[VirtualGL-Users] [PATCH 2/2] Let glXGetConfig see variety of visuals
3D Without Boundaries
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From: Nathan K. <nat...@sp...> - 2011-02-25 18:57:56
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Applications that implement their own visual selection by iterating
the visuals and calling glXGetConfig() need this. Previously
the same config was always selected and if it didn't have the
attribs the app wanted the app was stuck.
(In the real-world case the app was forced to choose a visual without a
depth buffer and the resultant drawing was messed up.)
Criticism / comments / suggestions welcome.
-Nathan
--
Open Text Connectivity Solutions Group
Nathan Kidd http://connectivity.opentext.com/
Research and Development Phone: +1 905 762 6001
nk...@op... Toll Free: 1 877 359 4866
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