On Sat, Mar 31, 2012 at 7:09 PM, Sally Studley <sal...@ya...> wrote:
> Hello everyone, hope you are having a great weekend!
Hi Sally :D
>
> I am a 3D modeler, utilizing Autodesk 3ds max, Maya, Blender, to create both
> low-poly and higher resolution 3D meshes. I am also trying to improve my
> texturing and UV mapping skills.
Great. We, mostly for legal reasons but it's up to you, use mostly
Blender. Texturing is a big requirement here, because untextured
models are quite useless to us (we have few to none people able to do
the texturing for you).
> My works in progress portfolio can be viewed
> at http://www.behance.net/SallyStudley
>
> I would love to have an opportunity to work with your team and gain real
> world experience.
Well, there are two places in which you can contribute.
First, there's a plethora of old models that need a revamp, higher
poly versions, levels-of-detail, textures. Take a look at our
wiki[0][1] and ask in the forums[3], you'll get quite a few answers.
Then, there's a few places with concept art and no models, so you
could contribute there. Again, check out the wiki[2], and ask the
forums[3].
Welcome aboard, and hope you enjoy.
[0] http://wiki.vega-strike.org/Development#Status.2Ftask_list_pages
[1] http://wiki.vega-strike.org/Artstyle_guides
[2] http://wiki.vega-strike.org/Development:3D_Models
[3] http://forums.vega-strike.org/
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