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From: Bruce S. <Bru...@nc...> - 2009-03-17 19:20:04
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As stated in the Visual 5 documentation (see What's new in Visual 5, or
the "Materials & Textures" section of the documentation installed with
Visual 5):
Materials will work with graphics cards that support Pixel Shader 3.0
("PS 3.0"). For details, see
http://en.wikipedia.org/wiki/Pixel_shader#Hardware. Some materials may
work with graphics cards that support PS 2.0, but other materials may
need to be manually disabled; see instructions in the site-settings.py
module in the Visual package in your site-packages folder. If the
graphics hardware does not support pixel shaders, the material property
is ignored. If you think you should be able to use materials but have
trouble with their display or performance, we highly recommend upgrading
your video card drivers to the latest version.
I don't see Intel 965/963 listed in that article as supporting Pixel
Shader 3.0. And in your listing from glinfo, there are no entries that
mention "shader". I just ran glinfo on an NVIDIA GeForce 7600 and I see
the following relevant entries:
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_EXT_Cg_shader
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
Bruce Sherwood
Aaron Miller wrote:
>> Date: Tue, 24 Feb 2009 18:13:19 -0500
>> From: German Andres Gaviria Martinez <ger...@gm...>
> ...snip...
>> Hello I have installed vpython 5 without problems, but when I run
>> material_test.py only appear white spheres .
>
> I have the same problem on a recent laptop. The result from glinfo.py
> is below. What should I be looking for?
>
> Thanks,
> Aaron Miller
> ajm...@al...
>
> result of running glinfo.py:
> ----------------
>
> This test of OpenGL options is useful mainly on Windows.
>
> c:\python25\lib\site-packages\visual\__init__.py Tue Jan 20 11:06:46 2009
> c:\python25\lib\site-packages\visual\graph.py Fri Nov 14 19:59:00 2008
> c:\windows\system32\opengl32.dll Thu Nov 02 05:46:12 2006
> OpenGL renderer active.
> Vendor: Intel
> Version: 1.5.0 - Build 7.14.10.1437
> Renderer: Intel 965/963 Graphics Media Accelerator
> Extensions: GL_3DFX_texture_compression_FXT1
> GL_ARB_depth_texture
> GL_ARB_fragment_program
> GL_ARB_multitexture
> GL_ARB_occlusion_query
> GL_ARB_point_parameters
> GL_ARB_shadow
> GL_ARB_texture_border_clamp
> GL_ARB_texture_compression
> GL_ARB_texture_cube_map
> GL_ARB_texture_env_add
> GL_ARB_texture_env_combine
> GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3
> GL_ARB_texture_rectangle
> GL_ARB_transpose_matrix
> GL_ARB_vertex_buffer_object
> GL_ARB_vertex_program
> GL_ARB_window_pos
> GL_EXT_abgr
> GL_EXT_bgra
> GL_EXT_blend_color
> GL_EXT_blend_func_separate
> GL_EXT_blend_minmax
> GL_EXT_blend_subtract
> GL_EXT_clip_volume_hint
> GL_EXT_compiled_vertex_array
> GL_EXT_draw_range_elements
> GL_EXT_fog_coord
> GL_EXT_multi_draw_arrays
> GL_EXT_packed_pixels
> GL_EXT_rescale_normal
> GL_EXT_secondary_color
> GL_EXT_separate_specular_color
> GL_EXT_shadow_funcs
> GL_EXT_stencil_two_side
> GL_EXT_stencil_wrap
> GL_EXT_texture3D
> GL_EXT_texture_compression_s3tc
> GL_EXT_texture_env_add
> GL_EXT_texture_env_combine
> GL_EXT_texture_filter_anisotropic
> GL_EXT_texture_lod_bias
> GL_EXT_texture_rectangle
> GL_IBM_texture_mirrored_repeat
> GL_NV_blend_square
> GL_NV_texgen_reflection
> GL_SGIS_generate_mipmap
> GL_SGIS_texture_edge_clamp
> GL_SGIS_texture_lod
> GL_WIN_swap_hint
>
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