Re: [virtualcommons-svn] A possible collaberation
Status: Beta
Brought to you by:
alllee
From: Allen L. <All...@as...> - 2011-10-07 14:56:54
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Sorry, hit send prematurely - the full steps to a fix are: 1. Change the entry in src/main/resources/web/client.jnlp 2. Rerun ant deploy On Fri, Oct 7, 2011 at 7:54 AM, Allen Lee <All...@as...> wrote: > Hi Micael, > > Yes, I've noticed this as well.. !#!$ oracle. We've fixed it in our > development trunk (http://bitbucket.org/virtualcommons/foraging) but > that's undergoing heavy changes right now that you may not want to run > just yet. > > The easiest thing to do is to simply remove the jogl entry from the > client.jnlp file. You can comment it out entirely and the app should > still run fine since you're not running the 3D version. > > <!-- > <property name="sun.java2d.noddraw" value="true"/> > <extension name="jogl" > href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/jogl.jnlp"/> > --> > > > On Fri, Oct 7, 2011 at 7:13 AM, Micael Ehn <mic...@gm...> wrote: >> Hi Allen, >> sorry to take this much time again. We were planning to run the experiments >> very soon and were going to run a test round today. However, it turns out >> that the system no longer works. I receive an error message saying that the >> jogl resource is unsigned. Searching the web for this error message reveals >> that oracle has removed the signature from the jogl jar-file, so that any >> system using it will refuse to start. >> The workarounds I found when searching includes compiling jogl and signing >> it, together with all other code locally and then updating the system to use >> the local copy instead, something I don't know how to do. Any ideas on how >> to solve this? >> >> Regards >> Micael Ehn >> >> 2010/11/23 Allen Lee <All...@as...> >>> >>> Ok, this was an easy patch and should be fixed now. >>> >>> Micael, there's two ways you can get the changes: >>> >>> 1. (easier/faster if it works) run an "svn update" from the >>> command-line wherever you installed the foraging software to get the >>> new code and then re-run "ant deploy" >>> 2. I've also updated the source package at >>> http://dev.commons.asu.edu/src/foraging-with-censorship.zip if you >>> want to just download the whole thing again and re-install and >>> re-deploy it. This should be a last resort if the first option >>> doesn't work. >>> >>> Allen >>> >>> On Mon, Nov 22, 2010 at 2:35 PM, Allen Lee <All...@as...> wrote: >>> > Hi Kimmo, >>> > >>> > Sorry for the confusion! Making the lines wrap shouldn't be too >>> > difficult (hopefully!) - I'll let you know when this is done. >>> > >>> > On Mon, Nov 1, 2010 at 6:58 AM, Kimmo Eriksson <ki...@gm...> wrote: >>> >> Hi Allen! >>> >> >>> >> We are very pleased to tell that we have at long last understood your >>> >> email. All of us here read it as saying "I won't have time to finish >>> >> this until next year at the earliest; if you wish to test what it >>> >> looks like now, be my guest." For some reason I and Pontus re-read it >>> >> now and realize what you are actually saying is "This is a complete >>> >> version, please test it and give feedback if something needs >>> >> changing." Sorry for the delay. >>> >> >>> >> We now eagerly tested to play the game and it is really good! The only >>> >> thing we noticed needed improvement is a hopefully small thing with >>> >> the censoring: When someone writes a long chat message, it will come >>> >> out as a very long line on the facilitator's screen, making it >>> >> difficult to get to the censoring buttons. We'd like line breaks to be >>> >> inserted in long messages. Can this be arranged? >>> >> >>> >> We are enthusiastic about the prospect to run a study with censoring >>> >> here in Sweden! >>> >> >>> >> best regards, >>> >> Kimmo >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> 2010/9/21 Allen Lee <All...@as...>: >>> >>> Ah ok, glad it's at least installed/running ok. >>> >>> >>> >>> Realistically, I won't have time to make significant modifications to >>> >>> the code until next year at the earliest; my programming efforts are >>> >>> now focused on other projects. That said, I would be happy to make >>> >>> small changes / tweaks to the software as time permits. The censoring >>> >>> feature is enabled and functional (albeit crude and in need of UI/UX >>> >>> interface improvement) so if you'd like to pretest it, try it out. >>> >>> Even though I won't have much time to work on it, your feedback is >>> >>> appreciated so if you have ideas on how to improve the gui (or any >>> >>> other aspect of the software), do let us know. >>> >>> >>> >>> If you do end up running experiments or pretests and would like to >>> >>> analyze the data afterwards, let me know and I'll work on some more >>> >>> docs dealing with extracting data from the experiment. >>> >>> >>> >>> Allen >>> >>> >>> >>> On Tue, Sep 21, 2010 at 1:07 AM, Micael Ehn <mic...@gm...> >>> >>> wrote: >>> >>>> Hi, I'm not stuck at all, the game is running just fine. I was just >>> >>>> wondering what the next step in this entire process is. Were you >>> >>>> going to do >>> >>>> some modifications to the game before we actually run it here? >>> >>>> >>> >>>> //Micke >>> >>>> >>> >>>> >>> >>>> 2010/9/21 Allen Lee <All...@as...> >>> >>>>> >>> >>>>> Hi Micael, >>> >>>>> >>> >>>>> I've added some more detail on actually running the experiment >>> >>>>> software here: >>> >>>>> >>> >>>>> http://commons.asu.edu/software/foraging/documentation#running-the-software >>> >>>>> - is that where you're stuck? >>> >>>>> >>> >>>>> On Thu, Sep 9, 2010 at 3:13 AM, Micael Ehn <mic...@gm...> >>> >>>>> wrote: >>> >>>>> > Hi everyone >>> >>>>> > >>> >>>>> > I have now managed to get the game running in our lab. What is the >>> >>>>> > next >>> >>>>> > step? >>> >>>>> > // Micke >>> >>>>> > 2010/5/27 Allen Lee <All...@as...> >>> >>>>> >> >>> >>>>> >> Sounds good. We run our experiments on a Linux server as well so >>> >>>>> >> that's not a problem at all. If you'd like to get started first >>> >>>>> >> you >>> >>>>> >> can follow the steps listed here: >>> >>>>> >> >>> >>>>> >> http://opensource.asu.edu/display/COMMONS/Foraging >>> >>>>> >> >>> >>>>> >> The main things that you'll need on your Linux server is to make >>> >>>>> >> sure >>> >>>>> >> you have a Java 1.6 JDK and Ant installed. Maven is an optional >>> >>>>> >> dependency if you don't already have a webserver running on your >>> >>>>> >> Linux >>> >>>>> >> server and want to use Maven's Jetty plugin webserver. >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> Micael, I'll prepare a zipfile for you in the next few days that >>> >>>>> >> has >>> >>>>> >> the configuration parameters and so on set for the censoring >>> >>>>> >> experiment. In the meantime however if you'd like to just try >>> >>>>> >> out the >>> >>>>> >> software first feel free to download it and install it via the >>> >>>>> >> instructions above and please let me know if you have any >>> >>>>> >> questions. >>> >>>>> >> >>> >>>>> >> On Wed, May 26, 2010 at 5:05 PM, Pontus Strimling >>> >>>>> >> <pon...@gm...> wrote: >>> >>>>> >> > Sounds great Allen. The man in contrll of our lab is a PhD >>> >>>>> >> > student by >>> >>>>> >> > the name of Micael. His email is "Micael Ehn" >>> >>>>> >> > <mic...@gm...>. >>> >>>>> >> > Our lab runs on Linux is that a problem? >>> >>>>> >> > >>> >>>>> >> > Pontus >>> >>>>> >> > >>> >>>>> >> > On Wed, May 26, 2010 at 4:58 PM, Allen Lee <All...@as...> >>> >>>>> >> > wrote: >>> >>>>> >> >> Hi Kimmo, Pontus: >>> >>>>> >> >> >>> >>>>> >> >> I've got an initial version of censored chat implemented and >>> >>>>> >> >> would >>> >>>>> >> >> like to take the next steps to deploy our software over on >>> >>>>> >> >> your end >>> >>>>> >> >> so >>> >>>>> >> >> you can play with it, provide feedback, etc. Is there a tech >>> >>>>> >> >> person >>> >>>>> >> >> that I should coordinate with directly? >>> >>>>> >> >> >>> >>>>> >> >> Thanks! >>> >>>>> >> >> Allen >>> >>>>> >> >> >>> >>>>> >> >> On Mon, Apr 26, 2010 at 8:37 AM, Marco Janssen >>> >>>>> >> >> <Mar...@as...> >>> >>>>> >> >> wrote: >>> >>>>> >> >>> >>> >>>>> >> >>> Hi Kimmo, >>> >>>>> >> >>> >>> >>>>> >> >>> Yes, it is probably best if we make here changes to the code. >>> >>>>> >> >>> It >>> >>>>> >> >>> should not be too hard. We need to restrict the number of >>> >>>>> >> >>> messsages >>> >>>>> >> >>> people >>> >>>>> >> >>> can send in a timeslot so that an experimenter can approve >>> >>>>> >> >>> those >>> >>>>> >> >>> messages in >>> >>>>> >> >>> time. >>> >>>>> >> >>> >>> >>>>> >> >>> It would be very helpful if experiments can be run in >>> >>>>> >> >>> Stockholm. It >>> >>>>> >> >>> will be interesting to see whether the same behavior is >>> >>>>> >> >>> observed >>> >>>>> >> >>> with >>> >>>>> >> >>> Swedish students (I expect so). >>> >>>>> >> >>> >>> >>>>> >> >>> Marco >>> >>>>> >> >>> >>> >>>>> >> >>> -----Original Message----- >>> >>>>> >> >>> From: Kimmo Eriksson [mailto:ki...@gm...] >>> >>>>> >> >>> Sent: Monday, April 26, 2010 6:27 AM >>> >>>>> >> >>> To: Marco Janssen >>> >>>>> >> >>> Cc: Pontus Strimling; Allen Lee >>> >>>>> >> >>> Subject: Re: A possible collaberation >>> >>>>> >> >>> >>> >>>>> >> >>> Hello! It is interesting to hear that you are already >>> >>>>> >> >>> thinking >>> >>>>> >> >>> along >>> >>>>> >> >>> these lines. >>> >>>>> >> >>> (And sorry it took us two weeks to reply.) >>> >>>>> >> >>> >>> >>>>> >> >>> I and Pontus are convinced such a study would be very >>> >>>>> >> >>> important, >>> >>>>> >> >>> and >>> >>>>> >> >>> would >>> >>>>> >> >>> like to make it happen. I think the development is best done >>> >>>>> >> >>> at >>> >>>>> >> >>> your >>> >>>>> >> >>> end. We >>> >>>>> >> >>> can contribute with ideas and with development money from our >>> >>>>> >> >>> grants, >>> >>>>> >> >>> and we >>> >>>>> >> >>> can run the study in Stockholm. >>> >>>>> >> >>> >>> >>>>> >> >>> How does that sound to you? >>> >>>>> >> >>> >>> >>>>> >> >>> Kimmo >>> >>>>> >> >>> >>> >>>>> >> >>> 2010/4/14 Marco Janssen <Mar...@as...>: >>> >>>>> >> >>>> Hi Kimmo, >>> >>>>> >> >>>> >>> >>>>> >> >>>> I have considered this option too, and I have seen other >>> >>>>> >> >>>> doing >>> >>>>> >> >>>> this >>> >>>>> >> >>>> in >>> >>>>> >> >>>> more regular experimental economics games. We notice that >>> >>>>> >> >>>> the >>> >>>>> >> >>>> participant type a lot of messages, so we need to check >>> >>>>> >> >>>> whether >>> >>>>> >> >>>> such >>> >>>>> >> >>>> a >>> >>>>> >> >>>> set up will reduce the amount of chat traffic, otherwise it >>> >>>>> >> >>>> will >>> >>>>> >> >>>> be >>> >>>>> >> >>>> difficult for the monitor to approve messages (we have >>> >>>>> >> >>>> typically >>> >>>>> >> >>>> 10 >>> >>>>> >> >>>> to >>> >>>>> >> >>>> 15 people at the same time). >>> >>>>> >> >>>> >>> >>>>> >> >>>> Related to CT3 I have considered the possibility to have >>> >>>>> >> >>>> them >>> >>>>> >> >>>> talking >>> >>>>> >> >>>> about a) something they all agree on unrelated to the game >>> >>>>> >> >>>> b) >>> >>>>> >> >>>> something >>> >>>>> >> >>>> there might be disagreement about (whether a particular >>> >>>>> >> >>>> sports >>> >>>>> >> >>>> team >>> >>>>> >> >>>> is >>> >>>>> >> >>>> the best) unrelated to the game. I can imagine even this >>> >>>>> >> >>>> might >>> >>>>> >> >>>> have >>> >>>>> >> >>>> an >>> >>>>> >> >>>> effect. >>> >>>>> >> >>>> >>> >>>>> >> >>>> Marco >>> >>>>> >> >>>> >>> >>>>> >> >>>> >>> >>>>> >> >>>> -----Original Message----- >>> >>>>> >> >>>> From: Kimmo Eriksson [mailto:ki...@gm...] >>> >>>>> >> >>>> Sent: Tuesday, April 13, 2010 11:58 PM >>> >>>>> >> >>>> To: Marco Janssen >>> >>>>> >> >>>> Cc: Pontus Strimling; Allen Lee >>> >>>>> >> >>>> Subject: Re: A possible collaberation >>> >>>>> >> >>>> >>> >>>>> >> >>>> Hello Marco, hi Allen! >>> >>>>> >> >>>> >>> >>>>> >> >>>> Those are good ideas, Marco. For T3, I would argue that we >>> >>>>> >> >>>> for >>> >>>>> >> >>>> each >>> >>>>> >> >>>> round randomize the order of the players and let them each >>> >>>>> >> >>>> in turn >>> >>>>> >> >>>> have their say about rules. >>> >>>>> >> >>>> >>> >>>>> >> >>>> I'll just present what I and Pontus had in mind instead, and >>> >>>>> >> >>>> then >>> >>>>> >> >>>> try >>> >>>>> >> >>>> to figure out which approach is preferable. >>> >>>>> >> >>>> >>> >>>>> >> >>>> We were thinking of having a research assistant "censoring" >>> >>>>> >> >>>> communication differently in various treatments: >>> >>>>> >> >>>> - CT1: Participants are told that they are free to chat, but >>> >>>>> >> >>>> that >>> >>>>> >> >>>> to >>> >>>>> >> >>>> "avoid abuse" all messages are routed via a "censor" who >>> >>>>> >> >>>> must >>> >>>>> >> >>>> approve >>> >>>>> >> >>>> of the message before it is relayed to other players. >>> >>>>> >> >>>> - CT2: Participants are told that they can chat only about >>> >>>>> >> >>>> how to >>> >>>>> >> >>>> play >>> >>>>> >> >>>> the game, and that to avoid abuse.... >>> >>>>> >> >>>> - CT3: Participants are told that they can chat only about >>> >>>>> >> >>>> things >>> >>>>> >> >>>> not >>> >>>>> >> >>>> related to how to play the game, and that to avoid abuse ... >>> >>>>> >> >>>> - CT4: Participants are told that they can chat only after >>> >>>>> >> >>>> the >>> >>>>> >> >>>> game >>> >>>>> >> >>>> is finished, and that to avoid abuse ... >>> >>>>> >> >>>> >>> >>>>> >> >>>> The advantage of this setup, I think, is the overall >>> >>>>> >> >>>> similarity >>> >>>>> >> >>>> between manipulations. Our hypothesis, then, is that there >>> >>>>> >> >>>> will be >>> >>>>> >> >>>> no >>> >>>>> >> >>>> difference in outcome between the high control CT1 and CT2 >>> >>>>> >> >>>> but a >>> >>>>> >> >>>> worse >>> >>>>> >> >>>> outcome of CT3. It is also interesting whether CT3 gives a >>> >>>>> >> >>>> better >>> >>>>> >> >>>> outcome than the low control CT4. >>> >>>>> >> >>>> >>> >>>>> >> >>>> The disadvantages with this setup seem to be of a practical >>> >>>>> >> >>>> nature: >>> >>>>> >> >>>> (1) It may be difficult to implement the censoring feature >>> >>>>> >> >>>> in the >>> >>>>> >> >>>> software. I guess Allen would be able to answer that. >>> >>>>> >> >>>> (2) It may be difficult for the censor to make quick >>> >>>>> >> >>>> decisions on >>> >>>>> >> >>>> whether to approve messages. (My guess is this is not a >>> >>>>> >> >>>> problem; I >>> >>>>> >> >>>> think it would be pretty easy given a little training. Also, >>> >>>>> >> >>>> given >>> >>>>> >> >>>> that a rule is declared most participants will probably >>> >>>>> >> >>>> follow it >>> >>>>> >> >>>> directly without trying the patience of the censor.) >>> >>>>> >> >>>> >>> >>>>> >> >>>> Kimmo >>> >>>>> >> >>>> >>> >>>>> >> >>>> 2010/4/13 Marco Janssen <Mar...@as...>: >>> >>>>> >> >>>>> Hi Pontus, >>> >>>>> >> >>>>> >>> >>>>> >> >>>>> There are indeed a number of variations we can do with the >>> >>>>> >> >>>>> pacman >>> >>>>> >> >>>>> environment to test the effect of communication. I think >>> >>>>> >> >>>>> that the >>> >>>>> >> >>>>> participants know that they are in the same group, even if >>> >>>>> >> >>>>> they >>> >>>>> >> >>>>> are >>> >>>>> >> >>>>> overharvesting a resource. But once they communicate the >>> >>>>> >> >>>>> framing >>> >>>>> >> >>>>> of >>> >>>>> >> >>>> the >>> >>>>> >> >>>>> problem is changed from competition to collaboration. An >>> >>>>> >> >>>>> initial >>> >>>>> >> >>>>> idea >>> >>>>> >> >>>> to >>> >>>>> >> >>>>> test this is the following: >>> >>>>> >> >>>>> - T1: before the participants know what the experiment is >>> >>>>> >> >>>>> about >>> >>>>> >> >>>>> the >>> >>>>> >> >>>> get >>> >>>>> >> >>>>> time to chat with eachother for a number of minutes. They >>> >>>>> >> >>>>> are >>> >>>>> >> >>>>> informed >>> >>>>> >> >>>>> that they will be in the same group during the experiment >>> >>>>> >> >>>>> but do >>> >>>>> >> >>>>> not >>> >>>>> >> >>>> get >>> >>>>> >> >>>>> info what it is about. >>> >>>>> >> >>>>> - T2: instead of communication, the participants can write >>> >>>>> >> >>>>> how >>> >>>>> >> >>>>> they >>> >>>>> >> >>>> like >>> >>>>> >> >>>>> to coordinate the round. They can only write one message >>> >>>>> >> >>>>> and see >>> >>>>> >> >>>>> the >>> >>>>> >> >>>>> messages of others after they have submitted theirs. >>> >>>>> >> >>>>> Although one >>> >>>>> >> >>>>> way >>> >>>>> >> >>>>> communication does not lead to very good coordination, this >>> >>>>> >> >>>>> treatment >>> >>>>> >> >>>> is >>> >>>>> >> >>>>> focused on setting rules. An alternative might be that one >>> >>>>> >> >>>>> randomly >>> >>>>> >> >>>>> defined person is asked to define the rules for the next >>> >>>>> >> >>>>> round >>> >>>>> >> >>>>> (to >>> >>>>> >> >>>> avoid >>> >>>>> >> >>>>> confusion). >>> >>>>> >> >>>>> - T3: Participants receive a message that the best way to >>> >>>>> >> >>>>> improve >>> >>>>> >> >>>>> earnings is to follow a number of rules. This is a message >>> >>>>> >> >>>>> provided >>> >>>>> >> >>>>> by >>> >>>>> >> >>>>> us. >>> >>>>> >> >>>>> - control treatments are no communication, and traditional >>> >>>>> >> >>>>> chat. >>> >>>>> >> >>>>> >>> >>>>> >> >>>>> I expect that T1 will lead to significant higher earnings >>> >>>>> >> >>>>> than no >>> >>>>> >> >>>>> communication, just because they now see this as a group >>> >>>>> >> >>>>> task. >>> >>>>> >> >>>>> >>> >>>>> >> >>>>> Just my 2 cents >>> >>>>> >> >>>>> >>> >>>>> >> >>>>> Marco >>> >>>>> >> >>>>> I cc Allen Lee, the computer wizkid who implements the >>> >>>>> >> >>>>> software. >>> >>>>> >> >>>>> -----Original Message----- >>> >>>>> >> >>>>> From: Pontus Strimling [mailto:pon...@gm...] >>> >>>>> >> >>>>> Sent: Tuesday, April 13, 2010 4:58 AM >>> >>>>> >> >>>>> To: Marco Janssen; Kimmo Eriksson >>> >>>>> >> >>>>> Subject: A possible collaberation >>> >>>>> >> >>>>> >>> >>>>> >> >>>>> Hi Marco! >>> >>>>> >> >>>>> >>> >>>>> >> >>>>> Me and Kimmo where discussing the effects of communication >>> >>>>> >> >>>>> on >>> >>>>> >> >>>>> collaboration in social dilemmas. Basically we see two >>> >>>>> >> >>>>> possible >>> >>>>> >> >>>>> effects: one is that people bond through communicating and >>> >>>>> >> >>>>> become >>> >>>>> >> >>>>> more >>> >>>>> >> >>>>> collaborative in general through recognising that the >>> >>>>> >> >>>>> others are >>> >>>>> >> >>>>> humans in a similar situation. The other possibility is >>> >>>>> >> >>>>> that they >>> >>>>> >> >>>>> use >>> >>>>> >> >>>>> the communication to set rules (like instance this corner >>> >>>>> >> >>>>> is mine >>> >>>>> >> >>>>> this >>> >>>>> >> >>>>> is yours and so on). We believe that the later one is the >>> >>>>> >> >>>>> more >>> >>>>> >> >>>>> important one but can't find any experiment that has showed >>> >>>>> >> >>>>> this. >>> >>>>> >> >>>>> So >>> >>>>> >> >>>>> we thought we'd ask you if you have any thought on the >>> >>>>> >> >>>>> subject >>> >>>>> >> >>>>> and >>> >>>>> >> >>>>> if >>> >>>>> >> >>>>> you'd be interested in working with us on testing this in >>> >>>>> >> >>>>> your >>> >>>>> >> >>>>> pac >>> >>>>> >> >>>>> man >>> >>>>> >> >>>>> game? Our idea is that we would manipulate what kind of >>> >>>>> >> >>>>> communication >>> >>>>> >> >>>>> we allow them before they play and them let them play the >>> >>>>> >> >>>>> game as >>> >>>>> >> >>>>> is. >>> >>>>> >> >>>>> >>> >>>>> >> >>>>> Best regards >>> >>>>> >> >>>>> Pontus >>> >>>>> >> >>>>> >>> >>>>> >> >>>> >>> >>>>> >> >>> >>> >>>>> >> >> >>> >>>>> >> >> >>> >>>>> >> >> >>> >>>>> >> >> -- >>> >>>>> >> >> Allen Lee >>> >>>>> >> >> Center for the Study of Institutional Diversity >>> >>>>> >> >> [http://csid.asu.edu] >>> >>>>> >> >> Arizona State University | P.O. Box 872402 | Tempe, Arizona >>> >>>>> >> >> 85287-2402 >>> >>>>> >> >> Office: 480.727.0401 | Fax: 480.965.7671 >>> >>>>> >> >> >>> >>>>> >> > >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> -- >>> >>>>> >> Allen Lee >>> >>>>> >> Center for the Study of Institutional Diversity >>> >>>>> >> [http://csid.asu.edu] >>> >>>>> >> Arizona State University | P.O. Box 872402 | Tempe, Arizona >>> >>>>> >> 85287-2402 >>> >>>>> >> Office: 480.727.0401 | Fax: 480.965.7671 >>> >>>>> > >>> >>>>> > >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> -- >>> >>>>> Allen Lee >>> >>>>> Center for the Study of Institutional Diversity >>> >>>>> [http://csid.asu.edu] >>> >>>>> Arizona State University | P.O. Box 872402 | Tempe, Arizona >>> >>>>> 85287-2402 >>> >>>>> Office: 480.727.0401 | Fax: 480.965.7671 >>> >>>> >>> >>>> >>> >>> >>> >>> >>> >>> >>> >>> -- >>> >>> Allen Lee >>> >>> Center for the Study of Institutional Diversity [http://csid.asu.edu] >>> >>> Arizona State University | P.O. Box 872402 | Tempe, Arizona 85287-2402 >>> >>> Office: 480.727.0401 | Fax: 480.965.7671 >>> >>> >>> >> >>> > >>> > >>> > >>> > -- >>> > Allen Lee >>> > Center for the Study of Institutional Diversity [http://csid.asu.edu] >>> > Arizona State University | P.O. Box 872402 | Tempe, Arizona 85287-2402 >>> > Office: 480.727.0401 | Fax: 480.965.7671 >>> > >>> >>> >>> >>> -- >>> Allen Lee >>> Center for the Study of Institutional Diversity [http://csid.asu.edu] >>> Arizona State University | P.O. Box 872402 | Tempe, Arizona 85287-2402 >>> Office: 480.727.0401 | Fax: 480.965.7671 >> >> > > > > -- > Allen Lee > Center for the Study of Institutional Diversity [http://csid.asu.edu] > School of Human Evolution and Social Change [http://shesc.asu.edu] > College of Liberal Arts and Sciences > Arizona State University | P.O. Box 872402 | Tempe, Arizona 85287-2402 > 480.727.0401 | Fax: 480.965.7671 | e-mail: all...@as... > -- Allen Lee Center for the Study of Institutional Diversity [http://csid.asu.edu] School of Human Evolution and Social Change [http://shesc.asu.edu] College of Liberal Arts and Sciences Arizona State University | P.O. Box 872402 | Tempe, Arizona 85287-2402 480.727.0401 | Fax: 480.965.7671 | e-mail: all...@as... |