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From: Daniel <boy...@gm...> - 2011-07-16 09:28:12
|
Dear Leo, You might find this useful, http://www.lfd.uci.edu/~gohlke/code/transformations.py.html It's transformation mathematics using numpy with compilable C extensions for additional speed. Best wishes, Dan On 16 Jul 2011, at 03:34, Leo Hunter <gat...@gm...> wrote: > I've been having trouble installing on a rocks linux cluster. Is there a way to compile *only* the utility functions? e.g. rotate, projection, etc. All I need are the 3D transformation functions, I don't need the graphical functions. > ------------------------------------------------------------------------------ > AppSumo Presents a FREE Video for the SourceForge Community by Eric > Ries, the creator of the Lean Startup Methodology on "Lean Startup > Secrets Revealed." This video shows you how to validate your ideas, > optimize your ideas and identify your business strategy. > http://p.sf.net/sfu/appsumosfdev2dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |
From: Bruce S. <Bru...@nc...> - 2011-07-16 04:25:28
|
The code is open source, so feel free to use whatever portion of it you find useful. However, since the utility functions are integrated into a larger package you would probably find it more useful to look specifically for a 3D utility package. Bruce Sherwood On Fri, Jul 15, 2011 at 8:34 PM, Leo Hunter <gat...@gm...> wrote: > I've been having trouble installing on a rocks linux cluster. Is there a way > to compile *only* the utility functions? e.g. rotate, projection, etc. All I > need are the 3D transformation functions, I don't need the graphical > functions. > |
From: Leo H. <gat...@gm...> - 2011-07-16 02:34:41
|
I've been having trouble installing on a rocks linux cluster. Is there a way to compile *only* the utility functions? e.g. rotate, projection, etc. All I need are the 3D transformation functions, I don't need the graphical functions. |
From: Abraham Z. <abr...@gm...> - 2011-07-14 15:14:50
|
Hi Bruce , I see the web page http://antarktikos.wordpress.com/2010/05/15/how-to-compile-vpython-5-on-fedora/ and I have no idea what dependencies is missing . I'll keep trying. On Thu, Jul 14, 2011 at 10:03 AM, Bruce Sherwood <Bru...@nc...>wrote: > Since the build fails in the link phase, presumably some dependencies > have not been installed. > > Bruce Sherwood > > On Thu, Jul 14, 2011 at 7:14 AM, Abraham Zamudio > <abr...@gm...> wrote: > > Hi everybody , > > > > while compiling the source code , i see the following error : > > > > [root@gauss visual-5.71_release]# make > > Making all in site-packages/visual > > make[1]: Entering directory > `/tmp/visual-5.71_release/site-packages/visual' > > make[1]: Nothing to be done for `all'. > > make[1]: Leaving directory > `/tmp/visual-5.71_release/site-packages/visual' > > Making all in site-packages/vis > > make[1]: Entering directory `/tmp/visual-5.71_release/site-packages/vis' > > make[1]: Nothing to be done for `all'. > > make[1]: Leaving directory `/tmp/visual-5.71_release/site-packages/vis' > > Making all in src > > make[1]: Entering directory `/tmp/visual-5.71_release/src' > > Compiling ./core/util/atomic_queue.cpp ... > > Compiling ./core/util/displaylist.cpp ... > > Compiling ./core/util/errors.cpp ... > > Compiling ./core/util/extent.cpp ... > > Compiling ./core/util/gl_extensions.cpp ... > > Compiling ./core/util/gl_free.cpp ... > > Compiling ./core/util/icososphere.cpp ... > > Compiling ./core/util/quadric.cpp ... > > Compiling ./core/util/render_manager.cpp ... > > Compiling ./core/util/rgba.cpp ... > > Compiling ./core/util/shader_program.cpp ... > > Compiling ./core/util/texture.cpp ... > > Compiling ./core/util/tmatrix.cpp ... > > Compiling ./core/util/vector.cpp ... > > Compiling ./core/arrow.cpp ... > > Compiling ./core/axial.cpp ... > > Compiling ./core/box.cpp ... > > Compiling ./core/cone.cpp ... > > Compiling ./core/cylinder.cpp ... > > Compiling ./core/display_kernel.cpp ... > > Compiling ./core/ellipsoid.cpp ... > > Compiling ./python/extrusion.cpp ... > > Compiling ./core/frame.cpp ... > > Compiling ./core/label.cpp ... > > Compiling ./core/light.cpp ... > > Compiling ./core/material.cpp ... > > Compiling ./core/mouse_manager.cpp ... > > Compiling ./core/mouseobject.cpp ... > > Compiling ./core/primitive.cpp ... > > Compiling ./core/pyramid.cpp ... > > Compiling ./core/rectangular.cpp ... > > Compiling ./core/renderable.cpp ... > > Compiling ./core/ring.cpp ... > > Compiling ./core/sphere.cpp ... > > Compiling ./core/text.cpp ... > > Compiling ./gtk2/display.cpp ... > > Compiling ./gtk2/font_renderer.cpp ... > > Compiling ./gtk2/random_device.cpp ... > > Compiling ./gtk2/render_surface.cpp ... > > Compiling ./gtk2/timer.cpp ... > > Compiling ./python/arrayprim.cpp ... > > Compiling ./python/convex.cpp ... > > Compiling ./python/curve.cpp ... > > Compiling ./python/cvisualmodule.cpp ... > > Compiling ./python/faces.cpp ... > > Compiling ./python/num_util.cpp ... > > Compiling ./python/numeric_texture.cpp ... > > Compiling ./python/points.cpp ... > > Compiling ./python/slice.cpp ... > > Compiling ./python/wrap_arrayobjects.cpp ... > > Compiling ./python/wrap_display_kernel.cpp ... > > Compiling ./python/wrap_primitive.cpp ... > > Compiling ./python/wrap_rgba.cpp ... > > Compiling ./python/wrap_vector.cpp ... > > Compiling ./gtk2/rate.cpp ... > > Linking cvisualmodule.la ... > > make[1]: *** [cvisualmodule.la] Error 1 > > make[1]: Leaving directory `/tmp/visual-5.71_release/src' > > make: *** [all-recursive] Error 1 > > > > > > -- > > Abraham Zamudio Ch. > > > > > > > ------------------------------------------------------------------------------ > > AppSumo Presents a FREE Video for the SourceForge Community by Eric > > Ries, the creator of the Lean Startup Methodology on "Lean Startup > > Secrets Revealed." This video shows you how to validate your ideas, > > optimize your ideas and identify your business strategy. > > http://p.sf.net/sfu/appsumosfdev2dev > > _______________________________________________ > > Visualpython-users mailing list > > Vis...@li... > > https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > > > > > ------------------------------------------------------------------------------ > AppSumo Presents a FREE Video for the SourceForge Community by Eric > Ries, the creator of the Lean Startup Methodology on "Lean Startup > Secrets Revealed." This video shows you how to validate your ideas, > optimize your ideas and identify your business strategy. > http://p.sf.net/sfu/appsumosfdev2dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > -- Abraham Zamudio Ch. |
From: Bruce S. <Bru...@nc...> - 2011-07-14 15:03:18
|
Since the build fails in the link phase, presumably some dependencies have not been installed. Bruce Sherwood On Thu, Jul 14, 2011 at 7:14 AM, Abraham Zamudio <abr...@gm...> wrote: > Hi everybody , > > while compiling the source code , i see the following error : > > [root@gauss visual-5.71_release]# make > Making all in site-packages/visual > make[1]: Entering directory `/tmp/visual-5.71_release/site-packages/visual' > make[1]: Nothing to be done for `all'. > make[1]: Leaving directory `/tmp/visual-5.71_release/site-packages/visual' > Making all in site-packages/vis > make[1]: Entering directory `/tmp/visual-5.71_release/site-packages/vis' > make[1]: Nothing to be done for `all'. > make[1]: Leaving directory `/tmp/visual-5.71_release/site-packages/vis' > Making all in src > make[1]: Entering directory `/tmp/visual-5.71_release/src' > Compiling ./core/util/atomic_queue.cpp ... > Compiling ./core/util/displaylist.cpp ... > Compiling ./core/util/errors.cpp ... > Compiling ./core/util/extent.cpp ... > Compiling ./core/util/gl_extensions.cpp ... > Compiling ./core/util/gl_free.cpp ... > Compiling ./core/util/icososphere.cpp ... > Compiling ./core/util/quadric.cpp ... > Compiling ./core/util/render_manager.cpp ... > Compiling ./core/util/rgba.cpp ... > Compiling ./core/util/shader_program.cpp ... > Compiling ./core/util/texture.cpp ... > Compiling ./core/util/tmatrix.cpp ... > Compiling ./core/util/vector.cpp ... > Compiling ./core/arrow.cpp ... > Compiling ./core/axial.cpp ... > Compiling ./core/box.cpp ... > Compiling ./core/cone.cpp ... > Compiling ./core/cylinder.cpp ... > Compiling ./core/display_kernel.cpp ... > Compiling ./core/ellipsoid.cpp ... > Compiling ./python/extrusion.cpp ... > Compiling ./core/frame.cpp ... > Compiling ./core/label.cpp ... > Compiling ./core/light.cpp ... > Compiling ./core/material.cpp ... > Compiling ./core/mouse_manager.cpp ... > Compiling ./core/mouseobject.cpp ... > Compiling ./core/primitive.cpp ... > Compiling ./core/pyramid.cpp ... > Compiling ./core/rectangular.cpp ... > Compiling ./core/renderable.cpp ... > Compiling ./core/ring.cpp ... > Compiling ./core/sphere.cpp ... > Compiling ./core/text.cpp ... > Compiling ./gtk2/display.cpp ... > Compiling ./gtk2/font_renderer.cpp ... > Compiling ./gtk2/random_device.cpp ... > Compiling ./gtk2/render_surface.cpp ... > Compiling ./gtk2/timer.cpp ... > Compiling ./python/arrayprim.cpp ... > Compiling ./python/convex.cpp ... > Compiling ./python/curve.cpp ... > Compiling ./python/cvisualmodule.cpp ... > Compiling ./python/faces.cpp ... > Compiling ./python/num_util.cpp ... > Compiling ./python/numeric_texture.cpp ... > Compiling ./python/points.cpp ... > Compiling ./python/slice.cpp ... > Compiling ./python/wrap_arrayobjects.cpp ... > Compiling ./python/wrap_display_kernel.cpp ... > Compiling ./python/wrap_primitive.cpp ... > Compiling ./python/wrap_rgba.cpp ... > Compiling ./python/wrap_vector.cpp ... > Compiling ./gtk2/rate.cpp ... > Linking cvisualmodule.la ... > make[1]: *** [cvisualmodule.la] Error 1 > make[1]: Leaving directory `/tmp/visual-5.71_release/src' > make: *** [all-recursive] Error 1 > > > -- > Abraham Zamudio Ch. > > > ------------------------------------------------------------------------------ > AppSumo Presents a FREE Video for the SourceForge Community by Eric > Ries, the creator of the Lean Startup Methodology on "Lean Startup > Secrets Revealed." This video shows you how to validate your ideas, > optimize your ideas and identify your business strategy. > http://p.sf.net/sfu/appsumosfdev2dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > > |
From: Abraham Z. <abr...@gm...> - 2011-07-14 13:15:04
|
Hi everybody , while compiling the source code , i see the following error : *[root@gauss visual-5.71_release]# make Making all in site-packages/visual make[1]: Entering directory `/tmp/visual-5.71_release/site-packages/visual' make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/tmp/visual-5.71_release/site-packages/visual' Making all in site-packages/vis make[1]: Entering directory `/tmp/visual-5.71_release/site-packages/vis' make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/tmp/visual-5.71_release/site-packages/vis' Making all in src make[1]: Entering directory `/tmp/visual-5.71_release/src' Compiling ./core/util/atomic_queue.cpp ... Compiling ./core/util/displaylist.cpp ... Compiling ./core/util/errors.cpp ... Compiling ./core/util/extent.cpp ... Compiling ./core/util/gl_extensions.cpp ... Compiling ./core/util/gl_free.cpp ... Compiling ./core/util/icososphere.cpp ... Compiling ./core/util/quadric.cpp ... Compiling ./core/util/render_manager.cpp ... Compiling ./core/util/rgba.cpp ... Compiling ./core/util/shader_program.cpp ... Compiling ./core/util/texture.cpp ... Compiling ./core/util/tmatrix.cpp ... Compiling ./core/util/vector.cpp ... Compiling ./core/arrow.cpp ... Compiling ./core/axial.cpp ... Compiling ./core/box.cpp ... Compiling ./core/cone.cpp ... Compiling ./core/cylinder.cpp ... Compiling ./core/display_kernel.cpp ... Compiling ./core/ellipsoid.cpp ... Compiling ./python/extrusion.cpp ... Compiling ./core/frame.cpp ... Compiling ./core/label.cpp ... Compiling ./core/light.cpp ... Compiling ./core/material.cpp ... Compiling ./core/mouse_manager.cpp ... Compiling ./core/mouseobject.cpp ... Compiling ./core/primitive.cpp ... Compiling ./core/pyramid.cpp ... Compiling ./core/rectangular.cpp ... Compiling ./core/renderable.cpp ... Compiling ./core/ring.cpp ... Compiling ./core/sphere.cpp ... Compiling ./core/text.cpp ... Compiling ./gtk2/display.cpp ... Compiling ./gtk2/font_renderer.cpp ... Compiling ./gtk2/random_device.cpp ... Compiling ./gtk2/render_surface.cpp ... Compiling ./gtk2/timer.cpp ... Compiling ./python/arrayprim.cpp ... Compiling ./python/convex.cpp ... Compiling ./python/curve.cpp ... Compiling ./python/cvisualmodule.cpp ... Compiling ./python/faces.cpp ... Compiling ./python/num_util.cpp ... Compiling ./python/numeric_texture.cpp ... Compiling ./python/points.cpp ... Compiling ./python/slice.cpp ... Compiling ./python/wrap_arrayobjects.cpp ... Compiling ./python/wrap_display_kernel.cpp ... Compiling ./python/wrap_primitive.cpp ... Compiling ./python/wrap_rgba.cpp ... Compiling ./python/wrap_vector.cpp ... Compiling ./gtk2/rate.cpp ... Linking cvisualmodule.la ... make[1]: *** [cvisualmodule.la] Error 1 make[1]: Leaving directory `/tmp/visual-5.71_release/src' make: *** [all-recursive] Error 1 * -- Abraham Zamudio Ch. |
From: Thomas S. <to...@fe...> - 2011-07-12 21:07:55
|
On Tue, 12 Jul 2011 15:28:46 -0500 Abraham Zamudio wrote: > Hi all. > > I compiling the vpython 5.71 on my fedora 12 (x86_64) ... in the > execution on the make , the error is : > > Compiling ./core/util/atomic_queue.cpp ... > make[1]: *** [atomic_queue.lo] Error 1 > make[1]: Leaving directory `/tmp/visual-5.71_release/src' > make: *** [all-recursive] Error 1 > > Thx for your help . > > greetings from Peru . > > From build.log: ../include/util/thread.hpp:9:34: warning: boost/thread/mutex.hpp: No such file or directory ../include/util/thread.hpp:10:38: warning: boost/thread/condition.hpp: No such file or directory In file included from ../include/util/thread.hpp:13, from ../include/util/atomic_queue.hpp:4, from ./core/util/atomic_queue.cpp:1: ../include/python/gil.hpp:4:47: warning: boost/python/detail/wrap_python.hpp: No such file or directory ./core/util/atomic_queue.cpp:4:34: warning: boost/thread/xtime.hpp: No such file or directory ./core/util/atomic_queue.cpp:5:35: warning: boost/python/errors.hpp: No such file or directory Looks like you have no boost installed? You could try "yum install boost-devel" and build again. Thomas |
From: Rodrigo R. <rod...@gm...> - 2011-07-10 00:01:03
|
uncommenting display.enable_shaders = False from /usr/share/pyshared/visual/site_settings.py fixed it, now i have a nice round red ball and a really noisy imu orientation display :) thanks a lot guys! :) On Sat, Jul 9, 2011 at 1:34 PM, Frank W. Samuelson <fr...@me...> wrote: > > I had a similar problem. Uncommenting > > from .ui import display > display.enable_shaders = False > > from site_settings.py solved it for me. > > -Frank > > > On Sat, 9 Jul 2011, Rodrigo Rosa wrote: > >> it turns out it also works on by 64bit, but the colors are different, >> to the point that the settings make it impossible to see the ball (and >> an gyro display thing i'm trying out) on the 64bit, but you get it >> nice and clear and colorful on the 32 bit... >> >> On Sat, Jul 9, 2011 at 4:35 AM, Rodrigo Rosa <rod...@gm...> >> wrote: >>> >>> Hi, i'm having some problems with python-visual. >>> i've attached two example codes i found on the web. >>> pyCube works ok, but ball appears for a moment and then only a black >>> window is shown. >>> i tried it on two other ubuntu computers, both 32 bit, and it worked >>> ok... >>> >>> the cube worked ok on my 64bit ubuntu 10.10. >>> >>> any clues? >>> >>> thanks! >>> >>> -- >>> Rodrigo. >>> >> >> >> >> -- >> Rodrigo. >> >> >> ------------------------------------------------------------------------------ >> All of the data generated in your IT infrastructure is seriously valuable. >> Why? It contains a definitive record of application performance, security >> threats, fraudulent activity, and more. Splunk takes this data and makes >> sense of it. IT sense. And common sense. >> http://p.sf.net/sfu/splunk-d2d-c2 >> _______________________________________________ >> Visualpython-users mailing list >> Vis...@li... >> https://lists.sourceforge.net/lists/listinfo/visualpython-users >> >> > -- Rodrigo. |
From: Frank W. S. <fr...@me...> - 2011-07-09 20:35:11
|
I had a similar problem. Uncommenting from .ui import display display.enable_shaders = False from site_settings.py solved it for me. -Frank On Sat, 9 Jul 2011, Rodrigo Rosa wrote: > it turns out it also works on by 64bit, but the colors are different, > to the point that the settings make it impossible to see the ball (and > an gyro display thing i'm trying out) on the 64bit, but you get it > nice and clear and colorful on the 32 bit... > > On Sat, Jul 9, 2011 at 4:35 AM, Rodrigo Rosa <rod...@gm...> wrote: >> Hi, i'm having some problems with python-visual. >> i've attached two example codes i found on the web. >> pyCube works ok, but ball appears for a moment and then only a black >> window is shown. >> i tried it on two other ubuntu computers, both 32 bit, and it worked ok... >> >> the cube worked ok on my 64bit ubuntu 10.10. >> >> any clues? >> >> thanks! >> >> -- >> Rodrigo. >> > > > > -- > Rodrigo. > > ------------------------------------------------------------------------------ > All of the data generated in your IT infrastructure is seriously valuable. > Why? It contains a definitive record of application performance, security > threats, fraudulent activity, and more. Splunk takes this data and makes > sense of it. IT sense. And common sense. > http://p.sf.net/sfu/splunk-d2d-c2 > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > > |
From: Bruce S. <Bru...@nc...> - 2011-07-09 14:00:19
|
There are two different issues. If you see a display with incorrect colors, that usually means that it is necessary to update the graphics driver. If you have trouble in a 64-bit environment but not in a 32-bit environment, that indicates a problem with building the application for 64-bit environments. If you installed the standard python-visual package that comes with Ubuntu, that could mean that the package was not built correctly for 64-bit Ubuntu. If you built from source, there are in the mailing list archives notes by people who have successfully built for 64-bit Ubuntu. Bruce Sherwood On Sat, Jul 9, 2011 at 6:02 AM, Rodrigo Rosa <rod...@gm...> wrote: > it turns out it also works on by 64bit, but the colors are different, > to the point that the settings make it impossible to see the ball (and > an gyro display thing i'm trying out) on the 64bit, but you get it > nice and clear and colorful on the 32 bit... > > On Sat, Jul 9, 2011 at 4:35 AM, Rodrigo Rosa <rod...@gm...> wrote: >> Hi, i'm having some problems with python-visual. >> i've attached two example codes i found on the web. >> pyCube works ok, but ball appears for a moment and then only a black >> window is shown. >> i tried it on two other ubuntu computers, both 32 bit, and it worked ok... >> >> the cube worked ok on my 64bit ubuntu 10.10. >> >> any clues? >> >> thanks! >> >> -- >> Rodrigo. >> > > > > -- > Rodrigo. > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |
From: Rodrigo R. <rod...@gm...> - 2011-07-09 12:02:31
|
it turns out it also works on by 64bit, but the colors are different, to the point that the settings make it impossible to see the ball (and an gyro display thing i'm trying out) on the 64bit, but you get it nice and clear and colorful on the 32 bit... On Sat, Jul 9, 2011 at 4:35 AM, Rodrigo Rosa <rod...@gm...> wrote: > Hi, i'm having some problems with python-visual. > i've attached two example codes i found on the web. > pyCube works ok, but ball appears for a moment and then only a black > window is shown. > i tried it on two other ubuntu computers, both 32 bit, and it worked ok... > > the cube worked ok on my 64bit ubuntu 10.10. > > any clues? > > thanks! > > -- > Rodrigo. > -- Rodrigo. |
From: Rodrigo R. <rod...@gm...> - 2011-07-09 11:35:53
|
Hi, i'm having some problems with python-visual. i've attached two example codes i found on the web. pyCube works ok, but ball appears for a moment and then only a black window is shown. i tried it on two other ubuntu computers, both 32 bit, and it worked ok... the cube worked ok on my 64bit ubuntu 10.10. any clues? thanks! -- Rodrigo. |
From: Bruce S. <Bru...@nc...> - 2011-06-30 15:12:06
|
Due to some major restructuring that's going on, the example of a JavaScript+WebGL version of the VPython demo program doublependulum is no longer working at http://tinyurl.com/684xldd. Instead, use this link: http://tinyurl.com/633acxv Bruce Sherwood |
From: Bruce S. <Bru...@nc...> - 2011-06-28 02:37:11
|
Occasionally users of VPython have expressed interest in displaying VPython animations in a browser. Unfortunately, Python doesn't run in a browser, but something related is in the works. David Scherer, the creator of VPython, and I are working on making it possible for VPython-ish programs to run in a browser window. Recently many browsers (all the major ones other than Internet Explorer) include WebGL, a graphics library similar to the OpenGL library used by VPython. JavaScript programs can drive WebGL, in a browser. Here is an example of a JavaScript+WebGL version of the VPython demo program doublependulum: http://tinyurl.com/684xldd This JavaScript program looks very similar to the original program and would look even more similar were it not for the fact that among the features not yet implemented is the frame object. If the frame object were implemented, this JavaScript program could have been created almost entirely by using an automatic converter program I've just written (in Python). In the absence of this project, the doublependulum program would include a ton of extremely arcane JavaScript code, just as VPython is supported by a ton of arcane C++ code. What's the point of this? Well, for example, you may know there's an ebook version of the intro physics textbook "Matter & Interactions" written by Ruth Chabay and me. Both Wiley and we want eventually to add interactive features such as animations, and it seems likely that would/should take place in a browser, in particular because (as you'll see in the demo mentioned above) one of the strengths of this approach is that there can be text and other standard browser elements on the web page in which the animation is embedded. Ruth and I would like to be able to use our suite of demo programs, and write additional ones, without killing ourselves in minutiae. We do NOT think that this is a replacement for VPython, and for student use in intro physics. Python is a much more mature and cleaner language than JavaScript, and Python has the blessing of computer scientists, so for both technical and political reasons Python is a far better choice for introducing computational physics than is JavaScript. Scherer solved two unsolvable problems to get to the point we've reached after a few weeks of work. Unlike Python, JavaScript does not support "operator overloading", in which you can for example change the meaning of the operator "+" so that 2+3 is 5 but vectors v1+v2 have their individual components added. Nevertheless, by a clever approach Scherer has made it possible to add and subtract vectors, and multiply by scalars: v+v, v-v, s*v, v*s. The second unsolvable problem is that a JavaScript+WebGL program has to be "event-driven", with the program divided into pieces to be called by the web page manager. This requirement means that a straight-forward orbit program will run through an entire loop before the web page ever gets updated, so you only see the final state, not the animation, and if the loop is an infinite loop you never will see anything. Scherer found a tool named "streamline" that will take a non-event-driven JavaScript program and automatically convert it to an event-driven JavaScript program. The only burden on the programmer is that instead of including, say, rate(100) in a loop (to iterate only 100 times per second), you have to include rate(100,_), where the "_" is a signal to the streamline engine where it can break the loop contents into a separate routine that is called 100 times per second. (We intend to change the signal "_" to something meaningful, like "wait"). You can also in this environment write true event-driven programs, but we feel strongly that this style of programming is not where the novice should start. Stay tuned! Bruce P.S. At the moment, the tinyurl above will work on Chrome on Windows and Mac and Linux, and on the WebKit version of Safari on the Mac (a free download that enhances Safari). It should also work on Firefox but doesn't at the moment, though it has in various past versions of the project so I expect it will eventually work again. P.P.S. The attentive reader will have noticed that I didn't reveal the name of this project. That's because we haven't yet thought up one that David, Ruth, and I are happy with. Suggestions welcome! |
From: Bruce S. <Bru...@nc...> - 2011-06-17 23:19:27
|
Ah. Thanks. My mistake. Bruce Sherwood On Fri, Jun 17, 2011 at 2:31 PM, James Mueller <mu...@pi...> wrote: > I thought he was installing on a Mac, not Linux. That is the only platform I would use enthought on. > > -Jim > > On Jun 17, 2011, at 2:11 PM, Bruce Sherwood wrote: > >> I don't understand "If you just try to install visual, it will try to >> install its own numpy". On Linux, visual doesn't install numpy, you >> have to install numpy as a dependency before building visual. What >> have I misunderstood? >> >> Bruce Sherwood >> >> On Fri, Jun 17, 2011 at 10:32 AM, James Mueller <mu...@pi...> wrote: >>> A few years ago, I built the visual module on top of the enthought distribution I had downloaded. I did this so students in the class I was teaching could just download one distribution plus one patch from me in order to have everything we needed. I took a couple days to get it right, but it wasn't that hard. The thing is you need to make sure you have a visual that works with the numpy, scipy,etc that enthought has provided. The only way I know how to do it is to build it yourself, or find someone who has built it using the same version of enthought. If you just try to install visual, it will try to install its own numpy, which will probably be incompatible with enthoughts. >>> >>> -Jim >> >> ------------------------------------------------------------------------------ >> EditLive Enterprise is the world's most technically advanced content >> authoring tool. Experience the power of Track Changes, Inline Image >> Editing and ensure content is compliant with Accessibility Checking. >> http://p.sf.net/sfu/ephox-dev2dev >> _______________________________________________ >> Visualpython-users mailing list >> Vis...@li... >> https://lists.sourceforge.net/lists/listinfo/visualpython-users > > |
From: James M. <mu...@pi...> - 2011-06-17 20:31:16
|
I thought he was installing on a Mac, not Linux. That is the only platform I would use enthought on. -Jim On Jun 17, 2011, at 2:11 PM, Bruce Sherwood wrote: > I don't understand "If you just try to install visual, it will try to > install its own numpy". On Linux, visual doesn't install numpy, you > have to install numpy as a dependency before building visual. What > have I misunderstood? > > Bruce Sherwood > > On Fri, Jun 17, 2011 at 10:32 AM, James Mueller <mu...@pi...> wrote: >> A few years ago, I built the visual module on top of the enthought distribution I had downloaded. I did this so students in the class I was teaching could just download one distribution plus one patch from me in order to have everything we needed. I took a couple days to get it right, but it wasn't that hard. The thing is you need to make sure you have a visual that works with the numpy, scipy,etc that enthought has provided. The only way I know how to do it is to build it yourself, or find someone who has built it using the same version of enthought. If you just try to install visual, it will try to install its own numpy, which will probably be incompatible with enthoughts. >> >> -Jim > > ------------------------------------------------------------------------------ > EditLive Enterprise is the world's most technically advanced content > authoring tool. Experience the power of Track Changes, Inline Image > Editing and ensure content is compliant with Accessibility Checking. > http://p.sf.net/sfu/ephox-dev2dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |
From: Bruce S. <Bru...@nc...> - 2011-06-17 18:11:16
|
I don't understand "If you just try to install visual, it will try to install its own numpy". On Linux, visual doesn't install numpy, you have to install numpy as a dependency before building visual. What have I misunderstood? Bruce Sherwood On Fri, Jun 17, 2011 at 10:32 AM, James Mueller <mu...@pi...> wrote: > A few years ago, I built the visual module on top of the enthought distribution I had downloaded. I did this so students in the class I was teaching could just download one distribution plus one patch from me in order to have everything we needed. I took a couple days to get it right, but it wasn't that hard. The thing is you need to make sure you have a visual that works with the numpy, scipy,etc that enthought has provided. The only way I know how to do it is to build it yourself, or find someone who has built it using the same version of enthought. If you just try to install visual, it will try to install its own numpy, which will probably be incompatible with enthoughts. > > -Jim |
From: James M. <mu...@pi...> - 2011-06-17 16:33:06
|
A few years ago, I built the visual module on top of the enthought distribution I had downloaded. I did this so students in the class I was teaching could just download one distribution plus one patch from me in order to have everything we needed. I took a couple days to get it right, but it wasn't that hard. The thing is you need to make sure you have a visual that works with the numpy, scipy,etc that enthought has provided. The only way I know how to do it is to build it yourself, or find someone who has built it using the same version of enthought. If you just try to install visual, it will try to install its own numpy, which will probably be incompatible with enthoughts. -Jim On Jun 16, 2011, at 5:49 PM, Bruce Sherwood wrote: > ---------- Forwarded message ---------- > From: K.-Michael Aye <kmi...@gm...> > Date: Thu, Jun 16, 2011 at 12:26 PM > Subject: Re: [Visualpython-users] Installer for ENTHOUGHT's 32-bit > Python distribution for Mac 10.6.x > To: "Bru...@nc..." <Bru...@nc...> > > > I am, and I dont think there are, unfortunately. > I tried to force them work together but it didn't work immediately so > I gave up without hunting for the reason. should try again after my > proposal is done. > I also asked enthought to include it but basically they said it's a > bit too big a piece of cake to be included soon. > > Michael > > On 16.06.2011, at 19:33, Bruce Sherwood <Bru...@nc...> wrote: > >> I personally have no idea. Are there readers of this list that are >> familiar with the Enthought distribution? >> >> Bruce Sherwood >> >> On Thu, Jun 16, 2011 at 8:37 AM, Adam O Hausknecht >> <aha...@um...> wrote: >>> Hi, >>> Is there a Visual Python installer for ENTHOUGHT's 32-bit Python >>> distribution for Mac 10.6.x? >>> Thanks and regards, >>> Adam Hausknecht >>> Professor Adam O. Hausknecht >>> Department of Mathematics >>> UMass Dartmouth >>> 285 Old Westport Road >>> North Dartmouth, MA 02747 >>> Office: >>> Arts and Sciences 394B 508-999-8322 >>> aha...@um... >>> >>> >>> ------------------------------------------------------------------------------ >>> EditLive Enterprise is the world's most technically advanced content >>> authoring tool. Experience the power of Track Changes, Inline Image >>> Editing and ensure content is compliant with Accessibility Checking. >>> http://p.sf.net/sfu/ephox-dev2dev >>> _______________________________________________ >>> Visualpython-users mailing list >>> Vis...@li... >>> https://lists.sourceforge.net/lists/listinfo/visualpython-users >>> >>> >> >> ------------------------------------------------------------------------------ >> EditLive Enterprise is the world's most technically advanced content >> authoring tool. Experience the power of Track Changes, Inline Image >> Editing and ensure content is compliant with Accessibility Checking. >> http://p.sf.net/sfu/ephox-dev2dev >> _______________________________________________ >> Visualpython-users mailing list >> Vis...@li... >> https://lists.sourceforge.net/lists/listinfo/visualpython-users > > ------------------------------------------------------------------------------ > EditLive Enterprise is the world's most technically advanced content > authoring tool. Experience the power of Track Changes, Inline Image > Editing and ensure content is compliant with Accessibility Checking. > http://p.sf.net/sfu/ephox-dev2dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |
From: Ershad K <ers...@gm...> - 2011-06-17 14:29:03
|
On Friday 17 June 2011 07:09 PM, Bruce Sherwood wrote: >> From the VPython documentation ("Rotations") appended below, you can > see that you can specify an origin for the rotation, so you could use > the same origin for both objects. Alternatively, you might prefer to > put both objects in a "frame", and then rotate the frame. The > advantage to using a frame is that you can then treat the two objects > as one in every way. For example, if you change the pos of the frame, > both objects will move. As you said, I tried cube's origin in pyramid's rotation. The issue is solved, thank you very much. Kind regards, Ershad K |
From: Bruce S. <Bru...@nc...> - 2011-06-17 13:39:45
|
>From the VPython documentation ("Rotations") appended below, you can see that you can specify an origin for the rotation, so you could use the same origin for both objects. Alternatively, you might prefer to put both objects in a "frame", and then rotate the frame. The advantage to using a frame is that you can then treat the two objects as one in every way. For example, if you change the pos of the frame, both objects will move. Bruce Sherwood ------------------------------------ Objects other than curve, convex, faces, and points can be rotated about a specified origin (to rotate these other objects, put them in a frame and rotate the frame). obj.rotate(angle=pi/4, axis=axis, origin=pos) The rotate function applies a transformation to the specified object (sphere, box, etc.). The transformation is a rotation of angle radians, counterclockwise around the line defined by origin and origin+axis. By default, rotations are around the object's own pos and axis. There are no defaults for the extrusion object, and one must specify all parameters: angle, axis, and origin. On Fri, Jun 17, 2011 at 7:00 AM, Ershad K <ers...@gm...> wrote: > Hai, > > I'm new to vpython. I've two objects, a cube and a pyramid. After > changing the position of pyramid from its origin, could you tell me how > to rotate both objects combined? I tried > > cube.rotate(angle=45, axis=(0,1,0)) > pyr.rotate(angle=45, axis=(0,1,0)) > > But it's rotating on two different axis of its on. I would like to have > something like two objects sticked together and having rotation. > > Could you please help me to do so? > > Thanks in advance. > > Kind regards, > Ershad K > > ------------------------------------------------------------------------------ > EditLive Enterprise is the world's most technically advanced content > authoring tool. Experience the power of Track Changes, Inline Image > Editing and ensure content is compliant with Accessibility Checking. > http://p.sf.net/sfu/ephox-dev2dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |
From: Ershad K <ers...@gm...> - 2011-06-17 13:02:14
|
Hai, I'm new to vpython. I've two objects, a cube and a pyramid. After changing the position of pyramid from its origin, could you tell me how to rotate both objects combined? I tried cube.rotate(angle=45, axis=(0,1,0)) pyr.rotate(angle=45, axis=(0,1,0)) But it's rotating on two different axis of its on. I would like to have something like two objects sticked together and having rotation. Could you please help me to do so? Thanks in advance. Kind regards, Ershad K |
From: Pablo G. C. <ozr...@gm...> - 2011-06-17 11:10:05
|
2011/6/17 Jerzy Karczmarczuk <jer...@un...> > Pablo García Corzo : > > There's a visual module in Mayavi. > > It's like a clone of vpython but much slower and far from complete... > > Not so much, but it's more than nothing. > > Take a look at this: > Please don't say dubious truths, such as "like a clone of VPython". > "Far from complete"?? > MayaVi is a data visualisation project based on VTK, with all the power > behind, and their aims and professional users. Its usage is more > complicated than the "standard" VPython, and the speed is limited by a - > sometimes very complicated - data processing. > > What I wanted to say is that if you want vpython in enthought that module may cover some of your needs but it won't be a complete replacement. I never wanted to say that vpython is either better or faster or more complete than Mayavi, that comparison would be ridiculous. I just was thinking about the possibilities of that module from the point of view of a vpython user. > Jerzy Karczmarczuk > > > ------------------------------------------------------------------------------ > EditLive Enterprise is the world's most technically advanced content > authoring tool. Experience the power of Track Changes, Inline Image > Editing and ensure content is compliant with Accessibility Checking. > http://p.sf.net/sfu/ephox-dev2dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |
From: Jerzy K. <jer...@un...> - 2011-06-17 10:10:50
|
Pablo García Corzo : > There's a visual module in Mayavi. > It's like a clone of vpython but much slower and far from complete... > Not so much, but it's more than nothing. > Take a look at this: Please don't say dubious truths, such as "like a clone of VPython". "Far from complete"?? MayaVi is a data visualisation project based on VTK, with all the power behind, and their aims and professional users. Its usage is more complicated than the "standard" VPython, and the speed is limited by a - sometimes very complicated - data processing. Jerzy Karczmarczuk |
From: Pablo G. C. <ozr...@gm...> - 2011-06-17 08:56:19
|
There's a visual module in Mayavi. It's like a clone of vpython but much slower and far from complete... Not so much, but it's more than nothing. Take a look at this: http://www.aero.iitb.ac.in/~prabhu/tmp/python_cep07/course_handouts/viz3d_handout.pdf \\// http://pablomgcorzo.appspot.com Pablo. 2011/6/16 Bruce Sherwood <Bru...@nc...> > ---------- Forwarded message ---------- > From: K.-Michael Aye <kmi...@gm...> > Date: Thu, Jun 16, 2011 at 12:26 PM > Subject: Re: [Visualpython-users] Installer for ENTHOUGHT's 32-bit > Python distribution for Mac 10.6.x > To: "Bru...@nc..." <Bru...@nc...> > > > I am, and I dont think there are, unfortunately. > I tried to force them work together but it didn't work immediately so > I gave up without hunting for the reason. should try again after my > proposal is done. > I also asked enthought to include it but basically they said it's a > bit too big a piece of cake to be included soon. > > Michael > > On 16.06.2011, at 19:33, Bruce Sherwood <Bru...@nc...> wrote: > > > I personally have no idea. Are there readers of this list that are > > familiar with the Enthought distribution? > > > > Bruce Sherwood > > > > On Thu, Jun 16, 2011 at 8:37 AM, Adam O Hausknecht > > <aha...@um...> wrote: > >> Hi, > >> Is there a Visual Python installer for ENTHOUGHT's 32-bit Python > >> distribution for Mac 10.6.x? > >> Thanks and regards, > >> Adam Hausknecht > >> Professor Adam O. Hausknecht > >> Department of Mathematics > >> UMass Dartmouth > >> 285 Old Westport Road > >> North Dartmouth, MA 02747 > >> Office: > >> Arts and Sciences 394B 508-999-8322 > >> aha...@um... > >> > >> > >> > ------------------------------------------------------------------------------ > >> EditLive Enterprise is the world's most technically advanced content > >> authoring tool. Experience the power of Track Changes, Inline Image > >> Editing and ensure content is compliant with Accessibility Checking. > >> http://p.sf.net/sfu/ephox-dev2dev > >> _______________________________________________ > >> Visualpython-users mailing list > >> Vis...@li... > >> https://lists.sourceforge.net/lists/listinfo/visualpython-users > >> > >> > > > > > ------------------------------------------------------------------------------ > > EditLive Enterprise is the world's most technically advanced content > > authoring tool. Experience the power of Track Changes, Inline Image > > Editing and ensure content is compliant with Accessibility Checking. > > http://p.sf.net/sfu/ephox-dev2dev > > _______________________________________________ > > Visualpython-users mailing list > > Vis...@li... > > https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > ------------------------------------------------------------------------------ > EditLive Enterprise is the world's most technically advanced content > authoring tool. Experience the power of Track Changes, Inline Image > Editing and ensure content is compliant with Accessibility Checking. > http://p.sf.net/sfu/ephox-dev2dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |
From: Bruce S. <Bru...@nc...> - 2011-06-16 21:49:29
|
---------- Forwarded message ---------- From: K.-Michael Aye <kmi...@gm...> Date: Thu, Jun 16, 2011 at 12:26 PM Subject: Re: [Visualpython-users] Installer for ENTHOUGHT's 32-bit Python distribution for Mac 10.6.x To: "Bru...@nc..." <Bru...@nc...> I am, and I dont think there are, unfortunately. I tried to force them work together but it didn't work immediately so I gave up without hunting for the reason. should try again after my proposal is done. I also asked enthought to include it but basically they said it's a bit too big a piece of cake to be included soon. Michael On 16.06.2011, at 19:33, Bruce Sherwood <Bru...@nc...> wrote: > I personally have no idea. Are there readers of this list that are > familiar with the Enthought distribution? > > Bruce Sherwood > > On Thu, Jun 16, 2011 at 8:37 AM, Adam O Hausknecht > <aha...@um...> wrote: >> Hi, >> Is there a Visual Python installer for ENTHOUGHT's 32-bit Python >> distribution for Mac 10.6.x? >> Thanks and regards, >> Adam Hausknecht >> Professor Adam O. Hausknecht >> Department of Mathematics >> UMass Dartmouth >> 285 Old Westport Road >> North Dartmouth, MA 02747 >> Office: >> Arts and Sciences 394B 508-999-8322 >> aha...@um... >> >> >> ------------------------------------------------------------------------------ >> EditLive Enterprise is the world's most technically advanced content >> authoring tool. Experience the power of Track Changes, Inline Image >> Editing and ensure content is compliant with Accessibility Checking. >> http://p.sf.net/sfu/ephox-dev2dev >> _______________________________________________ >> Visualpython-users mailing list >> Vis...@li... >> https://lists.sourceforge.net/lists/listinfo/visualpython-users >> >> > > ------------------------------------------------------------------------------ > EditLive Enterprise is the world's most technically advanced content > authoring tool. Experience the power of Track Changes, Inline Image > Editing and ensure content is compliant with Accessibility Checking. > http://p.sf.net/sfu/ephox-dev2dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |