Vivid is a modern C++ 3D engine using OpenGL4+.
It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
Features
- GPU Accelerated Skeletal animations for actors.
- Unified lighting and shadows.
- Post-Processing with both GL Compute, and OpenCL realized acceleration.
- Full Scene Graph system to make it easier to realize your goals.
- Clever 2D renderer, that batches and speeds up rendering of thousands of images per frame.
- SmartMeshes - Using bindless textures to reduce whole scenes to a single draw call.
- Octree scene acceleration.
- Full synced video+audio playback, supporting many formats including MP4+Mov+Mkv+Avi
- Real time environment mapping and refractions.
- AssImp importer, that lets you import over 40+ formats into engine compatible nodes.
- State system, allows you to easily structure advanced applications.
- Easy to use material system, with support for different material types.
- Normal Mapping for per pixel realistic lighting.
- Terrain system with two forms of terrain generation using height-maps.
- Multiple light sources.
- Full physics based on Nvidia Physx 4.1, including all common types including tri-meshes.
- Component system to easily argument the engine's scene with custom game logic.
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