Re: [VirtualGL-Users] Max 4GB video memory available to apps?
3D Without Boundaries
Brought to you by:
dcommander
|
From: Nathan K. <nat...@sp...> - 2017-06-01 06:45:42
|
On 31/05/17 05:02 AM, Peter Tyson wrote: > On 31 May 2017 at 12:06, DRC <dco...@us...> wrote: >> >> >> VGL mainly just modifies the GLX calls such that OpenGL rendering is >> redirected from a window on the 2D X server to a Pbuffer on the 3D X >> server. I can't imagine why that would incur a VRAM limit, unless the >> same limit would be incurred when running the application locally >> without VGL. >> > > Thanks DRC, it seems that the issue is occurring due to the > application being run in VNC rather than VirtualGL. Perhaps your VNC server implements indirect GLX Mesa software rendering, and this gives the memory cap? I suggest comparing OpenGL renderer strings when you see the memory limit and when you don't. -Nathan |