Re: [VirtualGL-Devel] Clarify glx pixmap unit test description
3D Without Boundaries
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From: Nathan K. <nat...@sp...> - 2015-03-12 14:31:34
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On 12/03/15 12:09 AM, DRC wrote: > It's sort of pedantic. The assumption is that, in the first three > tests, the Pixmap is 3D, because it isn't meaningful to test XCopyArea() > otherwise (2D->2D would pass through to X11 without VirtualGL's > interference.) I don't have any real problem changing this, but I think > the first two (Window->Pixmap and Pixmap->Window) should be changed as well. Right. Updated in attached patch: We go from: printf("Pixmap->Window: "); printf("Window->Pixmap: "); printf("Pixmap->Pixmap: "); printf("GLX Pixmap->2D Pixmap: "); printf("Deleted GLX Pixmap->2D Pixmap: "); To: printf("GLX Pixmap->Window: "); printf("Window->GLX Pixmap: "); printf("GLX Pixmap->GLX Pixmap: "); printf("GLX Pixmap->2D Pixmap: "); printf("Deleted GLX Pixmap->2D Pixmap: "); The pedantry originated from one point where I'd wasted time checking if there was some nuance to why ealier tests said just "Pixmap" and later tests said "GLX Pixmap". -Nathan |