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From: Symion <kn...@ip...> - 2009-11-26 11:40:06
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Hi there,
I have made a few modifications to the original.
I have included the show_rendertime=True and combined the star and
magnetic field objects.
They all add up to 200,000 points + two circles and two spheres.
Source: Shell_5.py <http://home.iprimus.com.au/knoware/webpage/Shell_5.py>
I get cycle: 2445 render: 342 on my ASUS laptop.
Bruce Sherwood wrote:
> Interesting. On a Del XPS M1330 laptop with NVIDIA 8400M GS graphics
> performance is pretty good, with decent rotate and zoom. When I set
> scene.show_rendertime = True, I get this report:
>
> cycle: 200 render: 50
>
> This means that it takes 50 ms to render the scene, and there are 200 ms
> between renders. This behavior is a bit strange, in that Visual attempts
> to balance computation and rendering, so with a render time of 50 ms I
> would have expected a cycle time of 100 ms (50 ms computation, 50 ms
> render).
>
> Bruce Sherwood
>
> Symion wrote:
>
>> Hi there,
>> Here is another program dealing with large numbers of objects
>> (200,000 points)!
>>
>> Source: Shell_2.py <http://home.iprimus.com.au/knoware/webpage/Shell_2.py>
>>
>> This is a Stellar Anatomy type demonstration.
>>
>> Symion
>>
>
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