From: Cyp <cy...@wz...> - 2010-11-19 16:45:21
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Commit: 8d3cbb04888dc8216c5f516bb022089c725b5e58 Trac URL: http://developer.wz2100.net/changeset/8d3cbb04888dc8216c5f516bb022089c725b5e58 Author: Cyp <cy...@wz...> Date: Fri Nov 19 17:27:50 2010 +0100 Fix multiturret droids trying to look at invalid weapon slots of structures when looking at their targets. src/ai.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/ai.c b/src/ai.c index 7d540b9..4879555 100644 --- a/src/ai.c +++ b/src/ai.c @@ -327,7 +327,7 @@ SDWORD aiBestNearestTarget(DROID *psDroid, BASE_OBJECT **ppsObj, int weapon_slot psTarget = targetInQuestion; } } - else if (psStruct->asWeaps[weapon_slot].nStat > 0) + else if (psStruct->asWeaps[0].nStat > 0) { // structure with weapons - go for this psTarget = targetInQuestion; ------------------------- |