Re: [VirtualGL-Users] Max 4GB video memory available to apps?
3D Without Boundaries
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From: Peter T. <pet...@gm...> - 2017-05-31 09:02:48
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On 31 May 2017 at 12:06, DRC <dco...@us...> wrote: > > > VGL mainly just modifies the GLX calls such that OpenGL rendering is > redirected from a window on the 2D X server to a Pbuffer on the 3D X > server. I can't imagine why that would incur a VRAM limit, unless the > same limit would be incurred when running the application locally > without VGL. > Thanks DRC, it seems that the issue is occurring due to the application being run in VNC rather than VirtualGL. |