|
From: Lenore H. <lh...@si...> - 2009-09-12 11:26:46
|
Sorry. I was in too big a hurry and forgot to paste the code. Here
it is. I've put arrows off to the right indicating the lines where
both air.acceleration and pixie.acceleration are being changed despite
the fact that only air.acceleration appears in the code. I've
included all of the while loop. I don't see anywhere that I'm
reassigning pixie.acceleration from its original value of gravity but
it changes as soon as it hits those to statements (and not before).
Thanks,
Lenore
angle = math.pi/4
speed = 13.0
power = 2
constant = 1
gravity = vector(0,-9.8,0)
launch_velocity = vector(speed*math.cos(angle),speed*math.sin(angle),0)
pixie = sphere(pos=vector(-9,-3.55,0), radius=0.2, color=color.red)
pixie.velocity = launch_velocity
pixie.acceleration = gravity
air = sphere(pos=vector(-9,-3.55,0.3), radius=0.15, color=color.blue)
air.velocity = launch_velocity
air.acceleration = gravity
scene.mouse.getclick() # Don't launch until we're watching
dt = 0.01
while 1:
rate(100)
air.pos = air.pos + air.velocity*dt
if air.y < -3.55:
air.velocity = vector(0,0,0)
else:
air.velocity = air.velocity + air.acceleration*dt
air.acceleration.y = gravity.y - sign(air.velocity.y) *
constant * air.radius * air.velocity.y**power <-----
print "5", air.acceleration, pixie.acceleration
air.acceleration.x = -sign(air.velocity.x) * constant *
air.radius * air.velocity.x**power <-------
print "6", air.acceleration, pixie.acceleration
pixie.pos = pixie.pos + pixie.velocity*dt
if pixie.y < -3.55:
pixie.velocity = vector(0,0,0)
else:
pixie.velocity = pixie.velocity + pixie.acceleration*dt
On Sep 11, 2009, at 18:20 , Bruce Sherwood wrote:
> Can you explain the context of your question? I have no idea what
> program or
> documentation you're referring to.
>
> Bruce Sherwood
>
> Lenore Horner wrote:
>> Perhaps I'm just blind, but I can't figure out why the assignment
>> statements above print "5" and print "6" affect both acceleration
>> vectors, but they do. How do I change the acceleration vector of one
>> object without touching the vector of other objects?
>>
>> Thanks,
>> Lenore
>
> ------------------------------------------------------------------------------
> Let Crystal Reports handle the reporting - Free Crystal Reports 2008
> 30-Day
> trial. Simplify your report design, integration and deployment - and
> focus on
> what you do best, core application coding. Discover what's new with
> Crystal Reports now. http://p.sf.net/sfu/bobj-july
> _______________________________________________
> Visualpython-users mailing list
> Vis...@li...
> https://lists.sourceforge.net/lists/listinfo/visualpython-users
|