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From: Warzone 2. T. <in...@de...> - 2012-05-05 03:20:01
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#3446: game crashes as soon as i started it
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Reporter: green14641@… | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: unspecified | Keywords:
Blocked By: | Blocking:
Operating System: Mac OS 10.5 (intel) |
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[GameProperties]
current_time=Fri May 4 21:11:04 2012\n
graphics_time=00:00
game_time=00:00
playing_time=00:00
version=3.1 beta9
full_version=Version SDL-3.1 beta9 - Built May 4 2012
cheated=false
debug=false
level\map=main
mods=
openGL_vendor=OpenGL Vendor: Intel Inc.
openGL_renderer=OpenGL Renderer: Intel GMA X3100 OpenGL Engine
openGL_version=OpenGL Version: 1.2 APPLE-1.5.48
openGL_GLEW_version=GLEW Version: 1.7.0
openGL_GLSL_version=
GL_EXTENSIONS="GL_ARB_transpose_matrix GL_ARB_vertex_program
GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects
GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4
GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector
GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence
GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators
GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil
GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine
GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow
GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers
GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_texture_rectangle
GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias
GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color
GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB
GL_EXT_blend_equation_separate GL_EXT_packed_depth_stencil
GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range
GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_APPLE_object_purgeable
GL_NV_blend_square GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod "
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Ticket URL: <http://developer.wz2100.net/ticket/3446>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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