockpit-right.png shippack/other_cockpits/dralthi-cockpit.cpt/dralthi-cockpit-right.spr shippack/other_cockpits/dralthi-cockpit.cpt/dralthi-cockpit.cpt shippack/other_cockpits/dralthi-cockpit.cpt/dralthi-cockpit.png shippack/other_cockpits/dralthi-cockpit.cpt/dralthi-cockpit.spr shippack/other_cockpits/dralthi-cockpit.cpt/eject.png shippack/other_cockpits/dralthi-cockpit.cpt/locklight.png shippack/other_cockpits/dralthi-cockpit.cpt/locklight.spr shippack/other_cockpits/dralthi-cockpit.cpt/lvdu.spr shippack/other_cockpits/dralthi-cockpit.cpt/mvdu.spr shippack/other_cockpits/dralthi-cockpit.cpt/radar.spr shippack/other_cockpits/dralthi-cockpit.cpt/rvdu.spr shippack/other_cockpits/dralthi-cockpit.cpt/shieldf.png shippack/other_cockpits/dralthi-cockpit.cpt/shieldf.spr shippack/other_cockpits/eject-cockpit.cpt/ shippack/other_cockpits/eject-cockpit.cpt/blasterpower.png shippack/other_cockpits/eject-cockpit.cpt/blasterpower.spr shippack/other_cockpits/eject-cockpit.cpt/crosshairs.spr shippack/other_cockpits/eject-cockpit.cpt/eject-cockpit.cpt shippack/other_cockpits/eject-cockpit.cpt/eject-cockpit.png shippack/other_cockpits/eject-cockpit.cpt/eject-cockpit.spr shippack/other_cockpits/eject-cockpit.cpt/hull.png shippack/other_cockpits/eject-cockpit.cpt/hull.spr shippack/other_cockpits/eject-cockpit.cpt/radar.spr shippack/other_cockpits/epee-cockpit.cpt/ shippack/other_cockpits/epee-cockpit.cpt/9x12.font shippack/other_cockpits/epee-cockpit.cpt/armorf.bmp shippack/other_cockpits/epee-cockpit.cpt/armorf.png shippack/other_cockpits/epee-cockpit.cpt/armorf.spr shippack/other_cockpits/epee-cockpit.cpt/armorl.bmp shippack/other_cockpits/epee-cockpit.cpt/armorl.png shippack/other_cockpits/epee-cockpit.cpt/armorl.spr shippack/other_cockpits/epee-cockpit.cpt/autos.png shippack/other_cockpits/epee-cockpit.cpt/autos.spr shippack/other_cockpits/epee-cockpit.cpt/blasterpower.bmp shippack/other_cockpits/epee-cockpit.cpt/blasterpower.png shippack/other_cockpits/epee-cockpit.cpt/blasterpower.spr shippack/other_cockpits/epee-cockpit.cpt/canjump.spr shippack/other_cockpits/epee-cockpit.cpt/crosshairs.png shippack/other_cockpits/epee-cockpit.cpt/crosshairs.spr shippack/other_cockpits/epee-cockpit.cpt/ecmlight.spr shippack/other_cockpits/epee-cockpit.cpt/eject.spr shippack/other_cockpits/epee-cockpit.cpt/epee-cockpit-back.spr shippack/other_cockpits/epee-cockpit.cpt/epee-cockpit-left.png shippack/other_cockpits/epee-cockpit.cpt/epee-cockpit-left.spr shippack/other_cockpits/epee-cockpit.cpt/epee-cockpit-rear.png shippack/other_cockpits/epee-cockpit.cpt/epee-cockpit-right.png shippack/other_cockpits/epee-cockpit.cpt/epee-cockpit-right.spr shippack/other_cockpits/epee-cockpit.cpt/epee-cockpit.cpt shippack/other_cockpits/epee-cockpit.cpt/epee-cockpit.png shippack/other_cockpits/epee-cockpit.cpt/epee-cockpit.spr shippack/other_cockpits/epee-cockpit.cpt/fuelstat.png shippack/other_cockpits/epee-cockpit.cpt/fuelstat.spr shippack/other_cockpits/epee-cockpit.cpt/fuelstat_t.png shippack/other_cockpits/epee-cockpit.cpt/generic.spr shippack/other_cockpits/epee-cockpit.cpt/jumppower.spr shippack/other_cockpits/epee-cockpit.cpt/locklight.png shippack/other_cockpits/epee-cockpit.cpt/locklight.spr shippack/other_cockpits/epee-cockpit.cpt/lvdu.spr shippack/other_cockpits/epee-cockpit.cpt/missilelocklight.spr shippack/other_cockpits/epee-cockpit.cpt/mvdu.spr shippack/other_cockpits/epee-cockpit.cpt/objvdu.spr shippack/other_cockpits/epee-cockpit.cpt/radar.png shippack/other_cockpits/epee-cockpit.cpt/radar.spr shippack/other_cockpits/epee-cockpit.cpt/radarr.spr shippack/other_cockpits/epee-cockpit.cpt/rvdu.spr shippack/other_cockpits/epee-cockpit.cpt/shieldf.alp shippack/other_cockpits/epee-cockpit.cpt/shieldf.bmp shippack/other_cockpits/epee-cockpit.cpt/shieldf.png shippack/other_cockpits/epee-cockpit.cpt/shieldf.spr shippack/other_cockpits/epee-cockpit.cpt/shieldl.png shippack/other_cockpits/epee-cockpit.cpt/shieldl.spr shippack/other_cockpits/epee-cockpit.cpt/vdu.spr shippack/other_cockpits/epee-cockpit.cpt/wvdu.spr shippack/other_cockpits/ferret-cockpit.cpt/ shippack/other_cockpits/ferret-cockpit.cpt/9x12.font shippack/other_cockpits/ferret-cockpit.cpt/armorf.bmp shippack/other_cockpits/ferret-cockpit.cpt/armorf.png shippack/other_cockpits/ferret-cockpit.cpt/armorf.spr shippack/other_cockpits/ferret-cockpit.cpt/armorl.bmp shippack/other_cockpits/ferret-cockpit.cpt/armorl.png shippack/other_cockpits/ferret-cockpit.cpt/armorl.spr shippack/other_cockpits/ferret-cockpit.cpt/auto.png shippack/other_cockpits/ferret-cockpit.cpt/auto.spr shippack/other_cockpits/ferret-cockpit.cpt/blasterpower.bmp shippack/other_cockpits/ferret-cockpit.cpt/blasterpower.png shippack/other_cockpits/ferret-cockpit.cpt/blasterpower.spr shippack/other_cockpits/ferret-cockpit.cpt/canjump.spr shippack/other_cockpits/ferret-cockpit.cpt/crosshairs.png shippack/other_cockpits/ferret-cockpit.cpt/crosshairs.spr shippack/other_cockpits/ferret-cockpit.cpt/ecmlight.spr shippack/other_cockpits/ferret-cockpit.cpt/eject.spr shippack/other_cockpits/ferret-cockpit.cpt/ferret-cockpit-back.spr shippack/other_cockpits/ferret-cockpit.cpt/ferret-cockpit-left.png shippack/other_cockpits/ferret-cockpit.cpt/ferret-cockpit-left.spr shippack/other_cockpits/ferret-cockpit.cpt/ferret-cockpit-rear.png shippack/other_cockpits/ferret-cockpit.cpt/ferret-cockpit-right.png shippack/other_cockpits/ferret-cockpit.cpt/ferret-cockpit-right.spr shippack/other_cockpits/ferret-cockpit.cpt/ferret-cockpit.cpt shippack/other_cockpits/ferret-cockpit.cpt/ferret-cockpit.png shippack/other_cockpits/ferret-cockpit.cpt/ferret-cockpit.spr shippack/other_cockpits/ferret-cockpit.cpt/fuelstat.bmp shippack/other_cockpits/ferret-cockpit.cpt/fuelstat.png shippack/other_cockpits/ferret-cockpit.cpt/fuelstat.spr shippack/other_cockpits/ferret-cockpit.cpt/generic.spr shippack/other_cockpits/ferret-cockpit.cpt/jumppower.spr shippack/other_cockpits/ferret-cockpit.cpt/locklight.png shippack/other_cockpits/ferret-cockpit.cpt/locklight.spr shippack/other_cockpits/ferret-cockpit.cpt/lvdu.spr shippack/other_cockpits/ferret-cockpit.cpt/missilelocklight.spr shippack/other_cockpits/ferret-cockpit.cpt/mvdu.spr shippack/other_cockpits/ferret-cockpit.cpt/objvdu.spr shippack/other_cockpits/ferret-cockpit.cpt/radar.png shippack/other_cockpits/ferret-cockpit.cpt/radar.spr shippack/other_cockpits/ferret-cockpit.cpt/radarr.spr shippack/other_cockpits/ferret-cockpit.cpt/rvdu.spr shippack/other_cockpits/ferret-cockpit.cpt/shieldf.bmp shippack/other_cockpits/ferret-cockpit.cpt/shieldf.png shippack/other_cockpits/ferret-cockpit.cpt/shieldf.spr shippack/other_cockpits/ferret-cockpit.cpt/shieldl.png shippack/other_cockpits/ferret-cockpit.cpt/shieldl.spr shippack/other_cockpits/ferret-cockpit.cpt/vdu.spr shippack/other_cockpits/ferret-cockpit.cpt/wvdu.spr shippack/other_cockpits/galaxy-cockpit.cpt/ shippack/other_cockpits/galaxy-cockpit.cpt/.xvpics/ shippack/other_cockpits/galaxy-cockpit.cpt/.xvpics/moo.bmp shippack/other_cockpits/galaxy-cockpit.cpt/.xvpics/orion-cockpit.png shippack/other_cockpits/galaxy-cockpit.cpt/.xvpics/orion-cockpit2.png shippack/other_cockpits/galaxy-cockpit.cpt/9x12.font shippack/other_cockpits/galaxy-cockpit.cpt/armorf.png shippack/other_cockpits/galaxy-cockpit.cpt/armorf.spr shippack/other_cockpits/galaxy-cockpit.cpt/armorl.png shippack/other_cockpits/galaxy-cockpit.cpt/armorl.spr shippack/other_cockpits/galaxy-cockpit.cpt/auto.png shippack/other_cockpits/galaxy-cockpit.cpt/auto.spr shippack/other_cockpits/galaxy-cockpit.cpt/blasterpower.png shippack/other_cockpits/galaxy-cockpit.cpt/blasterpower.spr shippack/other_cockpits/galaxy-cockpit.cpt/crosshairs.png shippack/other_cockpits/galaxy-cockpit.cpt/crosshairs.spr shippack/other_cockpits/galaxy-cockpit.cpt/eject.png shippack/other_cockpits/galaxy-cockpit.cpt/eject.spr shippack/other_cockpits/galaxy-cockpit.cpt/fuelstat.png shippack/other_cockpits/galaxy-cockpit.cpt/fuelstat.spr shippack/other_cockpits/galaxy-cockpit.cpt/galaxy-cockpit-back.png shippack/other_cockpits/galaxy-cockpit.cpt/galaxy-cockpit-back.spr shippack/other_cockpits/galaxy-cockpit.cpt/galaxy-cockpit-left.png shippack/other_cockpits/galaxy-cockpit.cpt/galaxy-cockpit-left.spr shippack/other_cockpits/galaxy-cockpit.cpt/galaxy-cockpit-right.png shippack/other_cockpits/galaxy-cockpit.cpt/galaxy-cockpit-right.spr shippack/other_cockpits/galaxy-cockpit.cpt/galaxy-cockpit.cpt shippack/other_cockpits/galaxy-cockpit.cpt/galaxy-cockpit.png shippack/other_cockpits/galaxy-cockpit.cpt/galaxy-cockpit.spr shippack/other_cockpits/galaxy-cockpit.cpt/galaxy-cockpit.xcf shippack/other_cockpits/galaxy-cockpit.cpt/generic.spr shippack/other_cockpits/galaxy-cockpit.cpt/locklight.png shippack/other_cockpits/galaxy-cockpit.cpt/locklight.spr shippack/other_cockpits/galaxy-cockpit.cpt/lvdu.spr shippack/other_cockpits/galaxy-cockpit.cpt/mvdu.spr shippack/other_cockpits/galaxy-cockpit.cpt/radar.spr shippack/other_cockpits/galaxy-cockpit.cpt/rvdu.spr shippack/other_cockpits/galaxy-cockpit.cpt/shieldf.png shippack/other_cockpits/galaxy-cockpit.cpt/shieldf.spr shippack/other_cockpits/galaxy-cockpit.cpt/shieldl.png shippack/other_cockpits/galaxy-cockpit.cpt/shieldl.spr shippack/other_cockpits/gladius-cockpit.cpt/ shippack/other_cockpits/gladius-cockpit.cpt/9x12.font shippack/other_cockpits/gladius-cockpit.cpt/armorf.png shippack/other_cockpits/gladius-cockpit.cpt/armorf.spr shippack/other_cockpits/gladius-cockpit.cpt/armorl.png shippack/other_cockpits/gladius-cockpit.cpt/armorl.spr shippack/other_cockpits/gladius-cockpit.cpt/auto.png shippack/other_cockpits/gladius-cockpit.cpt/auto.spr shippack/other_cockpits/gladius-cockpit.cpt/blasterpower.png shippack/other_cockpits/gladius-cockpit.cpt/blasterpower.spr shippack/other_cockpits/gladius-cockpit.cpt/crosshairs.png shippack/other_cockpits/gladius-cockpit.cpt/crosshairs.spr shippack/other_cockpits/gladius-cockpit.cpt/eject.png shippack/other_cockpits/gladius-cockpit.cpt/eject.spr shippack/other_cockpits/gladius-cockpit.cpt/fuelstat.png shippack/other_cockpits/gladius-cockpit.cpt/fuelstat.spr shippack/other_cockpits/gladius-cockpit.cpt/gladius-cockpit-back.png shippack/other_cockpits/gladius-cockpit.cpt/gladius-cockpit-back.spr shippack/other_cockpits/gladius-cockpit.cpt/gladius-cockpit-left.png shippack/other_cockpits/gladius-cockpit.cpt/gladius-cockpit-left.spr shippack/other_cockpits/gladius-cockpit.cpt/gladius-cockpit-right.png shippack/other_cockpits/gladius-cockpit.cpt/gladius-cockpit-right.spr shippack/other_cockpits/gladius-cockpit.cpt/gladius-cockpit.cpt shippack/other_cockpits/gladius-cockpit.cpt/gladius-cockpit.png shippack/other_cockpits/gladius-cockpit.cpt/gladius-cockpit.spr shippack/other_cockpits/gladius-cockpit.cpt/locklight.png shippack/other_cockpits/gladius-cockpit.cpt/locklight.spr shippack/other_cockpits/gladius-cockpit.cpt/lvdu.spr shippack/other_cockpits/gladius-cockpit.cpt/mvdu.spr shippack/other_cockpits/gladius-cockpit.cpt/radar.spr shippack/other_cockpits/gladius-cockpit.cpt/rvdu.spr shippack/other_cockpits/gladius-cockpit.cpt/shieldf.png shippack/other_cockpits/gladius-cockpit.cpt/shieldf.spr shippack/other_cockpits/gladius-cockpit.cpt/shieldl.png shippack/other_cockpits/gladius-cockpit.cpt/shieldl.spr shippack/other_cockpits/hornet-cockpit.cpt/ shippack/other_cockpits/hornet-cockpit.cpt/9x12.font shippack/other_cockpits/hornet-cockpit.cpt/Makefile.am shippack/other_cockpits/hornet-cockpit.cpt/armorf.bmp shippack/other_cockpits/hornet-cockpit.cpt/armorf.spr shippack/other_cockpits/hornet-cockpit.cpt/armorl.alp shippack/other_cockpits/hornet-cockpit.cpt/armorl.bmp shippack/other_cockpits/hornet-cockpit.cpt/armorl.spr shippack/other_cockpits/hornet-cockpit.cpt/auto.alp shippack/other_cockpits/hornet-cockpit.cpt/auto.bmp shippack/other_cockpits/hornet-cockpit.cpt/auto.spr shippack/other_cockpits/hornet-cockpit.cpt/blasterpower.alp shippack/other_cockpits/hornet-cockpit.cpt/blasterpower.bmp shippack/other_cockpits/hornet-cockpit.cpt/blasterpower.spr shippack/other_cockpits/hornet-cockpit.cpt/crosshairs.png shippack/other_cockpits/hornet-cockpit.cpt/crosshairs.spr shippack/other_cockpits/hornet-cockpit.cpt/eject.alp shippack/other_cockpits/hornet-cockpit.cpt/eject.bmp shippack/other_cockpits/hornet-cockpit.cpt/eject.spr shippack/other_cockpits/hornet-cockpit.cpt/fuelstat.alp shippack/other_cockpits/hornet-cockpit.cpt/fuelstat.bmp shippack/other_cockpits/hornet-cockpit.cpt/fuelstat.spr shippack/other_cockpits/hornet-cockpit.cpt/generic.spr shippack/other_cockpits/hornet-cockpit.cpt/hornet-cockpit-back.spr shippack/other_cockpits/hornet-cockpit.cpt/hornet-cockpit-left.png shippack/other_cockpits/hornet-cockpit.cpt/hornet-cockpit-left.spr shippack/other_cockpits/hornet-cockpit.cpt/hornet-cockpit-rear.png shippack/other_cockpits/hornet-cockpit.cpt/hornet-cockpit-right.png shippack/other_cockpits/hornet-cockpit.cpt/hornet-cockpit-right.spr shippack/other_cockpits/hornet-cockpit.cpt/hornet-cockpit.cpt shippack/other_cockpits/hornet-cockpit.cpt/hornet-cockpit.png shippack/other_cockpits/hornet-cockpit.cpt/hornet-cockpit.spr shippack/other_cockpits/hornet-cockpit.cpt/locklight.alp shippack/other_cockpits/hornet-cockpit.cpt/locklight.bmp shippack/other_cockpits/hornet-cockpit.cpt/locklight.spr shippack/other_cockpits/hornet-cockpit.cpt/lvdu.spr shippack/other_cockpits/hornet-cockpit.cpt/mvdu.spr shippack/other_cockpits/hornet-cockpit.cpt/objvdu.spr shippack/other_cockpits/hornet-cockpit.cpt/radar.png shippack/other_cockpits/hornet-cockpit.cpt/radar.spr shippack/other_cockpits/hornet-cockpit.cpt/rvdu.spr shippack/other_cockpits/hornet-cockpit.cpt/shieldf.alp shippack/other_cockpits/hornet-cockpit.cpt/shieldf.bmp shippack/other_cockpits/hornet-cockpit.cpt/shieldf.spr shippack/other_cockpits/orion-cockpit.cpt/ shippack/other_cockpits/orion-cockpit.cpt/9x12.font shippack/other_cockpits/orion-cockpit.cpt/armorf.png shippack/other_cockpits/orion-cockpit.cpt/armorf.spr shippack/other_cockpits/orion-cockpit.cpt/armorl.png shippack/other_cockpits/orion-cockpit.cpt/armorl.spr shippack/other_cockpits/orion-cockpit.cpt/auto.png shippack/other_cockpits/orion-cockpit.cpt/auto.spr shippack/other_cockpits/orion-cockpit.cpt/blasterpower.png shippack/other_cockpits/orion-cockpit.cpt/blasterpower.spr shippack/other_cockpits/orion-cockpit.cpt/crosshairs.png shippack/other_cockpits/orion-cockpit.cpt/crosshairs.spr shippack/other_cockpits/orion-cockpit.cpt/eject.png shippack/other_cockpits/orion-cockpit.cpt/eject.spr shippack/other_cockpits/orion-cockpit.cpt/fuelstat.png shippack/other_cockpits/orion-cockpit.cpt/fuelstat.spr shippack/other_cockpits/orion-cockpit.cpt/generic.spr shippack/other_cockpits/orion-cockpit.cpt/locklight.png shippack/other_cockpits/orion-cockpit.cpt/locklight.spr shippack/other_cockpits/orion-cockpit.cpt/lvdu.spr shippack/other_cockpits/orion-cockpit.cpt/mvdu.spr shippack/other_cockpits/orion-cockpit.cpt/orion-cockpit-back.png shippack/other_cockpits/orion-cockpit.cpt/orion-cockpit-back.spr shippack/other_cockpits/orion-cockpit.cpt/orion-cockpit-left.png shippack/other_cockpits/orion-cockpit.cpt/orion-cockpit-left.spr shippack/other_cockpits/orion-cockpit.cpt/orion-cockpit-right.png shippack/other_cockpits/orion-cockpit.cpt/orion-cockpit-right.spr shippack/other_cockpits/orion-cockpit.cpt/orion-cockpit.cpt shippack/other_cockpits/orion-cockpit.cpt/orion-cockpit.png shippack/other_cockpits/orion-cockpit.cpt/orion-cockpit.spr shippack/other_cockpits/orion-cockpit.cpt/orion-cockpit.xcf shippack/other_cockpits/orion-cockpit.cpt/radar.spr shippack/other_cockpits/orion-cockpit.cpt/rvdu.spr shippack/other_cockpits/orion-cockpit.cpt/shieldf.png shippack/other_cockpits/orion-cockpit.cpt/shieldf.spr shippack/other_cockpits/orion-cockpit.cpt/shieldl.png shippack/other_cockpits/orion-cockpit.cpt/shieldl.spr shippack/other_cockpits/rapier-cockpit.cpt/ shippack/other_cockpits/rapier-cockpit.cpt/9x12.font shippack/other_cockpits/rapier-cockpit.cpt/Makefile.am shippack/other_cockpits/rapier-cockpit.cpt/armorf.bmp shippack/other_cockpits/rapier-cockpit.cpt/armorf.png shippack/other_cockpits/rapier-cockpit.cpt/armorf.spr shippack/other_cockpits/rapier-cockpit.cpt/armorl.alp shippack/other_cockpits/rapier-cockpit.cpt/armorl.bmp shippack/other_cockpits/rapier-cockpit.cpt/armorl.png shippack/other_cockpits/rapier-cockpit.cpt/armorl.spr shippack/other_cockpits/rapier-cockpit.cpt/auto.alp shippack/other_cockpits/rapier-cockpit.cpt/auto.bmp shippack/other_cockpits/rapier-cockpit.cpt/auto.png shippack/other_cockpits/rapier-cockpit.cpt/auto.spr shippack/other_cockpits/rapier-cockpit.cpt/blasterpower.alp shippack/other_cockpits/rapier-cockpit.cpt/blasterpower.bmp shippack/other_cockpits/rapier-cockpit.cpt/blasterpower.png shippack/other_cockpits/rapier-cockpit.cpt/blasterpower.spr shippack/other_cockpits/rapier-cockpit.cpt/canjump.spr shippack/other_cockpits/rapier-cockpit.cpt/crosshairs.png shippack/other_cockpits/rapier-cockpit.cpt/crosshairs.spr shippack/other_cockpits/rapier-cockpit.cpt/ecmlight.spr shippack/other_cockpits/rapier-cockpit.cpt/eject.alp shippack/other_cockpits/rapier-cockpit.cpt/eject.bmp shippack/other_cockpits/rapier-cockpit.cpt/eject.png shippack/other_cockpits/rapier-cockpit.cpt/eject.spr shippack/other_cockpits/rapier-cockpit.cpt/fuelstat.alp shippack/other_cockpits/rapier-cockpit.cpt/fuelstat.bmp shippack/other_cockpits/rapier-cockpit.cpt/fuelstat.png shippack/other_cockpits/rapier-cockpit.cpt/fuelstat.spr shippack/other_cockpits/rapier-cockpit.cpt/generic.spr shippack/other_cockpits/rapier-cockpit.cpt/jump.png shippack/other_cockpits/rapier-cockpit.cpt/jumppower.spr shippack/other_cockpits/rapier-cockpit.cpt/locklight.alp shippack/other_cockpits/rapier-cockpit.cpt/locklight.bmp shippack/other_cockpits/rapier-cockpit.cpt/locklight.png shippack/other_cockpits/rapier-cockpit.cpt/locklight.spr shippack/other_cockpits/rapier-cockpit.cpt/lvdu.spr shippack/other_cockpits/rapier-cockpit.cpt/missilelocklight.spr shippack/other_cockpits/rapier-cockpit.cpt/mvdu.spr shippack/other_cockpits/rapier-cockpit.cpt/objvdu.spr shippack/other_cockpits/rapier-cockpit.cpt/radar.png shippack/other_cockpits/rapier-cockpit.cpt/radar.spr shippack/other_cockpits/rapier-cockpit.cpt/radarr.spr shippack/other_cockpits/rapier-cockpit.cpt/rapier-cockpit-back.spr shippack/other_cockpits/rapier-cockpit.cpt/rapier-cockpit-left.png shippack/other_cockpits/rapier-cockpit.cpt/rapier-cockpit-left.spr shippack/other_cockpits/rapier-cockpit.cpt/rapier-cockpit-rear.png shippack/other_cockpits/rapier-cockpit.cpt/rapier-cockpit-right.png shippack/other_cockpits/rapier-cockpit.cpt/rapier-cockpit-right.spr shippack/other_cockpits/rapier-cockpit.cpt/rapier-cockpit.cpt shippack/other_cockpits/rapier-cockpit.cpt/rapier-cockpit.png shippack/other_cockpits/rapier-cockpit.cpt/rapier-cockpit.spr shippack/other_cockpits/rapier-cockpit.cpt/rvdu.spr shippack/other_cockpits/rapier-cockpit.cpt/shieldf.alp shippack/other_cockpits/rapier-cockpit.cpt/shieldf.bmp shippack/other_cockpits/rapier-cockpit.cpt/shieldf.png shippack/other_cockpits/rapier-cockpit.cpt/shieldf.spr shippack/other_cockpits/rapier-cockpit.cpt/shieldl.png shippack/other_cockpits/rapier-cockpit.cpt/shieldl.spr shippack/other_cockpits/rapier-cockpit.cpt/vdu.spr shippack/other_cockpits/rapier-cockpit.cpt/wvdu.spr shippack/other_cockpits/raptor-cockpit.cpt/ shippack/other_cockpits/raptor-cockpit.cpt/9x12.font shippack/other_cockpits/raptor-cockpit.cpt/armorf.bmp shippack/other_cockpits/raptor-cockpit.cpt/armorf.png shippack/other_cockpits/raptor-cockpit.cpt/armorf.spr shippack/other_cockpits/raptor-cockpit.cpt/armorl.bmp shippack/other_cockpits/raptor-cockpit.cpt/armorl.png shippack/other_cockpits/raptor-cockpit.cpt/armorl.spr shippack/other_cockpits/raptor-cockpit.cpt/auto.png shippack/other_cockpits/raptor-cockpit.cpt/auto.spr shippack/other_cockpits/raptor-cockpit.cpt/blasterpower.bmp shippack/other_cockpits/raptor-cockpit.cpt/blasterpower.png shippack/other_cockpits/raptor-cockpit.cpt/blasterpower.spr shippack/other_cockpits/raptor-cockpit.cpt/canjump.spr shippack/other_cockpits/raptor-cockpit.cpt/crosshairs.png shippack/other_cockpits/raptor-cockpit.cpt/crosshairs.spr shippack/other_cockpits/raptor-cockpit.cpt/ecmlight.spr shippack/other_cockpits/raptor-cockpit.cpt/eject.spr shippack/other_cockpits/raptor-cockpit.cpt/fuelstat.png shippack/other_cockpits/raptor-cockpit.cpt/fuelstat.png.bak shippack/other_cockpits/raptor-cockpit.cpt/fuelstat.spr shippack/other_cockpits/raptor-cockpit.cpt/generic.spr shippack/other_cockpits/raptor-cockpit.cpt/jumppower.spr shippack/other_cockpits/raptor-cockpit.cpt/locklight.png shippack/other_cockpits/raptor-cockpit.cpt/locklight.spr shippack/other_cockpits/raptor-cockpit.cpt/lvdu.spr shippack/other_cockpits/raptor-cockpit.cpt/missilelocklight.spr shippack/other_cockpits/raptor-cockpit.cpt/mvdu.spr shippack/other_cockpits/raptor-cockpit.cpt/objvdu.spr shippack/other_cockpits/raptor-cockpit.cpt/radar.png shippack/other_cockpits/raptor-cockpit.cpt/radar.spr shippack/other_cockpits/raptor-cockpit.cpt/radarr.spr shippack/other_cockpits/raptor-cockpit.cpt/rapier-cockpit.cpt shippack/other_cockpits/raptor-cockpit.cpt/raptor-cockpit-back.spr shippack/other_cockpits/raptor-cockpit.cpt/raptor-cockpit-left.png shippack/other_cockpits/raptor-cockpit.cpt/raptor-cockpit-left.spr shippack/other_cockpits/raptor-cockpit.cpt/raptor-cockpit-rear.png shippack/other_cockpits/raptor-cockpit.cpt/raptor-cockpit-right.png shippack/other_cockpits/raptor-cockpit.cpt/raptor-cockpit-right.spr shippack/other_cockpits/raptor-cockpit.cpt/raptor-cockpit.cpt shippack/other_cockpits/raptor-cockpit.cpt/raptor-cockpit.png shippack/other_cockpits/raptor-cockpit.cpt/raptor-cockpit.spr shippack/other_cockpits/raptor-cockpit.cpt/rvdu.spr shippack/other_cockpits/raptor-cockpit.cpt/shieldf.alp shippack/other_cockpits/raptor-cockpit.cpt/shieldf.bmp shippack/other_cockpits/raptor-cockpit.cpt/shieldf.png shippack/other_cockpits/raptor-cockpit.cpt/shieldf.spr shippack/other_cockpits/raptor-cockpit.cpt/shieldl.png shippack/other_cockpits/raptor-cockpit.cpt/shieldl.spr shippack/other_cockpits/raptor-cockpit.cpt/vdu.spr shippack/other_cockpits/raptor-cockpit.cpt/wvdu.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/ shippack/other_cockpits/sabre-cockpit_noturr.cpt/9x12.font shippack/other_cockpits/sabre-cockpit_noturr.cpt/armorf.bmp shippack/other_cockpits/sabre-cockpit_noturr.cpt/armorf.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/armorf.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/armorl.bmp shippack/other_cockpits/sabre-cockpit_noturr.cpt/armorl.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/armorl.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/autos.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/autos.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/blasterpower.bmp shippack/other_cockpits/sabre-cockpit_noturr.cpt/blasterpower.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/blasterpower.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/blasterpower_v.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/blasterpower_v_double.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/canjump.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/crosshairs.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/crosshairs.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/ecmlight.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/eject.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/fuelstat.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/fuelstat.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/fuelstat_t.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/generic.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/jumppower.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/locklight.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/locklight.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/lvdu.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/missilelocklight.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/mvdu.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/objvdu.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/radar.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/radar.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/radarr.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/rvdu.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/sabre-cockpit-back.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/sabre-cockpit-left.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/sabre-cockpit-left.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/sabre-cockpit-rear.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/sabre-cockpit-right.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/sabre-cockpit-right.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/sabre-cockpit.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/sabre-cockpit.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/sabre-cockpit_noturr.cpt shippack/other_cockpits/sabre-cockpit_noturr.cpt/shieldf.alp shippack/other_cockpits/sabre-cockpit_noturr.cpt/shieldf.bmp shippack/other_cockpits/sabre-cockpit_noturr.cpt/shieldf.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/shieldf.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/shieldl.png shippack/other_cockpits/sabre-cockpit_noturr.cpt/shieldl.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/vdu.spr shippack/other_cockpits/sabre-cockpit_noturr.cpt/wvdu.spr shippack/other_cockpits/salthi-cockpit.cpt/ shippack/other_cockpits/salthi-cockpit.cpt/9x12.font shippack/other_cockpits/salthi-cockpit.cpt/armorf.png shippack/other_cockpits/salthi-cockpit.cpt/armorf.spr shippack/other_cockpits/salthi-cockpit.cpt/armorl.png shippack/other_cockpits/salthi-cockpit.cpt/armorl.spr shippack/other_cockpits/salthi-cockpit.cpt/auto.png shippack/other_cockpits/salthi-cockpit.cpt/auto.spr shippack/other_cockpits/salthi-cockpit.cpt/blasterpower.png shippack/other_cockpits/salthi-cockpit.cpt/blasterpower.spr shippack/other_cockpits/salthi-cockpit.cpt/crosshairs.png shippack/other_cockpits/salthi-cockpit.cpt/crosshairs.spr shippack/other_cockpits/salthi-cockpit.cpt/eject.png shippack/other_cockpits/salthi-cockpit.cpt/eject.spr shippack/other_cockpits/salthi-cockpit.cpt/fuelstat.png shippack/other_cockpits/salthi-cockpit.cpt/fuelstat.spr shippack/other_cockpits/salthi-cockpit.cpt/generic.spr shippack/other_cockpits/salthi-cockpit.cpt/locklight.png shippack/other_cockpits/salthi-cockpit.cpt/locklight.spr shippack/other_cockpits/salthi-cockpit.cpt/lvdu.spr shippack/other_cockpits/salthi-cockpit.cpt/mvdu.spr shippack/other_cockpits/salthi-cockpit.cpt/radar.spr shippack/other_cockpits/salthi-cockpit.cpt/rvdu.spr shippack/other_cockpits/salthi-cockpit.cpt/salthi-cockpit.cpt shippack/other_cockpits/salthi-cockpit.cpt/shieldf.png shippack/other_cockpits/salthi-cockpit.cpt/shieldf.spr shippack/other_cockpits/salthi-cockpit.cpt/shieldf4.png shippack/other_cockpits/salthi-cockpit.cpt/shieldl.png shippack/other_cockpits/salthi-cockpit.cpt/shieldl.spr shippack/other_cockpits/salthi-cockpit.cpt/shoklar-cockpit-back.png shippack/other_cockpits/salthi-cockpit.cpt/shoklar-cockpit-back.spr shippack/other_cockpits/salthi-cockpit.cpt/shoklar-cockpit-left.png shippack/other_cockpits/salthi-cockpit.cpt/shoklar-cockpit-left.spr shippack/other_cockpits/salthi-cockpit.cpt/shoklar-cockpit-right.png shippack/other_cockpits/salthi-cockpit.cpt/shoklar-cockpit-right.spr shippack/other_cockpits/salthi-cockpit.cpt/shoklar-cockpit.png shippack/other_cockpits/salthi-cockpit.cpt/shoklar-cockpit.spr shippack/other_cockpits/scimitar-cockpit.cpt/ shippack/other_cockpits/scimitar-cockpit.cpt/9x12.font shippack/other_cockpits/scimitar-cockpit.cpt/armorf.bmp shippack/other_cockpits/scimitar-cockpit.cpt/armorf.png shippack/other_cockpits/scimitar-cockpit.cpt/armorf.spr shippack/other_cockpits/scimitar-cockpit.cpt/armorl.bmp shippack/other_cockpits/scimitar-cockpit.cpt/armorl.png shippack/other_cockpits/scimitar-cockpit.cpt/armorl.spr shippack/other_cockpits/scimitar-cockpit.cpt/auto.png shippack/other_cockpits/scimitar-cockpit.cpt/auto.spr shippack/other_cockpits/scimitar-cockpit.cpt/blasterpower.bmp shippack/other_cockpits/scimitar-cockpit.cpt/blasterpower.png shippack/other_cockpits/scimitar-cockpit.cpt/blasterpower.spr shippack/other_cockpits/scimitar-cockpit.cpt/canjump.spr shippack/other_cockpits/scimitar-cockpit.cpt/crosshairs.png shippack/other_cockpits/scimitar-cockpit.cpt/crosshairs.spr shippack/other_cockpits/scimitar-cockpit.cpt/ecmlight.spr shippack/other_cockpits/scimitar-cockpit.cpt/eject.spr shippack/other_cockpits/scimitar-cockpit.cpt/fuelstat.bmp shippack/other_cockpits/scimitar-cockpit.cpt/fuelstat.png shippack/other_cockpits/scimitar-cockpit.cpt/fuelstat.spr shippack/other_cockpits/scimitar-cockpit.cpt/generic.spr shippack/other_cockpits/scimitar-cockpit.cpt/jumppower.spr shippack/other_cockpits/scimitar-cockpit.cpt/locklight.png shippack/other_cockpits/scimitar-cockpit.cpt/locklight.spr shippack/other_cockpits/scimitar-cockpit.cpt/lvdu.spr shippack/other_cockpits/scimitar-cockpit.cpt/missilelocklight.spr shippack/other_cockpits/scimitar-cockpit.cpt/mvdu.spr shippack/other_cockpits/scimitar-cockpit.cpt/objvdu.spr shippack/other_cockpits/scimitar-cockpit.cpt/radar.png shippack/other_cockpits/scimitar-cockpit.cpt/radar.spr shippack/other_cockpits/scimitar-cockpit.cpt/radarr.spr shippack/other_cockpits/scimitar-cockpit.cpt/rvdu.spr shippack/other_cockpits/scimitar-cockpit.cpt/scimitar-cockpit-back.spr shippack/other_cockpits/scimitar-cockpit.cpt/scimitar-cockpit-left.png shippack/other_cockpits/scimitar-cockpit.cpt/scimitar-cockpit-left.spr shippack/other_cockpits/scimitar-cockpit.cpt/scimitar-cockpit-rear.png shippack/other_cockpits/scimitar-cockpit.cpt/scimitar-cockpit-right.png shippack/other_cockpits/scimitar-cockpit.cpt/scimitar-cockpit-right.spr shippack/other_cockpits/scimitar-cockpit.cpt/scimitar-cockpit.cpt shippack/other_cockpits/scimitar-cockpit.cpt/scimitar-cockpit.png shippack/other_cockpits/scimitar-cockpit.cpt/scimitar-cockpit.spr shippack/other_cockpits/scimitar-cockpit.cpt/shieldf.alp shippack/other_cockpits/scimitar-cockpit.cpt/shieldf.bmp shippack/other_cockpits/scimitar-cockpit.cpt/shieldf.png shippack/other_cockpits/scimitar-cockpit.cpt/shieldf.spr shippack/other_cockpits/scimitar-cockpit.cpt/shieldl.png shippack/other_cockpits/scimitar-cockpit.cpt/shieldl.spr shippack/other_cockpits/scimitar-cockpit.cpt/vdu.spr shippack/other_cockpits/scimitar-cockpit.cpt/wvdu.spr shippack/other_cockpits/stiletto-cockpit.cpt/ shippack/other_cockpits/stiletto-cockpit.cpt/9x12.font shippack/other_cockpits/stiletto-cockpit.cpt/armorf.png shippack/other_cockpits/stiletto-cockpit.cpt/armorf.spr shippack/other_cockpits/stiletto-cockpit.cpt/armorl.png shippack/other_cockpits/stiletto-cockpit.cpt/armorl.spr shippack/other_cockpits/stiletto-cockpit.cpt/auto.png shippack/other_cockpits/stiletto-cockpit.cpt/auto.spr shippack/other_cockpits/stiletto-cockpit.cpt/blasterpower.png shippack/other_cockpits/stiletto-cockpit.cpt/blasterpower.spr shippack/other_cockpits/stiletto-cockpit.cpt/crosshairs.png shippack/other_cockpits/stiletto-cockpit.cpt/crosshairs.spr shippack/other_cockpits/stiletto-cockpit.cpt/eject.png shippack/other_cockpits/stiletto-cockpit.cpt/eject.spr shippack/other_cockpits/stiletto-cockpit.cpt/fuelstat.png shippack/other_cockpits/stiletto-cockpit.cpt/fuelstat.spr shippack/other_cockpits/stiletto-cockpit.cpt/locklight.png shippack/other_cockpits/stiletto-cockpit.cpt/locklight.spr shippack/other_cockpits/stiletto-cockpit.cpt/lvdu.spr shippack/other_cockpits/stiletto-cockpit.cpt/mvdu.spr shippack/other_cockpits/stiletto-cockpit.cpt/radar.spr shippack/other_cockpits/stiletto-cockpit.cpt/rvdu.spr shippack/other_cockpits/stiletto-cockpit.cpt/shieldf.png shippack/other_cockpits/stiletto-cockpit.cpt/shieldf.spr shippack/other_cockpits/stiletto-cockpit.cpt/shieldl.png shippack/other_cockpits/stiletto-cockpit.cpt/shieldl.spr shippack/other_cockpits/stiletto-cockpit.cpt/stiletto-cockpit-back.png shippack/other_cockpits/stiletto-cockpit.cpt/stiletto-cockpit-back.spr shippack/other_cockpits/stiletto-cockpit.cpt/stiletto-cockpit-left.png shippack/other_cockpits/stiletto-cockpit.cpt/stiletto-cockpit-left.spr shippack/other_cockpits/stiletto-cockpit.cpt/stiletto-cockpit-right.png shippack/other_cockpits/stiletto-cockpit.cpt/stiletto-cockpit-right.spr shippack/other_cockpits/stiletto-cockpit.cpt/stiletto-cockpit.cpt shippack/other_cockpits/stiletto-cockpit.cpt/stiletto-cockpit.png shippack/other_cockpits/stiletto-cockpit.cpt/stiletto-cockpit.spr shippack/other_cockpits/strakha-cockpit.cpt/ shippack/other_cockpits/strakha-cockpit.cpt/9x12.font shippack/other_cockpits/strakha-cockpit.cpt/Makefile.am shippack/other_cockpits/strakha-cockpit.cpt/armorf.bmp shippack/other_cockpits/strakha-cockpit.cpt/armorf.png shippack/other_cockpits/strakha-cockpit.cpt/armorf.spr shippack/other_cockpits/strakha-cockpit.cpt/armorl.bmp shippack/other_cockpits/strakha-cockpit.cpt/armorl.png shippack/other_cockpits/strakha-cockpit.cpt/armorl.spr shippack/other_cockpits/strakha-cockpit.cpt/auto.png shippack/other_cockpits/strakha-cockpit.cpt/auto.spr shippack/other_cockpits/strakha-cockpit.cpt/canjump.spr shippack/other_cockpits/strakha-cockpit.cpt/crosshairs.png shippack/other_cockpits/strakha-cockpit.cpt/crosshairs.spr shippack/other_cockpits/strakha-cockpit.cpt/diag_gauge.png shippack/other_cockpits/strakha-cockpit.cpt/diag_gauge.spr shippack/other_cockpits/strakha-cockpit.cpt/ecmlight.spr shippack/other_cockpits/strakha-cockpit.cpt/eject.bmp shippack/other_cockpits/strakha-cockpit.cpt/eject.png shippack/other_cockpits/strakha-cockpit.cpt/eject.spr shippack/other_cockpits/strakha-cockpit.cpt/fuelstat.spr shippack/other_cockpits/strakha-cockpit.cpt/generic.spr shippack/other_cockpits/strakha-cockpit.cpt/jump.png shippack/other_cockpits/strakha-cockpit.cpt/jumppower.spr shippack/other_cockpits/strakha-cockpit.cpt/locklight.bmp shippack/other_cockpits/strakha-cockpit.cpt/locklight.png shippack/other_cockpits/strakha-cockpit.cpt/locklight.spr shippack/other_cockpits/strakha-cockpit.cpt/lvdu.spr shippack/other_cockpits/strakha-cockpit.cpt/missilelocklight.spr shippack/other_cockpits/strakha-cockpit.cpt/mvdu.spr shippack/other_cockpits/strakha-cockpit.cpt/objvdu.spr shippack/other_cockpits/strakha-cockpit.cpt/radar.png shippack/other_cockpits/strakha-cockpit.cpt/radar.spr shippack/other_cockpits/strakha-cockpit.cpt/radarr.spr shippack/other_cockpits/strakha-cockpit.cpt/rvdu.spr shippack/other_cockpits/strakha-cockpit.cpt/shieldf.bmp shippack/other_cockpits/strakha-cockpit.cpt/shieldf.png shippack/other_cockpits/strakha-cockpit.cpt/shieldf.spr shippack/other_cockpits/strakha-cockpit.cpt/shieldl.png shippack/other_cockpits/strakha-cockpit.cpt/shieldl.spr shippack/other_cockpits/strakha-cockpit.cpt/strakha-cockpit-back.spr shippack/other_cockpits/strakha-cockpit.cpt/strakha-cockpit-left.png shippack/other_cockpits/strakha-cockpit.cpt/strakha-cockpit-left.spr shippack/other_cockpits/strakha-cockpit.cpt/strakha-cockpit-rear.png shippack/other_cockpits/strakha-cockpit.cpt/strakha-cockpit-right.png shippack/other_cockpits/strakha-cockpit.cpt/strakha-cockpit-right.spr shippack/other_cockpits/strakha-cockpit.cpt/strakha-cockpit.cpt shippack/other_cockpits/strakha-cockpit.cpt/strakha-cockpit.png shippack/other_cockpits/strakha-cockpit.cpt/strakha-cockpit.spr shippack/other_cockpits/strakha-cockpit.cpt/vdu.spr shippack/other_cockpits/strakha-cockpit.cpt/wvdu.spr shippack/other_cockpits/tarsus-cockpit.cpt/ shippack/other_cockpits/tarsus-cockpit.cpt/9x12.font shippack/other_cockpits/tarsus-cockpit.cpt/armorf.png shippack/other_cockpits/tarsus-cockpit.cpt/armorf.spr shippack/other_cockpits/tarsus-cockpit.cpt/armorl.png shippack/other_cockpits/tarsus-cockpit.cpt/armorl.spr shippack/other_cockpits/tarsus-cockpit.cpt/auto.png shippack/other_cockpits/tarsus-cockpit.cpt/auto.spr shippack/other_cockpits/tarsus-cockpit.cpt/blasterpower.png shippack/other_cockpits/tarsus-cockpit.cpt/blasterpower.spr shippack/other_cockpits/tarsus-cockpit.cpt/crosshairs.png shippack/other_cockpits/tarsus-cockpit.cpt/crosshairs.spr shippack/other_cockpits/tarsus-cockpit.cpt/eject.png shippack/other_cockpits/tarsus-cockpit.cpt/eject.spr shippack/other_cockpits/tarsus-cockpit.cpt/fuelstat.png shippack/other_cockpits/tarsus-cockpit.cpt/fuelstat.spr shippack/other_cockpits/tarsus-cockpit.cpt/generic.spr shippack/other_cockpits/tarsus-cockpit.cpt/locklight.png shippack/other_cockpits/tarsus-cockpit.cpt/locklight.spr shippack/other_cockpits/tarsus-cockpit.cpt/lvdu.spr shippack/other_cockpits/tarsus-cockpit.cpt/mvdu.spr shippack/other_cockpits/tarsus-cockpit.cpt/radar.spr shippack/other_cockpits/tarsus-cockpit.cpt/rvdu.spr shippack/other_cockpits/tarsus-cockpit.cpt/shieldf.png shippack/other_cockpits/tarsus-cockpit.cpt/shieldf.spr shippack/other_cockpits/tarsus-cockpit.cpt/shieldl.png shippack/other_cockpits/tarsus-cockpit.cpt/shieldl.spr shippack/other_cockpits/tarsus-cockpit.cpt/tarsus-cockpit-back.png shippack/other_cockpits/tarsus-cockpit.cpt/tarsus-cockpit-back.spr shippack/other_cockpits/tarsus-cockpit.cpt/tarsus-cockpit-left.png shippack/other_cockpits/tarsus-cockpit.cpt/tarsus-cockpit-left.spr shippack/other_cockpits/tarsus-cockpit.cpt/tarsus-cockpit-right.png shippack/other_cockpits/tarsus-cockpit.cpt/tarsus-cockpit-right.spr shippack/other_cockpits/tarsus-cockpit.cpt/tarsus-cockpit.cpt shippack/other_cockpits/tarsus-cockpit.cpt/tarsus-cockpit.png shippack/other_cockpits/tarsus-cockpit.cpt/tarsus-cockpit.spr shippack/other_cockpits/tarsus-cockpit.cpt/vdu.spr shippack/other_cockpits/turretblank-cockpit.cpt/ shippack/other_cockpits/turretblank-cockpit.cpt/crosshairs.png shippack/other_cockpits/turretblank-cockpit.cpt/crosshairs.spr shippack/other_cockpits/turretblank-cockpit.cpt/turretblank-cockpit.cpt shippack/other_cockpits/turretrear-cockpit.cpt/ shippack/other_cockpits/turretrear-cockpit.cpt/9x12.font shippack/other_cockpits/turretrear-cockpit.cpt/blasterpower.png shippack/other_cockpits/turretrear-cockpit.cpt/blasterpower.spr shippack/other_cockpits/turretrear-cockpit.cpt/centurion-cockpit-turret.png shippack/other_cockpits/turretrear-cockpit.cpt/centurion-cockpit-turret.spr shippack/other_cockpits/turretrear-cockpit.cpt/crosshairs.png shippack/other_cockpits/turretrear-cockpit.cpt/crosshairs.spr shippack/other_cockpits/turretrear-cockpit.cpt/crossradar.png shippack/other_cockpits/turretrear-cockpit.cpt/eject.png shippack/other_cockpits/turretrear-cockpit.cpt/eject.spr shippack/other_cockpits/turretrear-cockpit.cpt/generic.spr shippack/other_cockpits/turretrear-cockpit.cpt/lvdu.spr shippack/other_cockpits/turretrear-cockpit.cpt/mvdu.spr shippack/other_cockpits/turretrear-cockpit.cpt/radar.png shippack/other_cockpits/turretrear-cockpit.cpt/radar.spr shippack/other_cockpits/turretrear-cockpit.cpt/turretrear-cockpit.cpt shippack/other_cockpits/turretrear-cockpit.cpt/vdu.spr shippack/other_cockpits/turrettop-cockpit.cpt/ shippack/other_cockpits/turrettop-cockpit.cpt/.xvpics/ shippack/other_cockpits/turrettop-cockpit.cpt/.xvpics/galaxy-cockpit-turret.png shippack/other_cockpits/turrettop-cockpit.cpt/9x12.font shippack/other_cockpits/turrettop-cockpit.cpt/blasterpower.png shippack/other_cockpits/turrettop-cockpit.cpt/blasterpower.spr shippack/other_cockpits/turrettop-cockpit.cpt/crosshairs.png shippack/other_cockpits/turrettop-cockpit.cpt/crosshairs.spr shippack/other_cockpits/turrettop-cockpit.cpt/crossradar.png shippack/other_cockpits/turrettop-cockpit.cpt/eject.png shippack/other_cockpits/turrettop-cockpit.cpt/eject.spr shippack/other_cockpits/turrettop-cockpit.cpt/galaxy-cockpit-turret.png shippack/other_cockpits/turrettop-cockpit.cpt/galaxy-cockpit-turret.spr shippack/other_cockpits/turrettop-cockpit.cpt/generic.spr shippack/other_cockpits/turrettop-cockpit.cpt/lvdu.spr shippack/other_cockpits/turrettop-cockpit.cpt/mvdu.spr shippack/other_cockpits/turrettop-cockpit.cpt/radar.png shippack/other_cockpits/turrettop-cockpit.cpt/radar.spr shippack/other_cockpits/turrettop-cockpit.cpt/turrettop-cockpit.cpt shippack/other_cockpits/turrettop-cockpit.cpt/vdu.spr Added: shippack/other_cockpits/arrow-cockpit.cpt/9x12.font =================================================================== --- shippack/other_cockpits/arrow-cockpit.cpt/9x12.font (rev 0) +++ shippack/other_cockpits/arrow-cockpit.cpt/9x12.font 2007-09-27 19:30:58 UTC (rev 819) @@ -0,0 +1,99 @@ +9x12.bmp 9x12.arg +0.060000 0.08 0.000000 +96 +0.000000 0.031250 0.000000 0.333333 +0.031250 0.062500 0.000000 0.333333 +0.062500 0.093750 0.000000 0.333333 +0.093750 0.125000 0.000000 0.333333 +0.125000 0.156250 0.000000 0.333333 +0.156250 0.187500 0.000000 0.333333 +0.187500 0.218750 0.000000 0.333333 +0.218750 0.250000 0.000000 0.333333 +0.250000 0.281250 0.000000 0.333333 +0.281250 0.312500 0.000000 0.333333 +0.312500 0.343750 0.000000 0.333333 +0.343750 0.375000 0.000000 0.333333 +0.375000 0.406250 0.000000 0.333333 +0.406250 0.437500 0.000000 0.333333 +0.437500 0.468750 0.000000 0.333333 +0.468750 0.500000 0.000000 0.333333 +0.500000 0.531250... [truncated message content] |
From: <spi...@us...> - 2007-09-27 18:58:35
|
Revision: 818 http://wcuniverse.svn.sourceforge.net/wcuniverse/?rev=818&view=rev Author: spiritplumber Date: 2007-09-27 11:57:52 -0700 (Thu, 27 Sep 2007) Log Message: ----------- Added Paths: ----------- TI_Med0.3ds cockpits/ cockpits/cockpits/ cockpits/cockpits/arrow-cockpit.cpt/ cockpits/cockpits/arrow-cockpit.cpt/9x12.font cockpits/cockpits/arrow-cockpit.cpt/armorf.png cockpits/cockpits/arrow-cockpit.cpt/armorf.spr cockpits/cockpits/arrow-cockpit.cpt/armorl.png cockpits/cockpits/arrow-cockpit.cpt/armorl.spr cockpits/cockpits/arrow-cockpit.cpt/arrow-cockpit.cpt cockpits/cockpits/arrow-cockpit.cpt/auto.png cockpits/cockpits/arrow-cockpit.cpt/auto.spr cockpits/cockpits/arrow-cockpit.cpt/blasterpower.png cockpits/cockpits/arrow-cockpit.cpt/blasterpower.spr cockpits/cockpits/arrow-cockpit.cpt/crosshairs.png cockpits/cockpits/arrow-cockpit.cpt/crosshairs.spr cockpits/cockpits/arrow-cockpit.cpt/eject.png cockpits/cockpits/arrow-cockpit.cpt/eject.spr cockpits/cockpits/arrow-cockpit.cpt/fuelstat.png cockpits/cockpits/arrow-cockpit.cpt/fuelstat.spr cockpits/cockpits/arrow-cockpit.cpt/locklight.png cockpits/cockpits/arrow-cockpit.cpt/locklight.spr cockpits/cockpits/arrow-cockpit.cpt/lvdu.spr cockpits/cockpits/arrow-cockpit.cpt/mvdu.spr cockpits/cockpits/arrow-cockpit.cpt/radar.spr cockpits/cockpits/arrow-cockpit.cpt/rvdu.spr cockpits/cockpits/arrow-cockpit.cpt/shieldf.png cockpits/cockpits/arrow-cockpit.cpt/shieldf.spr cockpits/cockpits/arrow-cockpit.cpt/shieldl.png cockpits/cockpits/arrow-cockpit.cpt/shieldl.spr cockpits/cockpits/arrow-cockpit.cpt/stiletto-cockpit-back.png cockpits/cockpits/arrow-cockpit.cpt/stiletto-cockpit-back.spr cockpits/cockpits/arrow-cockpit.cpt/stiletto-cockpit-left.png cockpits/cockpits/arrow-cockpit.cpt/stiletto-cockpit-left.spr cockpits/cockpits/arrow-cockpit.cpt/stiletto-cockpit-right.png cockpits/cockpits/arrow-cockpit.cpt/stiletto-cockpit-right.spr cockpits/cockpits/arrow-cockpit.cpt/stiletto-cockpit.cpt cockpits/cockpits/arrow-cockpit.cpt/stiletto-cockpit.png cockpits/cockpits/arrow-cockpit.cpt/stiletto-cockpit.spr cockpits/cockpits/broadsword-cockpit.cpt/ cockpits/cockpits/broadsword-cockpit.cpt/Broadsword-Cockpit.png cockpits/cockpits/broadsword-cockpit.cpt/Broadsword-Cockpit.spr cockpits/cockpits/broadsword-cockpit.cpt/Broadsword-Left_Side.png cockpits/cockpits/broadsword-cockpit.cpt/Broadsword-Left_Side.spr cockpits/cockpits/broadsword-cockpit.cpt/Broadsword-Rear.png cockpits/cockpits/broadsword-cockpit.cpt/Broadsword-Rear.spr cockpits/cockpits/broadsword-cockpit.cpt/Broadsword-Right_Side.png cockpits/cockpits/broadsword-cockpit.cpt/Broadsword-Right_Side.spr cockpits/cockpits/broadsword-cockpit.cpt/Broadsword-Right_Side.spr.txt cockpits/cockpits/broadsword-cockpit.cpt/Broadsword_Side.png cockpits/cockpits/broadsword-cockpit.cpt/armorf.png cockpits/cockpits/broadsword-cockpit.cpt/armorf.spr cockpits/cockpits/broadsword-cockpit.cpt/armorl.png cockpits/cockpits/broadsword-cockpit.cpt/armorl.spr cockpits/cockpits/broadsword-cockpit.cpt/auto.png cockpits/cockpits/broadsword-cockpit.cpt/auto.spr cockpits/cockpits/broadsword-cockpit.cpt/blasterpower.png cockpits/cockpits/broadsword-cockpit.cpt/blasterpower.spr cockpits/cockpits/broadsword-cockpit.cpt/broadsword-cockpit.cpt cockpits/cockpits/broadsword-cockpit.cpt/crosshairs.png cockpits/cockpits/broadsword-cockpit.cpt/crosshairs.spr cockpits/cockpits/broadsword-cockpit.cpt/eject.png cockpits/cockpits/broadsword-cockpit.cpt/eject.spr cockpits/cockpits/broadsword-cockpit.cpt/fuelstat.png cockpits/cockpits/broadsword-cockpit.cpt/fuelstat.spr cockpits/cockpits/broadsword-cockpit.cpt/locklight.png cockpits/cockpits/broadsword-cockpit.cpt/mvdu.spr cockpits/cockpits/broadsword-cockpit.cpt/radar.spr cockpits/cockpits/broadsword-cockpit.cpt/rvdu.spr cockpits/cockpits/broadsword-cockpit.cpt/shieldf.png cockpits/cockpits/broadsword-cockpit.cpt/shieldf.spr cockpits/cockpits/broadsword-cockpit.cpt/shieldl.png cockpits/cockpits/broadsword-cockpit.cpt/shieldl.spr cockpits/cockpits/capship-cockpit.cpt/ cockpits/cockpits/capship-cockpit.cpt/9x12.font cockpits/cockpits/capship-cockpit.cpt/Thumbs.db cockpits/cockpits/capship-cockpit.cpt/armorf.png cockpits/cockpits/capship-cockpit.cpt/armorf.spr cockpits/cockpits/capship-cockpit.cpt/armorl.png cockpits/cockpits/capship-cockpit.cpt/armorl.spr cockpits/cockpits/capship-cockpit.cpt/auto.png cockpits/cockpits/capship-cockpit.cpt/auto.spr cockpits/cockpits/capship-cockpit.cpt/blasterpower.png cockpits/cockpits/capship-cockpit.cpt/blasterpower.spr cockpits/cockpits/capship-cockpit.cpt/capship-cockpit-back.png cockpits/cockpits/capship-cockpit.cpt/capship-cockpit-back.spr cockpits/cockpits/capship-cockpit.cpt/capship-cockpit-left.png cockpits/cockpits/capship-cockpit.cpt/capship-cockpit-left.spr cockpits/cockpits/capship-cockpit.cpt/capship-cockpit-right.png cockpits/cockpits/capship-cockpit.cpt/capship-cockpit-right.spr cockpits/cockpits/capship-cockpit.cpt/capship-cockpit.cpt cockpits/cockpits/capship-cockpit.cpt/capship-cockpit.png cockpits/cockpits/capship-cockpit.cpt/capship-cockpit.spr cockpits/cockpits/capship-cockpit.cpt/crosshairs.png cockpits/cockpits/capship-cockpit.cpt/crosshairs.spr cockpits/cockpits/capship-cockpit.cpt/eject.png cockpits/cockpits/capship-cockpit.cpt/eject.spr cockpits/cockpits/capship-cockpit.cpt/fuelstat.png cockpits/cockpits/capship-cockpit.cpt/fuelstat.spr cockpits/cockpits/capship-cockpit.cpt/generic.spr cockpits/cockpits/capship-cockpit.cpt/locklight.png cockpits/cockpits/capship-cockpit.cpt/locklight.spr cockpits/cockpits/capship-cockpit.cpt/lvdu.spr cockpits/cockpits/capship-cockpit.cpt/mvdu.spr cockpits/cockpits/capship-cockpit.cpt/radar.spr cockpits/cockpits/capship-cockpit.cpt/rvdu.spr cockpits/cockpits/capship-cockpit.cpt/shieldf.png cockpits/cockpits/capship-cockpit.cpt/shieldf.spr cockpits/cockpits/capship-cockpit.cpt/shieldl.png cockpits/cockpits/capship-cockpit.cpt/shieldl.spr cockpits/cockpits/centurion-cockpit.cpt/ cockpits/cockpits/centurion-cockpit.cpt/9x12.font cockpits/cockpits/centurion-cockpit.cpt/armorf.png cockpits/cockpits/centurion-cockpit.cpt/armorf.spr cockpits/cockpits/centurion-cockpit.cpt/armorl.png cockpits/cockpits/centurion-cockpit.cpt/armorl.spr cockpits/cockpits/centurion-cockpit.cpt/auto.png cockpits/cockpits/centurion-cockpit.cpt/auto.spr cockpits/cockpits/centurion-cockpit.cpt/bl.spr cockpits/cockpits/centurion-cockpit.cpt/blasterpower.png cockpits/cockpits/centurion-cockpit.cpt/blasterpower.spr cockpits/cockpits/centurion-cockpit.cpt/bm.spr cockpits/cockpits/centurion-cockpit.cpt/br.spr cockpits/cockpits/centurion-cockpit.cpt/centurion-cockpit-back.png cockpits/cockpits/centurion-cockpit.cpt/centurion-cockpit-back.spr cockpits/cockpits/centurion-cockpit.cpt/centurion-cockpit-left.png cockpits/cockpits/centurion-cockpit.cpt/centurion-cockpit-left.spr cockpits/cockpits/centurion-cockpit.cpt/centurion-cockpit-right.png cockpits/cockpits/centurion-cockpit.cpt/centurion-cockpit-right.spr cockpits/cockpits/centurion-cockpit.cpt/centurion-cockpit.cpt cockpits/cockpits/centurion-cockpit.cpt/centurion-cockpit.png cockpits/cockpits/centurion-cockpit.cpt/centurion-cockpit.spr cockpits/cockpits/centurion-cockpit.cpt/crosshairs.png cockpits/cockpits/centurion-cockpit.cpt/crosshairs.spr cockpits/cockpits/centurion-cockpit.cpt/eject.png cockpits/cockpits/centurion-cockpit.cpt/eject.spr cockpits/cockpits/centurion-cockpit.cpt/fuelstat.png cockpits/cockpits/centurion-cockpit.cpt/fuelstat.spr cockpits/cockpits/centurion-cockpit.cpt/generic.spr cockpits/cockpits/centurion-cockpit.cpt/locklight.png cockpits/cockpits/centurion-cockpit.cpt/locklight.spr cockpits/cockpits/centurion-cockpit.cpt/lvdu.spr cockpits/cockpits/centurion-cockpit.cpt/mvdu.spr cockpits/cockpits/centurion-cockpit.cpt/radar.spr cockpits/cockpits/centurion-cockpit.cpt/rvdu.spr cockpits/cockpits/centurion-cockpit.cpt/script cockpits/cockpits/centurion-cockpit.cpt/shieldf.png cockpits/cockpits/centurion-cockpit.cpt/shieldf.spr cockpits/cockpits/centurion-cockpit.cpt/shieldl.png cockpits/cockpits/centurion-cockpit.cpt/shieldl.spr cockpits/cockpits/centurion-cockpit.cpt/tl.spr cockpits/cockpits/centurion-cockpit.cpt/tm.spr cockpits/cockpits/centurion-cockpit.cpt/tr.spr cockpits/cockpits/centurion-cockpit.cpt/vdu.spr cockpits/cockpits/cutlass-cockpit.cpt/ cockpits/cockpits/cutlass-cockpit.cpt/9x12.font cockpits/cockpits/cutlass-cockpit.cpt/armorf.bmp cockpits/cockpits/cutlass-cockpit.cpt/armorf.png cockpits/cockpits/cutlass-cockpit.cpt/armorf.spr cockpits/cockpits/cutlass-cockpit.cpt/armorl.bmp cockpits/cockpits/cutlass-cockpit.cpt/armorl.png cockpits/cockpits/cutlass-cockpit.cpt/armorl.spr cockpits/cockpits/cutlass-cockpit.cpt/auto.png cockpits/cockpits/cutlass-cockpit.cpt/auto.spr cockpits/cockpits/cutlass-cockpit.cpt/blasterpower.bmp cockpits/cockpits/cutlass-cockpit.cpt/blasterpower.png cockpits/cockpits/cutlass-cockpit.cpt/blasterpower.spr cockpits/cockpits/cutlass-cockpit.cpt/canjump.spr cockpits/cockpits/cutlass-cockpit.cpt/crosshairs.png cockpits/cockpits/cutlass-cockpit.cpt/crosshairs.spr cockpits/cockpits/cutlass-cockpit.cpt/cutlass-cockpit-back.spr cockpits/cockpits/cutlass-cockpit.cpt/cutlass-cockpit-left.png cockpits/cockpits/cutlass-cockpit.cpt/cutlass-cockpit-left.spr cockpits/cockpits/cutlass-cockpit.cpt/cutlass-cockpit-rear.png cockpits/cockpits/cutlass-cockpit.cpt/cutlass-cockpit-right.png cockpits/cockpits/cutlass-cockpit.cpt/cutlass-cockpit-right.spr cockpits/cockpits/cutlass-cockpit.cpt/cutlass-cockpit.cpt cockpits/cockpits/cutlass-cockpit.cpt/cutlass-cockpit.png cockpits/cockpits/cutlass-cockpit.cpt/cutlass-cockpit.spr cockpits/cockpits/cutlass-cockpit.cpt/disabled-cockpit.cpt cockpits/cockpits/cutlass-cockpit.cpt/disabled-cockpit.spr cockpits/cockpits/cutlass-cockpit.cpt/ecmlight.spr cockpits/cockpits/cutlass-cockpit.cpt/eject.spr cockpits/cockpits/cutlass-cockpit.cpt/fuelstat.bmp cockpits/cockpits/cutlass-cockpit.cpt/fuelstat.png cockpits/cockpits/cutlass-cockpit.cpt/fuelstat.spr cockpits/cockpits/cutlass-cockpit.cpt/generic.spr cockpits/cockpits/cutlass-cockpit.cpt/jumppower.spr cockpits/cockpits/cutlass-cockpit.cpt/locklight.png cockpits/cockpits/cutlass-cockpit.cpt/locklight.spr cockpits/cockpits/cutlass-cockpit.cpt/lvdu.spr cockpits/cockpits/cutlass-cockpit.cpt/missilelocklight.spr cockpits/cockpits/cutlass-cockpit.cpt/mvdu.spr cockpits/cockpits/cutlass-cockpit.cpt/objvdu.spr cockpits/cockpits/cutlass-cockpit.cpt/radar.png cockpits/cockpits/cutlass-cockpit.cpt/radar.spr cockpits/cockpits/cutlass-cockpit.cpt/radarr.spr cockpits/cockpits/cutlass-cockpit.cpt/rvdu.spr cockpits/cockpits/cutlass-cockpit.cpt/shieldf.bmp cockpits/cockpits/cutlass-cockpit.cpt/shieldf.png cockpits/cockpits/cutlass-cockpit.cpt/shieldf.spr cockpits/cockpits/cutlass-cockpit.cpt/shieldl.png cockpits/cockpits/cutlass-cockpit.cpt/shieldl.spr cockpits/cockpits/cutlass-cockpit.cpt/vdu.spr cockpits/cockpits/cutlass-cockpit.cpt/wvdu.spr cockpits/cockpits/demon-cockpit.cpt/ cockpits/cockpits/demon-cockpit.cpt/9x12.font cockpits/cockpits/demon-cockpit.cpt/armorf.png cockpits/cockpits/demon-cockpit.cpt/armorf.spr cockpits/cockpits/demon-cockpit.cpt/armorl.png cockpits/cockpits/demon-cockpit.cpt/armorl.spr cockpits/cockpits/demon-cockpit.cpt/auto.png cockpits/cockpits/demon-cockpit.cpt/auto.spr cockpits/cockpits/demon-cockpit.cpt/banshee-cockpib4workt.png cockpits/cockpits/demon-cockpit.cpt/banshee-cockpit-back.png cockpits/cockpits/demon-cockpit.cpt/banshee-cockpit-back.spr cockpits/cockpits/demon-cockpit.cpt/banshee-cockpit-left.png cockpits/cockpits/demon-cockpit.cpt/banshee-cockpit-left.spr cockpits/cockpits/demon-cockpit.cpt/banshee-cockpit-right.png cockpits/cockpits/demon-cockpit.cpt/banshee-cockpit-right.spr cockpits/cockpits/demon-cockpit.cpt/banshee-cockpit.png cockpits/cockpits/demon-cockpit.cpt/banshee-cockpit.spr cockpits/cockpits/demon-cockpit.cpt/blasterpower.png cockpits/cockpits/demon-cockpit.cpt/blasterpower.spr cockpits/cockpits/demon-cockpit.cpt/crosshairs.png cockpits/cockpits/demon-cockpit.cpt/crosshairs.spr cockpits/cockpits/demon-cockpit.cpt/demon-cockpit.cpt cockpits/cockpits/demon-cockpit.cpt/eject.png cockpits/cockpits/demon-cockpit.cpt/eject.spr cockpits/cockpits/demon-cockpit.cpt/fuelstat.png cockpits/cockpits/demon-cockpit.cpt/fuelstat.spr cockpits/cockpits/demon-cockpit.cpt/locklight.png cockpits/cockpits/demon-cockpit.cpt/locklight.spr cockpits/cockpits/demon-cockpit.cpt/lvdu.spr cockpits/cockpits/demon-cockpit.cpt/mvdu.spr cockpits/cockpits/demon-cockpit.cpt/radar.spr cockpits/cockpits/demon-cockpit.cpt/rvdu.spr cockpits/cockpits/demon-cockpit.cpt/shieldf.png cockpits/cockpits/demon-cockpit.cpt/shieldf.spr cockpits/cockpits/demon-cockpit.cpt/shieldl.png cockpits/cockpits/demon-cockpit.cpt/shieldl.spr cockpits/cockpits/disabled-cockpit.cpt/ cockpits/cockpits/disabled-cockpit.cpt/9x12.font cockpits/cockpits/disabled-cockpit.cpt/Makefile.am cockpits/cockpits/disabled-cockpit.cpt/armorf.png cockpits/cockpits/disabled-cockpit.cpt/armorf.spr cockpits/cockpits/disabled-cockpit.cpt/armorl.png cockpits/cockpits/disabled-cockpit.cpt/armorl.spr cockpits/cockpits/disabled-cockpit.cpt/auto.png cockpits/cockpits/disabled-cockpit.cpt/auto.spr cockpits/cockpits/disabled-cockpit.cpt/blasterpower.png cockpits/cockpits/disabled-cockpit.cpt/blasterpower.spr cockpits/cockpits/disabled-cockpit.cpt/canjump.spr cockpits/cockpits/disabled-cockpit.cpt/crosshairs.spr cockpits/cockpits/disabled-cockpit.cpt/disabled-cockpit.cpt cockpits/cockpits/disabled-cockpit.cpt/disabled-cockpit.spr cockpits/cockpits/disabled-cockpit.cpt/ecmlight.spr cockpits/cockpits/disabled-cockpit.cpt/eject.png cockpits/cockpits/disabled-cockpit.cpt/eject.spr cockpits/cockpits/disabled-cockpit.cpt/fuelstat.png cockpits/cockpits/disabled-cockpit.cpt/fuelstat.spr cockpits/cockpits/disabled-cockpit.cpt/generic.spr cockpits/cockpits/disabled-cockpit.cpt/jump.png cockpits/cockpits/disabled-cockpit.cpt/jumppower.spr cockpits/cockpits/disabled-cockpit.cpt/locklight.png cockpits/cockpits/disabled-cockpit.cpt/locklight.spr cockpits/cockpits/disabled-cockpit.cpt/lvdu.spr cockpits/cockpits/disabled-cockpit.cpt/missilelocklight.spr cockpits/cockpits/disabled-cockpit.cpt/mvdu.spr cockpits/cockpits/disabled-cockpit.cpt/objvdu.spr cockpits/cockpits/disabled-cockpit.cpt/radar.png cockpits/cockpits/disabled-cockpit.cpt/radar.spr cockpits/cockpits/disabled-cockpit.cpt/radarr.spr cockpits/cockpits/disabled-cockpit.cpt/rvdu.spr cockpits/cockpits/disabled-cockpit.cpt/shieldf.png cockpits/cockpits/disabled-cockpit.cpt/shieldf.spr cockpits/cockpits/disabled-cockpit.cpt/shieldl.png cockpits/cockpits/disabled-cockpit.cpt/shieldl.spr cockpits/cockpits/disabled-cockpit.cpt/vdu.spr cockpits/cockpits/disabled-cockpit.cpt/wvdu.spr cockpits/cockpits/dralthi-cockpit.cpt/ cockpits/cockpits/dralthi-cockpit.cpt/Thumbs.db cockpits/cockpits/dralthi-cockpit.cpt/armorf.png cockpits/cockpits/dralthi-cockpit.cpt/armorf.spr cockpits/cockpits/dralthi-cockpit.cpt/armorl.png cockpits/cockpits/dralthi-cockpit.cpt/armorl.spr cockpits/cockpits/dralthi-cockpit.cpt/auto.png cockpits/cockpits/dralthi-cockpit.cpt/auto.spr cockpits/cockpits/dralthi-cockpit.cpt/blasterpower.png cockpits/cockpits/dralthi-cockpit.cpt/blasterpower.spr cockpits/cockpits/dralthi-cockpit.cpt/crosshairs.png cockpits/cockpits/dralthi-cockpit.cpt/crosshairs.spr cockpits/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-back.png cockpits/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-back.spr cockpits/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-left.png cockpits/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-left.spr cockpits/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-right.png cockpits/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-right.spr cockpits/cockpits/dralthi-cockpit.cpt/dralthi-cockpit.cpt cockpits/cockpits/dralthi-cockpit.cpt/dralthi-cockpit.png cockpits/cockpits/dralthi-cockpit.cpt/dralthi-cockpit.spr cockpits/cockpits/dralthi-cockpit.cpt/eject.png cockpits/cockpits/dralthi-cockpit.cpt/locklight.png cockpits/cockpits/dralthi-cockpit.cpt/locklight.spr cockpits/cockpits/dralthi-cockpit.cpt/lvdu.spr cockpits/cockpits/dralthi-cockpit.cpt/mvdu.spr cockpits/cockpits/dralthi-cockpit.cpt/radar.spr cockpits/cockpits/dralthi-cockpit.cpt/rvdu.spr cockpits/cockpits/dralthi-cockpit.cpt/shieldf.png cockpits/cockpits/dralthi-cockpit.cpt/shieldf.spr cockpits/cockpits/eject-cockpit.cpt/ cockpits/cockpits/eject-cockpit.cpt/Thumbs.db cockpits/cockpits/eject-cockpit.cpt/blasterpower.png cockpits/cockpits/eject-cockpit.cpt/blasterpower.spr cockpits/cockpits/eject-cockpit.cpt/crosshairs.spr cockpits/cockpits/eject-cockpit.cpt/eject-cockpit.cpt cockpits/cockpits/eject-cockpit.cpt/eject-cockpit.png cockpits/cockpits/eject-cockpit.cpt/eject-cockpit.spr cockpits/cockpits/eject-cockpit.cpt/hull.png cockpits/cockpits/eject-cockpit.cpt/hull.spr cockpits/cockpits/eject-cockpit.cpt/radar.spr cockpits/cockpits/epee-cockpit.cpt/ cockpits/cockpits/epee-cockpit.cpt/9x12.font cockpits/cockpits/epee-cockpit.cpt/armorf.bmp cockpits/cockpits/epee-cockpit.cpt/armorf.png cockpits/cockpits/epee-cockpit.cpt/armorf.spr cockpits/cockpits/epee-cockpit.cpt/armorl.bmp cockpits/cockpits/epee-cockpit.cpt/armorl.png cockpits/cockpits/epee-cockpit.cpt/armorl.spr cockpits/cockpits/epee-cockpit.cpt/autos.png cockpits/cockpits/epee-cockpit.cpt/autos.spr cockpits/cockpits/epee-cockpit.cpt/blasterpower.bmp cockpits/cockpits/epee-cockpit.cpt/blasterpower.png cockpits/cockpits/epee-cockpit.cpt/blasterpower.spr cockpits/cockpits/epee-cockpit.cpt/canjump.spr cockpits/cockpits/epee-cockpit.cpt/crosshairs.png cockpits/cockpits/epee-cockpit.cpt/crosshairs.spr cockpits/cockpits/epee-cockpit.cpt/disabled-cockpit.spr cockpits/cockpits/epee-cockpit.cpt/ecmlight.spr cockpits/cockpits/epee-cockpit.cpt/eject.spr cockpits/cockpits/epee-cockpit.cpt/epee-cockpit-back.spr cockpits/cockpits/epee-cockpit.cpt/epee-cockpit-left.png cockpits/cockpits/epee-cockpit.cpt/epee-cockpit-left.spr cockpits/cockpits/epee-cockpit.cpt/epee-cockpit-rear.png cockpits/cockpits/epee-cockpit.cpt/epee-cockpit-right.png cockpits/cockpits/epee-cockpit.cpt/epee-cockpit-right.spr cockpits/cockpits/epee-cockpit.cpt/epee-cockpit.cpt cockpits/cockpits/epee-cockpit.cpt/epee-cockpit.png cockpits/cockpits/epee-cockpit.cpt/epee-cockpit.spr cockpits/cockpits/epee-cockpit.cpt/fuelstat.png cockpits/cockpits/epee-cockpit.cpt/fuelstat.spr cockpits/cockpits/epee-cockpit.cpt/fuelstat_t.png cockpits/cockpits/epee-cockpit.cpt/generic.spr cockpits/cockpits/epee-cockpit.cpt/jumppower.spr cockpits/cockpits/epee-cockpit.cpt/locklight.png cockpits/cockpits/epee-cockpit.cpt/locklight.spr cockpits/cockpits/epee-cockpit.cpt/lvdu.spr cockpits/cockpits/epee-cockpit.cpt/missilelocklight.spr cockpits/cockpits/epee-cockpit.cpt/mvdu.spr cockpits/cockpits/epee-cockpit.cpt/objvdu.spr cockpits/cockpits/epee-cockpit.cpt/radar.png cockpits/cockpits/epee-cockpit.cpt/radar.spr cockpits/cockpits/epee-cockpit.cpt/radarr.spr cockpits/cockpits/epee-cockpit.cpt/rvdu.spr cockpits/cockpits/epee-cockpit.cpt/shieldf.alp cockpits/cockpits/epee-cockpit.cpt/shieldf.bmp cockpits/cockpits/epee-cockpit.cpt/shieldf.png cockpits/cockpits/epee-cockpit.cpt/shieldf.spr cockpits/cockpits/epee-cockpit.cpt/shieldl.png cockpits/cockpits/epee-cockpit.cpt/shieldl.spr cockpits/cockpits/epee-cockpit.cpt/vdu.spr cockpits/cockpits/epee-cockpit.cpt/wvdu.spr cockpits/cockpits/excalibur-cockpit.cpt/ cockpits/cockpits/excalibur-cockpit.cpt/9x12.font cockpits/cockpits/excalibur-cockpit.cpt/Makefile.am cockpits/cockpits/excalibur-cockpit.cpt/Thumbs.db cockpits/cockpits/excalibur-cockpit.cpt/armorf.alp cockpits/cockpits/excalibur-cockpit.cpt/armorf.bmp cockpits/cockpits/excalibur-cockpit.cpt/armorf.spr cockpits/cockpits/excalibur-cockpit.cpt/armorl.alp cockpits/cockpits/excalibur-cockpit.cpt/armorl.bmp cockpits/cockpits/excalibur-cockpit.cpt/armorl.spr cockpits/cockpits/excalibur-cockpit.cpt/auto.bmp cockpits/cockpits/excalibur-cockpit.cpt/auto.spr cockpits/cockpits/excalibur-cockpit.cpt/blasterpower.alp cockpits/cockpits/excalibur-cockpit.cpt/blasterpower.bmp cockpits/cockpits/excalibur-cockpit.cpt/blasterpower.spr cockpits/cockpits/excalibur-cockpit.cpt/crosshairs.spr cockpits/cockpits/excalibur-cockpit.cpt/eject.alp cockpits/cockpits/excalibur-cockpit.cpt/eject.bmp cockpits/cockpits/excalibur-cockpit.cpt/eject.spr cockpits/cockpits/excalibur-cockpit.cpt/excalibur-cockpit.bmp cockpits/cockpits/excalibur-cockpit.cpt/excalibur-cockpit.cpt cockpits/cockpits/excalibur-cockpit.cpt/excalibur-cockpit.spr cockpits/cockpits/excalibur-cockpit.cpt/excalibur-cockpitalp.bmp cockpits/cockpits/excalibur-cockpit.cpt/fuelstat.alp cockpits/cockpits/excalibur-cockpit.cpt/fuelstat.bmp cockpits/cockpits/excalibur-cockpit.cpt/fuelstat.spr cockpits/cockpits/excalibur-cockpit.cpt/generic.spr cockpits/cockpits/excalibur-cockpit.cpt/locklight.alp cockpits/cockpits/excalibur-cockpit.cpt/locklight.bmp cockpits/cockpits/excalibur-cockpit.cpt/locklight.spr cockpits/cockpits/excalibur-cockpit.cpt/lvdu.spr cockpits/cockpits/excalibur-cockpit.cpt/radar.alp cockpits/cockpits/excalibur-cockpit.cpt/radar.bmp cockpits/cockpits/excalibur-cockpit.cpt/radar.spr cockpits/cockpits/excalibur-cockpit.cpt/rvdu.spr cockpits/cockpits/excalibur-cockpit.cpt/shieldf.alp cockpits/cockpits/excalibur-cockpit.cpt/shieldf.bmp cockpits/cockpits/excalibur-cockpit.cpt/shieldf.spr cockpits/cockpits/excalibur-cockpit.cpt/shieldl.alp cockpits/cockpits/excalibur-cockpit.cpt/shieldl.bmp cockpits/cockpits/excalibur-cockpit.cpt/shieldl.spr cockpits/cockpits/excalibur-cockpit.cpt/tmp/ cockpits/cockpits/ferret-cockpit.cpt/ cockpits/cockpits/ferret-cockpit.cpt/9x12.font cockpits/cockpits/ferret-cockpit.cpt/Makefile.am cockpits/cockpits/ferret-cockpit.cpt/Thumbs.db cockpits/cockpits/ferret-cockpit.cpt/armorf.bmp cockpits/cockpits/ferret-cockpit.cpt/armorf.png cockpits/cockpits/ferret-cockpit.cpt/armorf.spr cockpits/cockpits/ferret-cockpit.cpt/armorl.bmp cockpits/cockpits/ferret-cockpit.cpt/armorl.png cockpits/cockpits/ferret-cockpit.cpt/armorl.spr cockpits/cockpits/ferret-cockpit.cpt/auto.alp cockpits/cockpits/ferret-cockpit.cpt/auto.bmp cockpits/cockpits/ferret-cockpit.cpt/auto.png cockpits/cockpits/ferret-cockpit.cpt/auto.spr cockpits/cockpits/ferret-cockpit.cpt/blasterpower.bmp cockpits/cockpits/ferret-cockpit.cpt/blasterpower.png cockpits/cockpits/ferret-cockpit.cpt/blasterpower.spr cockpits/cockpits/ferret-cockpit.cpt/canjump.spr cockpits/cockpits/ferret-cockpit.cpt/crosshairs.png cockpits/cockpits/ferret-cockpit.cpt/crosshairs.spr cockpits/cockpits/ferret-cockpit.cpt/ecmlight.spr cockpits/cockpits/ferret-cockpit.cpt/eject.alp cockpits/cockpits/ferret-cockpit.cpt/eject.bmp cockpits/cockpits/ferret-cockpit.cpt/eject.spr cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpit-back.spr cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpit-left.png cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpit-left.spr cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpit-rear.png cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpit-right.png cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpit-right.spr cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpit.bmp cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpit.cpt cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpit.png cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpit.spr cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpitalp.bmp cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpitback.bmp cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpitback.spr cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpitbackalp.bmp cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpitleft.bmp cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpitleft.spr cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpitleftalp.bmp cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpitright.bmp cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpitright.spr cockpits/cockpits/ferret-cockpit.cpt/ferret-cockpitrightalp.bmp cockpits/cockpits/ferret-cockpit.cpt/fuelstat.bmp cockpits/cockpits/ferret-cockpit.cpt/fuelstat.png cockpits/cockpits/ferret-cockpit.cpt/fuelstat.spr cockpits/cockpits/ferret-cockpit.cpt/generic.spr cockpits/cockpits/ferret-cockpit.cpt/jumppower.spr cockpits/cockpits/ferret-cockpit.cpt/locklight.alp cockpits/cockpits/ferret-cockpit.cpt/locklight.bmp cockpits/cockpits/ferret-cockpit.cpt/locklight.png cockpits/cockpits/ferret-cockpit.cpt/locklight.spr cockpits/cockpits/ferret-cockpit.cpt/lvdu.spr cockpits/cockpits/ferret-cockpit.cpt/missilelocklight.spr cockpits/cockpits/ferret-cockpit.cpt/mvdu.spr cockpits/cockpits/ferret-cockpit.cpt/objvdu.spr cockpits/cockpits/ferret-cockpit.cpt/radar.png cockpits/cockpits/ferret-cockpit.cpt/radar.spr cockpits/cockpits/ferret-cockpit.cpt/radarr.spr cockpits/cockpits/ferret-cockpit.cpt/rvdu.spr cockpits/cockpits/ferret-cockpit.cpt/shieldf.bmp cockpits/cockpits/ferret-cockpit.cpt/shieldf.png cockpits/cockpits/ferret-cockpit.cpt/shieldf.spr cockpits/cockpits/ferret-cockpit.cpt/shieldl.png cockpits/cockpits/ferret-cockpit.cpt/shieldl.spr cockpits/cockpits/ferret-cockpit.cpt/vdu.spr cockpits/cockpits/ferret-cockpit.cpt/wvdu.spr cockpits/cockpits/galaxy-cockpit.cpt/ cockpits/cockpits/galaxy-cockpit.cpt/.xvpics/ cockpits/cockpits/galaxy-cockpit.cpt/.xvpics/moo.bmp cockpits/cockpits/galaxy-cockpit.cpt/.xvpics/orion-cockpit.png cockpits/cockpits/galaxy-cockpit.cpt/.xvpics/orion-cockpit2.png cockpits/cockpits/galaxy-cockpit.cpt/9x12.font cockpits/cockpits/galaxy-cockpit.cpt/Thumbs.db cockpits/cockpits/galaxy-cockpit.cpt/armorf.png cockpits/cockpits/galaxy-cockpit.cpt/armorf.spr cockpits/cockpits/galaxy-cockpit.cpt/armorl.png cockpits/cockpits/galaxy-cockpit.cpt/armorl.spr cockpits/cockpits/galaxy-cockpit.cpt/auto.png cockpits/cockpits/galaxy-cockpit.cpt/auto.spr cockpits/cockpits/galaxy-cockpit.cpt/blasterpower.png cockpits/cockpits/galaxy-cockpit.cpt/blasterpower.spr cockpits/cockpits/galaxy-cockpit.cpt/crosshairs.png cockpits/cockpits/galaxy-cockpit.cpt/crosshairs.spr cockpits/cockpits/galaxy-cockpit.cpt/eject.png cockpits/cockpits/galaxy-cockpit.cpt/eject.spr cockpits/cockpits/galaxy-cockpit.cpt/fuelstat.png cockpits/cockpits/galaxy-cockpit.cpt/fuelstat.spr cockpits/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-back.png cockpits/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-back.spr cockpits/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-left.png cockpits/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-left.spr cockpits/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-right.png cockpits/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-right.spr cockpits/cockpits/galaxy-cockpit.cpt/galaxy-cockpit.cpt cockpits/cockpits/galaxy-cockpit.cpt/galaxy-cockpit.png cockpits/cockpits/galaxy-cockpit.cpt/galaxy-cockpit.spr cockpits/cockpits/galaxy-cockpit.cpt/galaxy-cockpit.xcf cockpits/cockpits/galaxy-cockpit.cpt/generic.spr cockpits/cockpits/galaxy-cockpit.cpt/locklight.png cockpits/cockpits/galaxy-cockpit.cpt/locklight.spr cockpits/cockpits/galaxy-cockpit.cpt/lvdu.spr cockpits/cockpits/galaxy-cockpit.cpt/mvdu.spr cockpits/cockpits/galaxy-cockpit.cpt/radar.spr cockpits/cockpits/galaxy-cockpit.cpt/rvdu.spr cockpits/cockpits/galaxy-cockpit.cpt/shieldf.png cockpits/cockpits/galaxy-cockpit.cpt/shieldf.spr cockpits/cockpits/galaxy-cockpit.cpt/shieldl.png cockpits/cockpits/galaxy-cockpit.cpt/shieldl.spr cockpits/cockpits/gladius-cockpit.cpt/ cockpits/cockpits/gladius-cockpit.cpt/9x12.font cockpits/cockpits/gladius-cockpit.cpt/armorf.png cockpits/cockpits/gladius-cockpit.cpt/armorf.spr cockpits/cockpits/gladius-cockpit.cpt/armorl.png cockpits/cockpits/gladius-cockpit.cpt/armorl.spr cockpits/cockpits/gladius-cockpit.cpt/auto.png cockpits/cockpits/gladius-cockpit.cpt/auto.spr cockpits/cockpits/gladius-cockpit.cpt/blasterpower.png cockpits/cockpits/gladius-cockpit.cpt/blasterpower.spr cockpits/cockpits/gladius-cockpit.cpt/crosshairs.png cockpits/cockpits/gladius-cockpit.cpt/crosshairs.spr cockpits/cockpits/gladius-cockpit.cpt/eject.png cockpits/cockpits/gladius-cockpit.cpt/eject.spr cockpits/cockpits/gladius-cockpit.cpt/fuelstat.png cockpits/cockpits/gladius-cockpit.cpt/fuelstat.spr cockpits/cockpits/gladius-cockpit.cpt/gladius-cockpit-back.png cockpits/cockpits/gladius-cockpit.cpt/gladius-cockpit-back.spr cockpits/cockpits/gladius-cockpit.cpt/gladius-cockpit-left.png cockpits/cockpits/gladius-cockpit.cpt/gladius-cockpit-left.spr cockpits/cockpits/gladius-cockpit.cpt/gladius-cockpit-right.png cockpits/cockpits/gladius-cockpit.cpt/gladius-cockpit-right.spr cockpits/cockpits/gladius-cockpit.cpt/gladius-cockpit.cpt cockpits/cockpits/gladius-cockpit.cpt/gladius-cockpit.png cockpits/cockpits/gladius-cockpit.cpt/gladius-cockpit.spr cockpits/cockpits/gladius-cockpit.cpt/locklight.png cockpits/cockpits/gladius-cockpit.cpt/locklight.spr cockpits/cockpits/gladius-cockpit.cpt/lvdu.spr cockpits/cockpits/gladius-cockpit.cpt/mvdu.spr cockpits/cockpits/gladius-cockpit.cpt/radar.spr cockpits/cockpits/gladius-cockpit.cpt/rvdu.spr cockpits/cockpits/gladius-cockpit.cpt/shieldf.png cockpits/cockpits/gladius-cockpit.cpt/shieldf.spr cockpits/cockpits/gladius-cockpit.cpt/shieldl.png cockpits/cockpits/gladius-cockpit.cpt/shieldl.spr cockpits/cockpits/hellcat-cockpit.cpt/ cockpits/cockpits/hellcat-cockpit.cpt/9x12.font cockpits/cockpits/hellcat-cockpit.cpt/HellCatCrosshairs.alp cockpits/cockpits/hellcat-cockpit.cpt/HellCatCrosshairs.bmp cockpits/cockpits/hellcat-cockpit.cpt/Makefile.am cockpits/cockpits/hellcat-cockpit.cpt/armorf.alp cockpits/cockpits/hellcat-cockpit.cpt/armorf.bmp cockpits/cockpits/hellcat-cockpit.cpt/armorf.spr cockpits/cockpits/hellcat-cockpit.cpt/armorl.alp cockpits/cockpits/hellcat-cockpit.cpt/armorl.bmp cockpits/cockpits/hellcat-cockpit.cpt/armorl.spr cockpits/cockpits/hellcat-cockpit.cpt/auto.alp cockpits/cockpits/hellcat-cockpit.cpt/auto.bmp cockpits/cockpits/hellcat-cockpit.cpt/auto.spr cockpits/cockpits/hellcat-cockpit.cpt/bak/ cockpits/cockpits/hellcat-cockpit.cpt/blasterpower.alp cockpits/cockpits/hellcat-cockpit.cpt/blasterpower.bmp cockpits/cockpits/hellcat-cockpit.cpt/blasterpower.spr cockpits/cockpits/hellcat-cockpit.cpt/crosshairs.spr cockpits/cockpits/hellcat-cockpit.cpt/eject.alp cockpits/cockpits/hellcat-cockpit.cpt/eject.bmp cockpits/cockpits/hellcat-cockpit.cpt/eject.spr cockpits/cockpits/hellcat-cockpit.cpt/fuelstat.alp cockpits/cockpits/hellcat-cockpit.cpt/fuelstat.bmp cockpits/cockpits/hellcat-cockpit.cpt/fuelstat.spr cockpits/cockpits/hellcat-cockpit.cpt/generic.spr cockpits/cockpits/hellcat-cockpit.cpt/hellcat-cockpit.bmp cockpits/cockpits/hellcat-cockpit.cpt/hellcat-cockpit.cpt cockpits/cockpits/hellcat-cockpit.cpt/hellcat-cockpit.png cockpits/cockpits/hellcat-cockpit.cpt/hellcat-cockpit.spr cockpits/cockpits/hellcat-cockpit.cpt/hellcat-cockpitalp.bmp cockpits/cockpits/hellcat-cockpit.cpt/locklight.alp cockpits/cockpits/hellcat-cockpit.cpt/locklight.bmp cockpits/cockpits/hellcat-cockpit.cpt/locklight.spr cockpits/cockpits/hellcat-cockpit.cpt/lvdu.spr cockpits/cockpits/hellcat-cockpit.cpt/moo.bmp cockpits/cockpits/hellcat-cockpit.cpt/radar.spr cockpits/cockpits/hellcat-cockpit.cpt/rvdu.spr cockpits/cockpits/hellcat-cockpit.cpt/shieldf.alp cockpits/cockpits/hellcat-cockpit.cpt/shieldf.bmp cockpits/cockpits/hellcat-cockpit.cpt/shieldf.spr cockpits/cockpits/hellcat-cockpit.cpt/shieldl.alp cockpits/cockpits/hellcat-cockpit.cpt/shieldl.bmp cockpits/cockpits/hellcat-cockpit.cpt/shieldl.spr cockpits/cockpits/hellcat-cockpit.cpt/tmp/ cockpits/cockpits/hornet-cockpit.cpt/ cockpits/cockpits/hornet-cockpit.cpt/9x12.font cockpits/cockpits/hornet-cockpit.cpt/Makefile.am cockpits/cockpits/hornet-cockpit.cpt/Thumbs.db cockpits/cockpits/hornet-cockpit.cpt/armorf.bmp cockpits/cockpits/hornet-cockpit.cpt/armorf.spr cockpits/cockpits/hornet-cockpit.cpt/armorl.alp cockpits/cockpits/hornet-cockpit.cpt/armorl.bmp cockpits/cockpits/hornet-cockpit.cpt/armorl.spr cockpits/cockpits/hornet-cockpit.cpt/auto.alp cockpits/cockpits/hornet-cockpit.cpt/auto.bmp cockpits/cockpits/hornet-cockpit.cpt/auto.spr cockpits/cockpits/hornet-cockpit.cpt/blasterpower.alp cockpits/cockpits/hornet-cockpit.cpt/blasterpower.bmp cockpits/cockpits/hornet-cockpit.cpt/blasterpower.spr cockpits/cockpits/hornet-cockpit.cpt/crosshairs.png cockpits/cockpits/hornet-cockpit.cpt/crosshairs.spr cockpits/cockpits/hornet-cockpit.cpt/eject.alp cockpits/cockpits/hornet-cockpit.cpt/eject.bmp cockpits/cockpits/hornet-cockpit.cpt/eject.spr cockpits/cockpits/hornet-cockpit.cpt/fuelstat.alp cockpits/cockpits/hornet-cockpit.cpt/fuelstat.bmp cockpits/cockpits/hornet-cockpit.cpt/fuelstat.spr cockpits/cockpits/hornet-cockpit.cpt/generic.spr cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpit-back.spr cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpit-left.png cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpit-left.spr cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpit-rear.png cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpit-right.png cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpit-right.spr cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpit.bmp cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpit.cpt cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpit.png cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpit.spr cockpits/cockpits/hornet-cockpit.cpt/hornet-cockpitalp.bmp cockpits/cockpits/hornet-cockpit.cpt/locklight.alp cockpits/cockpits/hornet-cockpit.cpt/locklight.bmp cockpits/cockpits/hornet-cockpit.cpt/locklight.spr cockpits/cockpits/hornet-cockpit.cpt/lvdu.spr cockpits/cockpits/hornet-cockpit.cpt/mvdu.spr cockpits/cockpits/hornet-cockpit.cpt/objvdu.spr cockpits/cockpits/hornet-cockpit.cpt/radar.spr cockpits/cockpits/hornet-cockpit.cpt/rvdu.spr cockpits/cockpits/hornet-cockpit.cpt/shieldf.alp cockpits/cockpits/hornet-cockpit.cpt/shieldf.bmp cockpits/cockpits/hornet-cockpit.cpt/shieldf.spr cockpits/cockpits/orion-cockpit.cpt/ cockpits/cockpits/orion-cockpit.cpt/9x12.font cockpits/cockpits/orion-cockpit.cpt/armorf.png cockpits/cockpits/orion-cockpit.cpt/armorf.spr cockpits/cockpits/orion-cockpit.cpt/armorl.png cockpits/cockpits/orion-cockpit.cpt/armorl.spr cockpits/cockpits/orion-cockpit.cpt/auto.png cockpits/cockpits/orion-cockpit.cpt/auto.spr cockpits/cockpits/orion-cockpit.cpt/blasterpower.png cockpits/cockpits/orion-cockpit.cpt/blasterpower.spr cockpits/cockpits/orion-cockpit.cpt/crosshairs.png cockpits/cockpits/orion-cockpit.cpt/crosshairs.spr cockpits/cockpits/orion-cockpit.cpt/eject.png cockpits/cockpits/orion-cockpit.cpt/eject.spr cockpits/cockpits/orion-cockpit.cpt/fuelstat.png cockpits/cockpits/orion-cockpit.cpt/fuelstat.spr cockpits/cockpits/orion-cockpit.cpt/generic.spr cockpits/cockpits/orion-cockpit.cpt/locklight.png cockpits/cockpits/orion-cockpit.cpt/locklight.spr cockpits/cockpits/orion-cockpit.cpt/lvdu.spr cockpits/cockpits/orion-cockpit.cpt/mvdu.spr cockpits/cockpits/orion-cockpit.cpt/orion-cockpit-back.png cockpits/cockpits/orion-cockpit.cpt/orion-cockpit-back.spr cockpits/cockpits/orion-cockpit.cpt/orion-cockpit-left.png cockpits/cockpits/orion-cockpit.cpt/orion-cockpit-left.spr cockpits/cockpits/orion-cockpit.cpt/orion-cockpit-right.png cockpits/cockpits/orion-cockpit.cpt/orion-cockpit-right.spr cockpits/cockpits/orion-cockpit.cpt/orion-cockpit.cpt cockpits/cockpits/orion-cockpit.cpt/orion-cockpit.png cockpits/cockpits/orion-cockpit.cpt/orion-cockpit.spr cockpits/cockpits/orion-cockpit.cpt/orion-cockpit.xcf cockpits/cockpits/orion-cockpit.cpt/radar.spr cockpits/cockpits/orion-cockpit.cpt/rvdu.spr cockpits/cockpits/orion-cockpit.cpt/shieldf.png cockpits/cockpits/orion-cockpit.cpt/shieldf.spr cockpits/cockpits/orion-cockpit.cpt/shieldl.png cockpits/cockpits/orion-cockpit.cpt/shieldl.spr cockpits/cockpits/paradigm-cockpit.cpt/ cockpits/cockpits/paradigm-cockpit.cpt/9x12.font cockpits/cockpits/paradigm-cockpit.cpt/Thumbs.db cockpits/cockpits/paradigm-cockpit.cpt/armorf.png cockpits/cockpits/paradigm-cockpit.cpt/armorf.spr cockpits/cockpits/paradigm-cockpit.cpt/armorl.png cockpits/cockpits/paradigm-cockpit.cpt/armorl.spr cockpits/cockpits/paradigm-cockpit.cpt/auto.png cockpits/cockpits/paradigm-cockpit.cpt/auto.spr cockpits/cockpits/paradigm-cockpit.cpt/blasterpower.png cockpits/cockpits/paradigm-cockpit.cpt/blasterpower.spr cockpits/cockpits/paradigm-cockpit.cpt/crosshairs.png cockpits/cockpits/paradigm-cockpit.cpt/crosshairs.spr cockpits/cockpits/paradigm-cockpit.cpt/eject.png cockpits/cockpits/paradigm-cockpit.cpt/eject.spr cockpits/cockpits/paradigm-cockpit.cpt/fuelstat.png cockpits/cockpits/paradigm-cockpit.cpt/fuelstat.spr cockpits/cockpits/paradigm-cockpit.cpt/generic.spr cockpits/cockpits/paradigm-cockpit.cpt/locklight.png cockpits/cockpits/paradigm-cockpit.cpt/locklight.spr cockpits/cockpits/paradigm-cockpit.cpt/lvdu.spr cockpits/cockpits/paradigm-cockpit.cpt/mvdu.spr cockpits/cockpits/paradigm-cockpit.cpt/orion-cockpit-back.spr cockpits/cockpits/paradigm-cockpit.cpt/orion-cockpit-left.spr cockpits/cockpits/paradigm-cockpit.cpt/orion-cockpit-right.spr cockpits/cockpits/paradigm-cockpit.cpt/paradigm-cockpit-back.png cockpits/cockpits/paradigm-cockpit.cpt/paradigm-cockpit-back.spr cockpits/cockpits/paradigm-cockpit.cpt/paradigm-cockpit-left.png cockpits/cockpits/paradigm-cockpit.cpt/paradigm-cockpit-left.spr cockpits/cockpits/paradigm-cockpit.cpt/paradigm-cockpit-right.png cockpits/cockpits/paradigm-cockpit.cpt/paradigm-cockpit-right.spr cockpits/cockpits/paradigm-cockpit.cpt/paradigm-cockpit.cpt cockpits/cockpits/paradigm-cockpit.cpt/paradigm-cockpit.png cockpits/cockpits/paradigm-cockpit.cpt/paradigm-cockpit.spr cockpits/cockpits/paradigm-cockpit.cpt/radar.spr cockpits/cockpits/paradigm-cockpit.cpt/rvdu.spr cockpits/cockpits/paradigm-cockpit.cpt/shieldf.png cockpits/cockpits/paradigm-cockpit.cpt/shieldf.spr cockpits/cockpits/paradigm-cockpit.cpt/shieldl.png cockpits/cockpits/paradigm-cockpit.cpt/shieldl.spr cockpits/cockpits/rapier-cockpit.cpt/ cockpits/cockpits/rapier-cockpit.cpt/9x12.font cockpits/cockpits/rapier-cockpit.cpt/Makefile.am cockpits/cockpits/rapier-cockpit.cpt/armorf.bmp cockpits/cockpits/rapier-cockpit.cpt/armorf.png cockpits/cockpits/rapier-cockpit.cpt/armorf.spr cockpits/cockpits/rapier-cockpit.cpt/armorl.alp cockpits/cockpits/rapier-cockpit.cpt/armorl.bmp cockpits/cockpits/rapier-cockpit.cpt/armorl.png cockpits/cockpits/rapier-cockpit.cpt/armorl.spr cockpits/cockpits/rapier-cockpit.cpt/auto.alp cockpits/cockpits/rapier-cockpit.cpt/auto.bmp cockpits/cockpits/rapier-cockpit.cpt/auto.png cockpits/cockpits/rapier-cockpit.cpt/auto.spr cockpits/cockpits/rapier-cockpit.cpt/blasterpower.alp cockpits/cockpits/rapier-cockpit.cpt/blasterpower.bmp cockpits/cockpits/rapier-cockpit.cpt/blasterpower.png cockpits/cockpits/rapier-cockpit.cpt/blasterpower.spr cockpits/cockpits/rapier-cockpit.cpt/canjump.spr cockpits/cockpits/rapier-cockpit.cpt/crosshairs.png cockpits/cockpits/rapier-cockpit.cpt/crosshairs.spr cockpits/cockpits/rapier-cockpit.cpt/disabled-cockpit.cpt cockpits/cockpits/rapier-cockpit.cpt/disabled-cockpit.spr cockpits/cockpits/rapier-cockpit.cpt/ecmlight.spr cockpits/cockpits/rapier-cockpit.cpt/eject.alp cockpits/cockpits/rapier-cockpit.cpt/eject.bmp cockpits/cockpits/rapier-cockpit.cpt/eject.png cockpits/cockpits/rapier-cockpit.cpt/eject.spr cockpits/cockpits/rapier-cockpit.cpt/fuelstat.alp cockpits/cockpits/rapier-cockpit.cpt/fuelstat.bmp cockpits/cockpits/rapier-cockpit.cpt/fuelstat.png cockpits/cockpits/rapier-cockpit.cpt/fuelstat.spr cockpits/cockpits/rapier-cockpit.cpt/generic.spr cockpits/cockpits/rapier-cockpit.cpt/jump.png cockpits/cockpits/rapier-cockpit.cpt/jumppower.spr cockpits/cockpits/rapier-cockpit.cpt/locklight.alp cockpits/cockpits/rapier-cockpit.cpt/locklight.bmp cockpits/cockpits/rapier-cockpit.cpt/locklight.png cockpits/cockpits/rapier-cockpit.cpt/locklight.spr cockpits/cockpits/rapier-cockpit.cpt/lvdu.spr cockpits/cockpits/rapier-cockpit.cpt/missilelocklight.spr cockpits/cockpits/rapier-cockpit.cpt/mvdu.spr cockpits/cockpits/rapier-cockpit.cpt/objvdu.spr cockpits/cockpits/rapier-cockpit.cpt/radar.png cockpits/cockpits/rapier-cockpit.cpt/radar.spr cockpits/cockpits/rapier-cockpit.cpt/radarr.spr cockpits/cockpits/rapier-cockpit.cpt/rapier-cockpit-back.spr cockpits/cockpits/rapier-cockpit.cpt/rapier-cockpit-left.png cockpits/cockpits/rapier-cockpit.cpt/rapier-cockpit-left.spr cockpits/cockpits/rapier-cockpit.cpt/rapier-cockpit-rear.png cockpits/cockpits/rapier-cockpit.cpt/rapier-cockpit-right.png cockpits/cockpits/rapier-cockpit.cpt/rapier-cockpit-right.spr cockpits/cockpits/rapier-cockpit.cpt/rapier-cockpit.cpt cockpits/cockpits/rapier-cockpit.cpt/rapier-cockpit.png cockpits/cockpits/rapier-cockpit.cpt/rapier-cockpit.spr cockpits/cockpits/rapier-cockpit.cpt/rvdu.spr cockpits/cockpits/rapier-cockpit.cpt/shieldf.alp cockpits/cockpits/rapier-cockpit.cpt/shieldf.bmp cockpits/cockpits/rapier-cockpit.cpt/shieldf.png cockpits/cockpits/rapier-cockpit.cpt/shieldf.spr cockpits/cockpits/rapier-cockpit.cpt/shieldl.png cockpits/cockpits/rapier-cockpit.cpt/shieldl.spr cockpits/cockpits/rapier-cockpit.cpt/vdu.spr cockpits/cockpits/rapier-cockpit.cpt/wvdu.spr cockpits/cockpits/raptor-cockpit.cpt/ cockpits/cockpits/raptor-cockpit.cpt/9x12.font cockpits/cockpits/raptor-cockpit.cpt/armorf.bmp cockpits/cockpits/raptor-cockpit.cpt/armorf.png cockpits/cockpits/raptor-cockpit.cpt/armorf.spr cockpits/cockpits/raptor-cockpit.cpt/armorl.bmp cockpits/cockpits/raptor-cockpit.cpt/armorl.png cockpits/cockpits/raptor-cockpit.cpt/armorl.spr cockpits/cockpits/raptor-cockpit.cpt/auto.png cockpits/cockpits/raptor-cockpit.cpt/auto.spr cockpits/cockpits/raptor-cockpit.cpt/blasterpower.bmp cockpits/cockpits/raptor-cockpit.cpt/blasterpower.png cockpits/cockpits/raptor-cockpit.cpt/blasterpower.spr cockpits/cockpits/raptor-cockpit.cpt/canjump.spr cockpits/cockpits/raptor-cockpit.cpt/crosshairs.png cockpits/cockpits/raptor-cockpit.cpt/crosshairs.spr cockpits/cockpits/raptor-cockpit.cpt/disabled-cockpit.cpt cockpits/cockpits/raptor-cockpit.cpt/disabled-cockpit.spr cockpits/cockpits/raptor-cockpit.cpt/ecmlight.spr cockpits/cockpits/raptor-cockpit.cpt/eject.spr cockpits/cockpits/raptor-cockpit.cpt/fuelstat.png cockpits/cockpits/raptor-cockpit.cpt/fuelstat.png.bak cockpits/cockpits/raptor-cockpit.cpt/fuelstat.spr cockpits/cockpits/raptor-cockpit.cpt/generic.spr cockpits/cockpits/raptor-cockpit.cpt/jumppower.spr cockpits/cockpits/raptor-cockpit.cpt/locklight.png cockpits/cockpits/raptor-cockpit.cpt/locklight.spr cockpits/cockpits/raptor-cockpit.cpt/lvdu.spr cockpits/cockpits/raptor-cockpit.cpt/missilelocklight.spr cockpits/cockpits/raptor-cockpit.cpt/mvdu.spr cockpits/cockpits/raptor-cockpit.cpt/objvdu.spr cockpits/cockpits/raptor-cockpit.cpt/radar.png cockpits/cockpits/raptor-cockpit.cpt/radar.spr cockpits/cockpits/raptor-cockpit.cpt/radarr.spr cockpits/cockpits/raptor-cockpit.cpt/rapier-cockpit.cpt 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cockpits/cockpits/shoklar-cockpit.cpt/shieldf.spr cockpits/cockpits/shoklar-cockpit.cpt/shieldl.png cockpits/cockpits/shoklar-cockpit.cpt/shieldl.spr cockpits/cockpits/shoklar-cockpit.cpt/shoklar-cockpit-back.png cockpits/cockpits/shoklar-cockpit.cpt/shoklar-cockpit-back.spr cockpits/cockpits/shoklar-cockpit.cpt/shoklar-cockpit-left.png cockpits/cockpits/shoklar-cockpit.cpt/shoklar-cockpit-left.spr cockpits/cockpits/shoklar-cockpit.cpt/shoklar-cockpit-right.png cockpits/cockpits/shoklar-cockpit.cpt/shoklar-cockpit-right.spr cockpits/cockpits/shoklar-cockpit.cpt/shoklar-cockpit.png cockpits/cockpits/shoklar-cockpit.cpt/shoklar-cockpit.spr cockpits/cockpits/stiletto-cockpit.cpt/ cockpits/cockpits/stiletto-cockpit.cpt/9x12.font cockpits/cockpits/stiletto-cockpit.cpt/armorf.png cockpits/cockpits/stiletto-cockpit.cpt/armorf.spr cockpits/cockpits/stiletto-cockpit.cpt/armorl.png cockpits/cockpits/stilet... [truncated message content] |
From: <hel...@us...> - 2007-09-16 05:59:41
|
Revision: 817 http://wcuniverse.svn.sourceforge.net/wcuniverse/?rev=817&view=rev Author: hellcatv Date: 2007-09-15 22:59:40 -0700 (Sat, 15 Sep 2007) Log Message: ----------- made it 64 bit safe Modified Paths: -------------- priv/modules/campaign_lib.py Modified: priv/modules/campaign_lib.py =================================================================== --- priv/modules/campaign_lib.py 2007-07-26 06:55:00 UTC (rev 816) +++ priv/modules/campaign_lib.py 2007-09-16 05:59:40 UTC (rev 817) @@ -219,7 +219,11 @@ return '#'+bytehex(int(r*255))+bytehex(int(g*255))+bytehex(int(b*255)) def getcolor(strs): - h=(hash(strs)/2147483647.+1)/2 + h=((hash(strs)%2147483647)/2147483647.+1)/2 + if h>1.0: + h=1.0 + if h<0.0: + h=0.0 if h<.1666666: return tohex(0,h/.1666666,1) elif h<.3333333: This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Mam...@us...> - 2007-07-26 06:55:03
|
Revision: 816 http://wcuniverse.svn.sourceforge.net/wcuniverse/?rev=816&view=rev Author: MamiyaOtaru Date: 2007-07-25 23:55:00 -0700 (Wed, 25 Jul 2007) Log Message: ----------- adding briefs for various mission types Added Paths: ----------- priv/universe/attack_brief.txt priv/universe/bounty_brief.txt priv/universe/defend_brief.txt priv/universe/escort_brief.txt priv/universe/patrol_brief.txt priv/universe/rescue_brief.txt Added: priv/universe/attack_brief.txt =================================================================== --- priv/universe/attack_brief.txt (rev 0) +++ priv/universe/attack_brief.txt 2007-07-26 06:55:00 UTC (rev 816) @@ -0,0 +1,12 @@ +Hard ruthless mercenary sought to clear out $NP nav points in $DS system. $CL pays $PY credits immidiately pending conclusion of mission. Encounters with $MT forces were seen in the area. $IN +Big bucks for dedicated professional. Need possible $MT presence eleminated at $NP nav points in the $DS system. Paying $PY credits for thorough work. $IN +Deadly partol. Experienced mercenary needed to sweep through $NP nav points in the $DS system. Ships of $MT origin frequent this area. Elimination of $MT brings immediate $PY credits. $IN +Capable pilot required to patrol $NP nav points in the $DS system. $CL pays $PY credits to eleminate enemy presence after mission's end. +$CL locals concerned about hostile infiltration solicits patrol of $NP nav points in the $DS system. Employer will pay $PY credits to any pilot who will engage hostile vessels. +$CL wants you to patrol $NP nav points in the $DS system and strike any $MT ships encountered. This run pays $PY credits upon completion. $IN +Aggravating $MT trouble in $DS system. Pilot with knowledge of $MT combat techniques should hit $NP nav points track down and kill acquired targets. $PY credits paid for successful run. $IN +High risk contract. $CL in system $DS seeks proficient pilots for flight restriction enforcement against $MT ships at $NP nav points. Pay of $PY credits commensurate with number of enemy hits. $IN +Disrupt $MT convoys moving through $DS system at $NP nav points and earn $PY credits. Pilot bringing engagement of targets to successful conclusion receives instant automatic payment. $IN +Merc needed to make business flights safe. Search and destroy $MT ships at $NP nav points in the $DS system. $PY credits for hit will be automatically credited to account. $IN +Grave insult against honor of $CL demands retribution. $PY credits automatic upon execution of $MT at $NP nav points in the $DS system. No Prisoners, please. $IN +Combat veteran required to eleminate $MT from $NP nav points in the $DS system. Dispatch of targeted enemy is good for $PY credits deposited automatically to your account. $IN \ No newline at end of file Added: priv/universe/bounty_brief.txt =================================================================== --- priv/universe/bounty_brief.txt (rev 0) +++ priv/universe/bounty_brief.txt 2007-07-26 06:55:00 UTC (rev 816) @@ -0,0 +1,7 @@ +A $MT has been harassing operations in the $DS system. Reward for the termination of the ship is $PY credits. +$CL offers blood money to any mercenary who can rid the $DS system of a hostile $MT vessel. Success nets you $PY credits in compensation. +$CL offers reward for killing a rogue $MT, best sought in $DS system. $PY credits tendered by automatic transfer. +Can you stop $MT sniper attacks? If the answer is yes, search system $DS and hit your target for a reward of $PY credits. +Deadly $MT operating out of $DS system disrupting free trade. $CL will auto post reward of $PY credits to your account for destruction of $MT vessel. +Slaughter of innocents in the $DS system by a particular $MT demands retribution. $CL guarantees $PY credits to any freelancer who can track and eliminate threat. +$CL has posted a bounty for the elimination of a $MT, most probably found in the $DS system. Payment of $PY credits is automatic and immediate. \ No newline at end of file Added: priv/universe/defend_brief.txt =================================================================== --- priv/universe/defend_brief.txt (rev 0) +++ priv/universe/defend_brief.txt 2007-07-26 06:55:00 UTC (rev 816) @@ -0,0 +1,4 @@ +A $MT attack group has jumped in and is moving for one of our $DTships in the $DS system. Your task is to eradicate them before they eliminate our ship. Your reward is $PY credits. +Help us! A ship of our fleet maybe in danger in the $DS system. $MT presence reported to board ships recently traveling through the system. Make sure our $DTship survives and we guarantee you $PY credits. +$CL searches for an experienced Mercenary who wants easy money. Protect our $DTship in the $DS system from being attacked by $MT forces. Upon completion you will receive $PY credits. +Only an ace can help us now. $CL needs a skilled pilot to rescue valuable $DTship in the $DS system. $MT forces were detected nearby, make sure they do not interfere with our ship. Your service is worth $PY credits to us. \ No newline at end of file Added: priv/universe/escort_brief.txt =================================================================== --- priv/universe/escort_brief.txt (rev 0) +++ priv/universe/escort_brief.txt 2007-07-26 06:55:00 UTC (rev 816) @@ -0,0 +1,4 @@ +Escort $AI is required for $ET ship in this system. Attacks from the $MT faction are likely. You will be paid $PY credits if the ship survives the attack. +Easy money. $CL wants you to escort a $ET $AI. Scans indicate possible $MT presence along the tradelane. Get a payment of $PY credits for successful mission. +IMPORTANT! $CL requires an escort for a $ET $AI. Precautions are taken but since local Militia are busy eating donuts, attacks from $MT are possible. Keep your mouth shut and do the job for $PY credits. +Routine escort needs to be done for a $ET ship $AI. $CL has to offer $PY credits for a pilot who accepts the mission. Fast and secure payment guaranteed. \ No newline at end of file Added: priv/universe/patrol_brief.txt =================================================================== --- priv/universe/patrol_brief.txt (rev 0) +++ priv/universe/patrol_brief.txt 2007-07-26 06:55:00 UTC (rev 816) @@ -0,0 +1,5 @@ +PUBLIC NOTICE. Patrol duty available in $DS system. Intermittent enemy encroachment threatens local bases. $PY credits paid upon successful patrol of $NP designated nav points. +$CL seeks patrol of $NP designated nav points in the $DS system. Encounter with enemy ships possible. Completed tour pays $PY credits. +$CL needs mercenary to patrol $NP designated nav points in the $DS system, willing to pay $PY credits for service. Clandestine hostile activity reported in the vincinity. +SERVE! Perry Naval Base seeks adventurous pilot to patrol up to $NP nav points in the $DS system for Marauder build up. Pending successful patrol, $PY credits will be deposited into your account. +Insystem authorities would like a detailed scan of the $DS system. We require $NP nav points be visited on scanning route. The pay for this mission is $PY credits. \ No newline at end of file Added: priv/universe/rescue_brief.txt =================================================================== --- priv/universe/rescue_brief.txt (rev 0) +++ priv/universe/rescue_brief.txt 2007-07-26 06:55:00 UTC (rev 816) @@ -0,0 +1,5 @@ +SOS! This is an ejected $MT pilot under attack by a $AN craft. I request immediate assistance to the $DS system and will offer $PY credits for a safe return to the local planet where I may recover. +HELP! $CL wants you to rescue one of our ejected pilots in the $DS system. Further information indicate that an attack is very possible. Only the pilot can tell us was happened to our ship. $CL offers you $PY credits. +EMERGENCY CALL! This is a $MT pilot under attack. Need assistance in the $DS system. Engines are down and hull breach imminent. Have to eject. Please help me. I will transfer $PY credits to your account when i am safe. Hurry... +Perry Naval Base is missing a highly decorated military pilot who recently visited the $DS system. We bet he is still alive somewhere. Trouble with locals possible. Get $PY credits if you return the pilot alive. +We knew the route through the $DS was risky, now we have lost contact to our ship. $CL will transfer you $PY credits for any information you can find about our ship. Maybe someone survived the trip who you just need to pick up? \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Mam...@us...> - 2007-07-24 07:07:50
|
Revision: 815 http://svn.sourceforge.net/wcuniverse/?rev=815&view=rev Author: MamiyaOtaru Date: 2007-07-24 00:07:45 -0700 (Tue, 24 Jul 2007) Log Message: ----------- repair screen computer added, refinery lights realigned, new detroit spiffed up as best as possible Modified Paths: -------------- priv/sprites/bases/new_detroit/NewDet_Concourse.png priv/sprites/bases/refinery/lit.png priv/sprites/bases/refinery/lit.spr priv/sprites/bases/repair_upgrade/shipupgrade.png Modified: priv/sprites/bases/new_detroit/NewDet_Concourse.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/refinery/lit.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/refinery/lit.spr =================================================================== --- priv/sprites/bases/refinery/lit.spr 2007-07-24 00:15:54 UTC (rev 814) +++ priv/sprites/bases/refinery/lit.spr 2007-07-24 07:07:45 UTC (rev 815) @@ -1,6 +1,6 @@ -bases/refinery/sh0.ani bases/refinery/sh0.ani -1.54 0.0744 -0 0 -2 1.0 -bases/refinery/lit.png true -blackclear.png true +bases/refinery/sh0.ani bases/refinery/sh0.ani +1.54 0.0744 +0 0 +2 1.0 +bases/refinery/lit.png true +bases/refinery/lit1.png true Modified: priv/sprites/bases/repair_upgrade/shipupgrade.png =================================================================== (Binary files differ) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Mam...@us...> - 2007-07-24 00:15:55
|
Revision: 814 http://svn.sourceforge.net/wcuniverse/?rev=814&view=rev Author: MamiyaOtaru Date: 2007-07-23 17:15:54 -0700 (Mon, 23 Jul 2007) Log Message: ----------- beer sprite realigned again (I had fixed horiz, but screwd vert) Modified Paths: -------------- priv/bases/industrial_lib.py Modified: priv/bases/industrial_lib.py =================================================================== --- priv/bases/industrial_lib.py 2007-07-24 00:12:46 UTC (rev 813) +++ priv/bases/industrial_lib.py 2007-07-24 00:15:54 UTC (rev 814) @@ -37,7 +37,7 @@ Base.Texture (room, 'rnc', 'bases/new_detroit/NewDet_Concourse_rnc'+time_of_day+'.spr', 0.582, -0.2716) Base.Texture (room, 'wk1', 'bases/new_detroit/NewDet_Concourse_wk1'+time_of_day+'.spr', 0.691125, -0.6499) Base.Texture (room, 'wk2', 'bases/new_detroit/NewDet_Concourse_wk2'+time_of_day+'.spr', -0.2970625, -0.4171) - Base.Texture (room, 'ber', 'bases/new_detroit/NewDet_Concourse_ber'+time_of_day+'.spr', -0.776, 0.3792) + Base.Texture (room, 'ber', 'bases/new_detroit/NewDet_Concourse_ber'+time_of_day+'.spr', -0.776, 0.3492) Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_music.py', -0.625, -0.193333, 0.595, 0.693333, 'Launch') Base.Link (room0, 'my_link_id', 0.115, 0.01, 0.585, 0.67, 'Main_Street', room1) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Mam...@us...> - 2007-07-24 00:12:50
|
Revision: 813 http://svn.sourceforge.net/wcuniverse/?rev=813&view=rev Author: MamiyaOtaru Date: 2007-07-23 17:12:46 -0700 (Mon, 23 Jul 2007) Log Message: ----------- new detroit redone, new beer animation (and new alaignment for it) Modified Paths: -------------- priv/bases/industrial_lib.py priv/sprites/bases/new_detroit/NewDet_Concourse.png priv/sprites/bases/new_detroit/ber.ani/ber00000.png priv/sprites/bases/new_detroit/ber.ani/ber00001.png priv/sprites/bases/new_detroit/ber.ani/ber00002.png Modified: priv/bases/industrial_lib.py =================================================================== --- priv/bases/industrial_lib.py 2007-07-23 22:21:51 UTC (rev 812) +++ priv/bases/industrial_lib.py 2007-07-24 00:12:46 UTC (rev 813) @@ -37,7 +37,7 @@ Base.Texture (room, 'rnc', 'bases/new_detroit/NewDet_Concourse_rnc'+time_of_day+'.spr', 0.582, -0.2716) Base.Texture (room, 'wk1', 'bases/new_detroit/NewDet_Concourse_wk1'+time_of_day+'.spr', 0.691125, -0.6499) Base.Texture (room, 'wk2', 'bases/new_detroit/NewDet_Concourse_wk2'+time_of_day+'.spr', -0.2970625, -0.4171) - Base.Texture (room, 'ber', 'bases/new_detroit/NewDet_Concourse_ber'+time_of_day+'.spr', -0.7456875, 0.3492) + Base.Texture (room, 'ber', 'bases/new_detroit/NewDet_Concourse_ber'+time_of_day+'.spr', -0.776, 0.3792) Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_music.py', -0.625, -0.193333, 0.595, 0.693333, 'Launch') Base.Link (room0, 'my_link_id', 0.115, 0.01, 0.585, 0.67, 'Main_Street', room1) Modified: priv/sprites/bases/new_detroit/NewDet_Concourse.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/new_detroit/ber.ani/ber00000.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/new_detroit/ber.ani/ber00001.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/new_detroit/ber.ani/ber00002.png =================================================================== (Binary files differ) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Mam...@us...> - 2007-07-23 22:21:52
|
Revision: 812 http://svn.sourceforge.net/wcuniverse/?rev=812&view=rev Author: MamiyaOtaru Date: 2007-07-23 15:21:51 -0700 (Mon, 23 Jul 2007) Log Message: ----------- merchant and mercenary guilds merged from branch Modified Paths: -------------- priv/bases/mercenary_guild.py priv/bases/merchant_guild.py priv/sprites/bases/merchant_guild/mercernaryguild.png priv/sprites/bases/merchant_guild/mercernaryguild.spr priv/sprites/bases/merchant_guild/mercernaryguildcomp.png priv/sprites/bases/merchant_guild/mercernaryguildcomp.spr priv/sprites/bases/merchant_guild/merchantguild.png priv/sprites/bases/merchant_guild/merchantguild.spr priv/sprites/bases/merchant_guild/merchantguildcomp.png priv/sprites/bases/merchant_guild/merchantguildcomp.spr priv/sprites/bases/merchant_guild/psm.ani/psm00000.png priv/sprites/bases/merchant_guild/psm.ani/psm00001.png priv/sprites/bases/merchant_guild/psm.ani/psm00002.png priv/sprites/bases/merchant_guild/psm.ani/psm00003.png priv/sprites/bases/merchant_guild/psm.ani/psm00004.png priv/sprites/bases/merchant_guild/psm.spr Modified: priv/bases/mercenary_guild.py =================================================================== --- priv/bases/mercenary_guild.py 2007-07-23 12:54:35 UTC (rev 811) +++ priv/bases/mercenary_guild.py 2007-07-23 22:21:51 UTC (rev 812) @@ -7,14 +7,14 @@ def MakeMercenaryGuild(concourse,timeofdayignored="_day"): room = Base.Room ('Mercenary_Guild') room0 = room - Base.Texture (room, 'background', 'bases/merchant_guild/mercernaryguild.spr', 0.582, -0.2716) + Base.Texture (room, 'background', 'bases/merchant_guild/mercernaryguild.spr', 0, 0) Base.Texture (room, 'myg', 'bases/merchant_guild/myg.spr', 0.12125, 0.0388) Base.Texture (room, 'psm', 'bases/merchant_guild/psm.spr', -0.7093125, 0.10185) Base.Python (room0, 'talk_mercenary', -0.065, -0.17, 0.23, 0.506667, 'Talk_To_Receptionist', 'bases/mercenary_talk.py',0) Base.Link (room0, 'exit_mercenary', -0.7275, -0.976667, 1.48, 0.146667, 'Exit_Mercenary_Guild',concourse) room = Base.Room ('Mercenary_Guild_Computer') - Base.Texture (room, 'background1', 'bases/merchant_guild/mercernaryguildcomp.spr', 0.582, -0.2716) + Base.Texture (room, 'background1', 'bases/merchant_guild/mercernaryguildcomp.spr', 0, 0) Base.Texture (room, 'psc', 'bases/merchant_guild/psc.spr', -0.776, -0.2716) room1 = room Base.Link(room0,'to_merc_comp',-0.415, -0.226667, 0.335, 0.293333,'Examine_Mercenary_Guild_Computer',room1) Modified: priv/bases/merchant_guild.py =================================================================== --- priv/bases/merchant_guild.py 2007-07-23 12:54:35 UTC (rev 811) +++ priv/bases/merchant_guild.py 2007-07-23 22:21:51 UTC (rev 812) @@ -6,13 +6,13 @@ def MakeMerchantGuild(concourse,timeofdayignored="_day"): room = Base.Room ('Merchant_Guild') room0 = room - Base.Texture (room, 'background', 'bases/merchant_guild/merchantguild.spr', 0.582, -0.2716) + Base.Texture (room, 'background', 'bases/merchant_guild/merchantguild.spr', 0, 0) Base.Texture (room, 'mtg', 'bases/merchant_guild/mtg.spr', -0.0303125, -0.0097) Base.Python (room0, 'talk_merchant', -0.0975, -0.133333, 0.1975, 0.416667, 'Talk_To_Merchant', 'bases/merchant_talk.py',0) Base.Link (room0, 'exit_merchant', -0.985, -0.993333, 1.725, 0.21, 'Exit_Merchant_Guild',concourse) room = Base.Room ('Merchant_Guild_Computer') - Base.Texture (room, 'background1', 'bases/merchant_guild/merchantguildcomp.spr', 0.582, -0.2716) + Base.Texture (room, 'background1', 'bases/merchant_guild/merchantguildcomp.spr', 0, 0) room1=room Base.Link(room0,'to_merc_comp',-0.3175, -0.103333, 0.195, 0.223333,'Examine_Merchant_Guild_Computer',room1) Base.Link(room1,'to_merc_comp',-0.7275, -0.976667, 1.48, 0.146667,'To_Merchant_Guild',room0) Modified: priv/sprites/bases/merchant_guild/mercernaryguild.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/merchant_guild/mercernaryguild.spr =================================================================== --- priv/sprites/bases/merchant_guild/mercernaryguild.spr 2007-07-23 12:54:35 UTC (rev 811) +++ priv/sprites/bases/merchant_guild/mercernaryguild.spr 2007-07-23 22:21:51 UTC (rev 812) @@ -1,3 +1,3 @@ -bases/merchant_guild//mercernaryguild.png 0 -3.104 2.4832 -0 0 +bases/merchant_guild//mercernaryguild.png 0 +1.94 1.94 +0 0 Modified: priv/sprites/bases/merchant_guild/mercernaryguildcomp.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/merchant_guild/mercernaryguildcomp.spr =================================================================== --- priv/sprites/bases/merchant_guild/mercernaryguildcomp.spr 2007-07-23 12:54:35 UTC (rev 811) +++ priv/sprites/bases/merchant_guild/mercernaryguildcomp.spr 2007-07-23 22:21:51 UTC (rev 812) @@ -1,3 +1,3 @@ -bases/merchant_guild/mercernaryguildcomp.png 0 -3.104 2.4832 -0 0 +bases/merchant_guild/mercernaryguildcomp.png 0 +1.94 1.94 +0 0 Modified: priv/sprites/bases/merchant_guild/merchantguild.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/merchant_guild/merchantguild.spr =================================================================== --- priv/sprites/bases/merchant_guild/merchantguild.spr 2007-07-23 12:54:35 UTC (rev 811) +++ priv/sprites/bases/merchant_guild/merchantguild.spr 2007-07-23 22:21:51 UTC (rev 812) @@ -1,3 +1,3 @@ -bases/merchant_guild//merchantguild.png 0 -3.104 2.4832 -0 0 +bases/merchant_guild//merchantguild.png 0 +1.94 1.94 +0 0 Modified: priv/sprites/bases/merchant_guild/merchantguildcomp.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/merchant_guild/merchantguildcomp.spr =================================================================== --- priv/sprites/bases/merchant_guild/merchantguildcomp.spr 2007-07-23 12:54:35 UTC (rev 811) +++ priv/sprites/bases/merchant_guild/merchantguildcomp.spr 2007-07-23 22:21:51 UTC (rev 812) @@ -1,3 +1,3 @@ -bases/merchant_guild/merchantguildcomp.png 0 -3.104 2.4832 -0 0 +bases/merchant_guild/merchantguildcomp.png 0 +1.94 1.94 +0 0 Modified: priv/sprites/bases/merchant_guild/psm.ani/psm00000.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/merchant_guild/psm.ani/psm00001.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/merchant_guild/psm.ani/psm00002.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/merchant_guild/psm.ani/psm00003.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/merchant_guild/psm.ani/psm00004.png =================================================================== (Binary files differ) Modified: priv/sprites/bases/merchant_guild/psm.spr =================================================================== --- priv/sprites/bases/merchant_guild/psm.spr 2007-07-23 12:54:35 UTC (rev 811) +++ priv/sprites/bases/merchant_guild/psm.spr 2007-07-23 22:21:51 UTC (rev 812) @@ -1,7 +1,7 @@ bases/merchant_guild//psm.ani bases/merchant_guild//psm.ani 0.388 1.2416 0 0 -5 4.0 video +5 4.0 bases/merchant_guild//psm.ani/psm00000.png true bases/merchant_guild//psm.ani/psm00001.png true bases/merchant_guild//psm.ani/psm00002.png true This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Mam...@us...> - 2007-07-23 12:54:41
|
Revision: 811 http://svn.sourceforge.net/wcuniverse/?rev=811&view=rev Author: MamiyaOtaru Date: 2007-07-23 05:54:35 -0700 (Mon, 23 Jul 2007) Log Message: ----------- merge base art from branch Modified Paths: -------------- priv/bases/agricultural.py priv/bases/commodity_lib.py priv/bases/derelict.py priv/bases/industrial_lib.py priv/bases/mining_base.py priv/bases/mining_base_pirates.py priv/bases/new_constantinople.py priv/bases/perry.py priv/bases/pleasure.py priv/bases/pleasure_land.py priv/bases/unit.py priv/bases/university_lib.py priv/bases/weapons_lib.py priv/sprites/bases/Commodity.png priv/sprites/bases/Commodity.spr priv/sprites/bases/agricultural/Helen_Concourse.png priv/sprites/bases/agricultural/Helen_Concourse.spr priv/sprites/bases/agricultural/Helen_Concourse_wk0.spr priv/sprites/bases/agricultural/Helen_Concourse_wk1.spr priv/sprites/bases/agricultural/Helen_Concourse_wk2.spr priv/sprites/bases/agricultural/Helen_Concourse_wtr.spr priv/sprites/bases/agricultural/nomercenary.png priv/sprites/bases/agricultural/nomerchant.png priv/sprites/bases/agricultural/noshipdealer.png priv/sprites/bases/bar/Helen_Bar.png priv/sprites/bases/bar/Jolson_Bar.png priv/sprites/bases/bar/MiningBase_Bar.png priv/sprites/bases/bar/NewCon_Bar.png priv/sprites/bases/bar/NewCon_Bar.spr priv/sprites/bases/bar/NewDet_Bar.png priv/sprites/bases/bar/NewDet_Bar.spr priv/sprites/bases/derelict/derelict.png priv/sprites/bases/derelict/derelictship_noweapon.png priv/sprites/bases/derelict/derelictship_weapon.png priv/sprites/bases/mining_base/MiningBase_Concourse.png priv/sprites/bases/mining_base/MiningBase_Concourse.spr priv/sprites/bases/mining_base/MiningBase_Concourse_car.spr priv/sprites/bases/mining_base/MiningBase_LandingPad.png priv/sprites/bases/mining_base/MiningBase_LandingPad.spr priv/sprites/bases/mining_base/nomercenary.png priv/sprites/bases/mining_base/nomerchant.png priv/sprites/bases/mining_base/noshipdealer.png priv/sprites/bases/mining_base_pirates/PirateBase_Concourse.png priv/sprites/bases/new_constantinople/NewCon_Concourse.png priv/sprites/bases/new_constantinople/NewCon_Concourse.spr priv/sprites/bases/new_constantinople/NewCon_Concourse_car.spr priv/sprites/bases/new_constantinople/NewCon_Concourse_ldp.spr priv/sprites/bases/new_constantinople/NewCon_Concourse_sh3.spr priv/sprites/bases/new_constantinople/NewCon_LandingBay.png priv/sprites/bases/new_constantinople/NewCon_LandingBay_lps.spr priv/sprites/bases/new_constantinople/beer.spr priv/sprites/bases/new_constantinople/lgt.ani/lgt00000.png priv/sprites/bases/new_detroit/NewDet_LandingPad.png priv/sprites/bases/new_detroit/NewDet_LandingPad.spr priv/sprites/bases/perry/Perry_AdmTerrelOffice.png priv/sprites/bases/perry/Perry_AdmTerrelOffice_ltt.spr priv/sprites/bases/perry/Perry_Concourse.png priv/sprites/bases/perry/Perry_Concourse.spr priv/sprites/bases/perry/Perry_Concourse_car.spr priv/sprites/bases/perry/Perry_LandingBay.png 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priv/sprites/bases/repair_upgrade/shipupgrade.png priv/sprites/bases/repair_upgrade/shipupgrade.spr priv/sprites/bases/repair_upgrade/software.png priv/sprites/bases/repair_upgrade/software.spr priv/sprites/bases/university/Landing_Pad.png priv/sprites/bases/university/Landing_Pad.spr priv/sprites/bases/university/Landing_Pad_tnl.spr priv/sprites/bases/university/Landing_Pad_tnl00000.spr priv/sprites/bases/university/Main_Quad.png priv/sprites/bases/university/Main_Quad_tnc.spr priv/sprites/bases/university/Main_Quad_wk0.spr priv/sprites/bases/university/Oxford_Shipdealer.png Added Paths: ----------- priv/sprites/bases/agricultural/wk0.ani/ priv/sprites/bases/agricultural/wk0.ani/wlk000001.png priv/sprites/bases/agricultural/wk0.ani/wlk000002.png priv/sprites/bases/agricultural/wk0.ani/wlk000003.png priv/sprites/bases/agricultural/wk0.ani/wlk000004.png priv/sprites/bases/agricultural/wk0.ani/wlk000005.png priv/sprites/bases/agricultural/wk0.ani/wlk000006.png 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priv/sprites/bases/refinery/sh1.ani/sh100067.png priv/sprites/bases/refinery/sh1.ani/sh100068.png priv/sprites/bases/refinery/sh1.ani/sh100069.png priv/sprites/bases/refinery/sh1.ani/sh10007... [truncated message content] |
From: <Mam...@us...> - 2007-07-23 09:11:27
|
Revision: 810 http://svn.sourceforge.net/wcuniverse/?rev=810&view=rev Author: MamiyaOtaru Date: 2007-07-23 02:11:25 -0700 (Mon, 23 Jul 2007) Log Message: ----------- upgrade and cargo textures merged in from branch Modified Paths: -------------- priv/textures/cargo/advanced-fuels.png priv/textures/cargo/artwork.png priv/textures/cargo/books.png priv/textures/cargo/brilliance.png priv/textures/cargo/communications.png priv/textures/cargo/computers.png priv/textures/cargo/factory-equipment.png priv/textures/cargo/food-dispensers.png priv/textures/cargo/furs.png priv/textures/cargo/gems.png priv/textures/cargo/generic-foods.png priv/textures/cargo/grain.png priv/textures/cargo/holographics.png priv/textures/cargo/home-appliances.png priv/textures/cargo/home-entertainment.png priv/textures/cargo/iron.png priv/textures/cargo/liquor.png priv/textures/cargo/luxury-foods.png priv/textures/cargo/medical-equipment.png priv/textures/cargo/mining-equipment.png priv/textures/cargo/movies.png priv/textures/cargo/pets.png priv/textures/cargo/plastics.png priv/textures/cargo/plaything.png priv/textures/cargo/plutonium.png priv/textures/cargo/pre-fabs.png priv/textures/cargo/robot-servants.png priv/textures/cargo/robot-workers.png priv/textures/cargo/slaves.png priv/textures/cargo/software.png priv/textures/cargo/space-salvage.png priv/textures/cargo/textiles.png priv/textures/cargo/tobacco.png priv/textures/cargo/tungsten.png priv/textures/cargo/ultimate.png priv/textures/cargo/uranium.png priv/textures/cargo/weaponary.png priv/textures/cargo/wood.png priv/textures/upgrades/advanced_repair_droid.png priv/textures/upgrades/afterburner.png priv/textures/upgrades/bandseye.png priv/textures/upgrades/bandsomni.png priv/textures/upgrades/bandstripwire.png priv/textures/upgrades/cargo_expansion.png priv/textures/upgrades/dumbfire.png priv/textures/upgrades/ecm1.png priv/textures/upgrades/ecm2.png priv/textures/upgrades/ecm3.png priv/textures/upgrades/engine1.png priv/textures/upgrades/engine2.png priv/textures/upgrades/engine3.png priv/textures/upgrades/engine4.png priv/textures/upgrades/engine5.png priv/textures/upgrades/engine6.png priv/textures/upgrades/engine7.png priv/textures/upgrades/friend_or_foe.png priv/textures/upgrades/fusion.png priv/textures/upgrades/gun_cooler.png priv/textures/upgrades/heat_seeker.png priv/textures/upgrades/hunteraw6.png priv/textures/upgrades/hunteraw6i.png priv/textures/upgrades/hunterawinfinity.png priv/textures/upgrades/image_recognition.png priv/textures/upgrades/ion.png priv/textures/upgrades/irismk1.png priv/textures/upgrades/irismk2.png priv/textures/upgrades/irismk3.png priv/textures/upgrades/isometal.png priv/textures/upgrades/jumpdrive.png priv/textures/upgrades/laser.png priv/textures/upgrades/massdriver.png priv/textures/upgrades/meson.png priv/textures/upgrades/missile_launcher.png priv/textures/upgrades/neutron.png priv/textures/upgrades/particle.png priv/textures/upgrades/particlecannon.png priv/textures/upgrades/plasma.png priv/textures/upgrades/plasteel.png priv/textures/upgrades/proton_torpedo.png priv/textures/upgrades/repair_droid.png priv/textures/upgrades/shield_regenerator.png priv/textures/upgrades/shields.png priv/textures/upgrades/speedenhancer.png priv/textures/upgrades/tachyon.png priv/textures/upgrades/thrustenhancer.png priv/textures/upgrades/torpedo.png priv/textures/upgrades/torpedo_launcher.png priv/textures/upgrades/tractor.png priv/textures/upgrades/tungsten.png priv/textures/upgrades/turret_medium.png priv/textures/upgrades/turret_rear.png Modified: priv/textures/cargo/advanced-fuels.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/artwork.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/books.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/brilliance.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/communications.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/computers.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/factory-equipment.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/food-dispensers.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/furs.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/gems.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/generic-foods.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/grain.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/holographics.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/home-appliances.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/home-entertainment.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/iron.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/liquor.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/luxury-foods.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/medical-equipment.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/mining-equipment.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/movies.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/pets.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/plastics.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/plaything.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/plutonium.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/pre-fabs.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/robot-servants.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/robot-workers.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/slaves.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/software.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/space-salvage.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/textiles.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/tobacco.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/tungsten.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/ultimate.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/uranium.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/weaponary.png =================================================================== (Binary files differ) Modified: priv/textures/cargo/wood.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/advanced_repair_droid.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/afterburner.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/bandseye.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/bandsomni.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/bandstripwire.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/cargo_expansion.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/dumbfire.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/ecm1.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/ecm2.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/ecm3.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/engine1.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/engine2.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/engine3.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/engine4.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/engine5.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/engine6.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/engine7.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/friend_or_foe.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/fusion.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/gun_cooler.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/heat_seeker.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/hunteraw6.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/hunteraw6i.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/hunterawinfinity.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/image_recognition.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/ion.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/irismk1.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/irismk2.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/irismk3.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/isometal.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/jumpdrive.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/laser.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/massdriver.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/meson.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/missile_launcher.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/neutron.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/particle.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/particlecannon.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/plasma.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/plasteel.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/proton_torpedo.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/repair_droid.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/shield_regenerator.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/shields.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/speedenhancer.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/tachyon.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/thrustenhancer.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/torpedo.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/torpedo_launcher.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/tractor.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/tungsten.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/turret_medium.png =================================================================== (Binary files differ) Modified: priv/textures/upgrades/turret_rear.png =================================================================== (Binary files differ) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Mam...@us...> - 2007-07-23 07:44:57
|
Revision: 809 http://svn.sourceforge.net/wcuniverse/?rev=809&view=rev Author: MamiyaOtaru Date: 2007-07-23 00:44:50 -0700 (Mon, 23 Jul 2007) Log Message: ----------- Adjusted tarsus and orion sizes, based on comparisons of Origin sprites Modified Paths: -------------- priv/units/units.csv Modified: priv/units/units.csv =================================================================== --- priv/units/units.csv 2007-07-21 06:14:48 UTC (rev 808) +++ priv/units/units.csv 2007-07-23 07:44:50 UTC (rev 809) @@ -1,15 +1,15 @@ 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tons*m/s^2,meters/second,meters/second,boolean,integer,boolean,meters,Degrees,Degrees,Degrees,m^3,boolean,percentage,percentage/second,800MJ/s,boolean,int,int,int,800MJ/s,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,seconds,seconds,m/s^2,m/s,{string;mountoffset;subunoffset}{string;mountoffset;subunitoffset},{file;x;y;z;forex;forey;forez;upx;upy;upz;restricted},shieldhit;armorhit;hullhit;jump;explode;cloak;engine,{mesh;x;y;z;scale;r;g;b;a;activationspeed}...,{type;ammo;volume;SIZE;x;y;z;xyscale;zscale;forex;forey;forez;upx;upy;upz;maxfunc;func},?,{INTERNAL;x;y;z;size;minsize},{Cat; price%;pricestddev%;quant%;quantstddev%},{file;Category;price;quant;mass;volume;functionality;maxfunctionality;description;missionBOOL},string,m^3,int,float,float,float,int,string,Boolean 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Heavy-Missile Special Autotracking;8.97297e-2;-3.57955e-2;0.342895;;;0.00000e+0;0.00000e+0;0.244000;-0.112343;4.75713e-2;0.00000e+0;1;1}{;;10;Light-Missile Medium-Missile Heavy-Missile Special Autotracking;-8.97474e-2;-3.57955e-2;0.342895;;;0.00000e+0;0.00000e+0;0.244000;0.112343;4.75713e-2;0.00000e+0;1;1}{Laser;;;Light Medium Heavy Special Autotracking;3.28150e-2;0.021027;0.449882;.1;.1;0.00000e+0;0.00000e+0;0.225456;0.00000e+0;0.112728;0.00000e+0;1;1}{Laser;;;Light Medium Heavy Special Autotracking;-3.27998e-2;0.021027;0.449882;.1;.1;0.00000e+0;0.00000e+0;0.225456;0.00000e+0;0.112728;0.00000e+0;1;1},,,,,,0,0,16,0,1,,,0 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Heavy-Missile Special Autotracking;8.97297e-2;-3.57955e-2;0.342895;;;0.00000e+0;0.00000e+0;0.244000;-0.112343;4.75713e-2;0.00000e+0;1;1}{;;10;Light-Missile Medium-Missile Heavy-Missile Special Autotracking;-8.97474e-2;-3.57955e-2;0.342895;;;0.00000e+0;0.00000e+0;0.244000;0.112343;4.75713e-2;0.00000e+0;1;1}{Laser;;;Light Medium Heavy Special Autotracking;3.28150e-2;0.021027;0.449882;.1;.1;0.00000e+0;0.00000e+0;0.225456;0.00000e+0;0.112728;0.00000e+0;1;1}{Laser;;;Light Medium Heavy Special Autotracking;-3.27998e-2;0.021027;0.449882;.1;.1;0.00000e+0;0.00000e+0;0.225456;0.00000e+0;0.112728;0.00000e+0;1;1},,,,,,0,0,16,0,1,,,0 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Heavy;2.96069e-2;-0.111334;0.436086;.08;.08;0.00000e+0;0.00000e+0;0.188628;5.13671e-2;7.90984e-2;0.00000e+0;1;1}{MassDriver;;;Light Medium Heavy;-3.14621e-2;-0.111334;0.436086;.08;.08;0.00000e+0;0.00000e+0;0.188628;-5.13670e-2;7.90984e-2;0.00000e+0;1;1}{HeatSeeker;10;10;Light-Missile Medium-Missile Heavy-Missile Special;3.91311e-2;1.40977e-2;0.301536;;;0.00000e+0;0.00000e+0;0.188628;-9.43140e-2;1.25135e-7;0.00000e+0;1;1}{HeatSeeker;10;10;Light-Missile Medium-Missile Heavy-Missile Special;-4.09353e-2;1.40977e-2;0.301536;;;0.00000e+0;0.00000e+0;0.188628;9.43140e-2;1.25135e-7;0.00000e+0;1;1},,,,,,0,0,16,0,1,,,0 galaxy.blank,./galaxy,galaxy,FIXME,FIXME,SHUTTLE,WRITEME,galaxy-hud.spr,20,galaxy-cockpit.cpt,-0.03,-0.0521,0.462027,{galaxy.bfxm;;},,,,,,400,400,,1,12.5,,,,,,,,,0,0,0,0,,,,,0,0,6,0,0,False,10,,1,0,0,32767,45000,40000,45000,95,88,95,55000,55000,55000,55000,55000,55000,55000,750,300,False,0,False,0,0,0,0,150,0,,,,,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{reactor_level_0;;},{medium_blank;1.05529e-6;-0.144535;-0.191367;0;0;1;0;-1;0;180.0}{medium_blank;0;0.140064;-0.176212;0;0;1;0;1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.174517;0.129537;-0.498724;.3;;;;;}{supernova.bmp.bfxm;-0.176538;0.129537;-0.498724;.3;;;;;}{supernova.bmp.bfxm;0.320141;-1.21069e-2;-0.373616;.3;;;;;}{supernova.bmp.bfxm;-0.321987;-1.21069e-2;-0.373616;.3;;;;;},{;;;Light Medium Heavy;2.96069e-2;-0.111334;0.436086;.08;.08;0.00000e+0;0.00000e+0;0.188628;5.13671e-2;7.90984e-2;0.00000e+0;1;1}{;;;Light Medium Heavy;-3.14621e-2;-0.111334;0.436086;.08;.08;0.00000e+0;0.00000e+0;0.188628;-5.13670e-2;7.90984e-2;0.00000e+0;1;1}{;0;10;Special;3.91311e-2;1.40977e-2;0.301536;;;0.00000e+0;0.00000e+0;0.188628;-9.43140e-2;1.25135e-7;0.00000e+0;1;1}{;0;10;Special;-4.09353e-2;1.40977e-2;0.301536;;;0.00000e+0;0.00000e+0;0.188628;9.43140e-2;1.25135e-7;0.00000e+0;1;1},,,{Plastics;.8;.2;0;50}{Robot_Servants;0.8;.2;0;50}{Home_Appliances;1;.1;0;50}{Textiles;1;.1;0;50}{Furs;1;.1;0;50},,,0,0,16,0,1,,,0 galaxy.template,./galaxy,galaxy,FIXME,FIXME,SHUTTLE,WRITEME,galaxy-hud.spr,20,galaxy-cockpit.cpt,-0.03,-0.0521,0.462027,{galaxy.bfxm;;},,,,,,400,400,,1,10000,200,200,200,200,200,200,200,200,0,0,0,0,,,,,0,0,6,0,0,True,10,,1,0,0,0,45000,40000,45000,95,88,95,55000,55000,55000,55000,55000,55000,55000,750,300,True,2,True,-2147483648,180,180,180,225,1,,,,,6,6,6,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{shield_4_Level5_galaxy;;}{reactor_level_5_galaxy;;}{mult_general_upgrade;;}{add_general_upgrade;;},{turret_medium;1.05529e-6;-0.144535;-0.191367;0;0;1;0;-1;0;180.0}{turret_medium;0;0.140064;-0.176212;0;0;1;0;1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.174517;0.129537;-0.498724;.3;;;;;}{supernova.bmp.bfxm;-0.176538;0.129537;-0.498724;.3;;;;;}{supernova.bmp.bfxm;0.320141;-1.21069e-2;-0.373616;.3;;;;;}{supernova.bmp.bfxm;-0.321987;-1.21069e-2;-0.373616;.3;;;;;},{Tachyon;;;Light Medium Heavy AUTOTRACKING SPECIAL;2.96069e-2;-0.111334;0.436086;.08;.08;0.00000e+0;0.00000e+0;0.188628;5.13671e-2;7.90984e-2;0.00000e+0;1;1}{Tachyon;;;Light Medium Heavy AUTOTRACKING SPECIAL;-3.14621e-2;-0.111334;0.436086;.08;.08;0.00000e+0;0.00000e+0;0.188628;-5.13670e-2;7.90984e-2;0.00000e+0;1;1}{HeatSeeker;;10;Light-Missile Medium-Missile Heavy-Missile AUTOTRACKING SPECIAL;3.91311e-2;1.40977e-2;0.301536;;;0.00000e+0;0.00000e+0;0.188628;-9.43140e-2;1.25135e-7;0.00000e+0;1;1}{HeatSeeker;;10;Light-Missile Medium-Missile Heavy-Missile AUTOTRACKING SPECIAL;-4.09353e-2;1.40977e-2;0.301536;;;0.00000e+0;0.00000e+0;0.188628;9.43140e-2;1.25135e-7;0.00000e+0;1;1},,,,,,0,0,16,0,1,,,0 -orion,./orion,orion,FIXME,FIXME,FIGHTER,WRITEME,orion-hud.spr,16,orion-cockpit.cpt,0.00071937,-0.0925989,0.357706,{orion.bfxm;;},,,,,,350,350,,1,24,24,24,17.5,17.5,17.5,17.5,25,25,0,0,0,0,,,,,0,0,6,0,0,True,10,,1,0,0,32767,42500,37500,42500,86,86,86,50000,45000,45000,45000,45000,45000,45000,800,350,False,1,True,1999,5,180,10,50,0,,,,,1,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{shield_4_Level5;;}{reactor_level_5;;}{afterburner;;},{turret_mediumrear_laser;1.70163e-6;-3.69403e-2;-0.391308;0;0;-1;0;1;0;90.0},;;;;;;,{supernova.bmp.bfxm;-0.396625;9.45012e-2;-0.437208;.45;;;;;}{supernova.bmp.bfxm;0.398076;9.45012e-2;-0.437208;.45;;;;;}{supernova.bmp.bfxm;-0.266564;4.49639e-2;-0.437208;.2;;;;;}{supernova.bmp.bfxm;0.268015;4.49639e-2;-0.437208;.2;;;;;}{supernova.bmp.bfxm;-0.198189;0.116241;-0.437208;.5;;;;;}{supernova.bmp.bfxm;0.199636;0.116241;-0.437208;.45;;;;;}{supernova.bmp.bfxm;7.19771e-4;-0.251270;-0.437208;.45;;;;;},{MassDriver;;;Light Medium Heavy;-0.175274;-0.222272;0.423810;.12;.12;0.00000e+0;0.00000e+0;0.237380;0.00000e+0;0.118690;0.00000e+0;1;1}{MassDriver;;;Light Medium Heavy;0.176713;-0.222272;0.423810;.12;.12;0.00000e+0;0.00000e+0;0.237380;0.00000e+0;0.118690;0.00000e+0;1;1}{HeatSeeker;10;10;Light-Missile Medium-Missile Heavy-Missile Special;7.19395e-4;-0.298689;0.337042;;;0.00000e+0;0.00000e+0;0.237380;0.00000e+0;0.118690;0.00000e+0;1;1},,,,,,0,0,16,0,1,,,0 -orion.blank,./orion,orion,FIXME,FIXME,FIGHTER,WRITEME,orion-hud.spr,16,orion-cockpit.cpt,0.00071937,-0.0925989,0.357706,{orion.bfxm;;},,,,,,350,350,,1,24,,,,,,,,,0,0,0,0,,,,,0,0,6,0,0,False,10,,1,0,0,32767,42500,37500,42500,86,86,86,50000,45000,45000,45000,45000,45000,45000,800,350,False,0,False,0,0,0,0,50,0,,,,,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{reactor_level_0;;},{mediumrear_blank;1.70163e-6;-3.69403e-2;-0.391308;0;0;-1;0;1;0;90.0},;;;;;;,{supernova.bmp.bfxm;-0.396625;9.45012e-2;-0.437208;.45;;;;;}{supernova.bmp.bfxm;0.398076;9.45012e-2;-0.437208;.45;;;;;}{supernova.bmp.bfxm;-0.266564;4.49639e-2;-0.437208;.2;;;;;}{supernova.bmp.bfxm;0.268015;4.49639e-2;-0.437208;.2;;;;;}{supernova.bmp.bfxm;-0.198189;0.116241;-0.437208;.5;;;;;}{supernova.bmp.bfxm;0.199636;0.116241;-0.437208;.45;;;;;}{supernova.bmp.bfxm;7.19771e-4;-0.251270;-0.437208;.45;;;;;},{;;;Light Medium Heavy;-0.175274;-0.222272;0.423810;.12;.12;0.00000e+0;0.00000e+0;0.237380;0.00000e+0;0.118690;0.00000e+0;1;1}{;;;Light Medium Heavy;0.176713;-0.222272;0.423810;.12;.12;0.00000e+0;0.00000e+0;0.237380;0.00000e+0;0.118690;0.00000e+0;1;1}{;0;10;Special;7.19395e-4;-0.298689;0.337042;;;0.00000e+0;0.00000e+0;0.237380;0.00000e+0;0.118690;0.00000e+0;1;1},,,{Computers;.8;.2;0;25}{Software;.8;.2;0;25}{Communications;.8;.2;0;25}{Holographics;.8;.2;0;25}{Gems;0.8;.2;0;25}{Brilliance;1;.1;-50;75}{Tobacco;1;.1;-50;75}{Ultimate;1;.1;-50;75},,,0,0,16,0,1,,,0 -orion.template,./orion,orion,FIXME,FIXME,FIGHTER,WRITEME,orion-hud.spr,16,orion-cockpit.cpt,0.00071937,-0.0925989,0.357706,{orion.bfxm;;},,,,,,350,350,,1,10000,200,200,200,200,200,200,200,200,0,0,0,0,,,,,0,0,6,0,0,True,10,,1,0,0,0,42500,37500,42500,86,86,86,50000,45000,45000,45000,45000,45000,45000,800,350,True,2,True,-2147483648,180,180,180,75,1,,,,,6,6,6,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{shield_4_Level7;;}{reactor_level_7;;}{mult_general_upgrade;;}{add_general_upgrade;;},{turret_mediumrear;1.70163e-6;-3.69403e-2;-0.391308;0;0;-1;0;1;0;90.0},;;;;;;,{supernova.bmp.bfxm;-0.396625;9.45012e-2;-0.437208;.45;;;;;}{supernova.bmp.bfxm;0.398076;9.45012e-2;-0.437208;.45;;;;;}{supernova.bmp.bfxm;-0.266564;4.49639e-2;-0.437208;2;;;;;}{supernova.bmp.bfxm;0.268015;4.49639e-2;-0.437208;2;;;;;}{supernova.bmp.bfxm;-0.198189;0.116241;-0.437208;.5;;;;;}{supernova.bmp.bfxm;0.199636;0.116241;-0.437208;.45;;;;;}{supernova.bmp.bfxm;7.19771e-4;-0.251270;-0.437208;.45;;;;;},{Tachyon;;;Light Medium Heavy AUTOTRACKING SPECIAL;-0.175274;-0.222272;0.423810;.12;.12;0.00000e+0;0.00000e+0;0.237380;0.00000e+0;0.118690;0.00000e+0;1;1}{Tachyon;;;Light Medium Heavy AUTOTRACKING SPECIAL;0.176713;-0.222272;0.423810;.12;.12;0.00000e+0;0.00000e+0;0.237380;0.00000e+0;0.118690;0.00000e+0;1;1}{HeatSeeker;;10;Light-Missile Medium-Missile Heavy-Missile AUTOTRACKING SPECIAL;7.19395e-4;-0.298689;0.337042;;;0.00000e+0;0.00000e+0;0.237380;0.00000e+0;0.118690;0.00000e+0;1;1},,,,,,0,0,16,0,1,,,0 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centurion.blank,./centurion,centurion,FIXME,FIXME,FIGHTER,WRITEME,centurion-hud.spr,18,centurion-cockpit.cpt,0.00000052,0.0379695,0.23978,{centurion.bfxm;;},,,,,,180,180,,1,10,,,,,,,,,0,0,0,0,,,,,0,0,6,0,0,False,10,,1,0,0,32767,45000,40000,45000,133,124,133,55000,55000,55000,55000,55000,55000,55000,1000,500,False,0,False,0,0,0,0,50,0,,,,,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{reactor_level_0;;},{mediumrear_blank;0;-.005;-0.390673;0;0;-1;0;1;0;90.0},;;;;;;,{supernova.bmp.bfxm;0.0746063;-0.0538295;-0.448432;.3;;;;;}{supernova.bmp.bfxm;-0.0746002;-0.0538295;-0.448432;.3;;;;;}{supernova.bmp.bfxm;0.0746063;0.0478291;-0.448432;.3;;;;;}{supernova.bmp.bfxm;-0.0746002;0.0478291;-0.448432;.3;;;;;},{;;;Light Medium Heavy;-0.118499;-2.34212e-2;0.103703;.12;.12;0.00000e+0;0.00000e+0;0.124000;0.00000e+0;6.20000e-2;0.00000e+0;1;1}{;;;Light Medium Heavy;0.118495;-2.34212e-2;0.103703;.12;.12;0.00000e+0;0.00000e+0;0.124000;0.00000e+0;6.20000e-2;0.00000e+0;1;1}{;;;Light Medium Heavy;-0.157623;-2.34212e-2;7.56582e-2;.12;.12;0.00000e+0;0.00000e+0;0.124000;0.00000e+0;6.20000e-2;0.00000e+0;1;1}{;;;Light Medium Heavy;0.157614;-2.34212e-2;7.56582e-2;.12;.12;0.00000e+0;0.00000e+0;0.124000;0.00000e+0;6.20000e-2;0.00000e+0;1;1}{;0;10;Special;0.205030;-4.73075e-2;-0.100794;;;0.00000e+0;0.00000e+0;0.125136;0.00000e+0;6.25680e-2;0.00000e+0;1;1}{;0;10;Special;-0.205000;-4.73075e-2;-0.100794;;;0.00000e+0;0.00000e+0;0.125136;0.00000e+0;6.25680e-2;0.00000e+0;1;1},,,{Wood;.8;.2;0;5}{Advanced_Fuels;0.8;.2;0;2}{Books;1;.1;0;25}{Games;1;.1;0;25}{PlayThing_(tm);1;.1;0;25}{Movies;1;.1;0;25}{Artwork;1;.1;0;25},,,0,0,16,0,1,,,0 centurion.template,./centurion,centurion,FIXME,FIXME,FIGHTER,WRITEME,centurion-hud.spr,18,centurion-cockpit.cpt,0.00000052,0.0379695,0.23978,{centurion.bfxm;;},,,,,,180,180,,1,10000,200,200,200,200,200,200,200,200,0,0,0,0,,,,,0,0,6,0,0,True,10,,1,0,0,0,45000,40000,45000,133,124,133,55000,55000,55000,55000,55000,55000,55000,1000,500,True,2,True,-2147483648,180,180,180,60,1,,,,,6,6,6,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{shield_4_Level4;;}{reactor_level_4;;}{mult_general_upgrade;;}{add_general_upgrade;;},{turret_mediumrear;0;-.005;-0.390673;0;0;-1;0;1;0;90.0},;;;;;;,{supernova.bmp.bfxm;0.0746063;-0.0538295;-0.448432;.3;;;;;}{supernova.bmp.bfxm;-0.0746002;-0.0538295;-0.448432;.3;;;;;}{supernova.bmp.bfxm;0.0746063;0.0478291;-0.448432;.3;;;;;}{supernova.bmp.bfxm;-0.0746002;0.0478291;-0.448432;.3;;;;;},{Tachyon;;;Light Medium Heavy AUTOTRACKING 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From: <Mam...@us...> - 2007-07-21 06:15:07
|
Revision: 808 http://svn.sourceforge.net/wcuniverse/?rev=808&view=rev Author: MamiyaOtaru Date: 2007-07-20 23:14:48 -0700 (Fri, 20 Jul 2007) Log Message: ----------- import dsource tree Added Paths: ----------- priv/ priv/.privateer100/ priv/.privateer100/AWACS.m3u priv/.privateer100/AWACS_peace.m3u priv/.privateer100/aera.m3u priv/.privateer100/agricultural.m3u priv/.privateer100/battle.m3u priv/.privateer100/church_of_man.m3u priv/.privateer100/church_of_man_dead.m3u priv/.privateer100/commerce_center.m3u priv/.privateer100/derelict.m3u priv/.privateer100/end.m3u priv/.privateer100/galacticbattle.m3u priv/.privateer100/ice.m3u priv/.privateer100/industrial.m3u priv/.privateer100/intro.m3u priv/.privateer100/launch.m3u priv/.privateer100/loss.m3u priv/.privateer100/military.m3u priv/.privateer100/mining_base.m3u priv/.privateer100/mining_base_pirates.m3u priv/.privateer100/new_constantinople.m3u priv/.privateer100/new_detroit.m3u priv/.privateer100/openrf.m3u priv/.privateer100/oxford.m3u priv/.privateer100/panic.m3u priv/.privateer100/peace.m3u priv/.privateer100/perry.m3u priv/.privateer100/pleasure.m3u priv/.privateer100/refinery.m3u priv/.privateer100/starfortress.m3u priv/.privateer100/unit.m3u priv/.privateer100/unit_pirate.m3u priv/.privateer100/victory.m3u priv/Manual.pdf priv/README priv/ToDo.txt priv/Version.txt priv/ai/ priv/ai/VegaEvents.csv priv/ai/VegaPersonalities.csv priv/ai/VegaPriorities.csv priv/ai/events/ priv/ai/events/bomber.agg.xml priv/ai/events/default.ace.xml priv/ai/events/default.agg.xml priv/ai/events/default.civ.xml priv/ai/events/default.scared.xml priv/ai/events/default.suicide.xml priv/ai/events/macho.agg.xml priv/ai/events/sitting_duck.agg.xml priv/ai/script/ priv/ai/script/EMPTorpedo.xai priv/ai/script/afterburn-turntowards-itts.xml priv/ai/script/afterburn-turntowards.xml priv/ai/script/afterburnerslide.xml priv/ai/script/aitest.xml priv/ai/script/capcluster.xai priv/ai/script/capiff.xai priv/ai/script/capshipmissile.xai priv/ai/script/cloak.xml priv/ai/script/cloaking_missile.xai priv/ai/script/cluster.xai priv/ai/script/dumbfire.xai priv/ai/script/evade.xml priv/ai/script/friendorfoe.xai priv/ai/script/heatseek.xai priv/ai/script/imrec.xai priv/ai/script/kickstop.xml priv/ai/script/kineticmissile.xai priv/ai/script/leech.xai priv/ai/script/mine.xai priv/ai/script/moveto.xml priv/ai/script/printhello.py priv/ai/script/shelton-slide.xml priv/ai/script/skilledabslide.xml priv/ai/script/spacebomb.xai priv/ai/script/stop.xml priv/ai/script/teststupid.xml priv/ai/script/torp.xai priv/ai/script/torpedo.xai priv/ai/script/turnaway.xml priv/ai/script/turntowards.xml priv/ai/script/turntowardsitts.xml priv/ai.easy/ priv/ai.easy/VegaEvents.csv priv/ai.easy/VegaPersonalities.csv priv/ai.easy/VegaPriorities.csv priv/ai.easy/events/ priv/ai.easy/events/bomber.agg.xml priv/ai.easy/events/default.ace.xml priv/ai.easy/events/default.agg.xml priv/ai.easy/events/default.civ.xml priv/ai.easy/events/default.scared.xml priv/ai.easy/events/default.suicide.xml priv/ai.easy/events/macho.agg.xml priv/ai.easy/events/sitting_duck.agg.xml priv/ai.easy/script/ priv/ai.easy/script/EMPTorpedo.xai priv/ai.easy/script/afterburn-turntowards-itts.xml priv/ai.easy/script/afterburn-turntowards.xml priv/ai.easy/script/afterburnerslide.xml priv/ai.easy/script/aitest.xml priv/ai.easy/script/capcluster.xai priv/ai.easy/script/capiff.xai priv/ai.easy/script/capshipmissile.xai priv/ai.easy/script/cloak.xml priv/ai.easy/script/cloaking_missile.xai priv/ai.easy/script/cluster.xai priv/ai.easy/script/dumbfire.xai priv/ai.easy/script/evade.xml priv/ai.easy/script/friendorfoe.xai priv/ai.easy/script/heatseek.xai priv/ai.easy/script/imrec.xai priv/ai.easy/script/kickstop.xml priv/ai.easy/script/kineticmissile.xai priv/ai.easy/script/leech.xai priv/ai.easy/script/mine.xai priv/ai.easy/script/moveto.xml priv/ai.easy/script/printhello.py priv/ai.easy/script/shelton-slide.xml 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priv/cockpits/disabled-cockpit.cpt/jumppower.spr priv/cockpits/disabled-cockpit.cpt/locklight.png priv/cockpits/disabled-cockpit.cpt/locklight.spr priv/cockpits/disabled-cockpit.cpt/lvdu.spr priv/cockpits/disabled-cockpit.cpt/missilelocklight.spr priv/cockpits/disabled-cockpit.cpt/mvdu.spr priv/cockpits/disabled-cockpit.cpt/objvdu.spr priv/cockpits/disabled-cockpit.cpt/radar.png priv/cockpits/disabled-cockpit.cpt/radar.spr priv/cockpits/disabled-cockpit.cpt/radarr.spr priv/cockpits/disabled-cockpit.cpt/rvdu.spr priv/cockpits/disabled-cockpit.cpt/shieldf.png priv/cockpits/disabled-cockpit.cpt/shieldf.spr priv/cockpits/disabled-cockpit.cpt/shieldl.png priv/cockpits/disabled-cockpit.cpt/shieldl.spr priv/cockpits/disabled-cockpit.cpt/vdu.spr priv/cockpits/disabled-cockpit.cpt/wvdu.spr priv/cockpits/dralthi-cockpit.cpt/ priv/cockpits/dralthi-cockpit.cpt/armorf.png priv/cockpits/dralthi-cockpit.cpt/armorf.spr priv/cockpits/dralthi-cockpit.cpt/armorl.png priv/cockpits/dralthi-cockpit.cpt/armorl.spr priv/cockpits/dralthi-cockpit.cpt/auto.png priv/cockpits/dralthi-cockpit.cpt/auto.spr priv/cockpits/dralthi-cockpit.cpt/blasterpower.png priv/cockpits/dralthi-cockpit.cpt/blasterpower.spr priv/cockpits/dralthi-cockpit.cpt/crosshairs.png priv/cockpits/dralthi-cockpit.cpt/crosshairs.spr priv/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-back.png priv/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-back.spr priv/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-left.png priv/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-left.spr priv/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-right.png priv/cockpits/dralthi-cockpit.cpt/dralthi-cockpit-right.spr priv/cockpits/dralthi-cockpit.cpt/dralthi-cockpit.cpt priv/cockpits/dralthi-cockpit.cpt/dralthi-cockpit.png priv/cockpits/dralthi-cockpit.cpt/dralthi-cockpit.spr priv/cockpits/dralthi-cockpit.cpt/eject.png priv/cockpits/dralthi-cockpit.cpt/locklight.png priv/cockpits/dralthi-cockpit.cpt/locklight.spr priv/cockpits/dralthi-cockpit.cpt/lvdu.spr priv/cockpits/dralthi-cockpit.cpt/mvdu.spr priv/cockpits/dralthi-cockpit.cpt/radar.spr priv/cockpits/dralthi-cockpit.cpt/rvdu.spr priv/cockpits/dralthi-cockpit.cpt/shieldf.png priv/cockpits/dralthi-cockpit.cpt/shieldf.spr priv/cockpits/eject-cockpit.cpt/ priv/cockpits/eject-cockpit.cpt/blasterpower.png priv/cockpits/eject-cockpit.cpt/blasterpower.spr priv/cockpits/eject-cockpit.cpt/crosshairs.spr priv/cockpits/eject-cockpit.cpt/eject-cockpit.cpt priv/cockpits/eject-cockpit.cpt/eject-cockpit.png priv/cockpits/eject-cockpit.cpt/eject-cockpit.spr priv/cockpits/eject-cockpit.cpt/hull.png priv/cockpits/eject-cockpit.cpt/hull.spr priv/cockpits/eject-cockpit.cpt/radar.spr priv/cockpits/galaxy-cockpit.cpt/ priv/cockpits/galaxy-cockpit.cpt/9x12.font priv/cockpits/galaxy-cockpit.cpt/armorf.png priv/cockpits/galaxy-cockpit.cpt/armorf.spr priv/cockpits/galaxy-cockpit.cpt/armorl.png priv/cockpits/galaxy-cockpit.cpt/armorl.spr priv/cockpits/galaxy-cockpit.cpt/auto.png priv/cockpits/galaxy-cockpit.cpt/auto.spr priv/cockpits/galaxy-cockpit.cpt/blasterpower.png priv/cockpits/galaxy-cockpit.cpt/blasterpower.spr priv/cockpits/galaxy-cockpit.cpt/crosshairs.png priv/cockpits/galaxy-cockpit.cpt/crosshairs.spr priv/cockpits/galaxy-cockpit.cpt/eject.png priv/cockpits/galaxy-cockpit.cpt/eject.spr priv/cockpits/galaxy-cockpit.cpt/fuelstat.png priv/cockpits/galaxy-cockpit.cpt/fuelstat.spr priv/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-back.png priv/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-back.spr priv/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-left.png priv/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-left.spr priv/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-right.png priv/cockpits/galaxy-cockpit.cpt/galaxy-cockpit-right.spr priv/cockpits/galaxy-cockpit.cpt/galaxy-cockpit.cpt priv/cockpits/galaxy-cockpit.cpt/galaxy-cockpit.png priv/cockpits/galaxy-cockpit.cpt/galaxy-cockpit.spr priv/cockpits/galaxy-cockpit.cpt/galaxy-cockpit.xcf priv/cockpits/galaxy-cockpit.cpt/generic.spr priv/cockpits/galaxy-cockpit.cpt/locklight.png priv/cockpits/galaxy-cockpit.cpt/locklight.spr priv/cockpits/galaxy-cockpit.cpt/lvdu.spr priv/cockpits/galaxy-cockpit.cpt/mvdu.spr priv/cockpits/galaxy-cockpit.cpt/radar.spr priv/cockpits/galaxy-cockpit.cpt/rvdu.spr priv/cockpits/galaxy-cockpit.cpt/shieldf.png priv/cockpits/galaxy-cockpit.cpt/shieldf.spr priv/cockpits/galaxy-cockpit.cpt/shieldl.png priv/cockpits/galaxy-cockpit.cpt/shieldl.spr priv/cockpits/gladius-cockpit.cpt/ priv/cockpits/gladius-cockpit.cpt/9x12.font priv/cockpits/gladius-cockpit.cpt/armorf.png priv/cockpits/gladius-cockpit.cpt/armorf.spr priv/cockpits/gladius-cockpit.cpt/armorl.png priv/cockpits/gladius-cockpit.cpt/armorl.spr priv/cockpits/gladius-cockpit.cpt/auto.png priv/cockpits/gladius-cockpit.cpt/auto.spr priv/cockpits/gladius-cockpit.cpt/blasterpower.png priv/cockpits/gladius-cockpit.cpt/blasterpower.spr priv/cockpits/gladius-cockpit.cpt/crosshairs.png priv/cockpits/gladius-cockpit.cpt/crosshairs.spr priv/cockpits/gladius-cockpit.cpt/eject.png priv/cockpits/gladius-cockpit.cpt/eject.spr priv/cockpits/gladius-cockpit.cpt/fuelstat.png priv/cockpits/gladius-cockpit.cpt/fuelstat.spr priv/cockpits/gladius-cockpit.cpt/gladius-cockpit-back.png priv/cockpits/gladius-cockpit.cpt/gladius-cockpit-back.spr priv/cockpits/gladius-cockpit.cpt/gladius-cockpit-left.png priv/cockpits/gladius-cockpit.cpt/gladius-cockpit-left.spr priv/cockpits/gladius-cockpit.cpt/gladius-cockpit-right.png priv/cockpits/gladius-cockpit.cpt/gladius-cockpit-right.spr priv/cockpits/gladius-cockpit.cpt/gladius-cockpit.cpt priv/cockpits/gladius-cockpit.cpt/gladius-cockpit.png priv/cockpits/gladius-cockpit.cpt/gladius-cockpit.spr priv/cockpits/gladius-cockpit.cpt/locklight.png priv/cockpits/gladius-cockpit.cpt/locklight.spr priv/cockpits/gladius-cockpit.cpt/lvdu.spr priv/cockpits/gladius-cockpit.cpt/mvdu.spr priv/cockpits/gladius-cockpit.cpt/radar.spr priv/cockpits/gladius-cockpit.cpt/rvdu.spr priv/cockpits/gladius-cockpit.cpt/shieldf.png priv/cockpits/gladius-cockpit.cpt/shieldf.spr priv/cockpits/gladius-cockpit.cpt/shieldl.png priv/cockpits/gladius-cockpit.cpt/shieldl.spr priv/cockpits/mail.zip priv/cockpits/nav/ priv/cockpits/nav/navdata.xml priv/cockpits/orion-cockpit.cpt/ priv/cockpits/orion-cockpit.cpt/9x12.font priv/cockpits/orion-cockpit.cpt/armorf.png priv/cockpits/orion-cockpit.cpt/armorf.spr priv/cockpits/orion-cockpit.cpt/armorl.png priv/cockpits/orion-cockpit.cpt/armorl.spr priv/cockpits/orion-cockpit.cpt/auto.png priv/cockpits/orion-cockpit.cpt/auto.spr priv/cockpits/orion-cockpit.cpt/blasterpower.png priv/cockpits/orion-cockpit.cpt/blasterpower.spr priv/cockpits/orion-cockpit.cpt/crosshairs.png priv/cockpits/orion-cockpit.cpt/crosshairs.spr priv/cockpits/orion-cockpit.cpt/eject.png priv/cockpits/orion-cockpit.cpt/eject.spr priv/cockpits/orion-cockpit.cpt/fuelstat.png priv/cockpits/orion-cockpit.cpt/fuelstat.spr priv/cockpits/orion-cockpit.cpt/generic.spr priv/cockpits/orion-cockpit.cpt/locklight.png priv/cockpits/orion-cockpit.cpt/locklight.spr priv/cockpits/orion-cockpit.cpt/lvdu.spr priv/cockpits/orion-cockpit.cpt/mvdu.spr priv/cockpits/orion-cockpit.cpt/orion-cockpit-back.png priv/cockpits/orion-cockpit.cpt/orion-cockpit-back.spr priv/cockpits/orion-cockpit.cpt/orion-cockpit-left.png priv/cockpits/orion-cockpit.cpt/orion-cockpit-left.spr priv/cockpits/orion-cockpit.cpt/orion-cockpit-right.png priv/cockpits/orion-cockpit.cpt/orion-cockpit-right.spr priv/cockpits/orion-cockpit.cpt/orion-cockpit.cpt priv/cockpits/orion-cockpit.cpt/orion-cockpit.png priv/cockpits/orion-cockpit.cpt/orion-cockpit.spr priv/cockpits/orion-cockpit.cpt/orion-cockpit.xcf priv/cockpits/orion-cockpit.cpt/radar.spr priv/cockpits/orion-cockpit.cpt/rvdu.spr priv/cockpits/orion-cockpit.cpt/shieldf.png priv/cockpits/orion-cockpit.cpt/shieldf.spr priv/cockpits/orion-cockpit.cpt/shieldl.png priv/cockpits/orion-cockpit.cpt/shieldl.spr priv/cockpits/paradigm-cockpit.cpt/ priv/cockpits/paradigm-cockpit.cpt/9x12.font priv/cockpits/paradigm-cockpit.cpt/armorf.png priv/cockpits/paradigm-cockpit.cpt/armorf.spr priv/cockpits/paradigm-cockpit.cpt/armorl.png priv/cockpits/paradigm-cockpit.cpt/armorl.spr priv/cockpits/paradigm-cockpit.cpt/auto.png priv/cockpits/paradigm-cockpit.cpt/auto.spr priv/cockpits/paradigm-cockpit.cpt/blasterpower.png priv/cockpits/paradigm-cockpit.cpt/blasterpower.spr priv/cockpits/paradigm-cockpit.cpt/canjump.spr priv/cockpits/paradigm-cockpit.cpt/crosshairs.spr priv/cockpits/paradigm-cockpit.cpt/ecmlight.spr priv/cockpits/paradigm-cockpit.cpt/eject.png priv/cockpits/paradigm-cockpit.cpt/eject.spr priv/cockpits/paradigm-cockpit.cpt/fuelstat.png priv/cockpits/paradigm-cockpit.cpt/fuelstat.spr priv/cockpits/paradigm-cockpit.cpt/generic.spr priv/cockpits/paradigm-cockpit.cpt/jump.png priv/cockpits/paradigm-cockpit.cpt/jumppower.spr priv/cockpits/paradigm-cockpit.cpt/locklight.png priv/cockpits/paradigm-cockpit.cpt/locklight.spr priv/cockpits/paradigm-cockpit.cpt/lvdu.spr priv/cockpits/paradigm-cockpit.cpt/missilelocklight.spr priv/cockpits/paradigm-cockpit.cpt/mvdu.spr priv/cockpits/paradigm-cockpit.cpt/objvdu.spr priv/cockpits/paradigm-cockpit.cpt/p1.png priv/cockpits/paradigm-cockpit.cpt/paradigm-cockpit.cpt priv/cockpits/paradigm-cockpit.cpt/paradigm-cockpit.spr priv/cockpits/paradigm-cockpit.cpt/paradigmCockpit.bfxm priv/cockpits/paradigm-cockpit.cpt/radar.png priv/cockpits/paradigm-cockpit.cpt/radar.spr priv/cockpits/paradigm-cockpit.cpt/radarr.spr priv/cockpits/paradigm-cockpit.cpt/rvdu.spr priv/cockpits/paradigm-cockpit.cpt/shieldf.png priv/cockpits/paradigm-cockpit.cpt/shieldf.spr priv/cockpits/paradigm-cockpit.cpt/shieldl.png priv/cockpits/paradigm-cockpit.cpt/shieldl.spr priv/cockpits/paradigm-cockpit.cpt/vdu.spr priv/cockpits/paradigm-cockpit.cpt/wvdu.spr priv/cockpits/salthi-cockpit.cpt/ priv/cockpits/salthi-cockpit.cpt/9x12.font priv/cockpits/salthi-cockpit.cpt/armorf.png priv/cockpits/salthi-cockpit.cpt/armorf.spr priv/cockpits/salthi-cockpit.cpt/armorl.png priv/cockpits/salthi-cockpit.cpt/armorl.spr priv/cockpits/salthi-cockpit.cpt/auto.png priv/cockpits/salthi-cockpit.cpt/auto.spr priv/cockpits/salthi-cockpit.cpt/blasterpower.png priv/cockpits/salthi-cockpit.cpt/blasterpower.spr priv/cockpits/salthi-cockpit.cpt/crosshairs.png priv/cockpits/salthi-cockpit.cpt/crosshairs.spr priv/cockpits/salthi-cockpit.cpt/eject.png priv/cockpits/salthi-cockpit.cpt/eject.spr priv/cockpits/salthi-cockpit.cpt/fuelstat.png priv/cockpits/salthi-cockpit.cpt/fuelstat.spr priv/cockpits/salthi-cockpit.cpt/generic.spr priv/cockpits/salthi-cockpit.cpt/locklight.png priv/cockpits/salthi-cockpit.cpt/locklight.spr priv/cockpits/salthi-cockpit.cpt/lvdu.spr priv/cockpits/salthi-cockpit.cpt/mvdu.spr priv/cockpits/salthi-cockpit.cpt/radar.spr priv/cockpits/salthi-cockpit.cpt/rvdu.spr priv/cockpits/salthi-cockpit.cpt/salthi-cockpit.cpt priv/cockpits/salthi-cockpit.cpt/shieldf.png priv/cockpits/salthi-cockpit.cpt/shieldf.spr priv/cockpits/salthi-cockpit.cpt/shieldl.png priv/cockpits/salthi-cockpit.cpt/shieldl.spr priv/cockpits/salthi-cockpit.cpt/shoklar-cockpit-back.png priv/cockpits/salthi-cockpit.cpt/shoklar-cockpit-back.spr priv/cockpits/salthi-cockpit.cpt/shoklar-cockpit-left.png priv/cockpits/salthi-cockpit.cpt/shoklar-cockpit-left.spr priv/cockpits/salthi-cockpit.cpt/shoklar-cockpit-right.png priv/cockpits/salthi-cockpit.cpt/shoklar-cockpit-right.spr priv/cockpits/salthi-cockpit.cpt/shoklar-cockpit.png priv/cockpits/salthi-cockpit.cpt/shoklar-cockpit.spr priv/cockpits/stiletto-cockpit.cpt/ p... [truncated message content] |
From: <joh...@us...> - 2007-07-17 13:06:24
|
Revision: 807 http://svn.sourceforge.net/wcuniverse/?rev=807&view=rev Author: johncordell Date: 2007-07-17 06:06:10 -0700 (Tue, 17 Jul 2007) Log Message: ----------- corrected weapon stats Modified Paths: -------------- PrivGold/trunk/Manual.pdf Modified: PrivGold/trunk/Manual.pdf =================================================================== (Binary files differ) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <wes...@us...> - 2007-07-12 17:36:47
|
Revision: 806 http://svn.sourceforge.net/wcuniverse/?rev=806&view=rev Author: westrate Date: 2007-07-12 10:36:00 -0700 (Thu, 12 Jul 2007) Log Message: ----------- Fixed off-by-one error when buying multiple items in commodity exchange, and you reach your ship's cargo hold capacity Modified Paths: -------------- PrivGold/trunk/bases/commodity_lib.py Modified: PrivGold/trunk/bases/commodity_lib.py =================================================================== --- PrivGold/trunk/bases/commodity_lib.py 2007-07-08 20:12:15 UTC (rev 805) +++ PrivGold/trunk/bases/commodity_lib.py 2007-07-12 17:36:00 UTC (rev 806) @@ -1,685 +1,685 @@ -import GUI -import Base -import VS -import methodtype -import universe - -from XGUIDebug import trace -_trace_level = 3 - -def MakeCommodity(room_from,time_of_day='_day'): - # create the commodity exchange - room_id = Base.Room ('Commodity_Exchange') - comp = CommodityComputer(room_id) - - Base.Link (room_id, 'exit', -1, -1, 2, 0.2513, 'Exit', room_from) - return room_id - -def MakeCommodityLink(room_from, x, y, w, h, label=None): - if label == None: - label = 'Commodity_Exchange' - - room_commodity = MakeCommodity(room_from) - - # create an interstitial screen - room_start = Base.Room ('XXXCommodity_Exchange_Loading') - animation = CommodityComputerAnimation(room_start, room_commodity) - - # add the link which calls Python code, restarting the animation - #Base.Link (room_commodity, 'commodities', x, y, w, h, label, room_from) - Base.LinkPython (room_from, 'commodities', """# -import GUI -GUI.GUIRootSingleton.rooms[%s].owner.reset() -""" %(room_start), x, y, w, h, label, room_start) - - -class CommodityComputerAnimation: - def __init__(self,room_start,room_next): - # create GUIRoom object - guiroom = GUI.GUIRoom(room_start) - self.guiroom = guiroom - self.room_next = room_next - - # let us find this object via GUIRootSingleton.rooms[x].owner or GUIElement.room.owner - guiroom.owner = self - - # draw the background image - GUI.GUIStaticImage(guiroom, 'background', ( 'interfaces/commodity/Commodity.spr', GUI.GUINPOTRect(0, 0, 320, 200, 320, 200, "pixel") )) - self.computer = GUI.GUIStaticImage(guiroom, 'animation', ( 'interfaces/commodity/ani.spr', GUI.GUIRect(0, 0, 132, 100, "pixel") )) - - # draw now - GUI.GUIRootSingleton.broadcastRoomMessage(guiroom.index, 'draw', None) - - # undraw the animation, so that when reset is called, it runs from the beginning - # NOTE: using hide() here doesn't work, as of the current version of GUI.py - self.computer.undraw() - - def reset(self): - room_start = self.guiroom.getIndex() - room_next = self.room_next - self.computer.draw() - - # reset the commodity exchange computer - GUI.GUIRootSingleton.rooms[room_next].owner.reset() - - # add script which will automatically switch from intro to main page - Base.RunScript(room_start, "redirect", """# -import Base -Base.SetCurRoom(%s) -Base.EraseObj(%s,"redirect") -import GUI -GUI.GUIRootSingleton.rooms[%s].owner.computer.undraw() -""" %(room_next, room_start, room_start), 2.0) - -def mode_click(self,params): - GUI.GUIRadioButton.onClick(self,params) - if self.isEnabled(): - self.room.owner.set_state(self.index) - -def next_click(self,params): - GUI.GUIButton.onClick(self,params) - self.room.owner.next() - -def prev_click(self,params): - GUI.GUIButton.onClick(self,params) - self.room.owner.previous() - -def select_click(self,params): - GUI.GUIButton.onClick(self,params) - # temp until shift-click (or ctrl-click, or alt-click) gets fixed - print "::: CommodityComputer select_click params = " - import pprint - pprint.pprint(params) - if ('shift' in params): - self.room.owner.select(params['shift']) - else: - self.room.owner.select() - - -# see http://docs.python.org/ref/customization.html for info on __init__, __str__, etc -class CommodityComputer: - """ - This class basically handles 5 things: - 1) a list of prices for all commodities - 2) a list of the commodities available to buy (type and count) - 3) a list of the commodities the user owns (type and count) - 4) the actual workings of the commodity computer; buy/sell mode, current item - 5) buttons, text, images needed to accomplish #4 - """ - - def __init__(self,room_id): - self.room_id = room_id - - # initial state is "buy" - self.state = "buy" - self.current_item = 0 - - # add GUI to commodity computer - guiroom = GUI.GUIRoom(room_id) - self.guiroom = guiroom - - - # when a button is clicked, this will allow us to get the CommodityComputer instance from the x_click functions - guiroom.owner = self - - # draw the background images - background = GUI.GUIStaticImage(guiroom, 'background', ( 'interfaces/commodity/Commodity.spr', GUI.GUINPOTRect(0, 0, 320, 200, 320, 200, "pixel") )) -# computer = GUI.GUIStaticImage(guiroom, 'computer', ( 'interfaces/commodity/Commodity_Computer.spr', GUI.GUINPOTRect(0, 0, 320, 200, 320, 200, "pixel") )) - computer = GUI.GUIStaticImage(guiroom, 'computer', ( 'interfaces/commodity/Commodity_Computer_hi.spr', GUI.GUIRect(0, 0, 132, 100, "pixel") )) - - self.buttons = {} - -# buy_sprite = ('interfaces/commodity/buy.spr', GUI.GUINPOTRect(0, 0, 320, 200, 320, 200)) -# sell_sprite = ('interfaces/commodity/sell.spr', GUI.GUINPOTRect(0, 0, 320, 200, 320, 200)) - # pixel coordinates fractional because art is 1024x1024 and screen is at 320x200 - buy_sprite = ('interfaces/commodity/buy_hi.spr' , GUI.GUIRect(71.5625, 79.4921875, 25.3125, 8.984375)) - sell_sprite = ('interfaces/commodity/sell_hi.spr', GUI.GUIRect(26.8750, 79.4921875, 25.3125, 9.1796875)) - buy_sprset = { 'checked': buy_sprite, 'unchecked': None, 'hot': buy_sprite } - sell_sprset = { 'checked': sell_sprite, 'unchecked': None, 'hot': sell_sprite } - prev_sprset = {'enabled':None, 'disabled':None } - next_sprset = {'disabled':None } - self.add_button( GUI.GUIButton (guiroom, 'Next Item', 'btn_next', next_sprset, GUI.GUIRect(122, 26, 7, 14) ), next_click ) - self.add_button( GUI.GUIButton (guiroom, 'Previous Item', 'btn_prev', prev_sprset, GUI.GUIRect(122, 44, 7, 14) ), prev_click ) - self.add_button( GUI.GUIRadioButton(guiroom, 'Activate Buy Mode', 'btn_buy', buy_sprset, GUI.GUIRect( 72, 80, 25, 9), 'commodity_mode'), mode_click ) - self.add_button( GUI.GUIRadioButton(guiroom, 'Activate Sell Mode', 'btn_sell', sell_sprset, GUI.GUIRect( 27, 80, 25, 9), 'commodity_mode'), mode_click ) - self.add_button( GUI.GUIButton (guiroom, 'Select Items', 'btn_select', {}, GUI.GUIRect(13, 13, 97, 60) ), select_click ) - - # set the check button state - if (self.state == "buy"): - GUI.GUIRootSingleton.broadcastRoomMessage(guiroom.index,'check',{'index':'btn_buy'}) - elif (self.state == "sell"): - GUI.GUIRootSingleton.broadcastRoomMessage(guiroom.index,'check',{'index':'btn_sell'}) - - # add the text labels - txt_color = GUI.GUIColor(0.7,0.7,0.7) - txt_warning_color = GUI.GUIColor(0.7,0,0) - self.txt_name = GUI.GUIStaticText(guiroom,'txt_name', '', GUI.GUIRect(15, 12, 98, 10), txt_color) - self.txt_quantity = GUI.GUIStaticText(guiroom,'txt_quantity','', GUI.GUIRect(15, 17, 98, 10), txt_color) - self.txt_cost = GUI.GUIStaticText(guiroom,'txt_cost', '', GUI.GUIRect(15, 62, 98, 10), txt_color) - self.txt_credits = GUI.GUIStaticText(guiroom,'txt_credits', '', GUI.GUIRect(15, 67, 98, 10), txt_color) - - # add the item sprite (a blank sprite for now) - self.img_item_rect = GUI.GUIRect(15, 9, 90, 67) - self.img_item = GUI.GUIStaticImage(guiroom, 'img_item', None) - - # error messages should appear above item images - # something wrong with z-ordering here, so img_item will appear above txt_message - # instead, set the y coord lower, so the text is readable -# self.txt_message = GUI.GUIStaticText(guiroom,'txt_message', '', GUI.GUIRect(15, 43, 98, 10), txt_color) - self.txt_message = GUI.GUIStaticText(guiroom,'txt_message', '', GUI.GUIRect(15, 57, 98, 10), txt_warning_color) - - # get the currently docked planet/space station - current_base = universe.getDockedBase() - - # generate the global price list - # if item doesn't appear on this list, it can't be bought or sold - self.prices, self.exports = get_commodity_lists(current_base) - self.imports, self.import_not_for_sale = get_player_manifest(self.prices) - # sprites for cargo items - self.sprites = get_sprite_info() - - # draw now - GUI.GUIRootSingleton.broadcastRoomMessage(guiroom.index, 'draw', None) - - self.reset() - - def add_button(self, guibutton, onclick_handler): - # add the button to the "buttons" dictionary, and add onclick handler - self.buttons[guibutton.index] = guibutton - guibutton.onClick = methodtype.methodtype(onclick_handler, guibutton, type(guibutton)) - - def reset(self): - # initial state is "buy" - self.state = "buy" - self.current_item = 0 - GUI.GUIRootSingleton.broadcastRoomMessage(self.guiroom.index,'check',{'index':'btn_buy'}) - - # calculate cargo hold volume, and number of items for sale - self.update_player_manifest() - - # draw the current_item in buy mode on the computer screen - self.draw() - self.guiroom.redrawIfNeeded() - - def draw(self,message=None): - - if self.state == "buy": - if len(self.exports) > 0: - # get the current item from the export list - name, quant = self.exports[self.current_item] - # get price - try: - price = self.prices[name] - except: - price = 10 - # get sprite - try: - sprite = self.sprites[name] - except: - sprite = 'interfaces/commodity/cargo/default.spr' - - self.drawItem(sprite,get_display_name(name),quant,price,VS.getPlayer().getCredits(),message) - else: - self.drawBlank("NOTHING TO BUY") - - elif self.state == "sell": - # if len(player's cargo manifest) > 0 drawItem(current) - # else - if len(self.imports) > 0: - # get the current item from the export list - name, quant = self.imports[self.current_item] - # get price - try: - price = self.prices[name] - except: - price = 10 - # get sprite - try: - sprite = self.sprites[name] - except: - sprite = 'interfaces/commodity/cargo/default.spr' - self.drawItem(sprite,get_display_name(name),quant,price,VS.getPlayer().getCredits(),message) - else: - self.drawBlank("NOTHING TO SELL") - - else: - self.drawBlank("Unknown state") - - def drawItem(self, spr_file, name, quantity, cost, credits, message=None): - self.txt_name.setText( name ) - self.txt_quantity.setText( "Quantity: %s" %(quantity) ) - self.txt_cost.setText( "Cost: %s" %(cost) ) - self.txt_credits.setText( "Credits: %s" %(int(credits)) ) - - if (spr_file == ''): - self.img_item.hide() - else: - self.img_item.setSprite( (spr_file, self.img_item_rect) ) - self.img_item.show() - - if message==None: - self.txt_message.setText('') - else: - self.txt_message.setText(message) - # calling self.txt_message.redraw() doesn't work to put txt_message above img_item - - def drawBlank(self,message=None): - self.txt_name.setText('') - self.txt_quantity.setText('') - self.txt_cost.setText('') - self.txt_credits.setText('') - - self.img_item.hide() - - if message==None: - self.txt_message.setText('') - else: - self.txt_message.setText(message) - - def next(self): - max = 0 - if self.state=="buy": - max = len(self.exports) - elif self.state=="sell": - max = len(self.imports) - if max > 0: - self.current_item = (self.current_item + 1) % max - else: - self.current_item = 0 - self.draw() - - def previous(self): - max = 0 - if self.state=="buy": - max = len(self.exports) - 1 - elif self.state=="sell": - max = len(self.imports) - 1 - self.current_item = self.current_item - 1 - if (self.current_item < 0): - self.current_item = max - self.draw() - - def update_player_manifest(self): - # determine how much cargo capacity player has - # this needs to be modified by cargo expansions & secret stash - player = VS.getPlayer() - self.player_hold_volume = int( VS.LookupUnitStat( player.getName(), player.getFactionName(), "Hold_Volume" ) ) - # capacity increases by 50% if they have the cargo expansion - numaddcargo=player.hasCargo("add_cargo_volume") - if (numaddcargo): - self.player_hold_volume = self.player_hold_volume + 25*numaddcargo - - self.import_count = self.import_not_for_sale - for i in (range(len(self.imports))): - self.import_count = self.import_count + self.imports[i][1] - trace(_trace_level, "::: update_player_manifest - hold volume = %s" %(self.player_hold_volume)) - trace(_trace_level, "::: update_player_manifest - hold contents = %s" %(self.import_count)) - - def select(self,select_all=False): - if self.state == "buy": - # if player has sufficient cargo space and credits: - # remove x items from exports - # add x items to imports/player manifest - # remove credits from players account - if self.current_item < len(self.exports): - # we have to call this, in case player has bought or sold ship or cargo expansion - self.update_player_manifest() - try: - player = VS.getPlayer() - current_base = universe.getDockedBase() - category = self.exports[self.current_item][0] - quantity = self.exports[self.current_item][1] - price = self.prices[category] - count = 1 - if ((count + self.import_count) > self.player_hold_volume): - self.draw("NO ROOM ON SHIP") - - elif ((count * price) > VS.getPlayer().getCredits()): - self.draw("INSUFFICIENT CREDITS") - - else: - if ((count > 0) and (quantity > 0) and (count <= quantity)): - # commodity exchange has items to sell - # if select_all is True, then do loop here, incrementing count while hold has space and user has sufficient credits - if price > 0: - count = max( 1, min( - quantity, - self.player_hold_volume - (count + self.import_count), - int(player.getCredits() / price) )) - else: - count = max( 1, min( - quantity, - self.player_hold_volume - (count + self.import_count) )) - - # - # transfer cargo from exchange to players ship - # - if not select_all: - count=1 - elif count>10: - count=10 - transfer_count = transfer_cargo(current_base, player, category, price, count, self.player_hold_volume, self.import_count) - - # update the commodity exchange exports list - self.exports[self.current_item][1] = quantity - transfer_count - - # update the players imports list and - # increment the import_count value - self.import_count = self.import_count + transfer_count - import_index = -1 - for i in range(len(self.imports)): - if self.imports[i][0] == category: - import_index = i - if import_index == -1: - self.imports.append([category,transfer_count]) - else: - self.imports[import_index][1] = self.imports[import_index][1] + transfer_count - - # remove credits from players account - player.addCredits(-1 * transfer_count * price) - - # remove sprite from exports list if necessary - quantity = self.exports[self.current_item][1] - if quantity <= 0: - self.exports.pop(self.current_item) - if self.current_item >= len(self.exports): - self.current_item = 0 - self.draw() - except: - pass - elif self.state == "sell": - # remove x items from imports - # add x items to exports - # add credits to players account - if self.current_item < len(self.imports): - try: - player = VS.getPlayer() - current_base = universe.getDockedBase() - category = self.imports[self.current_item][0] - quantity = self.imports[self.current_item][1] - price = self.prices[category] - if (select_all): - count = quantity - if count>10: - count=10 - else: - count = 1 - - if ((quantity > 0) and (count <= quantity)): - - # - # transfer cargo from players ship to exchange - # - transfer_count = transfer_cargo(player, current_base, category, price, count) - - # update the players imports list - self.imports[self.current_item][1] = quantity - transfer_count - - # update the commodity exchanges exports list - export_index = -1 - for i in range(len(self.exports)): - if self.exports[i][0] == category: - export_index = i - if export_index == -1: - self.exports.append([category,transfer_count]) - else: - self.exports[export_index][1] = self.exports[export_index][1] + transfer_count - - # add credits to players account - player.addCredits(transfer_count * price) - - # clean up if necessary - quantity = self.imports[self.current_item][1] - if quantity <= 0: - self.imports.pop(self.current_item) - if self.current_item >= len(self.imports): - self.current_item = 0 - - except: - pass - self.draw() - - def set_state(self, button_index): - if button_index == "btn_buy": - if self.state != "buy": - self.state = "buy" - self.current_item = 0 - self.draw() - elif button_index == "btn_sell": - if self.state != "sell": - self.state = "sell" - self.current_item = 0 - self.draw() - - -""" - returns the price list for the present base_type/faction -""" -def get_commodity_lists(current_base): - trace(_trace_level, "::: DEBUG get_commodity_lists(%s) :::" %(current_base)) - # return values - prices = {} - exports = [] - - if (0): - # no longer done this way - base_type = '' - faction = '' - - import vsrandom - import trading - - # local variables - variability = {} # price fluctuations - - # getImports etc return a list of 5 items: - # category - # price scale (i.e. 1.0 normal price, 1.3 30% increase - # price std deviation - # quantity - # quantity std deviation - local_list = trading.getImports(base_type, faction) - master_list = VS.GetMasterPartList() - - for i in range(len(local_list)): - cargo = local_list[i] - category = cargo[0] - if category[:8] == 'upgrades': continue - if category[:9] == 'starships': continue - variability[category] = cargo[1:3] - quantity = int( vsrandom.gauss(cargo[3], cargo[4]) ) - if quantity > 0: - # if there is a quantity available, add it to the export list - exports.append([category, quantity]) - - for i in range(master_list.numCargo()): - cargo = master_list.GetCargoIndex(i) - category = cargo.GetCategory() - - # move along if this item isn't a commodity - if category == '': continue - if category[:8] == 'upgrades': continue - if category[:9] == 'starships': continue - - # get the price for this commodity - baseprice = cargo.GetPrice() - try: - tmp = variability[category] - variation = vsrandom.gauss(tmp[0], tmp[1]) - if (variation > 0.2): - # don't use very low or negative variations - price = int( baseprice * variation ) - else: - price = int( baseprice ) - except: - price = int( baseprice ) - prices[category] = price - # end of old code - - for i in range(current_base.numCargo()): - cargo = current_base.GetCargoIndex(i) - - name = cargo.GetContent() - category = cargo.GetCategory() - quantity = cargo.GetQuantity() - - if name == '': continue - if category[:8] == 'upgrades': continue - if category[:9] == 'starships': continue - - try: - price = int( cargo.GetPrice() ) - except: - price = -1 - - # at this point, if it isn't handled already by current_base, - # the price of contraband items on certain bases should be set to -1 - - if (price > 0): - prices[name] = price - - if (quantity > 0): - exports.append([name, quantity]) - - - trace(_trace_level, "::: exports (%s %s %s)" %(current_base.getName(), current_base.getFullname(), current_base.getFactionName())) - trace(_trace_level, repr( exports )) - trace(_trace_level, "::: prices (%s %s %s)" %(current_base.getName(), current_base.getFullname(), current_base.getFactionName())) - trace(_trace_level, repr( prices )) - - return prices, exports - -def get_player_manifest(prices): - imports = [] - not_for_sale = [] - player = VS.getPlayer() - - count_not_for_sale = 0 - for i in range(player.numCargo()): - cargo = player.GetCargoIndex(i) - name = cargo.GetContent() - category = cargo.GetCategory() - quantity = cargo.GetQuantity() - - if name == '': continue - if category[:8] == 'upgrades': continue - if category[:9] == 'starships': continue - - not_ok_to_sell = 0 - try: - # only add item if it is on the price list for this planet/station/outpost - price = prices[name] - imports.append([name, quantity]) - except: - not_ok_to_sell = 1 - count_not_for_sale += quantity - - if (not_ok_to_sell): - try: - not_for_sale.append([name, quantity]) - except: - pass - - trace(_trace_level, "::: imports ") - trace(_trace_level, (repr( imports ))) - trace(_trace_level, "::: not_for_sale cargo ") - trace(_trace_level, (repr( not_for_sale ))) - - return imports, count_not_for_sale - -def transfer_cargo(from_unit, to_unit, name, price, count, max_capacity=-1, current_capacity=0): - trace(_trace_level, "::: transfer_cargo(%s, %s, %s, %s, %s, %s, %s)" %(from_unit.getName(), to_unit.getName(), name, price, count, max_capacity, current_capacity)) - if (count <= 0): - return 0 - - if (max_capacity > 0): - trace(_trace_level, "::: max capacity = %s" %(max_capacity)) - # only player ships should have a max_capacity; bases & planets can accept lots of cargo - if (current_capacity >= max_capacity): - # unit is full (or overloaded) already - return 0 - - if (count > (max_capacity - current_capacity)): - # if adding requested amount would overfill capacity, reduce it to an OK level - count = max_capacity - current_capacity - - if (from_unit.hasCargo(name)): - trace(_trace_level, "::: from_unit has cargo" ) - # make sure that from_unit actually has the cargo we're transferring - cargo_obj = from_unit.GetCargo(name) - from_count = cargo_obj.GetQuantity() - if (from_count <= 0): - # if they have no cargo, skip the rest of subroutine - return 0 - if (count > from_count): - # if they don't have enought, reduce it to OK level - count = from_count - # finally, remove cargo from this unit - from_unit.removeCargo(name,count,True) # the last param is erasezero, meaning erase from cargo list if zero? - else: - trace(_trace_level, "::: from_unit DOESN'T have cargo" ) - return 0 - - # lastly, add [count] cargo to new unit - # create a new Cargo object and add it to unit - # VS.Cargo __init__ appears to use: Content, Category, Price, Quantity, Mass, Volume - cargo_obj = VS.Cargo(name, name, price, count, 0.01, 1.0) - cargo_obj.SetMaxFunctionality(1.0) - cargo_obj.SetFunctionality(1.0) - to_unit.addCargo(cargo_obj) - - return count - - -def get_sprite_info(): - info = { - 'Advanced_Fuels': 'interfaces/commodity/cargo/advanced-fuels.spr', - 'Artwork': 'interfaces/commodity/cargo/artwork.spr', - 'Books': 'interfaces/commodity/cargo/books.spr', - 'Communications': 'interfaces/commodity/cargo/communications.spr', - 'Computers': 'interfaces/commodity/cargo/computers.spr', - 'Brilliance': 'interfaces/commodity/cargo/brilliance.spr', - 'Pilot': 'interfaces/commodity/cargo/slaves.spr', - 'Slaves': 'interfaces/commodity/cargo/slaves.spr', - 'Tobacco': 'interfaces/commodity/cargo/tobacco.spr', - 'Ultimate': 'interfaces/commodity/cargo/ultimate.spr', - 'Construction': 'interfaces/commodity/cargo/construction.spr', - 'Factory_Equipment': 'interfaces/commodity/cargo/factory-equipment.spr', - 'Food_Dispensers': 'interfaces/commodity/cargo/food-dispensers.spr', - 'Furs': 'interfaces/commodity/cargo/furs.spr', - 'Games': 'interfaces/commodity/cargo/games.spr', - 'Gems': 'interfaces/commodity/cargo/gems.spr', - 'Generic_Foods': 'interfaces/commodity/cargo/generic-foods.spr', - 'Grain': 'interfaces/commodity/cargo/grain.spr', - 'Holographics': 'interfaces/commodity/cargo/holographics.spr', - 'Home_Appliances': 'interfaces/commodity/cargo/home-appliances.spr', - 'Home_Entertainment': 'interfaces/commodity/cargo/home-entertainment.spr', - 'Iron': 'interfaces/commodity/cargo/iron.spr', - 'Liquor': 'interfaces/commodity/cargo/liquor.spr', - 'Luxury_Foods': 'interfaces/commodity/cargo/luxury-foods.spr', - 'Medical_Equipment': 'interfaces/commodity/cargo/medical-equipment.spr', - 'Mining_Equipment': 'interfaces/commodity/cargo/mining-equipment.spr', - 'Movies': 'interfaces/commodity/cargo/movies.spr', - 'Pets': 'interfaces/commodity/cargo/pets.spr', - 'Plastics': 'interfaces/commodity/cargo/plastics.spr', - 'PlayThing_(tm)': 'interfaces/commodity/cargo/plaything.spr', - 'Plutonium': 'interfaces/commodity/cargo/plutonium.spr', - 'Pre_Fabs': 'interfaces/commodity/cargo/pre-fabs.spr', - 'Robot_Servants': 'interfaces/commodity/cargo/robot-servants.spr', - 'Robot_Workers': 'interfaces/commodity/cargo/robot-workers.spr', - 'Software': 'interfaces/commodity/cargo/software.spr', - 'Space_Salvage': 'interfaces/commodity/cargo/space-salvage.spr', - 'Textiles': 'interfaces/commodity/cargo/textiles.spr', - 'Tungsten': 'interfaces/commodity/cargo/tungsten.spr', - 'Uranium': 'interfaces/commodity/cargo/uranium.spr', - 'Weaponry': 'interfaces/commodity/cargo/weaponry.spr', - 'Wood': 'interfaces/commodity/cargo/wood.spr' - } - return info - -def get_display_name(name): - if (name == 'Contraband/Pilot'): - return 'Slaves (pilot)' - elif (name[0:10] == 'Contraband'): - return name[11:] - return name.replace('_', ' ') +import GUI +import Base +import VS +import methodtype +import universe + +from XGUIDebug import trace +_trace_level = 3 +PURCHASE_MAX = 10 + +def MakeCommodity(room_from,time_of_day='_day'): + # create the commodity exchange + room_id = Base.Room ('Commodity_Exchange') + comp = CommodityComputer(room_id) + + Base.Link (room_id, 'exit', -1, -1, 2, 0.2513, 'Exit', room_from) + return room_id + +def MakeCommodityLink(room_from, x, y, w, h, label=None): + if label == None: + label = 'Commodity_Exchange' + + room_commodity = MakeCommodity(room_from) + + # create an interstitial screen + room_start = Base.Room ('XXXCommodity_Exchange_Loading') + animation = CommodityComputerAnimation(room_start, room_commodity) + + # add the link which calls Python code, restarting the animation + #Base.Link (room_commodity, 'commodities', x, y, w, h, label, room_from) + Base.LinkPython (room_from, 'commodities', """# +import GUI +GUI.GUIRootSingleton.rooms[%s].owner.reset() +""" %(room_start), x, y, w, h, label, room_start) + + +class CommodityComputerAnimation: + def __init__(self,room_start,room_next): + # create GUIRoom object + guiroom = GUI.GUIRoom(room_start) + self.guiroom = guiroom + self.room_next = room_next + + # let us find this object via GUIRootSingleton.rooms[x].owner or GUIElement.room.owner + guiroom.owner = self + + # draw the background image + GUI.GUIStaticImage(guiroom, 'background', ( 'interfaces/commodity/Commodity.spr', GUI.GUINPOTRect(0, 0, 320, 200, 320, 200, "pixel") )) + self.computer = GUI.GUIStaticImage(guiroom, 'animation', ( 'interfaces/commodity/ani.spr', GUI.GUIRect(0, 0, 132, 100, "pixel") )) + + # draw now + GUI.GUIRootSingleton.broadcastRoomMessage(guiroom.index, 'draw', None) + + # undraw the animation, so that when reset is called, it runs from the beginning + # NOTE: using hide() here doesn't work, as of the current version of GUI.py + self.computer.undraw() + + def reset(self): + room_start = self.guiroom.getIndex() + room_next = self.room_next + self.computer.draw() + + # reset the commodity exchange computer + GUI.GUIRootSingleton.rooms[room_next].owner.reset() + + # add script which will automatically switch from intro to main page + Base.RunScript(room_start, "redirect", """# +import Base +Base.SetCurRoom(%s) +Base.EraseObj(%s,"redirect") +import GUI +GUI.GUIRootSingleton.rooms[%s].owner.computer.undraw() +""" %(room_next, room_start, room_start), 2.0) + +def mode_click(self,params): + GUI.GUIRadioButton.onClick(self,params) + if self.isEnabled(): + self.room.owner.set_state(self.index) + +def next_click(self,params): + GUI.GUIButton.onClick(self,params) + self.room.owner.next() + +def prev_click(self,params): + GUI.GUIButton.onClick(self,params) + self.room.owner.previous() + +def select_click(self,params): + GUI.GUIButton.onClick(self,params) + # temp until shift-click (or ctrl-click, or alt-click) gets fixed + print "::: CommodityComputer select_click params = " + import pprint + pprint.pprint(params) + if ('shift' in params): + self.room.owner.select(params['shift']) + else: + self.room.owner.select() + + +# see http://docs.python.org/ref/customization.html for info on __init__, __str__, etc +class CommodityComputer: + """ + This class basically handles 5 things: + 1) a list of prices for all commodities + 2) a list of the commodities available to buy (type and count) + 3) a list of the commodities the user owns (type and count) + 4) the actual workings of the commodity computer; buy/sell mode, current item + 5) buttons, text, images needed to accomplish #4 + """ + + def __init__(self,room_id): + self.room_id = room_id + + # initial state is "buy" + self.state = "buy" + self.current_item = 0 + + # add GUI to commodity computer + guiroom = GUI.GUIRoom(room_id) + self.guiroom = guiroom + + + # when a button is clicked, this will allow us to get the CommodityComputer instance from the x_click functions + guiroom.owner = self + + # draw the background images + background = GUI.GUIStaticImage(guiroom, 'background', ( 'interfaces/commodity/Commodity.spr', GUI.GUINPOTRect(0, 0, 320, 200, 320, 200, "pixel") )) +# computer = GUI.GUIStaticImage(guiroom, 'computer', ( 'interfaces/commodity/Commodity_Computer.spr', GUI.GUINPOTRect(0, 0, 320, 200, 320, 200, "pixel") )) + computer = GUI.GUIStaticImage(guiroom, 'computer', ( 'interfaces/commodity/Commodity_Computer_hi.spr', GUI.GUIRect(0, 0, 132, 100, "pixel") )) + + self.buttons = {} + +# buy_sprite = ('interfaces/commodity/buy.spr', GUI.GUINPOTRect(0, 0, 320, 200, 320, 200)) +# sell_sprite = ('interfaces/commodity/sell.spr', GUI.GUINPOTRect(0, 0, 320, 200, 320, 200)) + # pixel coordinates fractional because art is 1024x1024 and screen is at 320x200 + buy_sprite = ('interfaces/commodity/buy_hi.spr' , GUI.GUIRect(71.5625, 79.4921875, 25.3125, 8.984375)) + sell_sprite = ('interfaces/commodity/sell_hi.spr', GUI.GUIRect(26.8750, 79.4921875, 25.3125, 9.1796875)) + buy_sprset = { 'checked': buy_sprite, 'unchecked': None, 'hot': buy_sprite } + sell_sprset = { 'checked': sell_sprite, 'unchecked': None, 'hot': sell_sprite } + prev_sprset = {'enabled':None, 'disabled':None } + next_sprset = {'disabled':None } + self.add_button( GUI.GUIButton (guiroom, 'Next Item', 'btn_next', next_sprset, GUI.GUIRect(122, 26, 7, 14) ), next_click ) + self.add_button( GUI.GUIButton (guiroom, 'Previous Item', 'btn_prev', prev_sprset, GUI.GUIRect(122, 44, 7, 14) ), prev_click ) + self.add_button( GUI.GUIRadioButton(guiroom, 'Activate Buy Mode', 'btn_buy', buy_sprset, GUI.GUIRect( 72, 80, 25, 9), 'commodity_mode'), mode_click ) + self.add_button( GUI.GUIRadioButton(guiroom, 'Activate Sell Mode', 'btn_sell', sell_sprset, GUI.GUIRect( 27, 80, 25, 9), 'commodity_mode'), mode_click ) + self.add_button( GUI.GUIButton (guiroom, 'Select Items', 'btn_select', {}, GUI.GUIRect(13, 13, 97, 60) ), select_click ) + + # set the check button state + if (self.state == "buy"): + GUI.GUIRootSingleton.broadcastRoomMessage(guiroom.index,'check',{'index':'btn_buy'}) + elif (self.state == "sell"): + GUI.GUIRootSingleton.broadcastRoomMessage(guiroom.index,'check',{'index':'btn_sell'}) + + # add the text labels + txt_color = GUI.GUIColor(0.7,0.7,0.7) + txt_warning_color = GUI.GUIColor(0.7,0,0) + self.txt_name = GUI.GUIStaticText(guiroom,'txt_name', '', GUI.GUIRect(15, 12, 98, 10), txt_color) + self.txt_quantity = GUI.GUIStaticText(guiroom,'txt_quantity','', GUI.GUIRect(15, 17, 98, 10), txt_color) + self.txt_cost = GUI.GUIStaticText(guiroom,'txt_cost', '', GUI.GUIRect(15, 62, 98, 10), txt_color) + self.txt_credits = GUI.GUIStaticText(guiroom,'txt_credits', '', GUI.GUIRect(15, 67, 98, 10), txt_color) + + # add the item sprite (a blank sprite for now) + self.img_item_rect = GUI.GUIRect(15, 9, 90, 67) + self.img_item = GUI.GUIStaticImage(guiroom, 'img_item', None) + + # error messages should appear above item images + # something wrong with z-ordering here, so img_item will appear above txt_message + # instead, set the y coord lower, so the text is readable +# self.txt_message = GUI.GUIStaticText(guiroom,'txt_message', '', GUI.GUIRect(15, 43, 98, 10), txt_color) + self.txt_message = GUI.GUIStaticText(guiroom,'txt_message', '', GUI.GUIRect(15, 57, 98, 10), txt_warning_color) + + # get the currently docked planet/space station + current_base = universe.getDockedBase() + + # generate the global price list + # if item doesn't appear on this list, it can't be bought or sold + self.prices, self.exports = get_commodity_lists(current_base) + self.imports, self.import_not_for_sale = get_player_manifest(self.prices) + # sprites for cargo items + self.sprites = get_sprite_info() + + # draw now + GUI.GUIRootSingleton.broadcastRoomMessage(guiroom.index, 'draw', None) + + self.reset() + + def add_button(self, guibutton, onclick_handler): + # add the button to the "buttons" dictionary, and add onclick handler + self.buttons[guibutton.index] = guibutton + guibutton.onClick = methodtype.methodtype(onclick_handler, guibutton, type(guibutton)) + + def reset(self): + # initial state is "buy" + self.state = "buy" + self.current_item = 0 + GUI.GUIRootSingleton.broadcastRoomMessage(self.guiroom.index,'check',{'index':'btn_buy'}) + + # calculate cargo hold volume, and number of items for sale + self.update_player_manifest() + + # draw the current_item in buy mode on the computer screen + self.draw() + self.guiroom.redrawIfNeeded() + + def draw(self,message=None): + + if self.state == "buy": + if len(self.exports) > 0: + # get the current item from the export list + name, quant = self.exports[self.current_item] + # get price + try: + price = self.prices[name] + except: + price = 10 + # get sprite + try: + sprite = self.sprites[name] + except: + sprite = 'interfaces/commodity/cargo/default.spr' + + self.drawItem(sprite,get_display_name(name),quant,price,VS.getPlayer().getCredits(),message) + else: + self.drawBlank("NOTHING TO BUY") + + elif self.state == "sell": + # if len(player's cargo manifest) > 0 drawItem(current) + # else + if len(self.imports) > 0: + # get the current item from the export list + name, quant = self.imports[self.current_item] + # get price + try: + price = self.prices[name] + except: + price = 10 + # get sprite + try: + sprite = self.sprites[name] + except: + sprite = 'interfaces/commodity/cargo/default.spr' + self.drawItem(sprite,get_display_name(name),quant,price,VS.getPlayer().getCredits(),message) + else: + self.drawBlank("NOTHING TO SELL") + + else: + self.drawBlank("Unknown state") + + def drawItem(self, spr_file, name, quantity, cost, credits, message=None): + self.txt_name.setText( name ) + self.txt_quantity.setText( "Quantity: %s" %(quantity) ) + self.txt_cost.setText( "Cost: %s" %(cost) ) + self.txt_credits.setText( "Credits: %s" %(int(credits)) ) + + if (spr_file == ''): + self.img_item.hide() + else: + self.img_item.setSprite( (spr_file, self.img_item_rect) ) + self.img_item.show() + + if message==None: + self.txt_message.setText('') + else: + self.txt_message.setText(message) + # calling self.txt_message.redraw() doesn't work to put txt_message above img_item + + def drawBlank(self,message=None): + self.txt_name.setText('') + self.txt_quantity.setText('') + self.txt_cost.setText('') + self.txt_credits.setText('') + + self.img_item.hide() + + if message==None: + self.txt_message.setText('') + else: + self.txt_message.setText(message) + + def next(self): + max = 0 + if self.state=="buy": + max = len(self.exports) + elif self.state=="sell": + max = len(self.imports) + if max > 0: + self.current_item = (self.current_item + 1) % max + else: + self.current_item = 0 + self.draw() + + def previous(self): + max = 0 + if self.state=="buy": + max = len(self.exports) - 1 + elif self.state=="sell": + max = len(self.imports) - 1 + self.current_item = self.current_item - 1 + if (self.current_item < 0): + self.current_item = max + self.draw() + + def update_player_manifest(self): + # determine how much cargo capacity player has + # this needs to be modified by cargo expansions & secret stash + player = VS.getPlayer() + self.player_hold_volume = int( VS.LookupUnitStat( player.getName(), player.getFactionName(), "Hold_Volume" ) ) + # capacity increases by 50% if they have the cargo expansion + numaddcargo=player.hasCargo("add_cargo_volume") + if (numaddcargo): + self.player_hold_volume = self.player_hold_volume + 25*numaddcargo + + self.import_count = self.import_not_for_sale + for i in (range(len(self.imports))): + self.import_count = self.import_count + self.imports[i][1] + trace(_trace_level, "::: update_player_manifest - hold volume = %s" %(self.player_hold_volume)) + trace(_trace_level, "::: update_player_manifest - hold contents = %s" %(self.import_count)) + + def select(self,select_all=False): + if self.state == "buy": + # if player has sufficient cargo space and credits: + # remove x items from exports + # add x items to imports/player manifest + # remove credits from players account + if self.current_item < len(self.exports): + # we have to call this, in case player has bought or sold ship or cargo expansion + self.update_player_manifest() + try: + player = VS.getPlayer() + current_base = universe.getDockedBase() + category = self.exports[self.current_item][0] + quantity = self.exports[self.current_item][1] + price = self.prices[category] + if (self.import_count >= self.player_hold_volume): + self.draw("NO ROOM ON SHIP") + + elif (price > VS.getPlayer().getCredits()): + self.draw("INSUFFICIENT CREDITS") + + else: + if (quantity > 0): + # commodity exchange has items to sell + # if select_all is True, then do loop here, incrementing count while hold has space and user has sufficient credits + if price > 0: + count = max( 1, min( + quantity, + (self.player_hold_volume - self.import_count), + int(player.getCredits() / price) )) + else: + count = max( 1, min( + quantity, + (self.player_hold_volume - self.import_count) )) + + # + # transfer cargo from exchange to players ship + # + if not select_all: + count=1 + elif count > PURCHASE_MAX: + count = PURCHASE_MAX + transfer_count = transfer_cargo(current_base, player, category, price, count, self.player_hold_volume, self.import_count) + + # update the commodity exchange exports list + self.exports[self.current_item][1] = quantity - transfer_count + + # update the players imports list and + # increment the import_count value + self.import_count = self.import_count + transfer_count + import_index = -1 + for i in range(len(self.imports)): + if self.imports[i][0] == category: + import_index = i + if import_index == -1: + self.imports.append([category,transfer_count]) + else: + self.imports[import_index][1] = self.imports[import_index][1] + transfer_count + + # remove credits from players account + player.addCredits(-1 * transfer_count * price) + + # remove sprite from exports list if necessary + quantity = self.exports[self.current_item][1] + if quantity <= 0: + self.exports.pop(self.current_item) + if self.current_item >= len(self.exports): + self.current_item = 0 + self.draw() + except: + pass + elif self.state == "sell": + # remove x items from imports + # add x items to exports + # add credits to players account + if self.current_item < len(self.imports): + try: + player = VS.getPlayer() + current_base = universe.getDockedBase() + category = self.imports[self.current_item][0] + quantity = self.imports[self.current_item][1] + price = self.prices[category] + if (select_all): + count = quantity + if count > PURCHASE_MAX: + count = PURCHASE_MAX + else: + count = 1 + + if ((quantity > 0) and (count <= quantity)): + + # + # transfer cargo from players ship to exchange + # + transfer_count = transfer_cargo(player, current_base, category, price, count) + + # update the players imports list + self.imports[self.current_item][1] = quantity - transfer_count + + # update the commodity exchanges exports list + export_index = -1 + for i in range(len(self.exports)): + if self.exports[i][0] == category: + export_index = i + if export_index == -1: + self.exports.append([category,transfer_count]) + else: + self.exports[export_index][1] = self.exports[export_index][1] + transfer_count + + # add credits to players account + player.addCredits(transfer_count * price) + + # clean up if necessary + quantity = self.imports[self.current_item][1] + if quantity <= 0: + self.imports.pop(self.current_item) + if self.current_item >= len(self.imports): + self.current_item = 0 + + except: + pass + self.draw() + + def set_state(self, button_index): + if button_index == "btn_buy": + if self.state != "buy": + self.state = "buy" + self.current_item = 0 + self.draw() + elif button_index == "btn_sell": + if self.state != "sell": + self.state = "sell" + self.current_item = 0 + self.draw() + + +""" + returns the price list for the present base_type/faction +""" +def get_commodity_lists(current_base): + trace(_trace_level, "::: DEBUG get_commodity_lists(%s) :::" %(current_base)) + # return values + prices = {} + exports = [] + + if (0): + # no longer done this way + base_type = '' + faction = '' + + import vsrandom + import trading + + # local variables + variability = {} # price fluctuations + + # getImports etc return a list of 5 items: + # category + # price scale (i.e. 1.0 normal price, 1.3 30% increase + # price std deviation + # quantity + # quantity std deviation + local_list = trading.getImports(base_type, faction) + master_list = VS.GetMasterPartList() + + for i in range(len(local_list)): + cargo = local_list[i] + category = cargo[0] + if category[:8] == 'upgrades': continue + if category[:9] == 'starships': continue + variability[category] = cargo[1:3] + quantity = int( vsrandom.gauss(cargo[3], cargo[4]) ) + if quantity > 0: + # if there is a quantity available, add it to the export list + exports.append([category, quantity]) + + for i in range(master_list.numCargo()): + cargo = master_list.GetCargoIndex(i) + category = cargo.GetCategory() + + # move along if this item isn't a commodity + if category == '': continue + if category[:8] == 'upgrades': continue + if category[:9] == 'starships': continue + + # get the price for this commodity + baseprice = cargo.GetPrice() + try: + tmp = variability[category] + variation = vsrandom.gauss(tmp[0], tmp[1]) + if (variation > 0.2): + # don't use very low or negative variations + price = int( baseprice * variation ) + else: + price = int( baseprice ) + except: + price = int( baseprice ) + prices[category] = price + # end of old code + + for i in range(current_base.numCargo()): + cargo = current_base.GetCargoIndex(i) + + name = cargo.GetContent() + category = cargo.GetCategory() + quantity = cargo.GetQuantity() + + if name == '': continue + if category[:8] == 'upgrades': continue + if category[:9] == 'starships': continue + + try: + price = int( cargo.GetPrice() ) + except: + price = -1 + + # at this point, if it isn't handled already by current_base, + # the price of contraband items on certain bases should be set to -1 + + if (price > 0): + prices[name] = price + + if (quantity > 0): + exports.append([name, quantity]) + + + trace(_trace_level, "::: exports (%s %s %s)" %(current_base.getName(), current_base.getFullname(), current_base.getFactionName())) + trace(_trace_level, repr( exports )) + trace(_trace_level, "::: prices (%s %s %s)" %(current_base.getName(), current_base.getFullname(), current_base.getFactionName())) + trace(_trace_level, repr( prices )) + + return prices, exports + +def get_player_manifest(prices): + imports = [] + not_for_sale = [] + player = VS.getPlayer() + + count_not_for_sale = 0 + for i in range(player.numCargo()): + cargo = player.GetCargoIndex(i) + name = cargo.GetContent() + category = cargo.GetCategory() + quantity = cargo.GetQuantity() + + if name == '': continue + if category[:8] == 'upgrades': continue + if category[:9] == 'starships': continue + + not_ok_to_sell = 0 + try: + # only add item if it is on the price list for this planet/station/outpost + price = prices[name] + imports.append([name, quantity]) + except: + not_ok_to_sell = 1 + count_not_for_sale += quantity + + if (not_ok_to_sell): + try: + not_for_sale.append([name, quantity]) + except: + pass + + trace(_trace_level, "::: imports ") + trace(_trace_level, (repr( imports ))) + trace(_trace_level, "::: not_for_sale cargo ") + trace(_trace_level, (repr( not_for_sale ))) + + return imports, count_not_for_sale + +def transfer_cargo(from_unit, to_unit, name, price, count, max_capacity=-1, current_capacity=0): + trace(_trace_level, "::: transfer_cargo(%s, %s, %s, %s, %s, %s, %s)" %(from_unit.getName(), to_unit.getName(), name, price, count, max_capacity, current_capacity)) + if (count <= 0): + return 0 + + if (max_capacity > 0): + trace(_trace_level, "::: max capacity = %s" %(max_capacity)) + # only player ships should have a max_capacity; bases & planets can accept lots of cargo + if (current_capacity >= max_capacity): + # unit is full (or overloaded) already + return 0 + + if (count > (max_capacity - current_capacity)): + # if adding requested amount would overfill capacity, reduce it to an OK level + count = max_capacity - current_capacity + + if (from_unit.hasCargo(name)): + trace(_trace_level, "::: from_unit has cargo" ) + # make sure that from_unit actually has the cargo we're transferring + cargo_obj = from_unit.GetCargo(name) + from_count = cargo_obj.GetQuantity() + if (from_count <= 0): + # if they have no cargo, skip the rest of subroutine + return 0 + if (count > from_count): + # if they don't have enought, reduce it to OK level + count = from_count + # finally, remove cargo from this unit + from_unit.removeCargo(name,count,True) # the last param is erasezero, meaning erase from cargo list if zero? + else: + trace(_trace_level, "::: from_unit DOESN'T have cargo" ) + return 0 + + # lastly, add [count] cargo to new unit + # create a new Cargo object and add it to unit + # VS.Cargo __init__ appears to use: Content, Category, Price, Quantity, Mass, Volume + cargo_obj = VS.Cargo(name, name, price, count, 0.01, 1.0) + cargo_obj.SetMaxFunctionality(1.0) + cargo_obj.SetFunctionality(1.0) + to_unit.addCargo(cargo_obj) + + return count + + +def get_sprite_info(): + info = { + 'Advanced_Fuels': 'interfaces/commodity/cargo/advanced-fuels.spr', + 'Artwork': 'interfaces/commodity/cargo/artwork.spr', + 'Books': 'interfaces/commodity/cargo/books.spr', + 'Communications': 'interfaces/commodity/cargo/communications.spr', + 'Computers': 'interfaces/commodity/cargo/computers.spr', + 'Brilliance': 'interfaces/commodity/cargo/brilliance.spr', + 'Pilot': 'interfaces/commodity/cargo/slaves.spr', + 'Slaves': 'interfaces/commodity/cargo/slaves.spr', + 'Tobacco': 'interfaces/commodity/cargo/tobacco.spr', + 'Ultimate': 'interfaces/commodity/cargo/ultimate.spr', + 'Construction': 'interfaces/commodity/cargo/construction.spr', + 'Factory_Equipment': 'interfaces/commodity/cargo/factory-equipment.spr', + 'Food_Dispensers': 'interfaces/commodity/cargo/food-dispensers.spr', + 'Furs': 'interfaces/commodity/cargo/furs.spr', + 'Games': 'interfaces/commodity/cargo/games.spr', + 'Gems': 'interfaces/commodity/cargo/gems.spr', + 'Generic_Foods': 'interfaces/commodity/cargo/generic-foods.spr', + 'Grain': 'interfaces/commodity/cargo/grain.spr', + 'Holographics': 'interfaces/commodity/cargo/holographics.spr', + 'Home_Appliances': 'interfaces/commodity/cargo/home-appliances.spr', + 'Home_Entertainment': 'interfaces/commodity/cargo/home-entertainment.spr', + 'Iron': 'interfaces/commodity/cargo/iron.spr', + 'Liquor': 'interfaces/commodity/cargo/liquor.spr', + 'Luxury_Foods': 'interfaces/commodity/cargo/luxury-foods.spr', + 'Medical_Equipment': 'interfaces/commodity/cargo/medical-equipment.spr', + 'Mining_Equipment': 'interfaces/commodity/cargo/mining-equipment.spr', + 'Movies': 'interfaces/commodity/cargo/movies.spr', + 'Pets': 'interfaces/commodity/cargo/pets.spr', + 'Plastics': 'interfaces/commodity/cargo/plastics.spr', + 'PlayThing_(tm)': 'interfaces/commodity/cargo/plaything.spr', + 'Plutonium': 'interfaces/commodity/cargo/plutonium.spr', + 'Pre_Fabs': 'interfaces/commodity/cargo/pre-fabs.spr', + 'Robot_Servants': 'interfaces/commodity/cargo/robot-servants.spr', + 'Robot_Workers': 'interfaces/commodity/cargo/robot-workers.spr', + 'Software': 'interfaces/commodity/cargo/software.spr', + 'Space_Salvage': 'interfaces/commodity/cargo/space-salvage.spr', + 'Textiles': 'interfaces/commodity/cargo/textiles.spr', + 'Tungsten': 'interfaces/commodity/cargo/tungsten.spr', + 'Uranium': 'interfaces/commodity/cargo/uranium.spr', + 'Weaponry': 'interfaces/commodity/cargo/weaponry.spr', + 'Wood': 'interfaces/commodity/cargo/wood.spr' + } + return info + +def get_display_name(name): + if (name == 'Contraband/Pilot'): + return 'Slaves (pilot)' + elif (name[0:10] == 'Contraband'): + return name[11:] + return name.replace('_', ' ') This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <hel...@us...> - 2007-07-08 20:12:33
|
Revision: 805 http://svn.sourceforge.net/wcuniverse/?rev=805&view=rev Author: hellcatv Date: 2007-07-08 13:12:15 -0700 (Sun, 08 Jul 2007) Log Message: ----------- this version is less hostile to enemies when you communicate Modified Paths: -------------- PrivGold/trunk/bin/privateer.exe Modified: PrivGold/trunk/bin/privateer.exe =================================================================== (Binary files differ) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <kla...@us...> - 2007-07-05 03:33:17
|
Revision: 804 http://svn.sourceforge.net/wcuniverse/?rev=804&view=rev Author: klaussfreire Date: 2007-07-04 20:28:48 -0700 (Wed, 04 Jul 2007) Log Message: ----------- New paradigm model. Turrets could still use some fine tuning, but this will do for now. Modified Paths: -------------- PrivGold/trunk/units/paradigm/paradigm.bfxm PrivGold/trunk/units/units.csv Added Paths: ----------- PrivGold/trunk/units/paradigm/paradigm.png PrivGold/trunk/units/paradigm/paradigmEngineGLOW.png PrivGold/trunk/units/paradigm/paradigmSPEC.png PrivGold/trunk/units/paradigm/paradigm_turret_dome.bfxm PrivGold/trunk/units/paradigm/paradigm_turret_gun.bfxm PrivGold/trunk/units/paradigm/turret_ao_sml.png Removed Paths: ------------- PrivGold/trunk/units/paradigm/engine.png PrivGold/trunk/units/paradigm/green.png PrivGold/trunk/units/paradigm/old_p1.png PrivGold/trunk/units/paradigm/old_p2.png PrivGold/trunk/units/paradigm/p1.png PrivGold/trunk/units/paradigm/p2.png Deleted: PrivGold/trunk/units/paradigm/engine.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/paradigm/green.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/paradigm/old_p1.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/paradigm/old_p2.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/paradigm/p1.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/paradigm/p2.png =================================================================== (Binary files differ) Modified: PrivGold/trunk/units/paradigm/paradigm.bfxm =================================================================== (Binary files differ) Added: PrivGold/trunk/units/paradigm/paradigm.png =================================================================== (Binary files differ) Property changes on: PrivGold/trunk/units/paradigm/paradigm.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: PrivGold/trunk/units/paradigm/paradigmEngineGLOW.png =================================================================== (Binary files differ) Property changes on: PrivGold/trunk/units/paradigm/paradigmEngineGLOW.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: PrivGold/trunk/units/paradigm/paradigmSPEC.png =================================================================== (Binary files differ) Property changes on: PrivGold/trunk/units/paradigm/paradigmSPEC.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: PrivGold/trunk/units/paradigm/paradigm_turret_dome.bfxm =================================================================== (Binary files differ) Property changes on: PrivGold/trunk/units/paradigm/paradigm_turret_dome.bfxm ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: PrivGold/trunk/units/paradigm/paradigm_turret_gun.bfxm =================================================================== (Binary files differ) Property changes on: PrivGold/trunk/units/paradigm/paradigm_turret_gun.bfxm ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: PrivGold/trunk/units/paradigm/turret_ao_sml.png =================================================================== (Binary files differ) Property changes on: PrivGold/trunk/units/paradigm/turret_ao_sml.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Modified: PrivGold/trunk/units/units.csv =================================================================== --- PrivGold/trunk/units/units.csv 2007-07-05 02:59:26 UTC (rev 803) +++ PrivGold/trunk/units/units.csv 2007-07-05 03:28:48 UTC (rev 804) @@ -24,10 +24,10 @@ 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[truncated message content] |
From: <kla...@us...> - 2007-07-05 02:59:27
|
Revision: 803 http://svn.sourceforge.net/wcuniverse/?rev=803&view=rev Author: klaussfreire Date: 2007-07-04 19:59:26 -0700 (Wed, 04 Jul 2007) Log Message: ----------- Bug... fix... it... (crashy bug on base scripts) Modified Paths: -------------- PrivGold/trunk/bases/computer_lib.py Modified: PrivGold/trunk/bases/computer_lib.py =================================================================== --- PrivGold/trunk/bases/computer_lib.py 2007-06-29 13:34:16 UTC (rev 802) +++ PrivGold/trunk/bases/computer_lib.py 2007-07-05 02:59:26 UTC (rev 803) @@ -398,10 +398,10 @@ player = VS.getPlayer() name = player.getName() - if name.index('.') is None: + if name.find('.') < 0: return name.capitalize() else: - return name[:name.index('.')].capitalize() + return name[:name.find('.')].capitalize() def get_missions_text(): missionlist = mission_lib.GetMissionList() This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <joh...@us...> - 2007-06-29 13:34:19
|
Revision: 802 http://svn.sourceforge.net/wcuniverse/?rev=802&view=rev Author: johncordell Date: 2007-06-29 06:34:16 -0700 (Fri, 29 Jun 2007) Log Message: ----------- updated manual, patch info, adding final new constantinople model Modified Paths: -------------- PrivGold/trunk/Manual.pdf PrivGold/trunk/Patch.txt PrivGold/trunk/sectors/Gemini/New_Constantinople.system PrivGold/trunk/units/new_constantinople/new_constantinople.bfxm PrivGold/trunk/units/units.csv Added Paths: ----------- PrivGold/trunk/units/new_constantinople/nd01.png Removed Paths: ------------- PrivGold/trunk/units/new_constantinople/const1.png PrivGold/trunk/units/new_constantinople/const1_glow.png PrivGold/trunk/units/new_constantinople/const2.png PrivGold/trunk/units/new_constantinople/const2_glow.png PrivGold/trunk/units/new_constantinople/const3.png PrivGold/trunk/units/new_constantinople/const3_glow.png PrivGold/trunk/units/new_constantinople/constPPL.png PrivGold/trunk/units/new_constantinople/darkthi.png PrivGold/trunk/units/new_constantinople/darkthiPPL.png Modified: PrivGold/trunk/Manual.pdf =================================================================== (Binary files differ) Modified: PrivGold/trunk/Patch.txt =================================================================== --- PrivGold/trunk/Patch.txt 2007-06-16 19:53:23 UTC (rev 801) +++ PrivGold/trunk/Patch.txt 2007-06-29 13:34:16 UTC (rev 802) @@ -9,6 +9,19 @@ CHANGE HISTORY ----------------------------------------------------------------------------- + 4. CHANGES FROM 1.02 TO 1.02a + + A. Bugfixes + + - cargo space calculation bug when using cargo expansion + + - selling of missile launchers + + - unnecessary repair needed when in sell mode + + - missing linux/ubuntu dependencies + + 3. CHANGES FROM 1.01 TO 1.02 A. planet/starbase resolution now twice as high Modified: PrivGold/trunk/sectors/Gemini/New_Constantinople.system =================================================================== --- PrivGold/trunk/sectors/Gemini/New_Constantinople.system 2007-06-16 19:53:23 UTC (rev 801) +++ PrivGold/trunk/sectors/Gemini/New_Constantinople.system 2007-06-29 13:34:16 UTC (rev 802) @@ -2,10 +2,10 @@ <Light> <ambient red="000.0" green="000.0" blue="000.0"/> <diffuse red="1" green="0.948683298050514" blue="1"/> -<specular red="1" green="0.9" blue="1"/> +<specular red="0" green="0" blue="0"/> </Light> -<Planet name="New_Constantinople" file="stars/sun.png" radius="4000000" y="14594814.000000" z="00.00" x="-14594814.000000" Red="1" Green="0.9" Blue="1" ReflectNoLight="true" light="0"/> +<Planet name="New_Constantinople" file="stars/sun.png" radius="4000000" y="-14594814.000000" z="00.00" x="14594814.000000" Red="1" Green="0.9" Blue="1" ReflectNoLight="true" light="0"/> <Light> <ambient red="000.0" green="000.0" blue="000.0"/> Deleted: PrivGold/trunk/units/new_constantinople/const1.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/new_constantinople/const1_glow.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/new_constantinople/const2.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/new_constantinople/const2_glow.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/new_constantinople/const3.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/new_constantinople/const3_glow.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/new_constantinople/constPPL.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/new_constantinople/darkthi.png =================================================================== (Binary files differ) Deleted: PrivGold/trunk/units/new_constantinople/darkthiPPL.png =================================================================== (Binary files differ) Added: PrivGold/trunk/units/new_constantinople/nd01.png =================================================================== (Binary files differ) Property changes on: PrivGold/trunk/units/new_constantinople/nd01.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Modified: PrivGold/trunk/units/new_constantinople/new_constantinople.bfxm =================================================================== (Binary files differ) Modified: PrivGold/trunk/units/units.csv =================================================================== --- PrivGold/trunk/units/units.csv 2007-06-16 19:53:23 UTC (rev 801) +++ PrivGold/trunk/units/units.csv 2007-06-29 13:34:16 UTC (rev 802) @@ -327,7 +327,7 @@ 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-"new_constantinople","./new_constantinople","New Constantinople","FIXME","FIXME","BASE","WRITEME","new_constantinople-hud.spr",2.2,,,,,"{new_constantinople.bfxm;;}",,,,,,200000,0,,1666.67,20000,2500,2500,2500,2500,2500,2500,2500,2500,0,0,,,,,,,1000,0,,0,0,FALSE,,,,,0,,1455,1455,1455,0,0,0,0,0,0,0,0,0,0,0,0,FALSE,1,TRUE,14999,180,180,180,100000000000,,0,0,0,,,0,0,0,"1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1","1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1",1,1,1,1,1,1,1,1,0,0,,,,,,,"{stiletto_scramble;100;100;Light Medium Heavy Special 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"industrial__AWACS","./factions/planets/industrial","industrial","FIXME","FIXME",,,"industrial-planet-hud.spr",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FALSE,,,,,0,,,,,,,,,,,,,,,,,FALSE,2,TRUE,14999,5,180,10,100000000000,,,,,,,0,0,0,"1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1","1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1",1,1,1,1,1,1,1,1,0,0,,,"{standard_missions;;}{confed_missions;;}",,,,,,,"{Grain;2.18;0.18;0;0}{Generic_Foods;2.1;0.19;0;0}{Luxury_Foods;1.87;0.16;0;0}{Furs;1.34;0.03;0;0}{Liquor;1.58;0.04;0;0}{Pets;1.42;0.05;0;0}{Wood;1.8;0.2;0;0}{Gems;1.45;0.08;0;0}{Iron;1.8;0.12;0;0}{Fragments;1.8;0.12;0;0}{Tungsten;1.8;0.15;0;0}{Plutonium;1.43;0.09;0;0}{Uranium;1.46;0.05;0;0}{Artwork;1.33;0.08;0;0}{Games;1.41;0;0;0}{Movies;1.41;0;0;0}{Advanced_Fuels;1.2;0.04;64;8}{Communications;1.2;0.16;79;9.875}{Computers;1.2;0.07;50;6.25}{Construction;1.2;0.17;40;5}{Factory_Equipment;1.2;0.17;43;5.375}{Food_Dispensers;1.2;0.17;45;5.625}{Holographics;1.2;0.04;30;3.75}{Home_Appliances;1.2;0.24;65;8.125}{Home_Entertainment;1.2;0.23;50;6.25}{Medical_Equipment;1.2;0.04;32;4}{Mining_Equipment;1.2;0.17;0;0}{Plastics;1.3;0.41;0;0}{Pre_Fabs;1.2;0.23;40;5}{Robot_Servants;1.3;0.04;0;0}{Robot_Workers;1.3;0.05;0;0}{Software;1.2;0.17;79;9.875}{Space_Salvage;1.2;0.08;67;8.375}{Textiles;1.2;0.1;55;6.875}{Weaponry;1.2;0.05;25;3.125}{Books;1.4;0;0;0}{PlayThing_(tm);1.41;0;0;0}{Contraband/Brilliance;1.38;0.2;0;0}{Contraband/Pilot;1.51;0.11;0;0}{Contraband/Slaves;0;0;0;0}{Contraband/Tobacco;1.68;0.2;0;0}{Contraband/Ultimate;1;0.11;0;0}{starships/Confed/Light;1;;24;5}{starships/Confed/Medium;1;;12;4}{starships/Confed/Heavy;1;;3;2}{starships/Militia/Light;1;;24;5}{starships/Militia/Medium;1;;12;4}{starships/Militia/Heavy;1;;3;2}{starships/Merchant/Light;1;;24;5}{starships/Merchant/Medium;1;;12;4}{starships/Merchant/Heavy;1;;3;2}{starships/Merchant/Light_Capship;1;;-24;30}{starships/Hunter/Light;1;;24;5}{starships/Hunter/Medium;1;;12;3}{starships/Hunter/Heavy;1;;3;2}{starships/ISO/Light;1;;24;5}{starships/ISO/Medium;1;;12;3}{starships/ISO/Heavy;1;;3;2}{upgrades/Weapons/Mounted_Guns_Light;1;.1;24;6}{upgrades/Weapons/Mounted_Guns_Medium;1;.1;12;5}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;3;2}{upgrades/Weapons/Beam_Arrays_Light;1;.1;24;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;12;4}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;3;2}{upgrades/Weapons/Mount_Enhancements;1;.1;-24;30}{upgrades/Weapons/Launchers;1;.1;5;5}{upgrades/Weapons/Turrets;1;.1;1;1}{upgrades/Miscellaneous/SubUnits;1;.1;1;1}{upgrades/Capacitors/Reactors;1;.1;6;6}{upgrades/Capacitors/Shields;1;.1;6;6}{upgrades/Reactors/Light;1;.1;15;4}{upgrades/Reactors/Medium;1;.1;6;3}{upgrades/Reactors/Heavy;1;.1;3;3}{upgrades/Engines/Engine_Enhancements_Light;1;.1;12;6}{upgrades/Engines/Engine_Enhancements_Medium;1;.1;6;2}{upgrades/Engines/Engine_Enhancements_Heavy;1;.1;-2;4}{upgrades/Shield_Systems/Light;1;.1;12;6}{upgrades/Shield_Systems/Medium;1;.1;6;3}{upgrades/Shield_Systems/Heavy;1;.1;-2;4}{upgrades/Armor;1;.1;12;4}{upgrades/Hull;1;.1;12;2}{upgrades/ECM_Systems;1;.1;3;1}{upgrades/Repair_Systems;1;.1;3;2}{upgrades/Repair_Systems/Advanced;1;.1;2;1}{upgrades/Radar/Basic;1;.1;6;2}{upgrades/Radar/Intermediate;1;.1;2;1}{upgrades/Radar/Advanced;1;.1;-8;10}{upgrades/Miscellaneous;1;.1;8;1}{upgrades/Ammunition;1;.1;56;4}",,,0,0,16384,0,1,1,,0 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <hel...@us...> - 2007-06-16 19:53:24
|
Revision: 801 http://svn.sourceforge.net/wcuniverse/?rev=801&view=rev Author: hellcatv Date: 2007-06-16 12:53:23 -0700 (Sat, 16 Jun 2007) Log Message: ----------- added quine calculation correct Modified Paths: -------------- PrivGold/trunk/bases/computer_lib.py Modified: PrivGold/trunk/bases/computer_lib.py =================================================================== --- PrivGold/trunk/bases/computer_lib.py 2007-06-16 19:28:45 UTC (rev 800) +++ PrivGold/trunk/bases/computer_lib.py 2007-06-16 19:53:23 UTC (rev 801) @@ -452,9 +452,10 @@ # get the hold volume int_hold_volume = int( VS.LookupUnitStat( player.getName(), player.getFactionName(), "Hold_Volume" ) ) - if (player.hasCargo("add_cargo_volume")): + numaddcargo=player.hasCargo("add_cargo_volume") + if (numaddcargo): # capacity increases by 50% if they have the cargo expansion - int_hold_volume = int( int_hold_volume * 1.5 ) + int_hold_volume = int( int_hold_volume + 25*numaddcargo ) int_total_quantity = 0 for i in range(player.numCargo()): This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <hel...@us...> - 2007-06-16 19:28:46
|
Revision: 800 http://svn.sourceforge.net/wcuniverse/?rev=800&view=rev Author: hellcatv Date: 2007-06-16 12:28:45 -0700 (Sat, 16 Jun 2007) Log Message: ----------- takes number of add cargoes into account Modified Paths: -------------- PrivGold/trunk/bases/commodity_lib.py Modified: PrivGold/trunk/bases/commodity_lib.py =================================================================== --- PrivGold/trunk/bases/commodity_lib.py 2007-06-16 18:34:26 UTC (rev 799) +++ PrivGold/trunk/bases/commodity_lib.py 2007-06-16 19:28:45 UTC (rev 800) @@ -305,8 +305,9 @@ player = VS.getPlayer() self.player_hold_volume = int( VS.LookupUnitStat( player.getName(), player.getFactionName(), "Hold_Volume" ) ) # capacity increases by 50% if they have the cargo expansion - if (player.hasCargo("add_cargo_volume")): - self.player_hold_volume = self.player_hold_volume + 25 + numaddcargo=player.hasCargo("add_cargo_volume") + if (numaddcargo): + self.player_hold_volume = self.player_hold_volume + 25*numaddcargo self.import_count = self.import_not_for_sale for i in (range(len(self.imports))): This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <hel...@us...> - 2007-06-16 18:34:34
|
Revision: 799 http://svn.sourceforge.net/wcuniverse/?rev=799&view=rev Author: hellcatv Date: 2007-06-16 11:34:26 -0700 (Sat, 16 Jun 2007) Log Message: ----------- hold volume adds 25 Modified Paths: -------------- PrivGold/trunk/bases/commodity_lib.py Modified: PrivGold/trunk/bases/commodity_lib.py =================================================================== --- PrivGold/trunk/bases/commodity_lib.py 2007-06-16 00:56:12 UTC (rev 798) +++ PrivGold/trunk/bases/commodity_lib.py 2007-06-16 18:34:26 UTC (rev 799) @@ -306,7 +306,7 @@ self.player_hold_volume = int( VS.LookupUnitStat( player.getName(), player.getFactionName(), "Hold_Volume" ) ) # capacity increases by 50% if they have the cargo expansion if (player.hasCargo("add_cargo_volume")): - self.player_hold_volume = self.player_hold_volume * 1.5 + self.player_hold_volume = self.player_hold_volume + 25 self.import_count = self.import_not_for_sale for i in (range(len(self.imports))): This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <hel...@us...> - 2007-06-16 00:56:28
|
Revision: 798 http://svn.sourceforge.net/wcuniverse/?rev=798&view=rev Author: hellcatv Date: 2007-06-15 17:56:12 -0700 (Fri, 15 Jun 2007) Log Message: ----------- udpated rev Modified Paths: -------------- PrivGold/trunk/#ToDo.txt Modified: PrivGold/trunk/#ToDo.txt =================================================================== --- PrivGold/trunk/#ToDo.txt 2007-06-14 21:33:00 UTC (rev 797) +++ PrivGold/trunk/#ToDo.txt 2007-06-16 00:56:12 UTC (rev 798) @@ -14,4 +14,4 @@ Important Notes: ================ --svn revision for 1.02 release: 10973 vegastrike 789 PrivGold +-svn revision for 1.02 release: 10987 vegastrike 789 PrivGold This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <hel...@us...> - 2007-06-14 21:33:02
|
Revision: 797 http://svn.sourceforge.net/wcuniverse/?rev=797&view=rev Author: hellcatv Date: 2007-06-14 14:33:00 -0700 (Thu, 14 Jun 2007) Log Message: ----------- by mistake reverted to his version...now it checks tractor Modified Paths: -------------- PrivGold/trunk/bases/weapons_lib.py Modified: PrivGold/trunk/bases/weapons_lib.py =================================================================== --- PrivGold/trunk/bases/weapons_lib.py 2007-06-14 21:27:26 UTC (rev 796) +++ PrivGold/trunk/bases/weapons_lib.py 2007-06-14 21:33:00 UTC (rev 797) @@ -2037,7 +2037,7 @@ if (player.getCredits() < price): self.draw("INSUFFICIENT CREDIT") else: - slots = available_mounts(self.mounts, 'special',False) + slots = available_mounts(self.mounts, 'special',type=="tractor") if len(slots) == 0: self.draw("NO ROOM ON SHIP") elif len(slots) == 1: This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <hel...@us...> - 2007-06-14 21:27:27
|
Revision: 796 http://svn.sourceforge.net/wcuniverse/?rev=796&view=rev Author: hellcatv Date: 2007-06-14 14:27:26 -0700 (Thu, 14 Jun 2007) Log Message: ----------- no 3 launchers for real Modified Paths: -------------- PrivGold/trunk/bases/weapons_lib.py Modified: PrivGold/trunk/bases/weapons_lib.py =================================================================== --- PrivGold/trunk/bases/weapons_lib.py 2007-06-14 21:24:39 UTC (rev 795) +++ PrivGold/trunk/bases/weapons_lib.py 2007-06-14 21:27:26 UTC (rev 796) @@ -2037,7 +2037,7 @@ if (player.getCredits() < price): self.draw("INSUFFICIENT CREDIT") else: - slots = available_mounts(self.mounts, 'special') + slots = available_mounts(self.mounts, 'special',False) if len(slots) == 0: self.draw("NO ROOM ON SHIP") elif len(slots) == 1: @@ -2337,7 +2337,7 @@ # just reinstall the current turret return add_turret(player, item_name, 1) -def available_mounts(mounts, which): +def available_mounts(mounts, which, couldBeTractor=True): print "availabe?" print mounts new_list = [] @@ -2354,7 +2354,7 @@ pass print "new listed "+which print new_list - if len(new_list)==0 and which=='special':#go through again looking for empty missile launchers + if len(new_list)==0 and which=='special' and couldBeTractor:#go through again looking for empty missile launchers new_list=available_missile_mounts(mounts,'missile','blargh')+available_missile_mounts(mounts,'torpedo','blargh') # for i in range(len(slots)): # mount_num = slots[i] This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <hel...@us...> - 2007-06-14 21:24:40
|
Revision: 795 http://svn.sourceforge.net/wcuniverse/?rev=795&view=rev Author: hellcatv Date: 2007-06-14 14:24:39 -0700 (Thu, 14 Jun 2007) Log Message: ----------- no 3 launchers Modified Paths: -------------- PrivGold/trunk/bases/weapons_lib.py Modified: PrivGold/trunk/bases/weapons_lib.py =================================================================== --- PrivGold/trunk/bases/weapons_lib.py 2007-06-14 21:20:28 UTC (rev 794) +++ PrivGold/trunk/bases/weapons_lib.py 2007-06-14 21:24:39 UTC (rev 795) @@ -1920,10 +1920,10 @@ if self.current_item > 0: self.current_item = self.current_item - 1 - #if mount_num in self.mounts['missile'] or mount_num in self.mounts['torpedo']: - # self.mounts['empty'][mount_num] = False - #else: - self.mounts['empty'][mount_num] = True + if mount_num in self.mounts['missile'] or mount_num in self.mounts['torpedo']: + self.mounts['empty'][mount_num] = False + else: + self.mounts['empty'][mount_num] = True self.draw("Thank You") else: self.draw( "ERROR: Cannot remove %s" %(item_name.upper())) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |