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From: Bruce S. <Bru...@nc...> - 2009-05-07 04:00:33
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Note too that in your application you might want to increase the
"ambient" light a bit, so that no part of an object is very dark.<br>
<br>
I do see merit in an option to change from the default behavior (rotate
the camera around a scene that has lights to that scene) to a behavior
where the camera and lights are fixed and you rotate the scene, as
though you were turning a model in your hand to inspect it from
different angles but with a fixed light source.<br>
<br>
What would this be called? scene.camera_rotate = False?<br>
<br>
The hard part though is the implementation.....<br>
<br>
Bruce Sherwood<br>
<br>
Guy K. Kloss wrote:
<blockquote cite="mid:200...@ma..."
type="cite">
<pre wrap="">On Thu, 07 May 2009 10:56:51 Scott David Daniels wrote:
</pre>
<blockquote type="cite">
<pre wrap="">Can't you just add a few more lights on the far side?
</pre>
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<pre wrap=""><!---->
Hmmm, I didn't even know placement of light sources is possible. Might be
worth a try. However, I need to be careful that I'm not losing the depth
impression of the 3D scene doing that.
Guy
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