From: Bruce S. <Bru...@nc...> - 2009-05-07 04:00:33
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=UTF-8" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> Note too that in your application you might want to increase the "ambient" light a bit, so that no part of an object is very dark.<br> <br> I do see merit in an option to change from the default behavior (rotate the camera around a scene that has lights to that scene) to a behavior where the camera and lights are fixed and you rotate the scene, as though you were turning a model in your hand to inspect it from different angles but with a fixed light source.<br> <br> What would this be called? scene.camera_rotate = False?<br> <br> The hard part though is the implementation.....<br> <br> Bruce Sherwood<br> <br> Guy K. Kloss wrote: <blockquote cite="mid:200...@ma..." type="cite"> <pre wrap="">On Thu, 07 May 2009 10:56:51 Scott David Daniels wrote: </pre> <blockquote type="cite"> <pre wrap="">Can't you just add a few more lights on the far side? </pre> </blockquote> <pre wrap=""><!----> Hmmm, I didn't even know placement of light sources is possible. Might be worth a try. However, I need to be careful that I'm not losing the depth impression of the 3D scene doing that. Guy </pre> </blockquote> </body> </html> |