From: Sally S. <sal...@ya...> - 2012-03-31 22:09:50
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Hello everyone, hope you are having a great weekend! I am a 3D modeler, utilizing Autodesk 3ds max, Maya, Blender, to create both low-poly and higher resolution 3D meshes. I am also trying to improve my texturing and UV mapping skills. My works in progress portfolio can be viewed at http://www.behance.net/SallyStudley I would love to have an opportunity to work with your team and gain real world experience. Thank you for your time, Sally L. Studley sal...@ya... |
From: Claudio F. <kla...@gm...> - 2012-04-01 00:35:11
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On Sat, Mar 31, 2012 at 7:09 PM, Sally Studley <sal...@ya...> wrote: > Hello everyone, hope you are having a great weekend! Hi Sally :D > > I am a 3D modeler, utilizing Autodesk 3ds max, Maya, Blender, to create both > low-poly and higher resolution 3D meshes. I am also trying to improve my > texturing and UV mapping skills. Great. We, mostly for legal reasons but it's up to you, use mostly Blender. Texturing is a big requirement here, because untextured models are quite useless to us (we have few to none people able to do the texturing for you). > My works in progress portfolio can be viewed > at http://www.behance.net/SallyStudley > > I would love to have an opportunity to work with your team and gain real > world experience. Well, there are two places in which you can contribute. First, there's a plethora of old models that need a revamp, higher poly versions, levels-of-detail, textures. Take a look at our wiki[0][1] and ask in the forums[3], you'll get quite a few answers. Then, there's a few places with concept art and no models, so you could contribute there. Again, check out the wiki[2], and ask the forums[3]. Welcome aboard, and hope you enjoy. [0] http://wiki.vega-strike.org/Development#Status.2Ftask_list_pages [1] http://wiki.vega-strike.org/Artstyle_guides [2] http://wiki.vega-strike.org/Development:3D_Models [3] http://forums.vega-strike.org/ |