Jeff Smith
-
2001-11-11
Make these changes and it will fix it.
Line 270:
} else {
add after Line 270
stop=1;
}
Line 430 (after the previous edit)
if ((fAddScore) && (!stop)) {
In the MoveBlock routine the STOP variable defaults to
off. Only time it is set it true is when a valid
block is
not moving into an air block. This mean when ever any
other block move it counts it as a move. Hope this
makes sense. I have included an edited game.c.
An updated PRC can be found at
www.sevengems.net/vexed-Arch.prc
This is just a temp fix.
Jeff Smith
Archeious@sevengems.net