|
From: Cyp <cy...@wz...> - 2016-09-24 06:54:28
|
Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100 Commit: 4b73c266fd9a232902500cb48a98ec8d4f8985c2 https://github.com/Warzone2100/warzone2100/commit/4b73c266fd9a232902500cb48a98ec8d4f8985c2 Author: Cyp <cy...@wz...> Date: 2016-09-23 (Fri, 23 Sep 2016) Changed paths: M data/base/images/frontend.img A data/base/images/frontend/image_check_download.png A data/base/images/frontend/image_check_download_hi.png A data/base/images/frontend/image_mod_over.png M lib/framework/crc.h M lib/framework/frame.cpp M lib/framework/string_ext.h M lib/netplay/netplay.cpp M lib/netplay/netplay.h M src/frend.h M src/init.cpp M src/main.cpp M src/modding.cpp M src/modding.h M src/multiint.cpp M src/multijoin.cpp M src/multiopt.cpp M src/multiplay.cpp M src/multiplay.h Log Message: ----------- mods: Improve handling of multiplayer map/mod downloads. • Make the ready checkbox show if waiting for a download. • Do not crash/abort() when downloading maps. Fixes ticket:3947. • If trying to join a game with different mods, try getting the mods instead of giving up. Mods are currently downloaded into the mods/downloads/ directory, even if you already have the mod somewhere else in mods/, and the filenames aren't very descriptive, but it should at least be better than before. |