Hi. I'm trying to make headtracking works with the lastest VPVR version and, while the headtracking works, the table scale is wrong and no scale options seems to affect it.
Please check theses pictures:
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I don't know if it's a bug, a non-implemented feature or I'm configuring ir wrong. Nevertheless, any insight will be very welcome. Cheers.
Have the same issues, no issues on FP., but nomatter what I try in settings, I either get a stretched landscape view or the one shown above. 4K display, but also tried lower resolutions such as 2K.
Only way to get it working in a playable way was to change to portrait mode for the playfield and use testdesktop option. Used the old version of VPVR with the VPinballX_GL.exe from Rafal (did not try again with the current buld as it was quite late already)
Last edit: Nils Nolting 2020-03-09
I also tried it on my Virutal Pinball Cabinet. Unfortunately, I have exactly the same problems as the other commentators. My Visual Pinball Cabinet works with a built-in Kinect 2.0. Unfortunately, unfortunately, unfortunately, unfortunately - the whole thing only works with Future Pinball. And Future Pinball is so gruesome to implement the correct physical implementation of the pinball. It would be really fantastic if it were possible to correctly adjust the Visual Pinball tables in X, Y, Z and tilt for cabinet builders / users. It´s so great, to stand in front of your real virtual pinball cabinet and look "in" the 3D table, watch the flipper from different positions, calculating the playfield correct. Please be so kind and do us a big favor in which one of the developers solves this problem. Thank you very much, Peter P.S. I want to get rid of Future Pinball for 3D ;-)
Last edit: Peter 2020-05-29
I also have the same issue. It would be awesome if you could fix this for cabinet owners with Kinect headtracking and 270 setups, so we could adjust in X, Y, Z. Tables like g5k's The Flintstones would look absolutely amazing. You would make a lot of people happy, and I would be forever greatful!!!!