I am checking out today at 16:00pm (3hr)
I have moved some of the code around to avoid fatal errors, but I am still
getting null instead of BlockInformationWindow objects attached to the
blocks. (I get the right number, but all null or something)
I am not sure if they are null or if they are supposed to be some other
class, but Seema told me to use BlockInformationWindow.
I have been occasionally noticing an intermittent problem when you start the
game that on rare occasions, the first block does not successfully push to
all the clients. It sometimes only pushes to some of the running clients, or
not at all.
The StartGame.swf sends the next block, but the first block might not ever
come. The second and further blocks show up just fine after 20 seconds
though.
I propose that we add a little bit of a delay after clicking StartGame
before anything actually happens, so that in the real testing environment,
we can make sure we wont have to accidentally drop students out of the first
block.
On Sun, Sep 6, 2009 at 1:11 PM, Kalin Jonas <kj...@as...> wrote:
> I work Sunday from 13:00pm at home.
> I am checking if the information windows are getting to client side, and
> work on updating them if they are showing up.
>
>
> On Sun, Sep 6, 2009 at 2:28 AM, Kalin Jonas <kj...@as...> wrote:
>
>> I am signing out here at 2:00 am.
>> I may have fixed a little glitch that seems to have been making the server
>> cause errors when the threshold value is -1
>> I can't figure out exactly why this is happening.
>> My code should be using the new BlockInformationWindow class for
>> actionscript.
>>
>> I will be testing it again in the morning.
>>
>>
>> On Sun, Sep 6, 2009 at 12:25 AM, Kalin Jonas <kj...@as...> wrote:
>>
>>> I started working from home tonight at around 12:00am.
>>> I have been creating a class for the client to use for
>>> BlockInformationWindow, and changing code to implement it
>>>
>>
>>
>
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