Re: [Vrmlengine-main] compiling issues
Game engine supporting many 3D/2D formats and graphic effects
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From: <da...@la...> - 2009-01-20 02:42:48
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On Mon, 19 Jan 2009, da...@la... wrote: > > On Mon, 19 Jan 2009, da...@la... wrote: > >> On Tue, 20 Jan 2009, Michalis Kamburelis wrote: >> >>> da...@la... wrote: >>>> >>>> it would be very useful if there was a way to move this in the program >>>> (insert/delete let you move vertically with gravity turned off) >>> >>> Hm, good idea. I added this as Ctrl+Insert, Ctrl+Delete. (At first I >>> wondered whether to just redefine insert/delete for this when gravity is >>> off, but this doesn't feel good on models where you're often outside the >>> bbox of the scene.) >>> >>> I also added "Avatar height", "current height above the ground" on >>> status text in Walk mode, this should be helpful now. >> >> thanks. > > trying to compile the svn checkout produces the following errors. never mind, this was the -k--noinhibit-exec item in compile.sh. doing a svn checkout reverted it back. is this something that could be put into the upstream version? or will it cause grief for other things. David Lang |