Re: [Vrmlengine-main] compiling issues
Game engine supporting many 3D/2D formats and graphic effects
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From: <da...@la...> - 2009-01-20 02:46:28
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On Tue, 20 Jan 2009, Michalis Kamburelis wrote: > da...@la... wrote: >> >> it would be very useful if there was a way to move this in the program >> (insert/delete let you move vertically with gravity turned off) > > Hm, good idea. I added this as Ctrl+Insert, Ctrl+Delete. (At first I > wondered whether to just redefine insert/delete for this when gravity is > off, but this doesn't feel good on models where you're often outside the > bbox of the scene.) > > I also added "Avatar height", "current height above the ground" on > status text in Walk mode, this should be helpful now. > > Note that current height above the ground varies compared to "Avatar > height", due to head bobbing and sometimes due to camera radius > (colliding of steep stairs). "Avatar height" (this is exactly what was > set by NavigationInfo.avatarSize[1]) is usually slightly larger than > "current height" when standing still, as then head bobbing makes you go > a little down then. > > (I think I'll make some extentions to NavigationInfo to control the > amount of head-bobbing; but I'm getting off-topic..). this lets me increase the avatar height, but it won't reduce it below the default. David Lang |