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No, that won't work

It's been a week since I started planning this project, and , not surprisingly, there is nothing to show for it. One of the features that I want is the ability to destroy and create terrain features in a way not unlike Minecraft. Creating a 3D plane system for voxel games is simple. Creating a voxel system based on spherical worlds is not simple.

Initially I thought that I could create a spherical system of points that:

  • were evenly spaced from each other to eliminate warping in the terrain
  • had an equal number of adjacent points to provide predictability for players... read more
Posted by Mike Loomis 2012-02-10

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