Hi,
I just stumbled upon Viking. Fantastic program and I will start using is now. I have some questions:
- I have huge offline tile stores which I created in MOBAC, which I want to use in Viking. I guess I'll have to export the tiles in the right format and create a custom maps.xml. Will that work and which format is required?
- Can I override this setting viking.globals.mapcache_size=1024 to fit my needs, for example 4 GB or even higher or will Viking not work? The alps in OSM zoom 1-16 is big.
- I am having problem with the online routing. Neither does refine route work nor selecting the waypoints to calculate the partial route.
- As route providers I only have OSMR. Google Maps Routing is not selectable.
- Is there offline routing available somehow?
- Can any of the maps be used? http://download.mapsforge.org/maps/ or http://download.geofabrik.de/europe.html
In short I want to able to use everything offline, since there is no gurantee for internet where I am.
Please let me know how I can donate to this project.
Regards
Nitin
I assume you are using Viking 1.5.
I'm sorry but I don't what format MOBAC uses for it's tile stores.
If possible you'll need to export MOBAC tile stores into an 'OSM Tile Layout' structure:
Then when creating a map layer in Viking - set the Map Type as 'On Disk OSM Tile Format' & set the Map Directory to
The next version of Viking will have some more features available in the customizable maps.xml file which may be useful (such as specifying .jpg rather than it must be .png)
You might be able to use the MOBAC storage directly.
This map cache size is only for the in memory (RAM) temporary storage during the program run. There is no disk storage limits (other than the size of the hard disk itself!)
Google Map routing is only available if GPSBabel is installed on your system (since this is used to convert the response of a routing request from Google into something Viking can understand).
I don't use the routing feature much myself.
I think the next (imminent) release will have a slightly improved route finder. As once selected just keep clicking on the next point to continually build up the route. (Rather than the current situation of needing to click for start and end points.) Waypoints are not used in calculating routes.
For refining a route, in my opinion it's best to manually draw a route of a few key positions you want to go and then refine that route - which should then fill in detail between them.
Currently there is no offline routing within Viking.
However, one should be able to run an OSRM instance on your own computer and then instruct Viking to connect to that by extending the routing.xml configuration file.
[This is something I must try, but installing OSRM is not a one step process...]
The next release will include Mapnik Rendering to create maps from Mapnik datasources - which can include OSM data if imported to a database.
Thus you can use the Standard OSM-Carto map style - see the Switch2OSM.org & OSM Carto websites on how to setup the database.
Currently Mapnik Rendering is expected to be available only in Linux builds. [The code is cross platform but the building is not]
[A preliminary version (source code only) is at https://github.com/rnorris/viking/tree/MapnikRenderingLayer]
Using the new Mapnik Rendering enables completely offline use to cover areas where you don't have pre-generated map tiles.
Viking is not set up to accept monetary donations - I personally don't need it - although a lovely postcard from where you live would be nice :)
You could do any of these (in rough order of ease of doing it):
Last edit: Rob Norris 2015-02-03
Hi Rob,
thanks for your feedback. Couldn't get everything to work with the
offline tiles, but that is only a question of time. Too much other stuff
to do.
Started helping with the German translation.
Looking forward to future releases of Viking.
Regards
Nitin
On 03.02.2015 02:28, Rob Norris wrote:
--
Nitin Ullal
Greetings to NSA, 911 fakers, Prism, Bitcoin haters and all other monkeys. Go and bug someone else.
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Related
Support Requests: #31
Hi Rob,
I am working on the translations again. There are some entries, where I
am not sure if there are mistakes or placeholders.
For example "Split Se_gments" and "Split at _Trackpoint".
Can you give me a hint?
Kind regards
Nitin
On 03.02.2015 02:28, Rob Norris wrote:
--
Nitin Ullal
Greetings to NSA, 911 fakers, Prism, Bitcoin haters and all other monkeys. Go and bug someone else.
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Related
Support Requests: #31
The '_' indicate the keyboard accelerator - the following letter is underlined on the displayed menu.
Thus once such a menu is opened, for example pressing 'g' on the keyboard activates the 'Split Segments' function.
Normally the very first letter of the menu entry (or some other word) is marked this way but to ensure the entry is activated directly, it is set to a (hopefully) unique underscored letter (within that particular menu).
For translating, there seems to be some strategies:
a. If not then chose some other letter to put the underscore if front of.
b. If not then add (_<letter>) to the end of the translation, so that "Split Se_gements" becomes "Equivalent Translation (_g)". This isn't seen that often - mainly on some script languages (e.g. Korean, etc...). </letter>
I don't think Viking translations are particularly consistent in this regard - (I'm not such how any programs approach this issue).
I've had a quick look at the German translation and it seems 2a is used.
HTH.
A long time since anyone posted here but I have the same issue regarding opening MOBAC atlases (on disk) in Viking. Using the OSMAND tile storage format in MOBAC the tiles have the format specified here with the exception of 'tile' at the end of the extension ( /zoom/x/y.png.tile). Changing the directory in the "Layer Properties" box in Viking to the directory containing the atlas, the options to specify Cache Layout or Map File remain greyed out. Removing the 'tile' from the extension of the png files does not help.
Using Viking 1.7 and MOBAC 2.1.2 on Linux Mint.
Should I create a new support request?
OK ignore my previous post. Not sure what I was doing wrong but I got it to work. Many thanks to the Viking team.