From: Aaron M. <ajm...@al...> - 2009-03-17 17:17:15
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> Date: Tue, 24 Feb 2009 18:13:19 -0500 > From: German Andres Gaviria Martinez <ger...@gm...> ...snip... > Hello I have installed vpython 5 without problems, but when I run > material_test.py only appear white spheres . I have the same problem on a recent laptop. The result from glinfo.py is below. What should I be looking for? Thanks, Aaron Miller ajm...@al... result of running glinfo.py: ---------------- This test of OpenGL options is useful mainly on Windows. c:\python25\lib\site-packages\visual\__init__.py Tue Jan 20 11:06:46 2009 c:\python25\lib\site-packages\visual\graph.py Fri Nov 14 19:59:00 2008 c:\windows\system32\opengl32.dll Thu Nov 02 05:46:12 2006 OpenGL renderer active. Vendor: Intel Version: 1.5.0 - Build 7.14.10.1437 Renderer: Intel 965/963 Graphics Media Accelerator Extensions: GL_3DFX_texture_compression_FXT1 GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint |
From: Bruce S. <Bru...@nc...> - 2009-03-17 19:20:04
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As stated in the Visual 5 documentation (see What's new in Visual 5, or the "Materials & Textures" section of the documentation installed with Visual 5): Materials will work with graphics cards that support Pixel Shader 3.0 ("PS 3.0"). For details, see http://en.wikipedia.org/wiki/Pixel_shader#Hardware. Some materials may work with graphics cards that support PS 2.0, but other materials may need to be manually disabled; see instructions in the site-settings.py module in the Visual package in your site-packages folder. If the graphics hardware does not support pixel shaders, the material property is ignored. If you think you should be able to use materials but have trouble with their display or performance, we highly recommend upgrading your video card drivers to the latest version. I don't see Intel 965/963 listed in that article as supporting Pixel Shader 3.0. And in your listing from glinfo, there are no entries that mention "shader". I just ran glinfo on an NVIDIA GeForce 7600 and I see the following relevant entries: GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_EXT_Cg_shader GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 Bruce Sherwood Aaron Miller wrote: >> Date: Tue, 24 Feb 2009 18:13:19 -0500 >> From: German Andres Gaviria Martinez <ger...@gm...> > ...snip... >> Hello I have installed vpython 5 without problems, but when I run >> material_test.py only appear white spheres . > > I have the same problem on a recent laptop. The result from glinfo.py > is below. What should I be looking for? > > Thanks, > Aaron Miller > ajm...@al... > > result of running glinfo.py: > ---------------- > > This test of OpenGL options is useful mainly on Windows. > > c:\python25\lib\site-packages\visual\__init__.py Tue Jan 20 11:06:46 2009 > c:\python25\lib\site-packages\visual\graph.py Fri Nov 14 19:59:00 2008 > c:\windows\system32\opengl32.dll Thu Nov 02 05:46:12 2006 > OpenGL renderer active. > Vendor: Intel > Version: 1.5.0 - Build 7.14.10.1437 > Renderer: Intel 965/963 Graphics Media Accelerator > Extensions: GL_3DFX_texture_compression_FXT1 > GL_ARB_depth_texture > GL_ARB_fragment_program > GL_ARB_multitexture > GL_ARB_occlusion_query > GL_ARB_point_parameters > GL_ARB_shadow > GL_ARB_texture_border_clamp > GL_ARB_texture_compression > GL_ARB_texture_cube_map > GL_ARB_texture_env_add > GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 > GL_ARB_texture_rectangle > GL_ARB_transpose_matrix > GL_ARB_vertex_buffer_object > GL_ARB_vertex_program > GL_ARB_window_pos > GL_EXT_abgr > GL_EXT_bgra > GL_EXT_blend_color > GL_EXT_blend_func_separate > GL_EXT_blend_minmax > GL_EXT_blend_subtract > GL_EXT_clip_volume_hint > GL_EXT_compiled_vertex_array > GL_EXT_draw_range_elements > GL_EXT_fog_coord > GL_EXT_multi_draw_arrays > GL_EXT_packed_pixels > GL_EXT_rescale_normal > GL_EXT_secondary_color > GL_EXT_separate_specular_color > GL_EXT_shadow_funcs > GL_EXT_stencil_two_side > GL_EXT_stencil_wrap > GL_EXT_texture3D > GL_EXT_texture_compression_s3tc > GL_EXT_texture_env_add > GL_EXT_texture_env_combine > GL_EXT_texture_filter_anisotropic > GL_EXT_texture_lod_bias > GL_EXT_texture_rectangle > GL_IBM_texture_mirrored_repeat > GL_NV_blend_square > GL_NV_texgen_reflection > GL_SGIS_generate_mipmap > GL_SGIS_texture_edge_clamp > GL_SGIS_texture_lod > GL_WIN_swap_hint > > ------------------------------------------------------------------------------ > Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are > powering Web 2.0 with engaging, cross-platform capabilities. Quickly and > easily build your RIAs with Flex Builder, the Eclipse(TM)based development > software that enables intelligent coding and step-through debugging. > Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |