#2 Fix: Invalid Move Counts Against Score

open
None
5
2006-01-24
2001-11-11
Jeff Smith
No

Make these changes and it will fix it.
Line 270:
} else {

add after Line 270
stop=1;
}

Line 430 (after the previous edit)
if ((fAddScore) && (!stop)) {

In the MoveBlock routine the STOP variable defaults to
off. Only time it is set it true is when a valid
block is
not moving into an air block. This mean when ever any
other block move it counts it as a move. Hope this
makes sense. I have included an edited game.c.

An updated PRC can be found at
www.sevengems.net/vexed-Arch.prc
This is just a temp fix.

Jeff Smith
Archeious@sevengems.net

Discussion

  • Jeff Smith

    Jeff Smith - 2001-11-11
     
  • Marcin Orlowski

    Marcin Orlowski - 2006-01-24
    • assigned_to: nobody --> carl-os
     

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